How can one inherit two classes at same layer? - iphone

I am new at the area of iPhone. i am trying to build an iPhone app by using Cocos2d. I have used this type of classe like bellow-
#interface MenuScene : Scene {}
#end
#interface FlipView : UIImageView
{
CGPoint startTouchPosition;
NSString *dirString;
UIImageView *firstPieceView;
UIImageView *secondPieceView;
}
#end
#interface HelloController : UIViewController
#end
#interface MenuLayer: Layer{
Menu * menu;
NSString *dirString;
CGPoint startTouchPosition;
}
-(void) button1: (id)sender;
-(void) button2: (id)sender;
-(void) black_jack: (id)sender;
#end
and i want to inherit two classes(FlipView, HelloController ) to MenuLayerClass. but how can i do it. Actually what will be syntax. Pls reply any comment with code or syntax how i can do it.

You can't. As Clark says, Objective-C does not support multiple inherritance. This is because the designers believe that the advantages of multiple inherritance do not justify the complexity and bad design it encourages.
Instead, they have included something that will meet your needs. You can declare a 'protocol' using the #protocol directive. A protocol describes a set of methods a class responds to but cannot add data to an object.
To use a protocol, you include the protocol name in angle brackets after the super class.
e.g.
#protocol myProtocol
-(void)myProtocolMethod
#end
#interface myClass : NSObject <myProtocol>
{
int someData;
}
Will give an NSObject subclass that must also respond to (void)myProtocolMethod messages.
That said, I would agree with Clark that you should review your design - having a single object that is both FlipView, HelloController does not sound good. You should probably implement a FlipController and use a third class (the model) to synchronise state between the two controllers - or if your app is very simple, have a single class that acts as a delegate for both FlipView and UIController.

You cannot, as Objective-C does not have multiple inheritance. Additionally, it doesn't really make sense to have a single class be both a view and a view controller.

Related

How to use #protocol in AppDelegate iPhone app?

