Storing Chat Information in Photon - unity3d

currently I am using Photon to build a chat application on Unity. However, I am facing a problem with storing chat information.
I want to store chat information for about 2 months even if the room is closed. When I log back in, I should still be able to see my own and others' content. Is there any way to do that?
If you know, please help me or provide me with the necessary documents to solve this issue.
Thank a lots.

Related

Remove app from google play store because of ( Violation of Metadata policy )

I have a serious problem . google play today was removed my Unity3d game from store and sent an email to me with this titled issue :
Issue: Violation of Metadata policy
and In message text they said :
The flagged content in your store listing relates to graphic violence
prominently depicted in app icons, promotional images, text, or
videos. Your store listing can be seen by all users (signed-in or not)
and needs to be appropriate for all audiences.
but I do not any of this !!!
I don't know what does it means ?!!
I just simply build my game and publish it in google play , but after few day they removed my app with this reason.
Also my game is free.
I searched all over the internet to find similar issue with another people, but I do not find any thing.
does any one know how can I solve this problem ?!
If you are sure that your game description is not violating Google policies just write to them. You can contact them using live chat directly in the Play Developer Console. After explaining the problem, they will probably redirect you to "more technical" team and you will get an answer by e-mail. (Usually 1-3 days)

I have over 200 of these analytics in my phone settings can anyone tell me what they mean please?

I hope someone here can help me, I have s that my partner of the last three years may be tracking my phone and laptop... I found over 200 analytics in my settings on my iphone. I am new to all this and he denies any computer knowledge but I am guessing these analytics may be stopping me accessing certain apps on my phone. I will include a couple of the analytics so you may be able to tell me exactly what they do and can I remove them?
I have been trying to work out how to show you the code but I cannot for the life of me work it out.. can anyone tell me how to share these analytics??
Tracey

Cloudkit social app - how to start

I have a great app idea but im a not too experienced developer so i have no idea if it this is possible, I was thinking about a app were everyone has a unique username linked to their iCloud account (a easy way to find friends like snapchat) and every user can create a mission were they have to specify the objective, the reward and the usernames that they want to challenge.
How do i start with this? is it possible? Damn i have so many questions
I already have a small client but im not sure if it will be cloud kit compatible
Thank you
Well, If you want to start a social app that is based on CloudKit, then maybe you could try a quick start with: https://github.com/evermeer/EVCloudKitDao
The user list is based on your address book contacts that also have installed the app and the chat functionality is already fully functional. Maybe you could play around with it and then come back to stack overflow with more specific questions.

Augmented Reality App Store Process

We have a client that has asked us to build an Augmented Reality iPhone App to be used at a show.
The experience will be location based, ie you will need to be at the show where the markers will be placed to use the app.
Does anyone know the process Apple take to test this kind of app? How will they be able to give approval if they cant test it without being on location and assess to the markers?
Is it possible to submit the markers to them as files to print out and test?!
Any info is MUCH appreciated as cant seam to find anything specific online.
Thank you,
Jason
Put them online and give your reviewer links to each image.
I've done this before with QR Codes.

Display Gamecenter leaderboard on website

Is there currently a way to read GameCenter leaderboard data from the Web?
I'm looking for a read only way to display a leaderboard on a companion website. I do not need to post scores or otherwise manipulate the leaderboard off the device.
I have a feeling the answer is going to be no and I'll need to use OpenFeint's because they have a JSON API available.
I have been trying to find an answer to this as well.
I came across an interesting article Game Center via Openfeint
that discusses using Openfeint and Gamecenter together by using the new Openfeint SDK
Then using their JSON API publish results to the supporting website. I cant see any other way around it and feel this is what we need to do. Not the nicest, but you do end up with a game that sits in both communities.
Hope it helps.
If you are the author of the app and your web host provides PHP and MySQL you could roll your own server-side script to process score submissions and another script to generate a dynamic HTML page to display the scores in any way you like. Many web hosts offer PHP and MySQL for free.
There is no ready made solution that I am aware of.
To be honest I don't think there is much to gain from doing this, since players already have access to the leaderboard from within the game, and visitors to a website might not care about high-scores of a game they haven't played. Thats just my opinion.