iPhone image upload in background - iphone

I'm writing an app with an image upload feature. Right now I'm using NSURL POST like: 125306.
When the app is closed as far as I can tell all of the uploads abort and the threads die. Is there
1) a way to make these upload threads persist when the app is no longer in the foreground?
2) an iPhone OS service that will accept requests to queue a job and run it in a mode managed by the OS?

EDIT: This is an old answer from 2009. Current iOS (2016) has background URL tasks. See NSURLSessionUploadTask.
Original answer follows:
You aren't allowed to run in the background on an iPhone (as per Apple's Guidelines). Your app will be rejected from the AppStore if you do.

As has been failry well documented, no background processes are allowed using the SDK.

As noted, you cannot have a background process - a good compromise would be to resize the photo down to a size that could be transferred in a reasonable amount of time (user configurable would be best), and display an activity indicator of some kind so the user would know the upload was in progress.
An even better solution would be the resize, along with a progress indicator giving the percentage currently uploaded - but that involves some custom low-level HTTP code.

After app suspending you only have ~10 mins to do the job.
You should make a background process thread when app is suspended.
And you have no garanties that os will keep app alive. It depends on process complexity.

Related

Can an app reliably upload data when it is backgrounded?

The docs don't seem to offer any guarantees - I'm just wondering if anyone's had any experience of uploading a large amount data after a user 'backgrounds' an iPhone app.
E.g., recording some audio or video and uploading it while there's the possibility that the user will start another app. Is is reasonable to expect to be able to be able to upload several MB of data in the background, perhaps using the VOPI UIBackgroundMode, which should keep sockets active?
First, uploading anything that is not VoIP data in a VoIP background mode violates Apple's guidelines and will probably get your app rejected. But you still have the option of using the normal background task completion API that gives your app another 10 minutes (at the moment, the amount might change in a future release) to finish a task like an upload.
If a foreground app uses a large amount of bandwidth, it is likely that the OS will give it priority over the background task.
Of course, you cannot rely on your upload being finished. If you run out of time, the system will notify you and you should try to resume the upload when the user reactivates your app. But you can't rely on a stable internet connection anyway, even if your app is in the foreground, so I don't really see the difference.
NO, this is not possible. i agree that it creates problems when you have a long operation to make but it is defiantly not possible.

iPhone sdk, Running app in background and send frequent http request

I am trying to take advantage of iPhone 4 multitasking feature. I want to run app in background and frequently send http request to send/receive data, is it possible?
Surprisingly, there is actually very little time-slicing going on in the "multi-tasking" iOS 4.x. What goes on instead is really just application suspend / resume. When an application is sent to the background upon the user tapping the home button, it will stop getting execute cycles after a short while (*).
(*) There are a few exceptions. Applications which declare themselves as "VoIP providers", location-based apps, and music apps can get background execute cycles, presumably only though to perform those very specific operations in response to corresponding events (like a "significant change in location" occurring). Some apps apparently try to stretch the rules and find undocumented or not-strongly-documented techniques to continue getting background execute cycles.
And the "requested running time" that Undeadlegion mentioned is limited in duration.
The reality is that on iOS4, applications are not allowed to run continuously in the background.
#Undeadlegion has suggested a plausible way to achieve your goal. To be more clear, take a look at my previous answer to a similar question at SO, iphone - Connecting to server in background
It is possible to request running time while your app is backgrounded.
See Multitasking Developer's Guide
Although, depending on the intent of your http requests, push notifications may be a viable alternative.
This may be necessary because you aren't providing audio, voip, or location services, so your app can't run in the background indefinitely.

Download data in background with iOS4

As per the latest update of Kindle V2.5, it has support of "continue downloading books while the app is in the background on iOS 4 devices".
How is it possible to download content in background? As per the iOS multitasking documentation, only audio, voip & location updates are possible in background. And I've also maken sure that NSURLConnection doesn't download new data work while app goes background. Then how's it possible with Kindle app?
Edit: I haven't checked Kindle App in iOS4 multitasking enabled device. So if anyone let me (& community) know what exactly Kindle app does to download, that would be very much helpful.
Yes you can. Go back to the document you mentioned, and check the code at the Completing a Finite Length Task in the Background section. In this way you can run generic tasks in the background, including accessing the network and uploading files.
Edited: I answered a similar question on SO before, check this, iphone - Connecting to server in background
Completing a Finite Length Task in the Background
You can use these methods to do pretty much anything you want, but you've got to finish it all up in <10 minutes. I use it to continue uploading an image after the app has closed.