I am working in iPhone app with 5 screens. I want to refresh the values in the screen 4th in UITabBarController. I have added #protocol in AppDelegate but it is not calling. This is the first time am using #protocol could you please help me to solve this issue,
In AppDelegate.h
#protocol ReloadViewControllerDelegate <NSObject>
-(void) refreshViewController:(NSString *)result;
#end
id refreshViewControllerDelegate;
#property (nonatomic, retain) id refreshViewControllerDelegate;
and i have synthesized.
In AppDelegare.m
#synthesize refreshViewControllerDelegate;
if ([refreshViewControllerDelegate conformsToProtocol:#protocol(ReloadViewControllerDelegate)])
{
[refreshViewControllerDelegate performSelectorOnMainThread:#selector(refreshViewController:) withObject:#"YES" waitUntilDone:NO];
}// Control not come inside of if Condition.... From here i want to update the fourthViewController..
But control not go inside of the if condition. Could you please guide me where am doing wrong?
In my 4th ViewController.h
#import "AppDelegate"
#interface fourthViewController : UIViewController <ReloadViewControllerDelegate>
In my 4th ViewController.m
-(void) refreshViewController:(NSString *)result
{
NSLog(#"Result : %#", result);
}
Can anyone please help me to do this? Thanks in advance.
You need to declare your delegate like this:
#property (nonatomic, weak) IBOutlet id<ReloadViewControllerDelegate> delegate;
The id will work, but by using the <>, you can make sure that the delegate you assign is actually implementing the protocol, you might still have to make sure it responds to selector but that is only if some methods are declared as
#optional
make sure you synthesize it and most important make sure you set it, and it is not nil.
You're getting a warning because you are typing your delegate as an id. An id is a generic type, which means the compiler has no idea of what methods or properties might be available. In order to remove your warning, declare your delegate to be an NSObject:
#property (nonatomic, retain) NSObject <ReloadViewControllerDelegate> *refreshViewControllerDelegate;
By declaring as an NSObject, the compiler now knows about all the methods NSObject has, which will then allow you to call:
-performSelectorOnMainThread:withObject:waitUntilDone:
on your delegate without warnings. Good luck!
Try this:
#protocol ReloadViewControllerDelegate <NSObject>
-(void) refreshViewController:(NSString *)result;
#end
#interface AppDelegate : UIResponder <UIApplicationDelegate>
#property (strong, nonatomic) UIWindow *window;
#property (weak) id <ReloadViewControllerDelegate>refreshViewControllerDelegate;
#end
In AppDelegate.m
#implementation AppDelegate
#synthesize window, refreshViewControllerDelegate;
...
here Tab4ViewController is name of class.
if ([Tab4ViewController conformsToProtocol:#protocol(ReloadViewControllerDelegate)])
{
[refreshViewControllerDelegate performSelectorOnMainThread:#selector(refreshViewController:) withObject:#"YES" waitUntilDone:NO];
}
...
#end
#import "AppDelegate.h"
#interface Tab4ViewController<ReloadViewControllerDelegate>
...
#end
#implementation Tab4ViewController
...
appDelegate.refreshViewControllerDelegate = self;
...
#end
You are calling this code:
if ([refreshViewControllerDelegate conformsToProtocol:#protocol(ReloadViewControllerDelegate)])
But refreshViewControllerDelegate is this:
id refreshViewControllerDelegate;
conformsToProtocol checks to see if the object declares that it conforms to the protocol, which yours does not. If you want to specify conformity to a protocol you need to:
id<ReloadViewControllerDelegate> refreshViewControllerDelegate;
EDIT
OK, on the performSelectorOnMainThread problem... That method is provided in a category for NSThread, and is not declared in the NSObject protocol. So, if you want to call that, then you need to declare your type as NSObject, which conforms to your protocol.
NSObject<ReloadViewControllerDelegate> refreshViewControllerDelegate;
EDIT
OK, it looks like this is not a simple question about using a protocol, but a full tutorial. Since SO isn't the place for such, I'll try to give a brief one...
