I'm trying to add a custom dropdown menu whose items are just links to other pages
I tried using DropdownButton
But I failed to make its elements as a link and it requires a value, and I do not have a value to pass to it
thank you
You can use OverlayEntry for this case. Below is a simple working example of a dropdown using OverlayEntry:
class TestDropdownWidget extends StatefulWidget {
TestDropdownWidget({Key? key}) : super(key: key);
#override
_TestDropdownWidgetState createState() => _TestDropdownWidgetState();
}
class _TestDropdownWidgetState extends State<TestDropdownWidget>
with TickerProviderStateMixin {
final LayerLink _layerLink = LayerLink();
late OverlayEntry _overlayEntry;
bool _isOpen = false;
//Controller Animation
late AnimationController _animationController;
late Animation<double> _expandAnimation;
#override
void dispose() {
super.dispose();
_animationController.dispose();
}
#override
void initState() {
super.initState();
_animationController = AnimationController(
vsync: this,
duration: const Duration(milliseconds: 200),
);
_expandAnimation = CurvedAnimation(
parent: _animationController,
curve: Curves.easeInOut,
);
}
#override
Widget build(BuildContext context) {
return CompositedTransformTarget(
link: _layerLink,
child: InkWell(
onTap: _toggleDropdown,
child: Text('Click Me'), //Define your child here
),
);
}
OverlayEntry _createOverlayEntry() {
return OverlayEntry(
builder: (context) => GestureDetector(
onTap: () => _toggleDropdown(close: true),
behavior: HitTestBehavior.translucent,
// full screen container to register taps anywhere and close drop down
child: SizedBox(
height: MediaQuery.of(context).size.height,
width: MediaQuery.of(context).size.width,
child: Stack(
children: [
Positioned(
left: 100,
top: 100.0,
width: 250,
child: CompositedTransformFollower(
//use offset to control where your dropdown appears
offset: Offset(0, 20),
link: _layerLink,
showWhenUnlinked: false,
child: Material(
elevation: 2,
borderRadius: BorderRadius.circular(6),
borderOnForeground: true,
color: Colors.white,
child: Container(
decoration: BoxDecoration(
borderRadius: BorderRadius.circular(6),
border: Border.all(color: Colors.grey),
),
child: SizeTransition(
axisAlignment: 1,
sizeFactor: _expandAnimation,
child: Column(
mainAxisAlignment: MainAxisAlignment.start,
crossAxisAlignment: CrossAxisAlignment.stretch,
children: [
//These are the options that appear in the dropdown
Text('Option 1'),
Text('Option 2'),
Text('Option 3'),
Text('Option 4'),
Text('Option 5'),
],
),
),
),
),
),
),
],
),
),
),
);
}
void _toggleDropdown({
bool close = false,
}) async {
if (_isOpen || close) {
_animationController.reverse().then((value) {
_overlayEntry.remove();
if (mounted) {
setState(() {
_isOpen = false;
});
}
});
} else {
_overlayEntry = _createOverlayEntry();
Overlay.of(context)!.insert(_overlayEntry);
setState(() => _isOpen = true);
_animationController.forward();
}
}
}
Here's a gif to show the ui:
Related
Imagine Facebook mobile app, where you tap on the notification about someone like your comment. The app will open the appropriate screen, scroll you down to the comment, and after you arrive there, the comment row will flash yellow for a while, rapidly turn transparent, and then it's done.
I just want to make the same flashing animation to a ListView/Column element to let users know that something is happening there as a result of their action. But from what I gathered, to create just a simple animation like that needs a complex elaborate contraption with Animation widgets.
There's a widget that does a much appreciated fade animation called FadeInImage. I just need to provide destination URL, placeholder image asset, and the widget will handle the rest. I'm wondering if there's such alternative where I can just provide a key to a widget, and then call from anywhere: rowKey.currentState.flash(color: Colors.yellow). Or perhaps a way to let me tell the ListView or Column to flash certain row like listViewKey.currentState.items[5].flash(color: Colors.yellow).
There is no a Widget like you are looking for, but you can create a custom widget if you know the Flutter basics. You will be able to build from simple animations to the most advanced ones.
