I have searched for an answer to this question in many places, but none of the answers satisfies what I really want. There are variations of the solution, but they all go along the lines of the code I have below:
MainFrame() {
ImageIcon logo = new ImageIcon(getClass().getResource("file_path"));
setIconImage(logo.getImage);
//the rest of my code
}
public static void main(String[] args){
MainFrame mf = new MainFrame();
mf.pack();
mf.setVisible(true);
}
Basically, load an image or an image icon from a file, and then call the setIconImage() method from the JFrame. This sets the icon image in the title bar of the window, and also the icon image in the task bar when the app is active. But it does not set the icon image of the app icon. In order to show you more clearly what I mean, please see the image I attached, where I circled the three icons. The one with the Java coffee cup is the one I haven't been able to change.
the taskbar, my app, and the window of my app
Can somebody help me set the image of the app icon itself (not just the task bar and title bar icons)?
I was not able change the image of the jar file itself as it sits inside a directory, as shown in the image attached to my question. However, I was able was to set the icon image of the .exe file when I packaged it with jpackage.
Basically, once I was ready to package my app I entered in Command Prompt, making sure to include the --icon option:
jpackage --input C:\app_files\MyApp --name MyApp --main-jar myapp.jar --main-class main.MainThread --icon C:\app_files\MyApp\logo.ico --win-shortcut --dest C:\Users\Desktop\Apps --runtime-image C:\app_files\my_jre
Note: Here, at least for Windows 10, the icon image must be an .ico file.
Related
In the playground app, I am trying to upload an image, I google it and many solutions said that I need to put my image to resources. But the case is that in the new playground app, the is no resources folder that's why I couldn't add my image. There are shared Sources and Xcode sources but in these files, I couldn't put my image.
this can be an easy question but the case that I struggle with. And in order to continue my project, this point madden me. Thanks
as you can see, there aren't resources that ı could put my image
there is space for adding an image but in this case, the problem is that after ı chose my image nothing happened
UIImage can be loaded to the Playground app like this,
File --> New Blank Playground.
Click on the '+" icon on the top right corner and choose the picture by clicking Insert from... option.
Load the image with its name from the Playground.
UIImage(named: "test.png")
Output with loaded image
I try to use a custom SVG for my GNOME shell extension as status icon in top panel. But the custom icon is never shown, just the widget's label text. And I find no error in log output.
When I try to set a build-in icon like "system-search-symbolic" it works, this icon is shown.
This is my code snippet (the SVG is in an "icons" directory of my extension: /home/myusername/.local/share/gnome-shell/extensions/my-widget#my-widgets/icons/timeclock-16x16.svg):
// ...
let widgetBoxLayout = new St.BoxLayout();
let iconPath = `${Me.path}/icons/timeclock-16x16.svg`;
// just for debug if path is correct
log(`${Me.metadata.name}: Icon path=${iconPath}`);
let gicon = Gio.icon_new_for_string(`${iconPath}`);
let icon = new St.Icon({ gicon: gicon, style_class: 'system-status-icon', icon_size: 16 });
// this works for build-in icon:
//let icon = new St.Icon({ icon_name: 'system-search-symbolic', style_class: 'system-status-icon'});
widgetBoxLayout.add(icon);
widgetBoxLayout.add(this.widgetText);
//...
Maybe it's a problem that there is an "#" char in icon path?
But why no error is logged?
What is the correct code to use a custom icon for status panel?
(I have GNOME Shell 3.30.2)
Oh no! This one of these "fight for weeks alone, finally ask the crowd, suddenly know the solution yourself" cases ...
The icon was actually visible but since I use a dark theme and the icon itself is also dark it was not "visible". I inverted the colors of this icon and now I can see the icon next to my text in top panel.
Now I have to find out which icon to use depending on user's theme, but the original issue is solved.
Maybe this answer helps other developer making same stupid error.