A protocol is an interface declaration.
#protocol ReloadChatViewControllerDelegate <NSObject>
- (void)refreshViewController:(NSString *)result;
#end
That says there is a new protocol in town, with the name ReloadChatViewControllerDelegate and it also conforms to the NSObject protocol. Any class that adopts the new protocol must provide an implementation of refreshViewController. You can make a protocol method optional, by putting in an #optional section.
#protocol ReloadChatViewControllerDelegate <NSObject>
- (void)refreshViewController:(NSString *)result;
#optional
- (void)optRefresh;
#end
Now, let's leave the adoption of the protocol for later. Say you are writing generic code, and you just want to know if the object you are given conforms to the protocol, and if so, invoke a method on it. Something like...
#interface Bar : NSObject
#property (nonatomic, weak) NSObject<ReloadChatViewControllerDelegate> *refreshViewControllerDelegate;
- (void)blarg;
#end
Now, the Bar class is providing a delegate property, so that it can be give some object that will help it do some work. However, that delegate object must at least be an NSObject, and conform to the ReloadChatViewControllerDelegate protocol.
Now, ObjC (and C) is quite permissive, so you can force an object to be any type you want, but then you deserve the crash you get. Now, when blarg is called, the delegate is notified to do some work.
Since the property type of the delegate already says it conforms to the given protocol, there is no need to check for conformity. We can just call the delegate method. Note that we must see if the object implements any optional protocol methods.
#implementation Bar
#synthesize refreshViewControllerDelegate = _refreshViewControllerDelegate;
- (void)blarg {
// Do something, then invoke the delegate
[self.refreshViewControllerDelegate
performSelectorOnMainThread:#selector(refreshViewController:)
withObject:#"YES"
waitUntilDone:NO];
if ([self.refreshViewControllerDelegate respondsToSelector:#selector(optRefresh)]) {
[self.refreshViewControllerDelegate optRefresh];
}
}
#end
However, if you want to be generic, and accept any object as a delegate (maybe you want to make it optional that the delegate conforms to some given protocol), then you can accept a plain id and then check to see it it conforms. In that case, you could declare your delegate as just an id (or some other type).
#property (nonatomic, weak) id refreshViewControllerDelegate;
Now, in your code, you need to check for conformity.
- (void)blarg {
// Do something, then invoke the delegate
if ([self.refreshViewControllerDelegate
conformsToProtocol:#protocol(ReloadChatViewControllerDelegate)]) {
[self.refreshViewControllerDelegate
performSelectorOnMainThread:#selector(refreshViewController:)
withObject:#"YES" waitUntilDone:NO];
if ([self.refreshViewControllerDelegate
respondsToSelector:#selector(optRefresh)]) {
[self.refreshViewControllerDelegate optRefresh];
}
}
}
OK, now you have a protocol defined, and you have code that calls methods on the protocol. Two caveats.
First, the delegate has to be set to an object. nil will respond false for any method, so it will of course not conform, nor do anything when sent any message.
Second, you have to make sure that your delegate declares conformity to the protocol. Just implementing the methods is not conformity. If a class does not explicitly specify that is conforms to a protocol, then conformsToProtocol will return false, even if it implements the methods of the protocol.
So, let's specify some class that will act as our delegate by conforming to the protocol.
#interface Foo : NSObject<ReloadChatViewControllerDelegate>
- (void)refreshViewController:(NSString *)result;
#end
#implementation Foo
- (void)refreshViewController:(NSString *)result {
NSLog(#"Look, ma, I'm refreshed with %#", result);
}
#end
It conforms to the protocol, provides an implementation for the mandatory method, and omits the optional one.
Now, if you ran this code, you should see that marvelous code in all its splendor.
Foo *foo = [[Foo alloc] init];
Bar *bar = [[Bar alloc] init];
bar.refreshViewControllerDelegate = foo;
[bar blarg];

