what language is it similar to? cause i was looking at the dev page on apple for the iphone and it doesnt look like anything that i'm used to or know.
iPhone applications are created using objective-C as the primary language. You can also use C/C++ in the applications, but the Cocoa Touch API uses objective-C.
Also, if you have never programmed on the Mac before it will take some getting used to. Apple uses the MVC (Model View Controller) design pattern extensively in their programming model.
Here is a good site with several iPhone apps with source code:
http://appsamuck.com/
If you need a crash course in objective-C check out this link:
http://cocoadevcentral.com/d/learn_objectivec/
It's Objective-C.
Here's Apple's Programming Guide Introduction
As others have pointed out, the answer is Objective-C. For current production-ready languages, that's it. In the not-yet production ready category, it looks like the Mono folks are able to cross-compile C# to native code for deployment on the iPhone using the Apple toolchain. Much of the CocoaTouch API is not yet exposed to Mono, but it's a start.
Objective-C
Objective-C
Related
Is there an App like "Codea" ( http://twolivesleft.com/Codea/ ), but for MonoTouch?
I need a way to write and compile my MonoTouch code directly on the iPad.
I thought about writing my own realtime c# MonoTouch compiler for iPad, but I fear that this is a daunting task. But maybe there are some open source resources already out there.
Any help is appreciated,
Thanks.
In short, no there isn't. MonoTouch was designed explicitly to allow developers who are using Apple's XCode development environment to embed the Monotouch engine into their IOS applications. As the commenter mentioned, there is no C# interpreter for IOS.
Learn Lua, it's good for you :)
What programming languages can one use to develop iPhone, iPod Touch and iPad (iOS) applications?
Also are there plans in the future to expand the amount of programming languages that iOS will support?
Apple lifted the restrictions on non-Objective C/C/C++ apps -- you just can't load code that isn't in the app bundle.
MonoTouch lets you use .NET languages -- C# is directly supported, but if you have Windows, you can make assemblies in any .NET language and use it.
There are rumors that Apple is going to support other languages directly -- I keep hearing ruby, but they are just rumors.
I think Lua is being used for game logic on a lot of apps.
EDIT (in 2018): Generally you can use any language that you can get to compile for iOS or even install language interpreters. The main thing you cannot do is load code from the Internet that wasn't in the app bundle.
People do this all of the time anyway (see React Native apps loading JavaScript from servers), but, technically, it's not allowed. The main thing that will get you attention from Apple if you make some kind of App Store that loads whole App-like things.
EDIT (in 2020): from #Pylot in comments: I know this is a long time ago, but now at least technically you can load code that isn’t embedded in the app, as you can write with JavaScript using the webview. Not staying your answer is wrong or anything, I definitely agree with you. but I was looking for something and found this post on the way. Figured if anyone sees this it might help them out.
The SDK agreement and App store guidelines have been changed (circa Sept 2010).
You can now probably use any compiled language that will compile to the same static ARM object file format as Xcode produces and that will link to (only) the public API's within Apple's frameworks and libraries. However, you can not use a JIT compiled language unless you pre-compile all object code before submission to Apple for review.
You can use any interpreted language, as long as you embed the interpreter, and do not allow the interpreter or the app to download and run any interpretable code other than code built into the app bundle before submission to Apple for review, or source code typed-in by the user.
Objective C and C will likely still be the most optimal programming language for anything requiring high performance and the latest API support (* see update below), as those are the languages for which Apple targets its iOS frameworks and tunes its ARM processor chipsets. Apple also supports the use of Javascript/HTML5 inside a UIWebView. Those are the only languages for which Apple has announced support. Anything else you will have to find support elsewhere.
But, if you really want, there are at least a half dozen BASIC interpreters now available in the iOS App store, so even "Stone Age" programming methodology is now allowed.
Added: (*) As of late 2014, one can also develop apps using Apple's new Swift programming language. As of early 2015, submitted binaries must include 64-bit (arm64) support.
With plans to slowly retire the long-used Objective-C, Apple has introduced a new programming language, called Swift, for designing apps and applications to run on Apple iOS devices and Apple Macintosh computers.
Apple says:
"Swift is a new programming language for iOS and OS X apps that builds on the best of C and Objective-C, without the constraints of C compatibility. Swift adopts safe programming patterns and adds modern features to make programming easier, more flexible, and more fun. Swift’s clean slate, backed by the mature and much-loved Cocoa and Cocoa Touch frameworks, is an opportunity to reimagine how software development works."
Introducing swift
What programming languages can one use to develop iPhone, iPod Touch and iPad (iOs) applications?