You need to use -symbolic icons to allow automatic theme aware re-colorization of the icons. Just change the file name of the icon to timeclock-symbolic.svg, at least this should be your first step if every other aspect is fine.
I have an app which receives the push notifications and display them even if screen is locked.
Icon shown in notification bar is not correct. My project is developed in flutter and app icon is working fine. Where exactly I need to keep the icon file to show correct icon on notification panel. Please refer image below.
Have you tried adding below code in your AndroidManifest.xml,
<!-- Set custom default icon. This is used when no icon is set for incoming notification messages.
<meta-data
android:name="com.google.firebase.messaging.default_notification_icon"
android:resource="#drawable/ic_stat_ic_notification" />
For more read this
I did the following and it worked for me:
Create a transparent and white notification icon (you can use the following tool: AndroidAssetStudio )
Download the zip folder, unzip and you'll see it contains a res folder with different drawable folders. Copy and paste the contents of the res folder in "android\app\src\main\res" path
Then open the AndroidManifest.xml file and add the following lines to it:
ic_stat_calendar_today is the name of my notification icon. And each of the drawable folders that have been pasted contain a different size of icon with the same name.
If you want to change the color of the icon then check the above image. Add the metadata tag after the notification icon tag
Go to "android\app\src\main\res\values" and add a colors.xml file
<color name="colorAccent">#00FF00</color>
I have shared this answer in the following Github chain as well- Solution.
I am working on a MacOS application where the app should show the application icons. For some app it works, for some apps it don't.
One the app for which I do not get the application icon image is the Notes.app.
let icon = NSWorkspace.shared.icon(forFile: "/Applications/Notes.app")
For Numbers.app, for example, it is loading the app icon as expected.
What is the reason behind?
I have figured out that icons are only appearing for those applications where the application has an associated filetype. Applications which do not have associations does not return the icon.
There must be a was to open an .icns file. The path to it is clearly accessible and the content of the icon file should be too.
Ok. I have figured out that some Applications are located under /System/Applications, but appears under /Applications too. This is causing the problem above.
I'm new to MonoTouch and iPhone development. I have my images (PNG) in a resources folder in MonoDevelop, however if I want to set the image property for a button in Interface Builder, how do I do that? It's always a blank dropdown. Do I need to use XCode to access the XIB file and then somehow embed the button image file I'll need in it?
This is a known limitation of MonoDevelop and Interface Builder. To add images to an XIB in Interface Builder they must be part of an XCode project, which of course coming from MonoDevelop they're not.
To achieve what you're trying to do you will need to set the image via code, and ensure the build action of your image is set to Content. To do this, simply right click your image inside MonoDevelop, and select Build Action > Content.
On your view with the button on it, create an outlet in Interface Builder for your button, hook it up, then from code to set your image, you just need to use the .FromFile("path/name") method of UIImage.
UIImage buttonImage = UIImage.FromFile ("resources/image.png");
myButton.SetBackgroundImage (buttonImage,UIControlState.Normal);
That's off the top of my head, but I think that should do it.
You can manually set the image in Interface Builder, but it wont show up until run time. The image name can include a path, e.g. "images/settings.png".
All solutions given here are completely wrong and misleading. All you need to do, is place your images in the Resources folder (on the project root), and add your images to this folder. After adding files to this folder, mark all files and make sure their build action is set to BundleResource.
I also needed this to work, here is a workaround I found.
You need to create a dummy xcode project. Place it in the same folder as your project.
Add all your xib files and image files to that xcode project by dragging them in when the project is opened in xcode. Now you will be able to see the preview of the images.
The image files must be in the same folder as the project file and xcode must be opened with the dummy project while the interface builder is opened.
Not great - but solves the issue for now.
Here is a sample project I have created.
For this issue to be resolved on the MonoDevelop side - some inter-process communication code needs to be created, I think that a good starting point will be looking for "PBXProjectWatcherServerConnection-3.1.2" in google.