Trying to Implement Delegate Inheritance

I have a class called ToolbarView which is a subclass of UIView and basically creates a UIView that has a disappearing / reappearing UIToolbar on top. I also have a subclass of ToolbarView called DraggableToolbarView enables the user to drag the view around the screen.
I need to create a delegate for ToolbarView so it can notify another object / class of when the toolbar reappears and disappears. I also need to create a delegate for DraggableToolbarView so I can notify another object / class when the view is dragged. DraggableToolbarViews delegate will also need to notify another object / class of when the toolbar reappears and disappears.
So I decided to implement ToolbarViewDelegate, and have DraggableToolbarViewDelegate inherit from it and have its own method like following:
ToolbarView.h
#import <UIKit/UIKit.h>
#protocol ToolbarViewDelegate;
#interface ToolbarView : UIView <UIGestureRecognizerDelegate>
{
id <ToolbarViewDelegate> _toolbarViewDelegate;
}
#property(nonatomic, assign) id <ToolbarViewDelegate> toolbarViewDelegate;
#end
ToolbarView.m
#import "ToolbarView.h"
#import "ToolbarViewDelegate.h"
...
- (void) showBars
{
...
if (self.toolbarViewDelegate)
{
[self.toolbarViewDelegate toolbarViewWillShowToolbar:self];
}
...
}
- (void) hideBars
{
...
if (self.toolbarViewDelegate)
{
[self.toolbarViewDelegate toolbarViewWillHideToolbar:self];
}
...
}
ToolbarViewDelegate.h
#class ToolbarView;
#protocol ToolbarViewDelegate
#required
- (void) toolBarViewWillShowToolbar:(ToolbarView *)toolbarView;
- (void) toolBarViewWillHideToolbar:(ToolbarView *)toolbarView;
#end
DraggableToolbarView.h
#import "ToolbarView.h"
#protocol DraggableToolbarViewDelegate;
#interface DraggableToolbarView : ToolbarView
{
id <DraggableToolbarViewDelegate> _draggableToolbarViewDelegate;
}
#property(nonatomic, assign) id <DraggableToolbarViewDelegate> draggableToolbarViewDelegate;
#end
DraggableToolbarView.m
#import "DraggableToolbarView.h"
#import "DraggableToolbarViewDelegate.h"
...
- (void)drag:(UIPanGestureRecognizer *)sender
{
...
if (self.draggableToolbarViewDelegate)
{
[self.draggableToolbarViewDelegate draggableToolbarViewWillDrag:self];
}
...
}
...
DraggableToolbarViewDelegate.h
#import "ToolbarViewDelegate.h"
#class DraggableToolbarView;
#protocol DraggableToolbarViewDelegate <ToolbarViewDelegate>
#required
- (void) draggableToolbarViewWillDrag:(DraggableToolbarView *)draggableToolbarView;
#end
SomeViewController.h
#import <UIKit/UIKit.h>
#import "ToolbarViewDelegate.h"
#import "DraggableToolbarViewDelegate.h"
#interface SomeViewController : UIViewController <ToolbarViewDelegate, DraggableToolbarViewDelegate>
{
}
#end
SomeViewController.m
#import "DraggableToolbarView.h"
...
- (void) toolbarViewWillShowToolbar:(ToolbarView*)toolbarView
{
//NSLog(#"Toolbar Showed");
}
- (void) toolbarViewWillHideToolbar:(ToolbarView*)toolbarView
{
//NSLog(#"Toolbar Hidden");
}
- (void) draggableToolbarViewWillDrag:(DraggableToolbarView*)draggableToolbarView
{
//NSLog(#"Dragged");
}
...
[draggableToolbarView setDraggableToolbarViewDelegate:self];
...
When I do this only the DraggableToolbarDelegate methods are responding. However when I also do [drabbleToolbarView setToolbarViewDelegate:self] it works. I've tried doing each delegate separately without inheritence and it works fine so I believe the problem isn't in any other part of the code.
Anyone might know why? I figured by making the protocols inherit, I wouldn't also have to set the ToolbarViewDelegate for a DraggableToolbar object.
UPDATE: Added a lot more code
In your code, any given DraggableToolbarView instance has two properties to connect to delegates, one called toolbarViewDelegate which it inherits from its superclass, and one called draggableToolbarViewDelegate which is defined in DraggableToolbarView itself. You've got to set both of those if you want the controller to get all the delegate messages.
What you're trying to do is possible, however. You need to use the same property name in both your view classes, so that there is only one delegate connection for any instance.
First, change the name of the delegate in the superclass. (Note that you don't need, and indeed shouldn't bother, to declare an ivar for the property -- it's created by #synthesize.)
#interface ToolbarView : UIView <UIGestureRecognizerDelegate>
#property (nonatomic, assign) id <ToolbarViewDelegate> delegate;
#end
You will use the same property name in the subclass.
#interface DraggableToolbarView : ToolbarView
#property (nonatomic, assign) id <DraggableToolbarViewDelegate> delegate;
#end
This is allowed as long as the name of the backing ivar in the subclass is different than that of the superclass, e.g.,
// In superclass
#synthesize delegate;
// In subclass
#synthesize delegate = delegate_;
Now change all the delegate messages in the two view classes to use this one property:
- (void)showBars
{
if (self.delegate)
{
[self.delegate ...
- (void)drag:(UIPanGestureRecognizer *)sender
{
//...
if (self.delegate)
{
[self.delegate ...
Now you can send setDelegate: to a DraggableToolbarView and it will use the same delegate for the dragging methods and the show/hide methods.
Finally, a terminology/explanatory note. In response to your previous question, Caleb used the correct term for "stacked" protocols, and Richard did not. Protocols don't inherit from each other, but one protocol can adopt the other. The relationship is similar, but distinct. When an object conforms to a protocol, it promises to implement the methods declared in that protocol. No implementation comes along with the protocol. The same is true of one protocol adopting the other -- the methods are just declared to exist in both. When you write:
#protocol DraggableToolbarViewDelegate <ToolbarViewDelegate>
you are saying that any object which promises to implement DraggableToolbarViewDelegate's methods will also implement the methods from ToolbarViewDelegate. That's all that it means. Again, no implementation comes along with that promise.
In this case, that means that a DraggableToolbarView can expect its delegate to implement the methods in ToolbarViewDelegate.
You have not given the entire code, but from whatever is out here,
Make sure that
Your ToolBarView and its subclasses have an id <ToolBarViewDelegate> delegate as a property.
Your DraggableToolbarViewDelegate extends NSObject protocol.
and your other ViewController object conforms to delegate protocol and not the toolbarview.
Once your controller gives implementation of delegates methods and conforms to the protocol, set the delegate of view's object to self and then use delegate property set in the view to call these protocol methods.

