Utility Application infoButton Stays on Top - iphone

I used a utility application template to create my application, but I am using a UIImagePicker to pick some photos. The little infoButton, the i with a circle around it, shows up when the picker is displayed. If the infoButton was not in another class then I could call infoButton.hidden = YES; and it would hide it. Any ideas how to solve this problem?
Thanks,
-Pat

I took a look at the utility application template, the view controller with a gray background and an info button is MainViewController, and the instance is also the "mainViewController" property of the application delegate.
It seems that you have already created an IBOutlet to the infoButton, so, you can access the button by calling [UIApplication sharedApplication].delegate.mainViewController.infoButton .

Related

SenTesting for iOS programmatically press button?

So in some of the apple sample code I see things like this for application testing:
[viewController press:[calcView viewWithTag: 6]]; // 6
However when I try to do that with my own viewcontrollers/views all I am getting is "No visible interface declares press"... where is the documentation for application SenTesting on iOS, and in particular how do you go about doing UI testing (programmatically press a button, etc) within iOS?
Without seeing the sample code, I would guess that the view controller has a UIAction -press:. It should expect the nib to wire button presses to this action.
Instead of simulating the event, the test directly calls the action touch event would call.
After looking a bit, I think you may want how to programmatically fake a touch event to a UIButton?.
First you need to get a reference to the UIButton. If it's already set as an outlet in the view controller, you can use that. So, I'll assume your viewController has an IBOutlet for that UIButton named 'button'
[viewController.button sendActionsForControlEvents:UIControlEventTouchUpInside];
For the Swift 2.0 solution
viewController.button.sendActionsForControlEvents(.TouchUpInside)

iPhone: How to show pop-up windows and dismiss them

In my Universal App I have a long UITableView with custom cells..and for some cells I may need to show some long pop-up explanaiton about that cell when for instance user clicks a "i" label on the cell. In iPad popover view seems excellent choice for this, but don't know how can I implement this on iPhone, what are the possibilities? Also I want to spend as less time as possible when making it work for iPad- popover view. I want to re-use some of the code or logic i use on iPhone
Things came up to my mind;
-Show explaination in alert shild, but the current look and feel of alert shield is ugly can I customize it however I like and show wherever I line on screen and if I can make it scrollable;
-Or maybe I can make a uitextview to show on top, but then how will I dismiss it, I will need some buttons there..which sounds tricky.
-UIActionsheet with a uitextview on it, is reasonable here?
Also I found this code in S.O but dont know how to use this in my case;
newView.frame = CGRectMake(60, 140, 200, 200);
[parentView addSubview:newView];
Have a look at http://iosdevelopertips.com/open-source/ios-open-source-popover-api-for-iphone-wepopover.html. It's a Popover component for iPhone. I think it works best in your case. You can Google "iphone popover" for more options.
We built an open source library for iPad-like popovers on iPhone allowing you to customise the look and feel of the popovers and place any view or controller inside it.
Watch the project on Github and download it at http://www.50pixels.com/blog/labs/open-library-fppopover-ipad-like-popovers-for-iphone/
On dismissing it, see the following instructions:
Know when a new popover is displayed
- (void)presentedNewPopoverController:(FPPopoverController *)newPopoverController
shouldDismissVisiblePopover:(FPPopoverController*)visiblePopoverController;
Use this delegate method to know when a new different popover is displayed. If you want to dismiss the old popover, and release it, send the dismiss message inside this method.
- (void)presentedNewPopoverController:(FPPopoverController *)newPopoverController
shouldDismissVisiblePopover:(FPPopoverController*)visiblePopoverController
{
[visiblePopoverController dismissPopoverAnimated:YES];
[visiblePopoverController autorelease];
}
Know when the popover is dismissed
- (void)popoverControllerDidDismissPopover:(FPPopoverController *)popoverController;
Use this delegate method to know when the popover is dismissed. This could happen when the user taps outside the popover or when a dismiss message is sent by other actions.
Typically if you used a UIPopover on the iPad you use present a Modal view controller on the iPhone.
So if you create a subclass of UIViewController (e.g. called MyViewController), with the necessary subviews such as a UILabel.
MyViewController *infoViewController = [[MyViewController alloc] init];
//pass data to the new view controller, e.g.
//[infoViewController setInfoText:...];
[self presentModalViewController:infoViewController animated:YES];
[infoViewController release];

TabBar Application with a View that has a UIButton on the View to goto another View outside the TabBar

I'm new to iPhone development, and multiple views (xib or nib) are really confusing me. This is what i'm trying to achieve...
using TabBarControllerAppDelegate
Have 5 different TabBar Items and have created 5 different Views thru the TabBarController
The First View has a UIButton that is a Next button that needs to go to another view called View2.XIB.
I setup a new UIViewController which references the View2 and an IBAction for the switchPage, etc but not able to get it to do anything when clicking on the button.
All of My TabBar buttons work but not able to Navigate to anything outside of the Tabbar
Any help in this regard will be highly appreciated. Anyone have any examples
IBAction switchPageButtonPressed:(id)sender
{
[self.tabbarcontroller.tabBar setSelectedItem:[self.tabbarcontroller.tabBar.items objectAtIndex:1]];
here 1 means ur 2nd tabbar
}
It is difficult to find the problem without the code, but I will assume your action code for the switchPage button is incorrect. You should use code similar to the following:
- IBAction switchPageButtonPressed:(id)sender
{
ViewController2 *view2VC = [[ViewController2 alloc] initWithNibName:#"View2" bundle:nil];
[self presentModalViewController:nview2VC animated:YES];
[view2VC release];
}
If you are confident your method works, then you will want to verify that the action is hooked up correctly. The easiest way to do this is to place a breakpoint on the method and run the app in Debug. When you click the button, the debugger should break on your method, if it doesn't, you will need to check your connections in Interface Builder.

