I'm using a UIWebView with text in it. When the iPhone is rotated to landscape, text doesn't fill the now wider UIWebView width. I'm using P (paragraph) tags, which should not affect content filling landscape's width. The line breaks that are visible in portrait remain the same in landscape. In Interface Builder, I haven't changed anything. In the IB Inspector, Web View Size has all solid bars under AutoSizing, which means it should fill to the landscape width right?
Here is a tweak though not a good thing to do, and something should be handled by apple itself
As you've noticed that things workfine when WebView is initialized in portrait and then you turn it to landscape. So.. what you can do is always initialize your webview with portrait bounds, add a selector which calls back after 2~3 seconds and sets the frame of webView according to your requirement.
Now as the contents started loading when the frame size of your webview were according to portrait (say 320,460) so converting your webview to landscape will automatically adjust your web view if you have this line in your code
[webViewObjet_ setAutoresizingMask:UIViewAutoresizingFlexibleWidth|UIViewAutoresizingFlexibleHeight];
Below is the snippet of code
- (id) initWithFrame:(CGRect)frame
{
if (self = [super initWithFrame:frame])
{
webViewObjet_ = [[UIWebView alloc] initWithFrame:CGRectMake(0, 0, 320, 460)];
.....
}
}
- (void) webViewDidStartLoad:(UIWebView *)webView
{
.....
[self performSelector:#selector(chuss) withObject:nil afterDelay:3];
// call the function chuss after 3 second
}
- (void) chuss
{
webViewObjet_.frame = CGRectMake(0, 0, self.frame.size.width, self.frame.size.height);
[webViewObjet setAutoresizingMask:UIViewAutoresizingFlexibleWidth|UIViewAutoresizingFlexibleHeight];
}
Now tried around with the same problem, finally did it after looking detailed at "WhichWayIsUp"-Sample from Apple.
To keep it short:
1) Disable in the View Inspector the |--| and <-->
2) `switch the View Mode from the Webview to "Aspect Fill"
Et voila ;)
Keep the vibes,
Maniac
I have the same problem. Reloading does not work, the only thing that seems to help a bit is to add the following line to the code:
self.view.autoresizingMask =
UIViewAutoresizingFlexibleWidth;
(I place it in the willAnimateFirstHalfOfRotationToInterfaceOrientation function)
It still keeps a small white margin at the right, but its far better than the default. Note: you should apply this on the self.view and not on the UIWebView instance, that won't work.
Waiting for a solution from Apple..
Pieter
This will sound strange, but it works:
If the UIWebView is inside a UINavigationController, it will all work just fine. I had the same problem, so I just wrapped it up in a UINavigationController and the problem was gone.
For some reason, UINavigationController makes rotations work like a charm.
Related
My UIScrollView is a ~4500px horizontal view that the user needs to scroll horizontally through to view the content.
I have set it up as follows:
- (void)viewDidLoad
{
[super viewDidLoad];
sview.frame = CGRectMake(0, 0, 568, 320);
sview.contentSize = CGSizeMake(4500, 320);
[sview setScrollEnabled:YES];
}
Yet the scroll view does nothing. Is there something obvious I missed? i've tried literally every tutorial on the web.
I got similar issue. I did following modifications and the scrollView started scrolling for me:
Select to check the 'Bounce Horizontally' property for UIScrollView
in xib.
Move the code following code to viewDidAppear instead of
viewDidLoad:
-(void) viewDidAppear:(BOOL)animated
{
[super viewDidAppear:animated];
sview.frame = CGRectMake(0, 0, 568, 320);
sview.contentSize = CGSizeMake(4500, 320);
[sview setScrollEnabled:YES];
}
I think this should help you.
I've explained it here, but there are so many answers to this problem that suggests turning off Auto Layout. That fixes the problem but that's not really the correct solution. Here's my answer:
Turning Auto Layout works, but that's not the solution. If you really need Auto Layout, then use it, if you don't need it, turn it off. But that is not the correct fix for this solution.
