Game not showing - unity3d

Whenever my friend opens a project from our organization, everything is missing. However, for me, it's all there. Can anyone help?
Details
-He has a Unity Teams Seat
-He has a manager role
-We're on the same unity version
I tried reinviting him to the project, but it still doesn't show up.

Related

Roblox game crushes in launcher and RobloxStudio for users on Windows while on the phone and MacOS everything is ok( I'm the owner of the game)

The Roblox game I'm working on with my team is huge with many quests in it. It is already online with over 1M players. Since yesterday no one can log into this game from Windows while from the phone and MacOS everithig is OK.
I have watched every tutorial on same error but it didn't work for me
I found someone who have had the same error https://devforum.roblox.com/t/game-keeps-crashing-in-studio-and-in-game/1526925/10 but as I said it didnt work for me
I tried to reinstall both Roblox launcher and roblox studio, I have cleaned the cash, reseted character to zero and created a new account. Nothing works

Failing to cache achievements

I'm currently working on a game for Oculus Quest, using Unreal 4.26.
Following this and this articles from Oculus Developer portal I've set up Oculus Online Subsystem in my project, and it successfully checks for App Entitlement at startup.
Nevertheless, I'm having troubles when it comes to Achievements handling. My Cache Achievements node always return Failure. Of course, if I try to write any Achievement Progress, it fails as well.
My DefaultEngine.ini has the following code:
[OnlineSubsystem]
DefaultPlatformService=Oculus
bHasVoiceEnabled=true
[OnlineSubsystemOculus]
bEnabled=true
OculusAppId=XXXXXXXXXXXXXXXXXXXXX
And I also added a Config/Android/AndroidEngine.ini file with the following:
[OnlineSubsystem]
DefaultPlatformService=Oculus
Despite this last thing, when I build my app, a /Saved/Temp/Android/Engine/Config/Android/AndroidEngine.ini file gets created with the following:
[OnlineSubsystem]
DefaultPlatformService=GooglePlay
I don't know if this is what may be causing my Achievement Caching to fail.
Does anyone have a clue on what I may be missing?
I finally managed to get it working.
It seems that nothing was wrong with my project or configuration, but Achievements refused to work, don't know why.
At the end, I installed OculusPlatformBP in my project and, via its API, it worked like a charm.

Unity license error on startup

i'm having an issue at launching unity.
I just install Unity, log-in via google and had that error.
Now, the bug appears with not even login in.
I tried to reinstall, remove registry and it stills happen with not even login in anymore.
There's the link where you can see the bucle it keeps doing.
https://gfycat.com/gifs/detail/AdmiredIcyAmericanwirehair
As you can see it keeps refreshing the license screen like it's trying to load something.
Thank you for any help you can provide.
I finally found a way to fix this problem.
First of all you have to know that the issue was with the license, it didn't activate properly, so it just keeps trying to activate again and again, and that's where the bucle was.
To solve this, i follow some steps made by myself, that came from a lot of research and combining some tutorials for others problems.
The first problem was I log-in only once, the first time I installed. After that I was unable to login again even with reinstall and remove registry. So I couldn't stop the bucle.
To fix that you need to uninstall Unity, remove registry (Ccleaner for example) and remove some hidden directories manually:
C:\ProgramData\Unity
C:\ProgramFiles\Unity or C:\ProgramFiles(x86)\Unity
C:\Users\(username)\AppData\Local\Unity
C:\Users\(username)\AppData\LocalLow\Unity
C:\Users\(username)\AppData\Roaming\Unity
After removing all those files, you can have a clean install of unity, if you don't remove those, it will keeps login in on the same acc and keeping the bucle on.
So, after doing that the bucle will stop and it will let you login again. First problem solved
Now if you log-in the bucle will happen again, so we need to activate the license without login in. And we're doing it with the offline activation.
Unplug your ethernet, disconect from wifi, whatever, just make sure you don't have connection.
Open Unity and check that says "No connection: Quit or Manual Activation".
Click "Manual Activation" and download the License Request.
Close Unity and connect your internet.
Go to the official Unity Manual Activation Page and upload your Request File.
Download the aproved license, it will request you an Unity account.
Unplug again the internet and open Unity on offline mode.
Click "Manual Activation" and upload the Aproved License.
Make sure you have now access to Unity on offline mode and close it.
Second problem solved: License activated.
Now you only need to connect again your internet, then open Unity and you will see an activated license without login-in, so you can now log-in with the account you used on step 6.
And now the problem is solved. You have the activated license and you're logged-in.
It tooks me like "2 days" to make this solution for this poblem, hope i can help someone with this tuto and save ur time.
1- exit from unity
2- go to C:\ProgramData\Unity
3- remove Unity_lic.ulf
4- open unity
5- reactivate the license
and it work.
Just delete the unity_lic.ulf found in program data and open unity and it will works!
Ok, so what I did was extremely simple. I just selected the re-activate button I found on the right and then I followed the instructions or better, I answered the questions. I selected Unity Personal and since I don't work, I use it as a hobby I selected "I don't use Unity in a professional way". Then, I just pressed the button on the screen and then Unity worked perfectly fine.

