Awake from sleep event on the iPhone? - iphone

Is there any way to detect if the iPhone wakes up from sleep while you're app is running? Eg: your app is running, the user locks the screen (or the screen auto locks) and some time later the user unlocks the screen and up pops your app. Is there some way to get an event at that point or detect it somehow?
I've tried searching the Google and this forum, but I can't seem to find anything about it.

See applicationDidBecomeActive: on UIApplicationDelegate.

Stick these in you AppDelegate.m file:
-(void) applicationWillResignActive:(UIApplication *)application {
NSLog(#"Asleep");
}
-(void) applicationDidBecomeActive:(UIApplication *)application {
NSLog(#"Awake");
}
#Kevin - Nothing wrong with your answer - thanks by the way. Just thought I'd save the next person a Google search.

Related

Iphone application gets stuck after unlocking screen

When i keep my application open for awhile, the iPhone/iPod locks the screen. When i unlock it my application gets stuck for like 2 seconds and then it resumes and keep functioning as usual. Why is this ? and how can i prevent it ?
To prevent this from hapenning is there any PLIST method where we could stop the process of the application when it goes to a locked screen (Might not be a better idea)
In your application delegate do you have any code that could slow down your app? Check the following methods?
-(void) applicationWillResignActive:(UIApplication *)application
-(void) applicationDidBecomeActive:(UIApplication *)application
-(void) applicationDidEnterBackground:(UIApplication*)application
-(void) applicationWillEnterForeground:(UIApplication*)application
-(void) applicationWillTerminate:(UIApplication *)application
Also use the above methods ensure you application suspends properly.
Log when your app receives a memory warning inside:
-(void) applicationDidReceiveMemoryWarning:(UIApplication *)application
Maybe when you suspend or reopen your app some there is a memory issue.
I'm not quite sure about the answer for your first question (you maybe do some heavy things inside the applicationDidBecomeActive method or the app simply reallocates memory), but i can answer the second one.
You can simply prevent the auto lock by calling:
[[UIApplication sharedApplication] setIdleTimerDisabled: YES];
A good palce for this is inside the applicationDidFinishLaunching method of the app delegate.

iPhone app login issue

I have an iPhone application which I'm working on and so far i have created a login page for the application such that only the phone's user can access the application. The login works fine and the application works fine, but when i hit the home button, the app is "minimized". And if accessed again from the task switcher it doesn't prompt for a password.
What exactly would be the best way to go about getting the app to request a password. If it helps i use navigation controllers and i have one view dedicated for the login.
Thanks for the help.
Can't you check app activated in the appdelegate?
- (void)applicationDidBecomeActive:(UIApplication *)application {
[self showLoginWindow];
}
You must be working on iOS4. When you hit on Home Button, your app goes into background mode, but still working. So next time, when you open it, it starts exactly from where you left it. Implement the
- (void)applicationDidBecomeActive:(UIApplication *)application
method, to check for login again. Or if you don't want the background processing at all, disable it or use following code
- (void)applicationDidEnterBackground:(UIApplication *)application {
exit(0);
}
EDIT -
Don't go for exit(0) approach, simply disable the background processing if you don't want it from info.plist file.
see this link
you need to prevent the app to load from background.

Can I suppress system alerts in my app?

Is it possible for my app to "take over" when a system alert pops up? My app disables the idle timer, but when a system alert pops up, the alert seems be enabling the timer. What can I do about that?
Would it be possible for you to hook into one of the methods that gets called when your app goes in and out of the background? Say, one of these?
- (void)applicationWillResignActive:(UIApplication *)application {
NSLog(#"applicationWillResignActive");
}
- (void)applicationDidEnterBackground:(UIApplication *)application {
NSLog(#"applicationDidEnterBackground");
}
- (void)applicationWillEnterForeground:(UIApplication *)application {
NSLog(#"applicationWillEnterForeground");
}
- (void)applicationDidBecomeActive:(UIApplication *)application {
NSLog(#"applicationDidBecomeActive");
}
I bet one of those gets called when that happens. You can probably disable the idle timer when your app gets the focus back.
EDIT: On re-reading the question, it looks like you're looking to suppress the alerts (i.e., not let them happen). Heh, I focused on the latter half of your question.
Are you trying to suppress the alerts? Then the answer is: you can't.
If you're trying to prevent the alerts from messing with your app's disabling of the idle timer, then I believe donkim is on the right trail.

Are push notifications stored somewhere on iphone?