UIScrollView works differently with other views in Auto Layout. Here is Apple's release note on Auto Layout, I've copied the interesting bit:
Here are some notes regarding Auto Layout support for UIScrollView:
In general, Auto Layout considers the top, left, bottom, and right edges of a view to be the visible edges. That is, if you pin a view to
the left edge of its superview, you’re really pinning it to the
minimum x-value of the superview’s bounds. Changing the bounds origin
of the superview does not change the position of the view.
The UIScrollView class scrolls its content by changing the origin of its bounds. To make this work with Auto Layout, the top, left, bottom,
and right edges within a scroll view now mean the edges of its content
view.
The constraints on the subviews of the scroll view must result in a size to fill, which is then interpreted as the content size of the
scroll view. (This should not be confused with the
intrinsicContentSize method used for Auto Layout.) To size the scroll
view’s frame with Auto Layout, constraints must either be explicit
regarding the width and height of the scroll view, or the edges of the
scroll view must be tied to views outside of its subtree.
Note that you can make a subview of the scroll view appear to float (not scroll) over the other scrolling content by creating constraints
between the view and a view outside the scroll view’s subtree, such as
the scroll view’s superview.
Apple then goes on to show example of how to correctly use UIScrollView with Auto Layout.
As a general rule, one of the easiest fix is to create a constraint between the element to the bottom of the UIScrollView. So in the element that you want to be at the bottom of the UIScrollView, create this bottom space constraint:
Once again, if you do not want to use Auto Layout, then turn it off. You can then set the contentSize the usual way. But what you should understand is that this is an intended behaviour of Auto Layout.
First of all you have to add some content to UIScrollSiew as subview for scrolling,without content on UIScrollView how can you scroll?. Here is what i did,just add UIImageView to UIScrollView as subview of size same as size of UIScrollView...
In viewDidLoad method try the following code..
-(void)viewDidLoad
{
UIScrollView *scroll=[[UIScrollView alloc] init];
scroll.frame=CGRectMake(0, 0, 320, 460);
UIImageView *imageView=[[UIImageView alloc] init];
imageView.frame=CGRectMake(0, 0, 320,460);
imageView.image=[UIImage imageNamed:#"chiranjeevi.jpeg"];
scroll.contentSize = CGSizeMake(4500, 460);
[scroll setScrollEnabled:YES];
[scroll addSubview:imageView];
[self.view addSubview:scroll];
}
I tested this code it works well.I hope this code will be helpful to you..
I assume you are adding UISrollingView in your Xib file. This will work for you.
sview.delegate = self;
sview.backgroundColor=[UIColor clearColor];
[sview setCanCancelContentTouches:NO];
sview.indicatorStyle = UIScrollViewIndicatorStyleWhite;
sview.clipsToBounds = YES;
sview.scrollEnabled = YES;
sview.contentSize = CGSizeMake(320,570);
CGPoint topOffset = CGPointMake(0,0);
[sview setContentOffset:topOffset animated:YES];
Also, make sure to give IBOutlet connection in your Xib file.
I also faced the same issue.I added the scroll view in xib.I also added some subviews to this scroll view. The scroll view would stop scrolling after I added the subviews. The solution for this problem was in the xib for the view in file inspector Use Autolayout was checked. I unchecked it and the scroll view scrolled after adding the subviews.
The solution was uncheking the Use Autolayout in file inspector in xib.
I'm creating a UIWebView with a blank page using the following code.
- (void)loadView {
[super loadView];
UIWebView *wv = [[[UIWebView alloc] initWithFrame:self.view.bounds] autorelease];
wv.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
[self.view addSubview:wv];
}
When rotating the device from portrait to landscape or vice versa the page's content becomes bigger than the webview's bounds and black areas appear. What might be the problem?
It looks like self.view (the webview's parent view) may not have the correct autoresizing masks. A subview's autoresizing mask will only fill up to the container bounds. If the webview's parent view does not have it's autoresizing mask setup correctly, then the webview's autoresizing masks won't look correct, either. You seem to be setting up the webview properly (not using CGRectZero on initWithFrame without ever setting an initial size), so your current implementation should work barring nothing else has been setup funny in your view controller.
webView.scalesPageToFit = YES;
See also: UIWebView+SFHFStringMetrics
This should be a pretty common thing to do, but I haven't been able to get it to work exactly right.