Unity "You are currently offline" error

Here is the exact error I get while using Unity:
Everyone has said to disable your VPN/firewall/security. I've done all of this, and even re-downloaded, but I'm still not able to use Unity online; I'm only allowed to use it in offline mode.
Does anyone know how to fix this?
I had exactly the same problem. My issue wasn't firewall but the wrong time-zone on my account. I went to my account page and update everything correctly resolved the issue. Some servers are configured in a manner where they will reject any requests from a wrongly configured time-zone due to potential cyber attacks.
I've tried many solutions and this worked the best. However some of the other instructions mentioned on other sites could have affected the instructions below.
Log out of your Account in unity
Close Asset store page if you have it open
Open Asset store page
Log into your Unity Account using the Asset Store window
You will now be able to use the store
Open Unity Hub as administrator
I recently got that error in Mac OS. I also did the solutions above but didn't help. Try connecting to asset store in a browser and set your info, especially your nickname, that solved my case.
In Unity 2017 and Unity 2018, I used to do this to fix the problem:
(1) Log out of your Unity account from your Unity application:
Go To "Unity" menu -> click on "Manage License" -> Click on "My Account" -> Click on "Sign out".
(2) Then exit Unity application.
(3) Relaunch Unity.
(4) Try to logon to your Unity account again from your Unity application.
Next, try to access Unity store again. Be very patient and wait for 2 or 3 minutes, and the internet connection will eventually be established from your Unity editor on your computer to Unity asset store, and everything will be fine.
Sometimes, I have to repeat this procedure 2 times to make it work. But, it works in the end (very strangely).
In Unity 2019, the solution is very easy as follow:
(1) Click on the "Asset Store" tap in Unity.
(2) On that "Asset Store" tap, find the symbol that looks like the " three vertical dot " located at the top right corner of the "Asset Store" tab.
(3) Then, click on that " three vertical dot " symbol. You will see a drop-down menu.
(4) Next, on that drop-down menu, click on the "Reload" button.
Now, Unity will automatically re-connect or re-logon to Unity asset store. For most people, this will fix the issue at this point.
However, if you still can't logon at this point, then you may need to install "Unity hub", which is a new feature in Unity 2019. This will fix the issue for sure.
(Note: This solution works perfectly well for Unity 2019 all the times. However, it may not work very reliably every single times for Unity 2017 and Unity 2018, but you still can try as it may work for you.)

Is there a project setting that controls getting to Game Center's Sandbox?

This is different from the others; it's cool.
I know that your Bundle Identifier needs to match your iTunes Connect's version. I know you need to make a new AppleID through your dev app and not through Game Center. Most people get this fixed when they force quit their app and game center and launch theirs first.
I am not one of those people.
If I take the GKTapper tutorial and use my game's Bundle Identifier as the only change, things are good. On launch, it asks me if I want to use an existing or make a new account. But more importantly, it says * Sandbox *. (Before I log in, mind you; this is not an account problem at all.) Once inside I can see my achievements.
If I load my game, I has a sad. On launch I get the same dialog, but it does not say Sandbox. My game is two weeks away from being done after many long months. Moving everything in to a new project is possible, but a pain. So the question is:
What magic setting does GKTapper or a new project have that my game that I started in June does not that lets you get to Game Center's Sandbox?
YOU HAVE GOT TO BE KIDDING ME.
The "Sandbox" tag doesn't show up in landscape. It worked the whole time. I would delete this question but people need to be able to search for this. I just enabled portrait and flipped back and forth and watched Sandbox appear and disappear through my tears.