How do you detect memory leaks on iPhone? - iphone

I'm using the Leaks Instruments feature through Xcode to (try and) find memory leaks. I still haven't figured out how to use this program. I click Leaks in the program and see memory increasing as I do various things in the simulator. I have Extended Detail pane displayed. The only thing in Extended Detail pane that references my app is main. As in the main method produced by Xcode. Everything else is UIKit, Foundations, and other SDK classes I didn't write. What am I doing wrong that nothing is showing up from my app?
Before I hit 3 minutes, there are over 100 leaks totaling 2.5k. Is this common?

I've written up a Tutorial on using Instruments to track iPhone memory leaks. I'm not sure if it will help you with what you're dealing with or not...couldn't hurt, though. :-)
http://www.streamingcolour.com/blog/tutorials/tracking-iphone-memory-leaks/

Change the view to "Extended Detail" on the instruments panel. This will show you the stack trace of each leaked object after you stop recording and select the leaked object.
You do see calls into the API, but what you are interested in is finding the last method of your application before the API calls, that is where the leak is.
A tip: turn on "gather memory contents" in the leaks view. Seeing the object values should also help finding where the problem is.
You don't want any leaks. 100 leaks is not typical (at least in my apps ;) Typical should be 0.

I'm not familiar with how to use Leaks, but you can always try running the Clang analyzer on your code to see if that'll turn anything up: http://clang.llvm.org/StaticAnalysis.html. It can often find many bugs that might lead to memory leaks.

Xcode: run -> Start with Performance Tool -> Leaks

Keep in mind that the Simulator may leak when the device will not. Ran into that once already with UITableViewController class.

Use LLVM/Clang Static Analyzer.

Note also that the leak tool is not going to show you instances where objects are over-retained and still held on to. Leaks are cases where objects that should have been let go are just hanging around with no-one to clean them up. Over retained objects are validly held onto even though you'd think they should be gone - thus the leak tool cannot point them out, since they are still referred to and there's no way to tell them apart from objects that should still be retained.
To find those, use the memory reporting tool and make sure that memory use goes down fully after you free an object. If you notice something isn't freeing memory, you can start by putting breakpoints in dealloc to see if what you expect to see released is actually getting released.
You need to look for both cases to keep a clean memory footprint.

Run -> Start with Performance Tool -> Leaks

To detect memory leaks you can use the "build and analyze" function of Xcode.
Simply select Build -> Build and Analyze in the Xcode menu.

Made a sum up of the main memory leak tools: http://bcaccinolo.wordpress.com/2010/09/15/iphone-essential-performance-tools-list/

Leaks application that can be found in Xcode: run -> Start with Performance Tool -> Leaks.
Apple’s Instruments utility that can be found in /Developer/Applications/Performance Tools.

One of the best way to find the memory leaks is Select Product-> Analyze. In the left Xcode shows in which file you have memory leaks. What are the variable causing memory leaks. This is one of the best way to find memory leaks.

The memory debugger (button just over the console, next to the view debugger) is quite useful too.
It will show you leaks, and you can check /filter easily if objects are still in memory when they shouldn't.

Related

How to exactly find where memory is leaking in project of iPhone

While developing apps in Xcode memory leaks are occurring. When I checked them in extended detail view they are showing different methods that are not related to implemented. How to exactly find out which object is leaking and where it is leaking memory.
When ARC is enabled we have to take care of memory leaks or not?
Even with ARC memory leaks can occur, it just inserts release and autorelease during compile time.
1. You must check for leaks using Build and analyze in XCode, shift+command+b you should be clearing those issues.
2. After that you can start using the instruments by using profile option command+i . This will point you to where the leak might be.
This link will help you too http://soulwithmobiletechnology.blogspot.in/2011/04/how-to-check-memory-leaks-in-xcode-4.html
Edit: Added some screenshots to hopefully make it clear.
During profiling after selecting leaks choose the call tree option and check the boxes hide system libraries , invert call tree and show obj-c only as shown in image below.
After double clicking the symbol name below you'll get the line where it is leaking.
You'll get something like this.
Yes, even with ARC there are memory leaks. ARC is not a garbage collector, it only inserts for you, at compile time, retains, releases and autoreleases in key positions. So although it does help the developer, you should be aware that memory leaks still exist (for instance circular referencing). You can start by using the Static Analyzer and correct any problem it shows you. You can then go to Instruments and choose Leaks.