I made a simple example, a list of elements where you can select any element from the list (index).
When you open the screen, you will see the scroll animation, after that, the blink animation will start.
class FlashingHome extends StatelessWidget {
const FlashingHome({Key? key}) : super(key: key);
void _goToWidget(BuildContext context, int index) {
Navigator.of(context).push(
MaterialPageRoute(
builder: (_) => FlashingList(index: index),
),
);
}
#override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: Column(
mainAxisSize: MainAxisSize.min,
mainAxisAlignment: MainAxisAlignment.center,
children: [
MaterialButton(
color: Colors.greenAccent,
child: const Text('Go to element 5'),
onPressed: () => _goToWidget(context, 5),
),
MaterialButton(
color: Colors.greenAccent,
child: const Text('Go to element 10'),
onPressed: () => _goToWidget(context, 10),
),
],
),
),
);
}
}
class FlashingList extends StatefulWidget {
const FlashingList({required this.index, Key? key}) : super(key: key);
final int index;
#override
State<FlashingList> createState() => _FlashingListState();
}
class _FlashingListState extends State<FlashingList>
with SingleTickerProviderStateMixin {
final _scrollController = ScrollController();
late final AnimationController _animationController;
final _itemSize = 150.0;
Timer? _timer;
Future<void> _startScrolling() async {
await _scrollController.animateTo(
_itemSize * widget.index,
duration: const Duration(seconds: 1),
curve: Curves.easeOut,
);
// after the scroll animation finishes, start the blinking
_animationController.repeat(reverse: true);
// the duration of the blinking
_timer = Timer(const Duration(seconds: 3), () {
setState(() {
_animationController.stop();
_timer?.cancel();
});
});
}
#override
void initState() {
_animationController = AnimationController(
vsync: this,
duration: const Duration(milliseconds: 500),
);
WidgetsBinding.instance!.addPostFrameCallback((_) => _startScrolling());
super.initState();
}
#override
void dispose() {
_timer?.cancel();
_animationController.dispose();
_scrollController.dispose();
super.dispose();
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('Flashing List'),
),
body: ListView.builder(
controller: _scrollController,
itemCount: 15,
itemExtent: 150,
itemBuilder: (context, index) {
final item = Padding(
padding: const EdgeInsets.all(20.0),
child: Text('My Item :$index'),
);
return Padding(
padding: const EdgeInsets.all(4.0),
child: FittedBox(
child: index == widget.index && _animationController.isDismissed
? FadeTransition(
opacity: _animationController,
child: Container(
color: Colors.yellow,
child: item,
),
)
: Container(
color: Colors.grey[200],
child: item,
),
),
);
},
),
);
}
}
Result:
Now that you know how to create an automatic scrolling list, animated item, you can customize this with a more complex animation and extract into a custom widget that you can reuse in your projects.
Reference: https://docs.flutter.dev/development/ui/animations
Try shimmer
While the data is being fetched, you can create a simple animation which will give the feel that something's loading. Here's a simple example.
I am using FAB onPress to reflect the changes.
bool isApiCallProcess = false;
#override
Widget build(BuildContext context) {
return SafeArea(
child: Scaffold(
floatingActionButton: FloatingActionButton(
onPressed: () {
setState(() {
isApiCallProcess = !isApiCallProcess;
});
},
),
backgroundColor: Colors.white,
body: (isApiCallProcess == false)
? CircleAvatar(
backgroundColor:
Colors.black12,
radius: 40,
backgroundImage: AssetImage(
'images/dosa.jpg',
),
):
Shimmer.fromColors(
baseColor: Colors.grey[300]!,
highlightColor: Colors.grey[100]!,
child: Wrap(
children: [
Column(
children: [
const CircleAvatar(
radius: 40,
backgroundImage: AssetImage(
'',
),
),
const SizedBox(
height: 10,
),
Container(
decoration: ShapeDecoration(
color: Colors.grey[400]!,
shape: const
RoundedRectangleBorder(),
),
height: 12,
width: 60,
),
],
),
],
),
),
),
);
Here's the screenshots :
I want to slide out my first widget from right and slide in second from left of screen.
I'm trying to use AnimatedSwitcher with SlideTransition
my current code bug is that first widget doesn't slide out and just vanishes
here is my complete code snippet.
