iPhone SDK 3.0 Testing - iphone

We are planning to build an IPhone application which will use some of the Features of the new 3.0 SDK especially the Peer to Peer Connectivity, Our biggest concern at the moment is how can we test the application and the Peer to Peer Connectivity, Do we have to wait for the Launch of the IPhone 3.0 or we can use the IPhone available now to test these things, I want an advice on that as we have to bought the IPhone's for this application and if the SDK 3 features are not testable on the current IPhones then we should delay the buying process.

If you are part of the iphone developer network (http://developer.apple.com/) you can download and test the beta SDK and OS right now. You can install the OS on your iPhone(s) and should be able to test immediately.

I'm pretty sure that members of the developer program get early access to the 3.0 version of the OS to allow them to start testing now.

Related

Do you need Mac OS X to develop iPhone apps?

I was reading some sort of article stating you need Mac OS X to develop iPhone apps.
Is there really such a restriction?
Can't you just download the SDK (and the iOS developer program) IDE to Windows?
Yes, you do need Mac OS X for that. Xcode (SDK) will only work on Mac OS X.
However, if the legal part for you is not really important you can install Mac OS X on your normal PC. Just google "Hackintosh".
You don't need an actual Mac, just Mac OSX. If you don't feel like buying a mac than you can get a hold of the image of Mac OSX and install it onto your PC using Virtual Machine software. I use VMWare to run MacOSX from my Windows 7 x64 machine. VM's are a great way to go, the driers can take a bit to setup, but once everything is working it's perfect. VM's even support ethernet so from within the VM you can browse the web, download mac apps. Install things like XCode or GameSalad. I suggest researching how to use Virtual Machines.
One near-solution is to run OS X in a Virtual Machine on a Windows platform.
You're then developing on XCode on OS X, in a VM on Windows.
This way, you don't have to buy a Mac, or dedicate the hardware to a "Hackintosh".
Of course, this may not be legal by the license terms; I'm only speaking about the technical possibility.
You absolutely need Intel Macintosh hardware to develop iOS apps. The iOS SDK requires Xcode and Xcode only runs on Macintosh machines. I think that any Intel Mac will work, but with how fast things are changing a newer machine will get you longer time before you are forced to upgrade the machine.
Nope, you need an Intel-based Mac to develop apps for iOS. There is no iOS SDK for Windows.
That being said, there might be a way to use something like PhoneGap to develop your app "elsewhere" and then create a suitable package for iOS as well as other mobile platform. I am not familiar enough with PhoneGap and similar tools to know about this angle with any more certainty though.
You can't, there is no iOS SDK for Windows, it only has a Mac version. However, there are various emulators for Mac out there that you can try to install onto Windows. I've tried this before and it did work, however the performance was really poor. If you really wanted to do iOS development. I would strongly suggest you to actually purchase a Mac.
One year later...
I am not familiar with the prerequisites for developing native iOS apps, but wanted to add the possibility of creating a hybrid mobile application. Usually even then one needs the native tools and SDKs for building the wrapper application. But PhoneGap provide a cloud-based build service, which seems to do the job:
"What about developer accounts and SDKs? Do I need to set those up
before starting with PhoneGap Build?
No! But you might want to install some of the SDK emulators if you
don’t own a particular device that you want to test a build for."
Source: PhoneGap Build service
I have not tested the service myself. Just wanted to give an additional path to consider.
To be clear for iPhone apps development required Mac Computers. Xcode and iOS SDK to lead through the app development.Objective-C is the programming language which is most required for iOS app development to build apps. And to be frank, there is a difference between iOS and OS X. iOS and OS X share more framework. So porting app works from OS X to iOS is possible with a little work. If you are a cocoa developer you would be adapt to these frameworks easier.
Check for more information: developer.apple.com/library/ios/documentation/Miscellaneous/Conceptual/iPhoneOSTechOverview/Introduction/Introduction.html#//apple_ref/doc/uid/TP40007898
You can just install MacOS X on windows platform with the help of VMWare which you can use both of operating systems simultaneously side by side.
If you try develop iOS app with cordova like tools, you can simply build with the required SDK and compile it as iOS app then test it on your iPhone or any virtual emulators.
So this is an old question but also the first to appear for me in Google and I finally found a legal way. In 2020 you can go with MacInCloud, costs one dollar an hour for a basic plan. You can code everything elsewhere and then just use the cloud service to deploy the final steps in Xcode. Don't know about installing on your own ipad for testing, haven't gotten there yet.
Yes, you´re gonna need a MacBook or alike to develop for iOS. In my opinion, one of the biggest problems of developing apps for iOS is that you regularly have to buy a new MacBook (or another Mac based technology computer), since over time the most current version available of xCode for your already recently outdated OS X becomes incompatible with the newest iOS.

How to setup PhoneGap without xCode installation?