I have rectangular content. It normally fits in 320x361: portrait mode minus status bar minus ad minus tab bar.
I have put that content in a UIScrollView and enabled zooming. I also want interface rotation to work. The content will always be a tall rectangle, but when zoomed users might want to see more width at a time and less height.
What do I need to do in Interface Builder and code to get this done? How should I set my autoresizing on the different views? How do I set my contentSize and contentInsets?
I have tried a ton of different ways and nothing works exactly right. In various of my solutions, I've had problems with after some combination of zooming, interface rotation, and maybe scrolling, it's no longer possible to scroll to the entire content on the screen. Before you can see the edge of the content, the scroll view springs you back.
The way I'm doing it now is about 80% right. That is, out of 10 things it should do, it does 8 of them. The two things it does wrong are:
When zoomed in portrait mode, you can scroll past the edge of the content, and see a black background. That's not too much to complain about. At least you can see all the content. In landscape mode, zoomed or not, seeing the black background past the edge is normal, since the content doesn't have enough width to fill the screen at 1:1 zoom level (the minimum).
I am still getting content stuck off the edge when it runs on a test device running iOS 3.0, but it works on mine running 4.x. -- Actually that was with the previous solution. My tester hasn't tried the latest solution.
Here is the solution I'm currently using. To summarize, I have made the scroll view as wide and tall as it needs to be for either orientation, since I've found resizing it either manually or automatically adds complexity and is fragile.
View hierarchy:
view
scrollView
scrollableArea
content
ad
view is 320x411 and has all the autoresizing options on, so conforms to screen shape
scrollView is 480 x 361, starts at origin -80,0, and locks to top only and disables stretching
scrollableArea is 480 x 361 and locks to left and top. Since scrollView disables stretching, the autoresizing masks for its subviews don't matter, but I tell you anyway.
content is 320x361, starts at origin 80,0, and locks to top
I am setting scrollView.contentSize to 480x361.
shouldAutorotateToInterfaceOrientation supports all orientations except portrait upside down.
In didRotateFromInterfaceOrientation, I am setting a bottom content inset of 160 if the orientation is landscape, resetting to 0 if not. I am setting left and right indicator insets of 80 each if the orientation is portrait, resetting if not.
scrollView.minimumZoomScale = 1.0
scrollView.maximumZoomScale = 2.0
viewForZoomingInScrollView returns scrollableArea
// in IB it would be all options activated
scrollView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
scrollView.contentSize = content.frame.size; // or bounds, try both
what do you mean with scrollableArea?
your minZoomScale is set to 1.0 thats fine for portrait mode but not for landscape. Because in landscape your height is smaller than in portrait you need to have a value smaller than 1.0. For me I use this implementation and call it every time, the frame of the scrollView did change:
- (void)setMaxMinZoomScalesForCurrentBounds {
CGSize boundsSize = self.bounds.size; // self is a UIScrollView here
CGSize contentSize = content.bounds.size;
CGFloat xScale = boundsSize.width / contentSize.width;
CGFloat yScale = boundsSize.height / contentSize.height;
CGFloat minScale = MIN(xScale, yScale);
if (self.zoomScale < minScale) {
[self setZoomScale:minScale animated:NO];
}
if (minScale<self.maximumZoomScale) self.minimumZoomScale = minScale;
//[self setZoomScale:minScale animated:YES];
}
- (void)setFrame:(CGRect)rect { // again, this class is a UIScrollView
[super setFrame:rect];
[self setMaxMinZoomScalesForCurrentBounds];
}
I don't think I understood the entire problem from your post, but here's an answer for what I did understand.
As far as I know (and worked with UIScrollView), the content inside a UIScrollView is not automatically autoresized along with the UIScrollView.
Consider the UIScrollView as a window/portal to another universe where your content is. When autoresizing the UIScrollView, you are only changing the shape/size of the viewing window... not the size of the content in the other universe.
However, if needed you can intercept the rotation event and manually change your content too (with animation so that it looks good).
For a correct autoresize, you should change the contentSize for the scrollView (so that it knows the size of your universe) but also change the size of UIView. I think this is why you were able to scroll and get that black content. Maybe you just updated the contentSize, but now the actuall content views.