Any help would be appriciated
class LoginPage extends StatefulWidget {
LoginPage({Key? key}) : super(key: key);
#override
_LoginPageState createState() => _LoginPageState();
}
class _LoginPageState extends State<LoginPage>
with SingleTickerProviderStateMixin {
static const int PIN_CODE_LENGTH = 4;
final TextEditingController _mobileController = TextEditingController();
final TextEditingController _pinController = TextEditingController();
final UniqueKey _mobileKey = UniqueKey();
final UniqueKey _pinKey = UniqueKey();
bool _submittable = false;
bool _isLoginStepOne = true;
String _buttonText = Strings.next;
#override
Widget build(BuildContext context) {
return Scaffold(
body: Directionality(
textDirection: TextDirection.rtl,
child: SingleChildScrollView(
child: SizedBox(
height: SizePercentConfig.screenHeight,
child: Column(
children: [
_buildHeader(),
Expanded(
child: _buildForm(),
),
],
),
),
),
),
);
}
Widget _buildHeader() {
return Container(
height: SizePercentConfig.safeBlockVertical * 60,
child: Stack(
children: [
Positioned(
bottom: 0,
right: SizePercentConfig.blockSizeHorizontal * 30,
left: SizePercentConfig.blockSizeHorizontal * 30,
child: Image.asset(
Assets.logo,
fit: BoxFit.fitWidth,
),
),
Container(
height: SizePercentConfig.safeBlockVertical * 50,
child: Stack(
children: [
Positioned(
bottom: 0,
child: Image.asset(
Assets.loginHeader,
width: SizePercentConfig.screenWidth,
fit: BoxFit.fitWidth,
),
),
],
),
),
],
),
);
}
Widget _buildForm() {
return Form(
onChanged: _validate,
child: Padding(
padding: const EdgeInsets.all(Dimens.unitX2),
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.center,
children: [
AnimatedSwitcher(
duration: const Duration(seconds: 1),
transitionBuilder: (Widget child, Animation<double> animation) {
final inAnimation = Tween<Offset>(
begin: Offset(1.0, 0.0), end: Offset(0.0, 0.0))
.animate(animation);
final outAnimation = Tween<Offset>(
begin: Offset(-1.0, 0.0), end: Offset(0.0, 0.0))
.animate(animation);
print('** child key: ${child.key}');
print('** mobile key: $_mobileKey');
print('** pin key: $_pinKey');
if (child.key == _mobileKey) {
// in animation
print('>>>>>>> first statement');
return ClipRect(
child: SlideTransition(
position: inAnimation,
child: Padding(
padding: const EdgeInsets.all(8.0),
child: child,
),
),
);
} else {
// out animation
print('>>>>>>> second statement');
return ClipRect(
child: SlideTransition(
position: outAnimation,
child: Padding(
padding: const EdgeInsets.all(8.0),
child: child,
),
),
);
}
},
layoutBuilder:
(Widget? currentChild, List<Widget> previousChildren) {
return currentChild!;
},
child: _isLoginStepOne
? AppTextField(
key: _mobileKey,
controller: _mobileController,
hint: Strings.mobileNumber,
textInputType: TextInputType.phone,
)
: _buildPinCode()),
SizedBox(height: Dimens.unitX2),
AppSolidButton(
onPressed: _buttonAction,
text: _buttonText,
width: SizePercentConfig.screenWidth,
enabled: _submittable,
),
SizedBox(height: Dimens.unitX2),
],
),
),
);
}
void _validate() {
if (_isLoginStepOne) {
if (Regex.mobileRegex.hasMatch(_mobileController.value.text) !=
_submittable)
setState(() {
print('--> setState called in _validate');
_submittable = !_submittable;
});
} else {
if ((_pinController.value.text.length == 4) != _submittable)
setState(() {
print('--> setState called in _validate');
_submittable = !_submittable;
});
}
}
void _buttonAction() {
if (_submittable) {
setState(() {
print('--> setState called in _buttonPressed');
_isLoginStepOne = false;
_submittable = false;
_buttonText = Strings.login;
});
} else {}
}
Widget _buildPinCode() {
return Directionality(
textDirection: TextDirection.ltr,
child: PinCodeTextField(
key: _pinKey,
controller: _pinController,
appContext: context,
length: PIN_CODE_LENGTH,
onChanged: (_) {},
enablePinAutofill: true,
enableActiveFill: true,
textStyle: TextStyle(color: Palette.scorpion),
pinTheme: PinTheme(
shape: PinCodeFieldShape.circle,
fieldHeight: SizePercentConfig.safeBlockHorizontal * 20,