How to get rid of level 1 and level 2 memory warnings?

I'm developing an iPhone project,in my application whenever i click on my custom top uinavigationbar right and left button i'm getting level 1 and level 2 memory warnings and my app is getting crash in lower memory devices like iPod touch. I don't Know what is the problem.
Any help is appreciated, Thanks in advance.
Most likely reason is that you have one or possibly more memory leaks. Use Instruments with the Leaks tool to find them and then fix them.
Another reason is that you're using memory correctly, but simply too much of it. You will then need to find a way to reduce the amount of memory used, for example by storing data you don't need at the moment in files.
This is a good tutorial to let one know about memory leaks and management.
One way to check is Run->Run with performance tool-> Allocations
Here you can find where actually you are getting your memory allocated more.
Accordingly you can manage.
Memory leaks may also may be reason check Memory Leaks too....
Hope it helps......

Stuck in memory leaks in my project

I am using UIImage picker, Local notification, event calendar, Date Picker , Facebook Sharing, Sounds, Navigation controller , database . My application is crash after some time, the reason is not same, Some times memory is full and some times too manny other receive memory warning. Please guide me how can i generally remove the leaks?
Have a look at this Cocoa Tutorial: Fixing Memory Leaks With Instruments. Instruments is the way to go to find leaks.
More resources:
Finding iPhone Memory Leaks: A “Leaks” Tool Tutorial
Apple's official Memory Usage Performance Guidelines / Finding Memory Leaks
Use Intstruments with the Leaks profile... see this article Leaks!
1.first of all release the objects in the dealloc .
2.Go to the xcode there in mainmenu you find the build tab.In that pressed on the build and analyze .It gives the errors.Remove those warnings.
If you are using autorelease objects, make sure it gets released at the right time. If you can,try not to use Interface Builder, i feel something is fishy abt it when it comes to memory.
Check the NSString objects, they can have devastating effects if not released on time.
also remember [UIImage imageNamed#"abc.png"] caches the images which also causes running low memory warnings.
Try to create your view hierarchy programmatically.