Adding category method to NSObject, but getting warnings because it's not in the <NSObject> protocol when I call it

(I found some questions discussing the idea, but I didn't see a solution for my problem.)
I added this convenience method as a category to NSObject. (I've added other methods, so I'm still interested in an answer even if you disagree with this particular convenience method.)
#implementation NSObject (MyCategory)
- (void)performInvocationOnMainThread:(NSInvocation *)invocation waitUntilDone:(BOOL)waitForMainThread;
#end
Then I have a protocol I defined:
#protocol MyDelegateProtocol <NSObject>
- (void)myDelegateProtocolMethod;
#end
Then I declare the delegate as a property of my class that implements said protocol.
#property (nonatomic, assign) id <MyDelegateProtocol> delegate;
But when I try to call the NSObject method I added in my category like so
NSInvocation *invocation = [self.delegate invocationForSelector:#selector(someSelector:withArg:)];
I get this warning
'-performInvocationOnMainThread:waitUntilDone:' not found in protocol(s)
If I cast my delegate as (NSObject *) then I don't get the warning. What am I doing wrong? It didn't seem like I could (or should?) add methods to an existing protocol without creating a "sub protocol" and using it from then on. (Which kind of defeats the point of adding methods to NSObject in mind.)
NSInvocation *invocation = [(NSObject *)self.delegate invocationForSelector:#selector(someSelector:withArg:)];
Your category extends the NSObject class, not the NSObject protocol. While the class now has the method, it's not defined as part of the protocol, hence the warning.
That's why typecasting to the NSObject * pointer type works; you're casting to the NSObject class type, rather than something like id<NSObject> which means an arbitrary Objective-C object that conforms to the NSObject protocol.
You'll have to make an intermediate protocol (or "sub protocol") that extends the NSObject protocol:
#protocol ExtendedNSObject <NSObject>
- (void)performInvocationOnMainThread:(NSInvocation *)invocation waitUntilDone:(BOOL)waitForMainThread;
#end
Then have your delegate protocol extend that one instead:
#protocol MyDelegateProtocol <ExtendedNSObject>
- (void)myDelegateProtocolMethod;
#end
If I'm not wrong, you can keep the existing NSObject (MyCategory) implementation, and they'll play nice together.
when pass/expect this type, qualify it like so:
- (void)race:(NSObject<MyDelegateProtocol>*)arg;

Objective-C design pattern question about delegate

I have a class which implements many delegate methods. How to group the delegate methods into different classes by the protocol they belongs to and use them in the original class?
Rather than creating many classes, a simpler solution is to divide the class into different categories:
#interface MyViewController : UIViewController {
...
}
...
#end
#interface MyViewController (TableStuff) <UITableViewDataSource, UITableViewDelegate>
// methods related to table stuff
#end
#interface MyViewController (SearchStuff) <UISearchBarDelegate>
// methods related to table stuff
#end
Since categories just add methods to the existing class, you could use the any methods declared in a category in the "original" class.

Protocols in iPhone SDK

I am confused about the #protocol----#end in iphone, what actually is it meant for. Why we are using this. Is it a functionality to provide additional methods to a class..? i am not sure.
Please help me.
Thanks,
Shibin
protocol is used to declare a functionality which is going to used by many objects or classes.
Consider an example, You are developing a birds database. So you will be having the bird as a Base class and you will inherit the bird to create your own bird. so in bird class you will not be having any definitions but some behaviors which all birds will have to inherit. Like birds can fly, has wings like that. So what will you d is you will declare all those behaviors and implement them in your derived classes. Because there may be birds which cal fly high and for long distance and some will fly short distances.
For serving this purpose #protocol is used. Using #protocol you declare some behaviors. And use those behaviors in your other classes for implementing the behavior.
This will avoid the overhead of declaring same method again and again and makes sure that you implement the behavior in your class.
#protocol is equivalent to an interface in Java.
#protocol Printable // Printable interface
- (void) print;
#end
#interface MyClass: NSObject <Printable> { ... }
// MyClass extends NSObject implements Printable
#protocol can be used to define a delegate.
For example:
#protocol SomeDelegate
- (void)delegateActionCompleted;
#end
#interface MyClass: NSObject {
id<SomeDelegate> _delegate;
}
#end
And then the implementation (.m) file:
#implementation MyClass
- (void)performAction {
// do the actual work
if (self._delegate && [self._delegate respondsToSelector:#selector(delegateActionCompleted)]) {
[self._delegate delegateACtionCompleted];
}
}
#end
It should be better to use something like
if (self.delegate && [self.delegate conformsToProtocol:#protocol(YourProtocolName)]) {
...
}
to check whether the delegate is actually conforming to a specified protocol.