fieldWidth: SizePercentConfig.safeBlockHorizontal * 20,
activeFillColor: Palette.concrete,
inactiveFillColor: Palette.concrete,
selectedFillColor: Palette.roseBud,
activeColor: Palette.concrete,
disabledColor: Palette.concrete,
inactiveColor: Palette.concrete,
selectedColor: Palette.roseBud,
),
cursorColor: Palette.transparent,
keyboardType: TextInputType.number,
),
);
}
}
Give your ClipRect widgets unique keys:
If the "new" child is the same widget type and key as the "old" child, but with different parameters, then AnimatedSwitcher will not do a transition between them, since as far as the framework is concerned, they are the same widget and the existing widget can be updated with the new parameters. To force the transition to occur, set a Key on each child widget that you wish to be considered unique (typically a ValueKey on the widget data that distinguishes this child from the others).
I'm trying to overlay an image during max scaling (I'm using the class InteractiveViewer) on top of other objects (also the status bar). Basically like on Instagram. I couldn't find anything reading the docs. A hint on how to proceed?
child: InteractiveViewer(
transformationController: controller,
maxScale: 2.0,
minScale: 2.0,
child: imageBig,
fit: BoxFit.fitWidth,
),
According to this issue on flutter repository:
https://github.com/flutter/flutter/issues/66111
You can achive that by using OverlayEntry Class, which will handle the rendering of your InteractiveViewer child widget over the other widgets.
Also, you can find here a code snippet for InteractiveViewerOverlay widget, that you can use directly inside your project.
https://gist.github.com/zzterrozz/623531eef065a31470e85175c744c986
created by:
https://github.com/PixelToast
https://github.com/zzterrozz
Edited:
Here is an example for the InteractiveViewerOverlay widget and how to use it.
First, the InteractiveViewerOverlay widget
class InteractiveViewerOverlay extends StatefulWidget {
final Widget child;
final double maxScale;
const InteractiveViewerOverlay({
Key key,
#required this.child,
this.maxScale,
}) : super(key: key);
#override
_InteractiveViewerOverlayState createState() =>
_InteractiveViewerOverlayState();
}
class _InteractiveViewerOverlayState extends State<InteractiveViewerOverlay>
with SingleTickerProviderStateMixin {
var viewerKey = GlobalKey();
Rect placeholder;
OverlayEntry entry;
var controller = TransformationController();
Matrix4Tween snapTween;
AnimationController snap;
#override
void initState() {
super.initState();
snap = AnimationController(vsync: this);
snap.addListener(() {
if (snapTween == null) return;
controller.value = snapTween.evaluate(snap);
if (snap.isCompleted) {
entry.remove();
entry = null;
setState(() {
placeholder = null;
});
}
});
}
#override
void dispose() {
snap.dispose();
super.dispose();
}
Widget buildViewer(BuildContext context) {
return InteractiveViewer(
key: viewerKey,
transformationController: controller,
panEnabled: false,
maxScale: widget.maxScale ?? 2.5,
child: widget.child,
onInteractionStart: (details) {
if (placeholder != null) return;
setState(() {
var renderObject =
viewerKey.currentContext.findRenderObject() as RenderBox;
placeholder = Rect.fromPoints(
renderObject.localToGlobal(Offset.zero),
renderObject
.localToGlobal(renderObject.size.bottomRight(Offset.zero)),
);
});
entry = OverlayEntry(
builder: (context) {
return Positioned.fromRect(
rect: placeholder,
child: buildViewer(context),
);
},
);
Overlay.of(context).insert(entry);
},
onInteractionEnd: (details) {
snapTween = Matrix4Tween(
begin: controller.value,
end: Matrix4.identity(),
);
snap.value = 0;
snap.animateTo(
1,
duration: Duration(milliseconds: 250),
curve: Curves.ease,
);
});
}
#override
Widget build(BuildContext context) {
var viewer = placeholder != null
? SizedBox.fromSize(size: placeholder.size)
: buildViewer(context);
return Container(
child: viewer,
);
}
}
Next, An example of implementing the InteractiveViewerOverlay widget.