Understanding the Instrument for memory leak checking - iPhone

Above given images is of my application leaks.
Here I want to understand that, in Extended Detail - you can see different colors like light green, light pink, light brown, light purple.
What does each color indicates?
Now the other confusion is "How to locate the code which is creating a memory leak?"
Upto what limit of memory leak - the actual iPhone can go on with.
(suppose 10 bytes no problem, 20 bytes no problem & 200 bytes a problem)
What does each color indicates?
Which color indicates our code / From which detail we can get to the code where we have allocated the object & forgot to dealloc it?
(For example - On clicking of UIKit second cell in detail - we cant get to the code)
Why we must resolve all the leaks? - even a single leak can chock up iPhone ?
Why iPhone allows leaks to be remain in memory? / why garbage collection isn't done automatically after termination of application?
If I try to dealloc objects which should be deallocated according to instruments, My application terminates abnormally. If I don't dealloc, My application runs perfectly, How?
Why it is suggested that you wait in a view up to 10 or more seconds, if there is a leak, leak will be detected by Instruments?
Ignore the colors, in that one the [DashBoard viewDidLoad] is the source of the leak, something in how it's initializing a URLConnection (possibly you did not free that when the connection was finished?)
Now to answer the other questions you had:
Why we must resolve all the leaks? -
even a single leak can chock up
iPhone ?
Yes. Part of the reason is not only that you will simply run out of memory, but since there is only so much memory to go around for the whole phone a watchdog application is constantly monitoring your app and will shut it down early if it sees memory use only ever growing...
Why iPhone allows leaks to be remain
in memory? / why garbage collection
isn't done automatically after
termination of application?
All your application memory is freed when the app quits.
If I try to dealloc objects which
should be deallocated according to
instruments, My application
terminates abnormally. If I don't
dealloc, My application runs
perfectly, How?
Here I can't help, you really need to read more on the retain/release memory cycle... if you release an object that has a retain count of 0, the app crashes because the object is gone.
Why it is suggested that you wait in
a view up to 10 or more seconds, if
there is a leak, leak will be
detected by Instruments?
Because instruments works by sampling memory every so often, so it might take a little bit for instruments to get around to reading the memory after an action.
First of all, the things in the stack are colored by which library they come from, so it doesn't contain that much information.
Second, instead of worrying about how much leakage the iPhone can take, I'd focus on not having it leak.
To find leaks, there are a couple options:
Use the CLANG static analyzer when building your project
Look for leaks manually. You must always follow The Rules of memory management: if you alloc, retain, or copy an object (including using #property (retain) or (copy)), you must release or autorelease it.
The colors represent the different libraries the call stack is going through.
The leak is caused by the frame in your code that made the allocation, even if the actual allocation is taking place deep within an OS library. Instruments is showing you exactly where the leaked memory was allocated. You'll have to figure out which line in your code resulted in the leaked allocation, which will be one of the frames in the stack on the right.
The actual iPhone doesn't have much RAM available to your application. I tend to conservatively estimate about 25MB of RAM for my application to work with. Any leak, no matter how small, can sink the proverbial ship if the code is used enough.
Look for your application name in the stack extended view. Memory allocation usually shown in the end, so you know exactly which library is responsible for memory allocation. So you should trace from the line your code appear downwards till the end. Colors just make easier to trace lines of code, that are related to same libraries. Same library calls will be colored with the same color.
As for tracing leak itself. First go to your application call by double-click on the line in extended view and try to understand what exactly leaks. Sometimes you can replace the leaking call with non-leaking substitute. For example, I used a call imageNamed to retrieve images from the bundle, the application was constantly crashing because of memory shortage. I just googled imageNamed leaks and found very useful article on how to implement image cash in my application. Indeed, imageNamed API leaks. There are API that leaks in iphone SDK.
Also, try to check how you're working with alloc/retain/release and so on, whether you release or autorelease your allocated memory.
Good luck in your detective work.
I too have problems with leaks in instruments. I run my app today for the first time using leaks and found several leaks. Leaks that shouldn't be leaks because there is no way for them to leak, unless some magical code is executing and raising the retain count of my objects. I understand the memory management guidelines, know how to use autorelease pools, etc. But even an empty view based app contained leaks if i put a few controls on it. And just click around 2-3 times. Go ahead and try it. I don't really understant the information instruments is trying to provide. Are those "leaks" really leaks, or just things that are suspicious to the instruments app? Should an empty app with no user code, only a few controls put on an empty view leak memory?

IPHONE: Analyzing leaks with instruments

I am trying to locate leaks using instruments, but the leaks I see there are like the ones in the next picture:
leaks
As you can see there's no information of which line of code is exactly leaking. All leaks I have, around 20, are like this, or in other words, the leaks don't show any line of my code in particular.
The leak in this picture is related to "_CFAllocatorSystem" (???) on the CoreFoundation and I have others that simply say GSEvent. I have no clue of what's generating these.
How can I discover that?
thanks for any help.
I think you want to go into instruments after running under leak and select "Source View". Then you need to drag your source files into the instrument window. It will then show the lines in the code where the leak occurs along with the call stack.
Some toss off code of mine leaks a view. It looks like this in Instruments:
alt text http://img688.imageshack.us/img688/9669/screenshot20091028at131.png
The thing that Leaks shows you is, the trace to the code that allocated the object that is leaking (which means it is retained but your application has no variables left that have that address). What it does not show you is just where the object should have been released to not cause the leak, for that is impossible to know (it is possible to find where release is currently being called, but that may not be so helpful).
So what this trace is telling me, is that some bit of memory allocated by the system is being retained by you, and then the reference forgotten - one key is the "PurpleEvent" line, which is common in a thread dealing with timer events or perhaps notifications. It could be you received a notification and kept something from it, without releasing it later on.
If you know about at what point the leak occurs, you should be able to isolate what code is running during that time.
See here and especially this quote:
This list informs you about the leaked objects' types, sizes, addresses, and even their call stacks.
Then you can trace the source of leaked memories through the call stacks.
The stack trace shows you exactly which line is the culprit. Apparently line 14 in main.m in your case. Dont know what you confused about?
The guilty was the accelerometer and I am compiling for OS 3.0.
In other words, the accelerometer that Apple said its leaks were fixed, is still leaking like hell.