If yes, how it's possible for the user to re-read them again ?
By coding, how do you read them to display them in your app ?
I'm pretty sure that the question was more about the notifications/banner messages which show up in the lock screen and all disappear when you unlock the phone, whether you actually read them or not. The phone just assumes you got them, and there is no way to retrieve them. It's one of the more poorly thought out aspects of the iPhone....up there with sorting contacts by last name if you enter one.
Push notification is not stored into application memory. But you can handle them as you want. There are mainly two case in which we need to handle the push notification:
1) Application is closed/background mode
2) Application is active mode
1) To Handle push when app is not running or in background, you need to click on push notification pop and it will open the application. Below is the code to handle this case:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
if (launchOptions[UIApplicationLaunchOptionsRemoteNotificationKey]) {
self.isNoti = TRUE;
NSMutableDictionary *dic = [[NSMutableDictionary alloc] initWithDictionary:[launchOptions valueForKey:UIApplicationLaunchOptionsRemoteNotificationKey]];
// Do you stuff
}
return YES;
}
2) If your application is in active state:
- (void)application:(UIApplication *)application didReceiveRemoteNotification:(NSDictionary *)userInfo fetchCompletionHandler:(void (^)(UIBackgroundFetchResult result))handler
{
#try {
NSLog(#"Push Notification!!!");
}
Please, read Apple's documentation regarding push and local notifications to understand what's the difference and how they are different.
Also, check this tutorial which will guide you on developing a sample app. that supports push notifications.
I hope you find them useful
You can see saved banner notifications by swiping the screen from top to bottom if using IOS 5 on your iPhone. Hope this helps.

Problem with applicationShouldTerminate on iPhone

I'm having a problem with applicationShouldTerminate.
What ever I do it seams that has no effect. Any help would be
appreciated.
I'm well versed in programing but this just gives me headache. Im going
over some basic tutorials for xcode , as I'm new to mac in general, and am currently looking at a simple flashlight app.
It exists but I would like to add a alert box here with option not to
quit.
(void)applicationWillTerminate:(UIApplication *)application
{
[application setIdleTimerDisabled:NO];
}
this has no effect, alert is closed even before its created.
(void)applicationWillTerminate:(UIApplication *)application
{
[application setIdleTimerDisabled:NO];
UIAlertView *alertTest = [[UIAlertView alloc]
initWithTitle:#"This is a Test"
message:#"This is the message contained
with a UIAlertView"
delegate:self
cancelButtonTitle:#"Button #1"
otherButtonTitles:nil];
[alertTest addButtonWithTitle:#"Button #2"];
[alertTest show];
[alertTest autorelease];
NSLog(#"Termination");
}
I did some reading online and found that it should be possible to do
this with
(NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication*)sender
But no mater where I put that declaration I get error: syntax error
before NSApplicationTerminateReply.
There is no syntax error except that xcode seems not to recognize
NSApplicationTerminateReply as valid input.
Any sample code would be greatly appreciated.
I know this is a non-answer, but hopefully I can be helpful:
Displaying a "Really quit?"-type alert like this, even if you can pull it off technically (and I'm not sure you can), is a bad idea and is likely to either cause rejection from the App Store or, at best, an inconsistent user experience because no other apps do this.
The convention with iPhone apps is to save state if necessary, then yield control (for termination) as quickly as possible when the user hits the home button or switches apps.
To ensure a consistent experience, Apple probably has an aggressive timer in place to restrict what you can do in applicationWillTerminate. And even if they don't have a technical measure in place, they probably have an App Store approval policy to ensure that applications quit immediately when they're asked to.
applicationShouldTerminate and NSApplication do not exist on the iPhone. You have to use UIApplication.
The alert view is never shown because the 'show' method does not block, and therefore, the end of 'applicationWillTerminate' is reached immediately after you create the alert view and try to show it. I believe this is by design. You can't really begin asynchronous operations in 'applicationWillTerminate'.
With regards to the applicationShouldTerminate error, in case anyone's curious, NSApplicationTerminateReply and NSApplication seem to be deprecated...even though the OP's method is exactly how it appears in the docs!
Defining your method as the below should build with no errors:
-(BOOL)applicationShouldTerminate :(UIApplication *)application
I think I found the answer to what I wanted to do but will need to check it when I get back home.
Some directions were found here
http://blog.minus-zero.org/
The iPhone 2.0 software was recently released, and with it came the
ability for users to download native apps (i.e., not web sites)
directly to their phones from within the iPhone UI or via iTunes.
Developers (anyone who pays Apple 59GBP for the privilege) can then
write their own apps and have them available for purchase in the App
Store.
One limitation of the Apple-sanctioned SDK is that only one
application is allowed to be running at a time. This presents a
problem for apps such as IM clients, music players and other programs
whose functionality relies on being able to run in the background.
Another example (courtesy of James) would be an app that takes
advantage of the iPhone 3G's GPS chip to create a log of all the
places you visit.
However, there is a neat trick that I discovered: your app will only
get terminated if you switch away from it, and hitting the iPhone's
power button while your app is in the foreground doesn't count as
switching away. The upshot of this is you can create apps which
continue to run while the iPhone is in your pocket - perfect for the
GPS example.
Achieving this is as simple as implementing two methods in your
UIApplication delegate - applicationWillResignActive: and
applicationDidBecomeActive:. Here's a simple example to demonstrate
the effect.
In your UIApplication delegate header file, add a new ivar: BOOL
activeApp. Then, in your implementation, add the following three
methods:
- (void)applicationWillResignActive:(UIApplication *)application {
NSLog(#"resigning active status...");
activeApp = NO;
[self performSelector:#selector(sayHello) withObject:nil afterDelay:1.0];
}
- (void)applicationDidBecomeActive:(UIApplication *)application {
NSLog(#"becoming the active app...");
activeApp = YES;
}
- (void)sayHello {
NSLog(#"Hello!");
if (!activeApp)
[self performSelector:#selector(sayHello) withObject:nil afterDelay:1.0];
}