iphone - Connecting to server in background

I'm creating an app which connects to server and sends some text.
If network (both wifi or 3g) is there, it will immediately send the text to server.
But if there is no network, it keeps on polling for server connection every 5 minutes.
All this part is working fine.
But when using iPhone 4 device, i want the app to check for server connection even when app goes into background. So, when app goes to background and when network comes back, it must be able to send the text to server.
How can I achieve it? I've seen some apps where they say that the app will upload photos to server even in background. How will they do it?
I suggest you read this article from Apple carefully, especially the Completing a Finite Length Task in the Background section.
http://developer.apple.com/library/ios/#documentation/iphone/conceptual/iphoneosprogrammingguide/BackgroundExecution/BackgroundExecution.html
Something to clarify:
Once your app is in the background and is frozen by the OS, there would be no way for your app by it self to wake up and re-connect to the internet.
However, according to the article above from Apple, you can call this beginBackgroundTaskWithExpirationHandler method from your app's delegate to apply for additional time when put in the background, which is to say, though your app cannot wake up by it self when in background, it can, when in the background and not frozen, try to apply for additional time to finish its lengthy task.
Hope it helps.
There is a trick that I think flayvr is using.
If you download and use the app, you will see that they require you to enable your location.
And why is that?
because they want like you to do something in the background even when the app is terminated (they creating an album out of your newly captured photos), and how do they do that?
They use the significant location change, where when someone is traveling some significant distance (something like 500m) each app that registered for significant location change will get awaken for a limited amount of time to perform some quick task and will be terminated in a few seconds.
So your app can register to that event also and when the event of significant location change fired you will be able to send the text to server (quickly).
Hope that helps.
Until now you can do that on iOS7 with Background Fetch.
Take a look at this article.
However you only have up to 30s to get the task done.
According to the article above, there's also another solution called Background transfer service.
If more time is required though, then the Background Transfer Service
API can be used
Create a new project in Xcode and you will see there are bunch of new methods auto generated in app delegate file. like applicationDidEnterBackground, applicationWillEnterForeground etc.
read the description you have to call your thread to upload data on server here.

Does iOS 4 make “Real Multitasking” available to 3rd party developers?

Ever since the first beta came out I’ve been trying to find out if “real” multitasking is possible — i.e. can you put a program in the background and have it hang on to a network connection indefinitely?
I’m thinking about IM or IRC apps, for example. I’ve compiled an app myself on iOS 4, and without changing a thing it appeared to stay running in the background, but for all I know it was just suspended to memory.
The docs say the best you can do is request up to 10 minutes, but in the developer presentation they showed off Skype sitting in the background and then notifying the user that a call was coming in. Does anyone know for sure how this all works?
It appears the answer is no. The API for Skype is a very special case, called the "voip" mode, and requires special behavior, such as marking the socket in use for VoIP.
You can receive alarm notifications in the background (such as time passed). The amount of time you are in the background running state is severely limited by the OS.
Android's background model is complete and in many ways much nicer.
Apple has a guide named "Supporting Multitasking In Your Applications" which you should be able to locate.
Apple's iOS 4 developer docs outline this all very clearly.
When your app is closed or switched away from, it is almost immediately "suspended", meaning the OS freezes the app's state. When the user switches back to your app, your code keeps running just where it kept off. You don't need to add any code to your app to do this, just compile it against OS 4.
The above is true in most cases. There are two reasons the "suspended" model may not apply:
1) If the device starts to run low on memory, the OS will start terminating suspended apps that haven't been switched to in a while, without warning. This is why it's in your best interest for your app to remember it's state as well, so if your app is terminated, then re-opened, the user doesn't really notice because it still returns to right where they left off.
2) Your app uses one of the "background" APIs. These are for audio playback, VoIP services, or location services. In this case, your app is allowed to continue running in the background but only has access to those APIs. Additionally, your app can designate certain long-running tasks as "background tasks" that need to be completed before the app is suspended or terminated, like uploading pictures to Flickr or rendering a video, etc.
The "background task" method doesn't cover pinging servers indefinitely, as there is a time limit for the task, after which it will be forcibly halted. Apps that need that sort of functionality are expected to implement push notifications, just as before.
That should clear this up. All in all I think it's a pretty elegant solution to multitasking on a mobile device.
iOS 4 applications can either be running or suspended. The operating system will try to keep as many requested applications as possible in memory, while all other applications are suspended.
Applications that run in the background can access features such as navigation, audio, and VOIP (but NOT instant messaging). So it looks like you might be out of luck.
-- PC World Multitasking on Apples iPhone 4
It is possible for apps to request background time. Read the docs. I would say it iOS is "controlled multitasking".
You can create a long running background task, I believe these can include networking features. Just have to set the background task flag on the work block.
https://developer.apple.com/iphone/library/documentation/iPhone/Conceptual/iPhoneOSProgrammingGuide/BackgroundExecution/BackgroundExecution.html
the OS can limit exactly how much time you get though... it will tell you when your time is up giving you a chance to cleanup nicely.
iOS 4 has "real" multitasking to some extend. There are two things to consider:
The UI event loop is single tasking. So only the front app executes on the UI event loop. Not a big deal: detach your main code form the UI event loop (maybe you need to redesign your app).
The OS "may" terminate your app if some criteria are met (e.g. low memory).
Currently one of these criteria is that execution time is limited to 10 minutes (real time not cpu time). However I expect this to change and see better criteria for background app termination (I hope to).
Apart from this you can have timers (event loops) in background.
There is no real multitasking in iOS 4.2 even. because apps will only be allowed to finish the task related to states..for small interval of time and then it will be in suspended state.. If you will set background task for long interval of time then... it will behave unexpectedly like no method will be called when you will try to run the app from anywhere..
You may be interested in this blog post that outlines how "multitasking" works in systems such as iPhone OS 4 and Android.
in fact u can do this, although it's not allowed by Apple. u gotta set up a toolchain in ur mac and use some unofficial SDK...
check http://code.google.com/p/iphone-backgrounder/ for more information
You should use the Push Notifications framework for the feature set you are creating!