Unity license error on startup - unity3d

i'm having an issue at launching unity.
I just install Unity, log-in via google and had that error.
Now, the bug appears with not even login in.
I tried to reinstall, remove registry and it stills happen with not even login in anymore.
There's the link where you can see the bucle it keeps doing.
https://gfycat.com/gifs/detail/AdmiredIcyAmericanwirehair
As you can see it keeps refreshing the license screen like it's trying to load something.
Thank you for any help you can provide.

I finally found a way to fix this problem.
First of all you have to know that the issue was with the license, it didn't activate properly, so it just keeps trying to activate again and again, and that's where the bucle was.
To solve this, i follow some steps made by myself, that came from a lot of research and combining some tutorials for others problems.
The first problem was I log-in only once, the first time I installed. After that I was unable to login again even with reinstall and remove registry. So I couldn't stop the bucle.
To fix that you need to uninstall Unity, remove registry (Ccleaner for example) and remove some hidden directories manually:
C:\ProgramData\Unity
C:\ProgramFiles\Unity or C:\ProgramFiles(x86)\Unity
C:\Users\(username)\AppData\Local\Unity
C:\Users\(username)\AppData\LocalLow\Unity
C:\Users\(username)\AppData\Roaming\Unity
After removing all those files, you can have a clean install of unity, if you don't remove those, it will keeps login in on the same acc and keeping the bucle on.
So, after doing that the bucle will stop and it will let you login again. First problem solved
Now if you log-in the bucle will happen again, so we need to activate the license without login in. And we're doing it with the offline activation.
Unplug your ethernet, disconect from wifi, whatever, just make sure you don't have connection.
Open Unity and check that says "No connection: Quit or Manual Activation".
Click "Manual Activation" and download the License Request.
Close Unity and connect your internet.
Go to the official Unity Manual Activation Page and upload your Request File.
Download the aproved license, it will request you an Unity account.
Unplug again the internet and open Unity on offline mode.
Click "Manual Activation" and upload the Aproved License.
Make sure you have now access to Unity on offline mode and close it.
Second problem solved: License activated.
Now you only need to connect again your internet, then open Unity and you will see an activated license without login-in, so you can now log-in with the account you used on step 6.
And now the problem is solved. You have the activated license and you're logged-in.
It tooks me like "2 days" to make this solution for this poblem, hope i can help someone with this tuto and save ur time.

1- exit from unity
2- go to C:\ProgramData\Unity
3- remove Unity_lic.ulf
4- open unity
5- reactivate the license
and it work.

Just delete the unity_lic.ulf found in program data and open unity and it will works!

Ok, so what I did was extremely simple. I just selected the re-activate button I found on the right and then I followed the instructions or better, I answered the questions. I selected Unity Personal and since I don't work, I use it as a hobby I selected "I don't use Unity in a professional way". Then, I just pressed the button on the screen and then Unity worked perfectly fine.

Related

PWA fires beforeinstallprompt first time, but after deleting app from desktop, never fires again

Nothing has changed with the setup and it worked like a charm the first launch.
But now that i've already install to desktop, and then deleted it, it never fires the beforeinstallprompt again.
Lighthouse audit even says everything is configured correctly to prompt user to install. I did Application -> Clear Site Data with all options checked, clear cache and reload, and still nothing.
It's like Chrome is tracking that the desktop install has already happened in its own registry, and there is no way to tell it to reset that.
Anybody have any ideas?
Thanks!
Klaus
Have you removed the app?
Many people do not know to go here to see it. Put this in the address bar:
chrome://apps/

macOS Server - Unable to run Xcode bots, because user is not logged in

Disclaimer: I understand that stackoverflow is development oriented and this might be more a server question, but I think that many developers use CI and this is the right place to reach these developers.
I am using macOS Server app to run a continuous integration.
Since a recent update, which allows you to run tests as a different user, the server is often unable to sign in as the testing user to run the tests.
Expected behaviour would be, that by clicking Switch user button, it would sign in and start running Xcode bots. What happens is that it makes me sign in as the user, but it stays disconnected.
Restarting the machine doesn't solve the issue.
Please see the image for clarification.
I am going to answer my own question as I spend quite a few time trying to solve it.
The only resolution that I found and works every-time is to setup the Xcode app again.
Click Choose Xcode.. and select xcode app that you want to use to run the builds
Select the user that you want to use to run the builds
Wait for configuration
The issue is resolved
Hope this will help somebody!

Unity "You are currently offline" error

Here is the exact error I get while using Unity:
Everyone has said to disable your VPN/firewall/security. I've done all of this, and even re-downloaded, but I'm still not able to use Unity online; I'm only allowed to use it in offline mode.
Does anyone know how to fix this?
I had exactly the same problem. My issue wasn't firewall but the wrong time-zone on my account. I went to my account page and update everything correctly resolved the issue. Some servers are configured in a manner where they will reject any requests from a wrongly configured time-zone due to potential cyber attacks.
I've tried many solutions and this worked the best. However some of the other instructions mentioned on other sites could have affected the instructions below.
Log out of your Account in unity
Close Asset store page if you have it open
Open Asset store page
Log into your Unity Account using the Asset Store window
You will now be able to use the store
Open Unity Hub as administrator
I recently got that error in Mac OS. I also did the solutions above but didn't help. Try connecting to asset store in a browser and set your info, especially your nickname, that solved my case.
In Unity 2017 and Unity 2018, I used to do this to fix the problem:
(1) Log out of your Unity account from your Unity application:
Go To "Unity" menu -> click on "Manage License" -> Click on "My Account" -> Click on "Sign out".
(2) Then exit Unity application.
(3) Relaunch Unity.
(4) Try to logon to your Unity account again from your Unity application.
Next, try to access Unity store again. Be very patient and wait for 2 or 3 minutes, and the internet connection will eventually be established from your Unity editor on your computer to Unity asset store, and everything will be fine.
Sometimes, I have to repeat this procedure 2 times to make it work. But, it works in the end (very strangely).
In Unity 2019, the solution is very easy as follow:
(1) Click on the "Asset Store" tap in Unity.
(2) On that "Asset Store" tap, find the symbol that looks like the " three vertical dot " located at the top right corner of the "Asset Store" tab.
(3) Then, click on that " three vertical dot " symbol. You will see a drop-down menu.
(4) Next, on that drop-down menu, click on the "Reload" button.
Now, Unity will automatically re-connect or re-logon to Unity asset store. For most people, this will fix the issue at this point.
However, if you still can't logon at this point, then you may need to install "Unity hub", which is a new feature in Unity 2019. This will fix the issue for sure.
(Note: This solution works perfectly well for Unity 2019 all the times. However, it may not work very reliably every single times for Unity 2017 and Unity 2018, but you still can try as it may work for you.)