Controls on UIView does not work after adding uiview to uiwindow

I am trying to work on a universal app for iOS platform, I created a window based application with core data support.
In my AppDelegate_iPhone I added this line in applicationDidFinishLaunching
[window addSubview:myiPhoneMainView.view]; of course I have created & synthesized the myiPhoneMainView variable.
In my MainWindow_iPhone.xib I added a view controller set its class to MyiPhoneMainView and controlled dragged from app delegate to MyiPhoneMainView.
Then I went on & added controls on my MyiPhoneMainView. Everything works fine MyiPhoneMainView gets loaded but the problem is none of the controls are responding to the user events.
I have checked user interaction is enabled on all of them. Niether uibotton nor uitextfield nothing seems to respond to anything.
Can somebody please point out what am I missing.
Thank you .
It sounds like your connections from your view's controls are not linked to the IBActions in your view controller.
Are you loading the controller via initWithNibNamed: or are you just using init? If using initWithNib, then have you linked up the controls in the view with the IBOutlets?
If yes to those, then make sure you are not creating a new view (in the init method or the viewDidLoad of the controller) that replaces the one created in the xib.

IPhone UITextField not showing edit caret or clearing placeholder text when tapped

I have a window within an iPhone application, which is displayed modally to allow the user to enter their settings for a web service upon 'first run'.
The text fields have helper text set, and when you tap them the keyboard shows and allows you to enter text.
Unfortunately the text fields do not clear the helper text, show the edit caret or show the text being entered (as in the screenshot below).
Any suggestions?
The window is being displayed with [self presentModalViewController:<controller_name> animated:YES];, which may or may not be the cause of this issue - when I run the UI via the Interface Builder 'test' application the text boxes respond like normal.
Clear when editing begins has been set for both fields.
Thanks in advance!
Edited: More information
After the info Bart Gottschalk provided I thought I should add some more information. First, the application is a Navigation Based Application.
Secondly, the test app Bart recommended worked fine, so that takes the modal window and the view out of the equation.
Third, I was presenting the modal view when the -(void)viewWillAppear... delegate method was being called - which may very well be the wrong place... however I'm not 100% sure if I should be presenting the modal view from within the didFinishLaunchingWithOptions of the App Delegate...
(this is happening on Simulator and iPhone 3.1.3)
In Interface Builder did you check the box for "Clear When Editing Begins"? With that checked the text field should clear any value once the use taps to edit which is the behavior I think you're looking for.
You can also set the same property programatically using clearsOnBeginEditing if that is convenient in your code.
My guess is that you've done this and it's not behaving as you expect. Just checking on this as a first step in helping you debug.
Also, does this happen in both the Simulator and on a testing device?
Bart
Edited Below...
This seems strange. Let's strip away everything but the basics of presenting a modal view when the application starts and see what happens.
I've recreated the most basic app (that I know of) to test presenting a modal view controller at launch and verify that field editing works fine. What happens for you when you do the same/similar in a new project?
Here is what I'm doing:
1) Create a new view-based app in Xcode called "ModalViewTest"
2) Create a new UIViewController with xib called ModalViewController
3) In ModalViewController.h add a method
-(IBAction)closeModalView;
4) In ModalViewController.m add the method implementation as
-(IBAction)closeModalView {
[self dismissModalViewControllerAnimated:YES];
}
5) In the ModalViewController.xib create two text fields and set the placeholder text for each to abcd1234 and confirm that "Clear When Editing Begins" is checked.
6) In the ModalViewController.xib add a button "Close" and set Touch Up Inside to fire "closeModalView"
7) In the application delegate (ModalViewTestAppDelegate) add the following import
#import "ModalViewController.h"
8) In the application delegate (ModalViewTestAppDelegate) applicationDidFinishLaunching add the following after the line containing [window makeKeyAndVisible];
ModalViewController *modalViewController = [[ModalViewController alloc] initWithNibName:#"ModalViewController" bundle:nil];
[viewController presentModalViewController:modalViewController animated:YES];
9) Save everything
10) Build and Run this new app
Does editing of the text fields work as expected? If yes, what is different about how you are building and presenting your modalView? If no, then we'll need to dig further to determine what is going on in your environment.
Second Edit Below...
When creating a navigation-based application I did the following to present the modal view at application start. Does this work for you in both your test app as well as your real app?
- (void)applicationDidFinishLaunching:(UIApplication *)application {
// Override point for customization after app launch
[window addSubview:[navigationController view]];
[window makeKeyAndVisible];
ModalViewController *modalViewController = [[ModalViewController alloc] initWithNibName:#"ModalViewController" bundle:nil];
[navigationController presentModalViewController:modalViewController animated:YES];
}
Well, I just figured it out, but honestly without the persistence and awesome help from Bart it would have taken much longer and been much more frustrating.
It turns out the problem was that I was using a Window instead of a View in the XIB file. This was why when showing the modal view within the Navigation controller it wouldn't display properly (i.e. only a white screen) and why the UITextField would not work properly when showing the view from the RootViewController.
So, to recap - modal views should have UIView, not UIWindow in the XIB/NIB File.
Thanks for your help Bart!
I have the same problem but in iOS7 only. I solved it by changing the tint color of textField to blue in the Storyboard