I would like to know how to create the below menu when I click on a tabBarItem:
If I understood correctly I have to add function with frame on this function:
override func tabBar(_ tabBar: UITabBar, didSelect item: UITabBarItem) {
if item.title == "Add" {
print("add")
}
}
First you need to create the Second menu. Whether that’s programmatically or nib. It needs to be a UIViewController (assuming you’re using UIKit). Then on the did select trigger you can present the SecondMenu overFullScreen as a modal. I suggested a UIViewController as you can use apples existing navigation APIs todo the heavy lifting.
To get the illusion, make the SecondMenuController background clear and position the MenuContainerView as shown in your picture at the bottom.
Related
I have tabBar with 5 items. My app start on first item and all has white color. When I tap on another item nothing change - this is clear, but is possible that when I tap on second item all the items change color to black or when I tap on third item their color change back to white?
Yes, to achieve it you have to options depending on your setup, in both cases you have to implement the following method func tabBar(tabBar: UITabBar, didSelectItem item: UITabBarItem):
If you are using a ViewController, it will have to implement the UITabBarController and UITabBarControllerDelegate. You will have to set the delegate property to self, you have to do it in the viewDidLoad method:
self.delegate = self
If you are using a Tab Bar Controller Scene in your Storybard), create an instance of a UITabBarController class, in my example TabViewController, and set it as a custom class in your Tab View Controller.
Next, in both cases you will have to implement the following method:
override func tabBar(tabBar: UITabBar, didSelectItem item: UITabBarItem)
self.tabBar.tintColor = UIColor.red
}
I'm having a Window Controller with a toolbar. I also have a View Controller containing some views. How do I reference a view from the View Controller within my Window Controller? I'm still learning macOS development and I'm missing the bigger picture how code is structured and classes are meant to interact.
My concrete problem right now is this: Using XCode 9.4.1 I have a window with a toolbar and a button in it. That's how my WindowsController.swift looks like:
import Cocoa
class WindowController: NSWindowController {
override func windowDidLoad() {
super.windowDidLoad()
window?.titleVisibility = .hidden
}
#IBAction func startExport(_ sender: NSButton) {
print("Start Export")
}
}
In the ViewControllerScene there's a WKWebView that's loading a web page. When the button in the toolbar is pressed, I want to call that Web Views takeSnapshot method. So I need a reference in WindowsController.swift to that Web View, but control-dragging the Web View from the storyboard to WindowsController.swift in the assistant editor doesn't let me create that outlet.
This:
let vc = contentViewController as? ViewController
will take you to your view controller.
I may be getting lost in a glass of water as I am not an experienced developer but I cannot seem to be able to implement a simple override to modify the size of an NSTabView item.
I have a Tab View Controller (Style = toolbar)
I have a Tabless Tab View
I have 3 Tab Items. For testing I have only subclassed one of them to the subclass below
I have created a new subclass of NSTabViewItem: MyTabViewItem and subclassed one of the 3 tab Items. The code is:
import Cocoa
class MyTabViewItem: NSTabViewItem {
override func drawLabel(_ shouldTruncateLabel: Bool, in labelRect: NSRect) {
var size = self.sizeOfLabel(false)
size.width = 180
print("Draw!!")
}
override func sizeOfLabel(_ computeMin: Bool) -> NSSize {
var size = super.sizeOfLabel(false)
size.width = 180
print("Draw!!")
return size
}
}
Everything works, except the subclassing. The Tabs appear, they do operate by switching the views and the program runs as it should. Except that it does not resize the Tab Item. The code in the subclass MyTabViewItem is never reached (it never prints Draw!! as it should.
I cannot understand what I am missing here. I have not read of any IB connection to make (and I cannot seem to be able to connect the Tab Items anyways). Please apologise if it isa trivial question but I have searched everywhere and not found anything to help me.
Thank you
You said:
I have a Tabless Tab View
This is your problem. An NSTabView only asks an NSTabViewItem to drawLabel if the NSTabView itself is responsible for drawing the tab bar, but you have a “Tabless” tab view. (“Tabless” is the default style when you drag an NSTabViewController into a storyboard.)
You also said:
I have a Tab View Controller (Style = toolbar)
So you don't even want the tab view to draw a tab bar; you want items in the window toolbar to select tabs (like in Xcode's preference window).
Your ability to customize the toolbar items created for your tabs is limited. You can subclass NSTabViewController and override toolbar:itemForItemIdentifier:willBeInsertedIntoToolbar:, like this:
override func toolbar(_ toolbar: NSToolbar, itemForItemIdentifier itemIdentifier: NSToolbarItem.Identifier, willBeInsertedIntoToolbar flag: Bool) -> NSToolbarItem? {
let toolbarItem = super.toolbar(toolbar, itemForItemIdentifier: itemIdentifier, willBeInsertedIntoToolbar: flag)
if
let toolbarItem = toolbarItem,
let tabViewItem = tabViewItems.first(where: { ($0.identifier as? String) == itemIdentifier.rawValue })
{
toolbarItem.label = "\(tabViewItem.label) 😀"
}
return toolbarItem
}
But I found that making other changes didn't work well:
Setting toolbarItem.image didn't work well for me.
Setting toolbarItem.view made the item stop receiving clicks.
Note that the minSize and maxSize properties are only used if toolbarItem.view is set.
Your best bet is probably to manage the toolbar yourself, without trying to use NSTabViewController's support.
I have also subclassed the NSTabViewController as follows:
import Cocoa
class MyTabViewController: NSTabViewController {
#IBOutlet weak var TradingTabItem: MyTabViewItem!
override func viewDidLoad() {
super.viewDidLoad()
print("Loaded Tab View")
TradingTabItem.label = "New"
// Do view setup here.