Blackberry - App does not launch after signature

Am facing an unusual problem on blackberry, after i have signed my app with the 3 keys and say "load onto device" via Eclipse Java Plugin for Blackberry - the app loads successfully on the device, but when i click on it to launch it - does not open up, nor even a error or a dialog pops up. Please Help - Cant find a solution for this!
I have often had this issue using the 9800 device. After loading apps to the device it starts "not launching". If you go to options -> application manager -> your app's permissions you might see some permissions as custom. Setting these to "allow" fixes it. After a while it stopped launching even when allowed, deleting the app and letting the device reboot fixes it.
This is my personal experience, I don't know what the official bug/fix is
Implement logging in your application. Log every step on the application startup and write log to a text file, located on device SD Card.
When your application has been installed and you have tried to launch it, check this text file to find out, what is going wrong with your application.
Also there is internal logging mechanism, you may employ it, instead of logging to text file.
From my point of view internal log is more suitable for simple logging purposes. If you want complex logging, then text file located on SDCard is preferred.
Try to start the app, then check the device event log. To open the event log viewer, hold 'Alt' and then press L,G,L,G. You will likely see an error explaining the problem in the event log viewer.

Application Loader Error 1095 [duplicate]

I am creating a newsstand application. the application is ready, now i am trying to upload the app in apple store using Application Loader. While uploading the zip file its showing the error message as
Unable to process application info.plist validation at this time due to a general error (1095)
I googled this in the net, but did not find the solution still.
This is clearly an Apple server issue, not an Xcode/iOS/OSX issue. Just wait patiently and Apple's servers will catch up to the traffic, or solve whatever issues they're having at their end.
If you're anxious, feel free to just sit there and restart Xcode until it works - but it's not restarting Xcode, only the time you waste that's solving the issue.
While you're waiting, run your apps in Instruments and solve some performance issues ;)
I just had this error. I waited an hour and tried again with the exact same build and it was all good. Vote for it being Apple's temporary glitch.
I had the same problem. I closed Xcode, restart my computer and it worked.
One possible problem to this is corrupted png files. The png files should not be interlaced
I found a solution to the problem.
If you're using Xcode 4+, you don't have to use Application Loader anymore. Instead you should archive your project in Xcode (Product->Archive). It will then open the organizer, where 3 buttons are displayed. Hit the submit button.
If you've created an entry for your app with Itunes Connect, you should be able to choose that from the list, and then select your distribution profile. Then hit the next button, and you should get a message, that tells you, that your app has been submitted.
At least that worked for me.
Use Application Loader.
I'm getting this a lot today.
Application Loader worked.
XCode > Project > Archive
XCode > Organizer > Distribute > Enterprise/add Hoc > Save As
Saves as YOURAPP.ipa.
Make sure Save for Enterprise Deploy remains UNCHECKED.
Download latest Application Loader.
tap 'Deliver Your App'
make sure new version in itunes connect in WAITING FOR UPLOAD state
Click on Activity... button
TIP: open Console.app to see XCode Validation errors
Click on ALL MESSAGE on list of logs on right.
Then in search enter 'XCode' or 'Application Loader'
to monitor any errors with your upload.
Note:
I did all this and still got email about missing 120x120 icons.
Forgot to update them in Build Target > General Tab
List of new icon requirements for iOS7
http://www.icenium.com/resources/forums/icenium-general-discussion/missing-recommended-icon-file
Another reason why this can happen is the duplicate product name. Despite your app names, executable names, display names or bundle IDs are different, if the product name exists in your current apps this error is gonna occur.
"The server returned an invalid response. This may indicate that a network proxy is interfering with communication, or that Apple servers are having issues. Please try your request again later.""
Reset The internet connection.
Reopen the xcode.
Set the profile again.
Clean build.
And Archive the build.
Works perfect for me (With in 5 minutes no need to wait).
Thanks
It's just the time, because you can't control Apple's Server's traffic problem, We all merely become the victim of that..So cut the long story short...
By restarting XCODE may work but everyone as in my case, i tried by restarting XCODE, SYSTEM, ROUTER and anything and everything possible, only error name had changed from "The network connection was lost" to "The request timed out" and vice Versa..!
Just think at what time less people would be accessing the sever...
PS: Only perseverance can help you in this way..keep redialing..And WAIT and WATCH:P
I solved ... :)
Please remove all your icons and splash image also remove icon Files and icons File( IOS 5 ) from info.plist and then add all your icons to app bundle ...
After this update info.plist iconFiles field add desired name of icons....
And last but not least remove Provisioning profile from developer portal and recreate it ...
Clean your build and Archive it and using Application Loader submit it to AppStore ...
it work for me and i think it may help you...
Not every time not it is Apple server issue,sometime we did some bad linking according to me :)