Personally, I haven't encountered any case that required to resize the content along with the UIScrollView, but I hope this will get you started in the right direction.
If I understand correctly is that you want a scrollview with an image on it. It needs to be fullscreen to start with and you need to be able to zoom in. On top of that you want it to be able to rotate according to orientation.
Well I've been prototyping with this in the past and if all of the above is correct the following code should work for you.
I left a bit of a white area for the bars/custombars.
- (void)viewDidLoad
{
[super viewDidLoad];
//first inits and allocs
scrollView2 = [[UIScrollView alloc] initWithFrame:self.view.frame];
imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:#"someImageName"]];
[scrollView2 addSubview:imageView];
[self drawContent]; //refreshing the content
[self.view addSubview:scrollView2];
}
-(void)drawContent
{
//this refreshes the screen to the right sizes and zoomscales.
[scrollView2 setBackgroundColor:[UIColor blackColor]];
[scrollView2 setCanCancelContentTouches:NO];
scrollView2.clipsToBounds = YES;
[scrollView2 setDelegate:self];
scrollView2.indicatorStyle = UIScrollViewIndicatorStyleWhite;
[scrollView2 setContentSize:CGSizeMake(imageView.frame.size.width, imageView.frame.size.height)];
[scrollView2 setScrollEnabled:YES];
float minZoomScale;
float zoomHeight = imageView.frame.size.height / scrollView2.frame.size.height;
float zoomWidth = imageView.frame.size.width / scrollView2.frame.size.width;
if(zoomWidth > zoomHeight)
{
minZoomScale = 1.0 / zoomWidth;
}
else
{
minZoomScale = 1.0 / zoomHeight;
}
[scrollView2 setMinimumZoomScale:minZoomScale];
[scrollView2 setMaximumZoomScale:7.5];
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
// Return YES for supported orientations
if (interfaceOrientation == UIInterfaceOrientationPortrait || interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown) {
// Portrait
//the 88pxls is the white area that is left for the navbar etc.
self.scrollView2.frame = CGRectMake(0, 88, [UIScreen mainScreen].bounds.size.width, self.view.frame.size.height - 88);
[self drawContent];
}
else {
// Landscape
//the 88pxls is the white area that is left for the navbar etc.
self.scrollView2.frame = CGRectMake(0, 88, [UIScreen mainScreen].bounds.size.height, self.view.frame.size.width);
[self drawContent];
}
return YES;
}
- (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView
{
return self.imageView;
}
I hope this will fix your troubles. If not leave a comment.
When you want to put a content (a UIView instance, let's call it theViewInstance ) in a UIScrollView and then scroll / zoom on theViewInstance , the way to do it is :
theViewInstance should be added as the subview of the UIScrollView
set a delegate to the UIScrollView instance and implement the selector to return the view that should be used for zooming / scrolling:
-(UIView*)viewForZoomingInScrollView:(UIScrollView *)scrollView {
return theViewInstance;
}
Set the contentSize of the UIScrollView to the frame of the theViewInstance by default:
scrollView.contentSize=theViewInstance.frame.size;
(Additionally, the accepted zoom levels can be set in the UIScrollView :)
scrollView.minimumZoomScale=1.0;
scrollView.maximumZoomScale=3.0;
This is the way a pinch to zoom is achieved on a UIImage : a UIImageView is added to a UIScrollView and in the UIScrollViewDelegate implementation, the UIImageView is returned (as described here for instance).
For the rotation support, this is done in the UIViewController whose UIView contains the UIScrollView we just talked about.
I'm working on a browser app, and I have an address bar on top the UIWebView. On MobileSafari if you scroll down, the address bar starts to move to the top, out of the screen, and the UIWebView doesn't scroll. Only when the address bar disappears completely, it starts to scroll. I would like to have this effect in my app as well.
What's the best way to implement this?
Thanks
The only way to implement this requires iOS 5.
In iOS 5, UIWebView has an UIScrollView subview.