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
debugShowCheckedModeBanner: false,
home: Scaffold(
appBar: AppBar(),
body: ListView(children: [
Column(
children: [
Container(
decoration: BoxDecoration(
color: Colors.white,
border:
Border(bottom: BorderSide(color: Colors.green))),
width: double.infinity,
height: 60,
child: Column(children: [
Text('Abdelazeem Kuratem',
style: TextStyle(color: Colors.black)),
Text('5 min', style: TextStyle(color: Colors.black)),
])),
InteractiveViewerOverlay(
child: Image.network(
"https://upload.wikimedia.org/wikipedia/commons/6/6a/Mona_Lisa.jpg",
fit: BoxFit.contain,
),
),
Container(
decoration: BoxDecoration(
color: Colors.grey[50],
border: Border(top: BorderSide(color: Colors.green))),
child: Stack(
children: [
Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
_createBottomButton(
text: 'Like',
icon: Icons.thumb_up,
onPressed: () {}),
_createBottomButton(
text: 'Comment',
icon: Icons.comment,
onPressed: () {}),
_createBottomButton(
text: 'Share',
icon: Icons.share,
onPressed: () {}),
],
),
],
),
),
],
),
])),
);
}
Widget _createBottomButton({
String text,
IconData icon,
Null Function() onPressed,
}) {
return FlatButton.icon(
onPressed: onPressed,
icon: Icon(
icon,
color: Colors.green,
size: 21,
),
label: Text(
text,
style: TextStyle(color: Colors.green, fontSize: 14),
),
);
}
}
I have a simple Card with an "Expand" button that toggles visibility of an _expandedCardBody method that returns a Column.
bool expandedCard = false;
Widget _expandedCardBody() {
return Column(
children: <Widget>[
Row(...),
Row(...),
Row(...),
]);
}
#override
Widget build(BuildContext context) {
return Scaffold(
body: Container(
padding: EdgeInsets.all(10),
child: ListView(
children: <Widget>[
Text("Setup my budget", style: kTitleStyle),
Card(
color: Colors.white,
child: Column(
children: <Widget>[
ListTile(
leading: SvgPicture.asset(
"assets/images/icon-eating-out.svg",
width: 65),
title: Text('Eating out', style: kNormalStyle),
subtitle:
Text('AED 1,245 this month', style: kSmallStyle),
trailing: SizedBox(
width: 75,
child: TextFormField(
keyboardType: TextInputType.number,
decoration: InputDecoration(hintText: "AED.."),
style: kNormalStyle,
),
),
),
expandedCard ? _expandedCardBody() : SizedBox(),
Divider(),
Container(
alignment: Alignment.topLeft,
child: FlatButton(
child: Text(expandedCard ? 'COLLAPSE' : 'EXPAND'),
onPressed: () {
setState(() {
expandedCard = !expandedCard;
});
},
),
),
],
),
)
],
)));
}
It works, but this is what it looks like:
Instead of simply showing/hiding _expandedCardBody, I'd like to animate it's height.
I've tried using AnimatedContainer like so, but it requires knowing the height of the _expandedCardBody (which I do not).
AnimatedContainer(
child: _expandedCardBody(),
height: expandedCard ? 200 : 0, // 🤔 don't know what the height is.
duration: Duration(milliseconds: 250),
),
How can I animate the height of the Card body?