Ruby, Python, Lua, Scheme, Lisp, Smalltalk, C#, Haskell, ActionScript, JavaScript, Objective-C, C++, C. That's just the ones that pop into my head right now. I'm sure there's hundreds if not thousands of others. (E.g. there's no reason why you couldn't use any .NET language with MonoTouch, i.e. VB.NET, F#, Nemerle, Boo, Cobra, ...)
Also are there plans in the future to expand the amount of programming languages that iOs will support?
Sure. Pretty much every programming language community on this planet is currently working on getting their language to run on iOS.
Also, a lot of people are working on programming languages specifically designed for touch devices such as iPod touch, iPhone and iPad, e.g. Phil Mercurio's Thyrd language.
The programming language of iOS(and Mac OS) is Objective-C and C. You have to use Xcode platform to develop iOS apps, on the next version that is now available on beta release, Xcode 4 supports also C++.
It is also now possible to use OCaml for developing iOS applications. It is not part of the standard distribution and requires modifications provided by the Psellos company. See here for more information: http://psellos.com/ocaml/.
This might be an old thread, but I'd like to mention Appcelerator Titanium, which allows anyone versed in HTML5/JavaScript/CSS to develop iOS applications.
Only Objective-C is allowed by now... but since a few months ago you are allowed to write scripts that will be interpreted in your application.
So you may be able to write a LUA interpreter or a Python interpreter, then write some part of your application in this scripting language. If you want your application accepted on the App Store, these scripts have to be bundled with the application (your application cannot download it from the Internet for example)
see new app store rules
objective-c is the primary language used.
i believe there is a mono touch framework that can be used with c#
Adobe also is working in some tools, one is this iPhone Packager which can utilize actionscript code
You can use "smart BASIC" programming language. It is a genuine but very advanced BASIC language with all its power and simplicity. Using its free SDK, BASIC code can be easily published as a standalone App Store application. There are many apps in App Store, written in "smart BASIC" programming language.
I'd like to use the Tapku library to add a calander date picker control to my iPad app. I'm new to iPhone OS development and I'm still rusty on identifying the 3rd party tools and code that will get my iPad app denied from the app store. For those that have used the Tapku library, would using it in my iPad app violate any app store rules?
Thanks so much in advance for your help. I'm going to continue researching this question right now.
You shouldn't have any trouble using a 3rd party framework. There's a whole lot of speculation going around about what's in and out, but from what I've read frameworks are not included in the license change.
Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine, and only code written in C, C++, and Objective-C may compile and directly link against the Documented APIs (e.g., Applications that link to Documented APIs through an intermediary translation or compatibility layer or tool are prohibited)
Tapku (as far as I know) is written in Objective-C, so I don't see a violation of the above. The modifications to the agreement mostly address frameworks like Adobe's iPhone Packager and Monotouch.
On another note - don't worry too much about whether your app will get rejected or not. Read the iPhone Human Interface Guidelines and use their standard API and you'll do fine. If you do get rejected they will normally give you a detailed explanation why.
For iphone dev, do you need cocoa touch skills or just objective c?
That is like asking: for Java, do you need just Java or also the Java API. Yes, you need to know the language as well as the available libraries. If you already know Objective-C, then you have the requisite knowledge to read and understand the API documentation for the CocoaTouch APIs, but yes, you will need to know (or at least, lookup) and use the CocoaTouch APIs in order to program the iPhone.
P.S. The iPhoneOS Reference Library may be found at the link. You may also find my Google Custom Search Engine: development/developer/code/coding search, useful for searching for relavent documentation. For example, here is a search performed for UINavigationBar, and another for UIButton.
You will need to learn Cocoa Touch, which is a separate library that shares some of the same common ancestry and libraries as full-on Cocoa.
See here for more details.
Hi I'm looking into iPhone development, and Objective-C is not be my preferred language. As far as I can see at this moment Ruby cannot be used to talk to Cocoa Touch at the moment on the iPhone.
So my question is, am I wrong? Can I use Ruby on the iPhone to develop Cocoa Touch applications. And what is the future looking like for Ruby on the iPhone?
Now you can with RubyMotion
In the iPhone OS, mprotect() will fail if you try to use it to mark writable sections of memory as executable. This breaks bridges like RubyCocoa (and probably MacRuby) that use libffi to create Objective-C method handlers at runtime. I believe that this is by design because it was not always the case.
