I've found some custom transformers for kafka-connect in github. I want to add those transforms into the kafka-connect image (Baking a custom image). Please advice how to achieve it.
In the documentation, they are advising to build the github project (Custom transformation) and add the jar file in to the plug-in path. But I feel comfortable to have the custom transform in the image itself rather than adding the jar file in the plug-in path.
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I am trying out Rundeck using the open source docker image (rundeck:3.3.8). I can add a custom logo after the default Rundeck logo, but I cannot replace the default Rundeck logo with my own. Is that even possible? I have tried searching the png file of the Rundeck logo but cannot find that as well in my Ubuntu system?
Additionally, is it possible to change the display size of the custom logo? As you can see from the following snapshot, it enlarges my custom logo quite a bit from its original size.
That logo isn't replaceable, you can add a logo besides that one, take look at this. The file isn't located on the operating system, is located inside the WAR (java executable) file (at /home/rundeck path). The best way to change that logo is to get the Rundeck code, make your changes, and build your own version following this.
I am creating a custom view in eclipse for a project and I need to be able to bring in data from an outside source and graph it in a custom view. What is the best way to go about doing this? Thanks!
You'l want to look at the Graphical Modeling Project (GMP). That's where you'll find the base classes to build a custom graphical editor from scratch. There are also GMP sub-projects that generate graphical editor implementations from EMF models.
I am creating an eclipse plugin. I am trying to create new project wizard and i am successfull in doing so. But when the project is created, I want to show my image on right-top corner of the project directory image. Is this possible?
Thanks.
I assume you mean the small image used in Projects / Package explorer and elsewhere.
You can use the org.eclipse.ui.ide.projectNatureImages extension point to declare the overlay image. This requires that you have added a nature to the project you have created.
I have some Unity .asset files which contains 3D models. I want to be able to convert / export these 3D models into a more common format which will be accepted by 3D Max.
I read that I need to use a custom script since Unity doesn't support this out of the box, so I tried to set up this plugin script:
http://wiki.unity3d.com/index.php?title=ObjExporter
I created a new project called Test, copied the two CS scripts into the "My Project Name/Editor" folder, and although the custom tab in Unity shows up, it is not click-able.
Also, I had to change line 79 to:
objMaterial.textureName = AssetDatabase.GetAssetPath(mats[material].mainTexture);
From:
objMaterial.textureName = EditorUtility.GetAssetPath(mats[material].mainTexture);
As it was giving me an error.
Which version of Unity? In 3.5.7 you should see the following:
The Custom menu item should be in the main tool bar. Also included for reference is the project hierarchy, to show that the scripts are in the correct folder. I copied the scripts verbatim from the OP's link.
So I have a splash screen I want to add to a runnable jar file I create using Eclipse.
Right now the only way I can do this is by creating the Jar and Manually going into the jar file with WinRar and Editing the MANIFEST.MF files to point to the screen shot.
I was just wondering if there is an easier way to add the splash screen or give Eclipse a custom Manifest file to use on creating the Runnable Jar
Have a look at this question here (direct link of the answer: branding your application). You may find addtional information here: How to create splash screens
You can use a custom MANIFEST.MF if you use General > Export as JAR
However, I myself do not know how to configure Eclipse such that it automatically adds it to the generated MANIFEST file.