Use SingleTickerProvider with your state class
for eg like this :
class YourClass extends State<YourClass>
with SingleTickerProviderStateMixin {
AnimationController _animationController;
Animation<double> animation;
var isDetailOpened = false;
#override
void initState() {
_animationController =
AnimationController(duration: Duration(milliseconds: 200), vsync: this);
_animationController.addListener(() {
setState(() {});
});
seeMoreEnabled = false;
animation =
CurvedAnimation(parent: _animationController, curve: Curves.easeInOut);
super.initState();
}
#override
dispose() {
_animationController.dispose();
super.dispose();
}
then Replace your Text (Expand or collapse) with flatButton or CupertinoButton
after doing that onPress or onClick method
onPressed: () {
if (isDetailOpened) {
_animationController.reverse();
} else {
_animationController.forward();
}
isDetailOpened = !isDetailOpened;
},
after that Put your widgets in SizeTransition
SizeTransition(
axisAlignment: 1.0,
sizeFactor: animation,
(your other widgets)
This is an example for an ideal purpose (in simply way)
this is below code is my sample code to implementing simple sliding widget to bottom, animation of translate to bottom work fine, but when i tap to again to close, that doesn't work
and i have another problem as, translating with size of container in this part of code:
Tween<Offset>(begin: Offset.zero, end: Offset(0.0, 0.50))
for example:
Tween<Offset>(begin: Offset.zero, end: Offset(0.0, HEIGHT OF WIDGET ))
full source code:
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
body: Stack(
children: <Widget>[
TopSlidingLayer(
context,
height: 200.0,
backgroundColor: Colors.indigo,
child: Container(color: Colors.green),
)
],
),
),
);
}
}
class TopSlidingLayer extends StatefulWidget {
final BuildContext context;
final double height;
final Color backgroundColor;
final int animationSpeed;
final Widget child;
TopSlidingLayer(this.context, {this.height = 100.0, this.backgroundColor, this.animationSpeed = 300, #required this.child});
#override
State<TopSlidingLayer> createState() => _TopSlingLayerState();
}
class _TopSlingLayerState extends State<TopSlidingLayer> with TickerProviderStateMixin {
AnimationController _controller;
Animation<Offset> _offset;
#override
void initState() {
super.initState();
_controller = AnimationController(vsync: this, duration: Duration(milliseconds: widget.animationSpeed));
_offset = Tween<Offset>(begin: Offset.zero, end: Offset(0.0, 0.50)).animate(_controller);
}
#override
Widget build(BuildContext context) {
return SlideTransition(
position: _offset,
child: Container(
height: widget.height,
decoration: BoxDecoration(
color: Colors.indigo,
),
child: Column(
children: <Widget>[
Expanded(child: widget.child),
InkWell(
onTap: () {
print('tapped');
switch (_controller.status) {
case AnimationStatus.completed:
_controller.reverse();
break;
case AnimationStatus.dismissed:
_controller.forward();
break;
default:
}
},
child: Padding(
padding: const EdgeInsets.all(8.0),
child: Text(
'click me',
style: TextStyle(color: Colors.white),
),
),
),
],
),
),
);
}
}
The issue is coming from the height in the child container in your SlideTransition widget.
button out the container
When you tap the button, it will move out of the container so you will not be able to click on it again.
So I removed the height to have a full screen container and instead, I put a sizebox around the inkwell to give the same result as you have.
class _TopSlingLayerState extends State<TopSlidingLayer>
with TickerProviderStateMixin {
AnimationController _controller;
Animation<Offset> _offset;
#override
void initState() {
super.initState();
_controller = AnimationController(
vsync: this, duration: Duration(milliseconds: widget.animationSpeed));
_offset = Tween<Offset>(begin: Offset.zero, end: Offset(0.0, 0.20))
.animate(_controller);
}
#override
Widget build(BuildContext context) {
return SlideTransition(
position: _offset,
child: Container(
child: Column(
children: <Widget>[
Container(child: widget.child, height: widget.height),
InkWell(
onTap: () {
print('tapped ${_controller.status}');
switch (_controller.status) {
case AnimationStatus.completed:
_controller.reverse();
break;
case AnimationStatus.dismissed:
_controller.forward();
break;
default:
}
},
child: SizedBox(
width: double.infinity,
child: Container(
decoration: BoxDecoration(
color: Colors.indigo,
),
child: Padding(
padding: const EdgeInsets.all(8.0),
child: Text(
'click me',
style: TextStyle(color: Colors.white),
textAlign: TextAlign.center,
),
),
),
),
),
],
),
),
);
}
}
I don't know if it answers well your issue.