}
}
What happens now is that the tab item in my subclass (the only one of the 3 I subclassed) does change its label string to New. However, even if I have added the item as an IBOutlet here, it still does not change seize (and the overridden sizeOfLabel function is not reached).
I have app with a tabBar and Navigation controller.
How can I change the tabBar title (visible in top application's window) when I touch it in tabbar?
For example i have these items in tabbar:
Pizza
Beer
Orange
Apple
After I click pizza I want to have pizza in the title app in the top menu.
How can I do this?
Depending on your implementation, one of the below methods should work for you.
self.navigationItem.title = "title"
or
self.navigationBar.topItem?.title = "title"
If you are using a custom tabbar made with UIButtons and container
view, then add this to the button action or if you are using a native
UITabBarController, then set it's delegate to self and call this on
the didSelectViewController delegate method of the UITabBarController.
.
EDIT
After seeing your code, you need to use this property :
self.tabBarController?.navigationItem.title = "Profile"
and call this in every view controller's viewWillAppear, example for ProfileViewController
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
self.tabBarController?.navigationItem.title = "Profile"
}
Also, make sure that in storyboard, you set the view controller's class to the respective code class like :
and remove the text from the custom navigation bar you used:
How can i implement this popup menu in iphone app like a popover in ipad?
EDIT: This is the best at moment: https://github.com/runway20/PopoverView
iOS 8 and later
Beginning with iOS 8, you can use UIPopoverPresentationController for iPhones in addition to iPads.
Setup
Add a UIBarButtonItem to your main View Controller.
Add another View Controller to the storyboard. Change it to the size that you want the popover to be and add any content that you want it to have. For my example I just added a UILabel. If you want a whole menu, then just add a table view or list of buttons.
Add a segue from the bar button item to the view controller that you will use as the popover. Rather than show, choose Present as Popover.
Select the segue in the storyboard and set the identifier to popoverSegue (or whatever string you called it in the code).
In the Attributes inspector for the popover view controller, check Use Preferred Explicit Size and confirm that it is the size you want it to be.
Code
This is the code for the main view controller that has the bar button item in it.
class ViewController: UIViewController, UIPopoverPresentationControllerDelegate {
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if segue.identifier == "popoverSegue" {
let popoverViewController = segue.destinationViewController
popoverViewController.modalPresentationStyle = UIModalPresentationStyle.Popover
popoverViewController.popoverPresentationController!.delegate = self
}
}
// MARK: - UIPopoverPresentationControllerDelegate method
func adaptivePresentationStyleForPresentationController(controller: UIPresentationController) -> UIModalPresentationStyle {
// Force popover style
return UIModalPresentationStyle.None
}
}
Popover at an arbitrary anchor point
If you want to set the popover to appear somewhere besides a bar button item (on a UIButton for example) then you need to set the sourceView and sourceRect. See this answer for details.
Further reading
The above example comes mostly from the first link.
iPad Style Popovers on the iPhone with Swift
iOS 8 Popover Presentations
UIPopoverPresentationController on iOS 8 iPhone
General overview of popup options in iOS
Have a look at the iPhone UIPopoverController implementation: WEPopover
On iPhone you would generally use a UIActionSheet for a stack of buttons like that. It slides up from the bottom, rather than popping up next to the button, but that's the standard behavior on iPhone.
There is one that is even better than WEPopover. Developed by a company called 50pixels, it is called FPPopover.
You can download FPPopover at https://github.com/50pixels/FPPopover
You would have to manually instantiate a UIView using a custom background image or drawing with transparency, add some UIButtons (or other type of custom view) on top, and also somehow handle all touches outside that view.
Note that is is non-standard UI. An actionsheet would be more HIG compliant.
To get a popover from a right side bar button item on a navigation controller that is part of a tableview controller, the following worked for me for Swift 4 and Xcode 9.
Follow the steps in Suragch answer above (as edited by the Community.)
Do not implement the Segue as shown in the answer above. For some reason, the segue causes the popover to go full screen despite setting the explicit size.
Give your popover view controller a title in Attributes Inspector
Add the following code in the TableView controller where the popup will show.
Modify the string identifier (the one here is referencing a Constant.swift file)
Modify "as! FilterVC" to use the title of the your popover view controller.
/// Shows a filter popover view
#IBAction func filterBtnPressed(_ sender: UIBarButtonItem) {
let popover = storyboard?.instantiateViewController(withIdentifier: FILTER_VC) as! FilterVC
popover.modalPresentationStyle = UIModalPresentationStyle.popover
popover.popoverPresentationController?.backgroundColor = UIColor.green
popover.popoverPresentationController?.delegate = self
popover.popoverPresentationController?.backgroundColor = ColorPalette.Blue.Medium
popover.popoverPresentationController?.sourceView = self.view
popover.popoverPresentationController?.sourceRect = CGRect(x: self.view!.bounds.width, y: 0, width: 0, height: 0)
popover.popoverPresentationController?.permittedArrowDirections = .up
self.present(popover, animated: true)
} }
func adaptivePresentationStyle(for controller: UIPresentationController) -> UIModalPresentationStyle {
return UIModalPresentationStyle.none
}
You can check WYPopoverController: https://github.com/sammcewan/WYPopoverController
The screenshot above is not a UIActionSheet. It looks like a simple UIView subclass with custom UIButtons on top of it. So go ahead and create the subclass according to your needs and then add it as a subview to your view every time you need it.