I am beginner to PhoneGap app development. Below are my queries.
1. Is it possible to setup PhoneGap SDK without Xcode installation.
2. If YES then how to do same.
3. If NO then is there any way I can write a iphone application without Xcode installation(I dont want to pay 99$, because I m a begineer).
4. I have a MAC, Windows, Linux PCs. Tell me all the free SWs. Its ok if I am not able to test the application initially.
Is it possible to setup PhoneGap SDK without Xcode installation.
No.
If NO then is there any way I can write a iphone application without Xcode installation(I dont want to pay 99$, because I'm a beginner)
XCode is free. It's in the AppStore. The $99 is to give you the ability to distribute applications in the AppStore and run it on a device. You will still be able to develop and run applications in an emulator for free.
I you don't want to install the dev environment, you can use their cloud service to build native apps written in HTML+CSS+Javascript. It's free and allows you to target all the supported platforms.
https://build.phonegap.com/
You only have to upload your finished app and get a compiled, native app.

Use VirtualBox to compile iPhone app (via PhoneGap or Titanium) on Windows 7 machine?

Is it possible to use VirtualBox (https://www.virtualbox.org) to compile an iPhone app on a Windows 7 machine?
Specifically, we would like to utilize PhoneGap (http://www.phonegap.com) or Titanium (http://www.appcelerator.com/) to build the iPhone app.
PhoneGap requires Mac OS X Snow Leopard, which we would install on an instance of VirtualBox.
Has anyone done this before?
Yes, we understand this violates Apple's ToS. This is a prototype.
I would recommend looking into PhoneGap Build https://build.phonegap.com/
PhoneGap Build allows you to upload your source to their build service and get back app-store ready packages for a variety of platforms.
As far as I can tell, the only thing you need a Mac for in this process is to set up your provisioning profiles and developer certificate. Then you upload those to PhoneGap's service. From there it seems you should be able to use a non-Apple computer to develop and upload to the service.

''Install Prohibited" iphone SDK

I am a registered Apple dev with the certificates, and mobileprofiles that i need. I have made several apps in xCode that I would like to test on my 3GS, I have registered my 3GS as one of my allowed devices but it still will not install giving the install prohibited error. The Xcode is set to same profile as my iphone has. Just dont kmow what to do. well i guess i =ll download sdk 4.1
You will get this exact message if Restrictions are enabled on the device, specifically the restriction on installing Apps.
You need to upgrade your SDK to 4.0.1 to use it with iOS 4.0.1 devices.
Is the iPhone OS Deployment Target in your Build Settings (either for the project or for the target) set for an OS version higher than the one on your 3GS?

If I install the 3.0 SDK, can I still make 2.0 compatible apps?

I've been putting off installing the 3.0 beta SDK in case I can't make apps to target 2.0. If I install 3.0 on my computer and iPhone, will I still be able to submit apps to the app store for users with 2.0 iPhones to download? Will I have to wait until 3.0 is released to submit more apps?
Actually, I suggest testing on OS 3.0 as it's a requirement your app doesn't break on the new OS.
"New iPhone applications will be
rejected unless they are ready for
Apple's forthcoming iPhone 3.0
firmware upgrade, developers have been
informed."
You can still build for 2.* but I can see how testing on only one device can make you nervous. There is no way to rollback to a previous OS once 3.0 has been installed. So, if this device is also your everyday cell phone, make sure you accept possible bugs. (though I haven't heard of any seriuous problems. OS 3.0 is worth it)
As for the issue you address. Apple says:
"iPhone SDK for iPhone 3.0 can not be
used for submitting iPhone OS 2.2.1
applications to the App Store."
I think they didn't express themselves too well. While technically spoken, they are right, you just have to select SDK for 2.2.1, and you're good to go.
Yes you can build 2.* apps. No you can't submit pre 3.0 apps to the app store. I can't paste the link for you since I am considered a new user, so just google "iPhone 3.0 app submit".
I understand that you wrote this a while ago and you've already accepted an answer, but I have some more advice:
You should install two copies of the SDK, the latest stable version (in "/Developer") and the latest beta version (in "/Developer Beta" or similar), as per these instructions.
For building 2.x applications, you set your "Base SDK" to 3.0 and your "iPhone OS Deployment Target" to 2.2.1, as per these instructions.
You can get it free or roll back if you do not like the new software at http://www.felixbruns.de/iPod/firmware/
download then follow these steps
1.) after it downloads open itunes and plugin your ipod/iphone
2.) Hold shift if on windows (Option key on mac) and then click resotre
3.) Select the ipod file and then wait for restore
4.) you will need to set up as new ipod (it will be slow if you restore from backup
The installation of the 3.0 SDK mentions weaklinked frameworks --
The Xcode UI now allows you to
designate a library or framework as
weaklinked, to support building with
newer SDKs while targeting older OS
versions.
I have yet to accomplish this, but will update once figured out.