And use the following code:
Set a area for the address bar:
[[myWebView scrollView] setContentInset:UIEdgeInsetsMake(64, 0, 0, 0)];
Move the address bar using the scrollview delegate:
- (void)scrollViewDidScroll:(UIScrollView *)scrollView{
if(scrollView.contentOffset.y>=-64&&scrollView.contentOffset.y<30)
{
topBar.frame=CGRectMake(0,-44-scrollView.contentOffset.y, 320, 44);
}
else if(scrollView.contentOffset.y<-64)
topBar.frame=CGRectMake(0,20, 320, 44);//Lock the position
}
There is a way, but I am not sure if it is a bit too hacky. First search for the scrollview within the webview, then alter the contentInset and finally add the searchbar(for example) to the scrollview. The following code is just an example, I did not set any frames correctly and 40 is just a made up height for the searchbar. I am not sure if this will work in every iOS Version.
UIWebView * myWebView = [[UIWebView alloc] init]
UISearchBar * mySearchBar = [[UISearchBar alloc] init];
for (NSObject * aSubView in [myWebView subviews]) {
if ([aSubView isKindOfClass:[UIScrollView class]]) {
UIScrollView * theScrollView = (UIScrollView *)aSubView;
theScrollView.contentInset = UIEdgeInsetsMake(40, 0, 0, 0);
[theScrollView addSubview:mySearchBar];
}
}
PeakJi's solution works but is a bit laggy. A better solution would be adding an observer to the UIScrollView's content offset, something like
[scrollview addObserver:self forKeyPath:#"contentOffset"
options:NSKeyValueObservingOptionNew context:nil];
You can find more document on NSKeyValueObserving protocol at
https://developer.apple.com/library/ios/#documentation/Cocoa/Reference/Foundation/Protocols/NSKeyValueObserving_Protocol/Reference/Reference.html
Come to think of it, it is simply a scrolling view with an address bar stuck on the top, and both the web view and the bar always move together. Now, lets say you create a scroll view and add two subviews, the address bar and the web view (one below the other). It is to be noted that the height of the web view is determined and fixed after the page has been loaded (in webViewDidFinishLoad:).
Hence, it is simply a scrolling view whose contentSize is equal to the height of the bar + the height of the web view. Now, by default the web view allows scrolling, as it has a scroll view as a subview. As only the outer scroll view should be scrolling, it is required that the web view's scrolling be turned off. For that, fetch the first subview (that's the scroll view) and disable its scrolling using:
(UIScrollView*)[myWebView.subviews objectAtIndex:0].scrollEnabled = NO;
I have a subclass of UIViewController which handles a UIView. The viewcontroller is presented modally (it slides up from the bottom of the screen). At the top of the view, i have added a navigation bar. Note that this bar is not handled by a navigation controller.
I want to get the navbar to shrink in height when the view rotates to landscape (similar to how it behaves when it is handled by a UINavigationController). However, I can't set its autoresizing mask to flexible height in IB, and doing so in code causes the navbar to disappear completely.
Is there a way to do this? How is it done by the UINavigationController?
P.S. I would prefer not having to resort to a scaling transform, since this would mess up the text in the title.
EDIT: I solved it with a little help, read the answer posted below.
Rather than set it's autoresizing mask, why don't you just check the current orientation in viewWillAppear, as well as in didRotateFromInterfaceOrientation, and set the appropriate frame?
- (void) updateNavBar {
UIInterfaceOrientation orientation = [[UIApplication sharedApplication] statusBarOrientation];
if ((UIInterfaceOrientationLandscapeLeft == orientation) ||
(UIInterfaceOrientationLandscapeRight == orientation)) {
myNavBar.frame = CGRectMake(0, 0, 480, 34);
} else {
myNavBar.frame = CGRectMake(0, 0, 320, 44);
}
}
- (void) viewWillAppear {
[self updateNavBar];
// ... SNIP ...
}
- (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation {
[self updateNavBar];
// ... SNIP ...
}
I found the solution, and in hindsight i feel rather stupid. I just had to include flexible bottom margin in the navbar's autoresize mask. Credit is due to user RayNewbie in this thread, which pointed me to the solution:
http://discussions.apple.com/thread.jspa?messageID=8295525