Ultimately, this is more a matter of platform politics than technology, but a technical workaround for this exists. Instead of generating custom method handlers at runtime, precompile a pool of reconfigurable ones that are assigned as needed, essentially making the bridging process entirely data-driven. As far as I know, this is not yet being done in RubyCocoa or MacRuby.
Another significant thing to consider is that the compiled Ruby and RubyCocoa runtimes can be significantly larger than compiled Objective-C apps. If these libraries were available on the iPhone, this wouldn't be an issue, but for now, even if you had RubyCocoa working, you might not want to use it for apps that you distribute.
No, you are correct. Currently, and most likely for the foreseeable future, Ruby will not be an option, at least for AppStore applications. There's no reason you couldn't do this on a Jailbroken phone, but Apple is pretty wed to Objective C for official development.
You are better off as a programmer knowing a number of different languages - think of Objective-C as a good learning opportunity.
I've found that things you learn in other languages often make you a better programmer overall, and give you new insights into other languages you already know.
rhomobile is an option to run ruby code on the iPhone, but it's essentially web app development. A web server runs locally on the iPhone and your ruby code renders to standard client side web technologies (html/css/javascript).
http://rhomobile.com/
Actually, the ruby cocoa bridge isn't awkward at all; things work remarkably smoothly, right down to connecting outlets in IB etc. The resulting code is down right beautiful.
As for iPhone development, if you want an official AppStore application, you're out of luck unfortunately. Apple dictated that iPhone is Obj-C/Cocoa Touch, and there's a clause in the SDK license saying that one of the things they will reject an app for is having a language interpreter/JIT compiler, so you couldn't add a ruby interpreter in your app yourself.
Off topic, but hilariously, this is why Flash for the iPhone is Adobe blowing smoke. They couldn't get a swf player onto the AppStore even if they wanted to, per Apple's license.
Uh, Rhodes (Rhomobile) does allow you to do native apps on the iPhone and all other smartphones. Yes, we do leverage doing rendering via the WebUIView control. But we allow all device capabilities and synchronized local data.
You might want to take a look at shinycocos. It is a child project of cocos2d-iphone, an Objective-C game programming framework for iPhone.
I haven't yet played with it, but from the git README I infer that it bundles Ruby 1.9.1 into your app.
I installed the ruby package from Cydia on my iPod Touch 1G jailbroken on 3.1.3:
Seems to work.
Now as for cocoa-touch that is a whole different story I would assume.
Take a look at http://www.appcelerator.com/products/titanium-mobile/
"Native iPhone and Android apps built with Web technologies."
Sounds good isn't it ? ;-)
No you can not create iOS native app in Ruby.
There is only two options for native apps for mac and iOS:-
Objective C and Swift Programming Language
Tutorials:-
Apple's official tutorial on Objective C
Apple's official tutorial on Swift Programing Language
If you are familiar with Ruby and only want to create iOS apps by Ruby. Ruby Motion, can be a cross-platform option for you, but it is not free.
Cross-Platforms
RubyMotion
Xamarin required .net skills
appcelerator HTML,XML,CSS,JS skills required
phonegap HTML,XML,CSS,JS skills required
I imagine it won't work right now, but I'd imagine that you'll eventually be able to use MacRuby to build iphone apps. Apple are putting a lot of work into it
Here's a link to an ADC article describing how to build normal cocoa apps
You don't have to use Objective-C to write iPhone apps. If you use QuickConnectiPhone, http://sourceforge.net/projects/quickconnect/, you can write it completely in JavaScript, CSS, and HTML and still have an installable application not a web app.
If you know ruby you are probably working with JavaScript already.
To see how to install it, run it, and other ideas go to tetontech.wordpress.com
There's an open-source Ruby-Cocoa bridge you might try to get working. But I gather that there's a bit of an impedance mismatch between Ruby and ObjC that makes it a bit awkward to use.
The Ruby Cocoa bridge probably will not work. Most of the bridges for dynamic languages need to generate executable thunks (either manually or with libffi). More limited bridges (for more static languages) may not have such issues.
In either event, bringing up a bridge is probably going to require becoming more familiar with the Objective C runtime than one would just learning how to write Cocoa Touch apps, which probably defeats the point of doing it in the first place.
Currently isnt true, Apple change their policies, take a look at ShinyCocos, is a ruby bindings for the Cocos2D-iphone game framework.
https://github.com/funkaster/shinycocos
One possible solution would be to create an application wrapping for example the rice library (google it) which includes a ruby-vm. I reckon you would be able to create c++ wrappers that you could expose to ruby, thus making an environment for iphone development with ruby. This probably requires a lot of work though ^^