Does anyone know of or have a Lingo filter for Doxygen?
I have played with DocMaker, but it introduces dependencies on director and is not a flexible or full featured as Doxygen.
-Marty
According to http://www.doxygen.nl, doxygen is available for:
C++
C
Java
Objective-C
Python
IDL (Corba)
IDL (Microsoft)
Fortran
VHDL
PHP
C#
D (some support)
Sorry, it doesn't look like Lingo is supported.
Related
i have to do a DSL and an interpreter of it using Eclipse modeling framework i think so , because i dont have a lot of information about it . I have four months to do it and i am very lost .
The DSL have to read files from sensors , and with the DSL you can make complex math operations . Anyone one know any free resource/book/tutorial/guide where i can read about that ( i can't find anything useful) or anyone can tell my some clues to follow and how start . Thank you so much.
I try to find some examples doing someting like that and i can't find anything.
Eclipse Modeling Project: A Domain-Specific Language (DSL) Toolkit and EMF: Eclipse Modeling Framework (2nd Edition) are two great books on this topic that you can get used for about five dollars each. While not free, they are well worth the small price. There is also a newer reference Implementing Domain Specific Languages with Xtext and Xtend that seems very relevant but I have not had the pleasure of reading it yet, so can't vouch for it.
There are also many free talks on these subjects on youtube and all the EMF, Xtext, etc. websites have quite a bit of tutorials.
Also, based on this question: Interpreter vs. Code Generator Xtext , Xtext does not appear to support interpreters but Xbase may.
There are examples of using XText to build an interpreter / interpreted language (eg. https://eclipse.org/Xtext/documentation/202_scripting.html).
For me, it took a while to get all plugins configurations correct, but it is well documented, on Xtext web and in github / tutorials.
Also, look at XTend (http://www.eclipse.org/xtend/) as this is a major birck in XText framework.
I am using unity3D for the first time to develop a game.I have written a code in c++ using Opencv and the code consist on many files.Now I want to apply the result computed by c++ code to a 3D character.
How i can use my c++ code in unity.Please help me.Remember I am using OpenCV Libraries in my c++ Code.
Thanks!!
You need to write a DLL file and use it within Unity. There is many examples on how to do so.
http://docs.unity3d.com/Manual/Plugins.html
If you have some money you can also purchase the Unity source code that is written in c++ though that seems a bit overkill.
did some googlefu...
C++ is not a scripting language, and can only be used with Unity in the form of plug-ins (in the Pro version). C# is closer in syntax to C++ than Javascript is.
http://answers.unity3d.com/questions/12809/can-i-use-c-as-a-scripting-lanques-for-unity.html
(couldn't find anything that contradicted that)
although these might be of interest:
https://gamedev.stackexchange.com/questions/82518/is-it-possible-to-use-c-with-unity-instead-of-c
http://blogs.unity3d.com/2014/05/20/the-future-of-scripting-in-unity/
Could any of you chaps point me in the direction of a good tutorial or book for Free Pascal that does not rely on using Lazarus? Ideally I would like just to write code in a text editor and compile/link using the command-line. I have no existing knowledge of Pascal at all.
Unfortunately all the material I have uncovered through Google assumes the use of Lazarus, prior knowledge of Pascal or refers only to the pre-Delphi/FPC versions of Pascal without 'modern' features such as dynamic strings, objects and so forth.
Lazarus doesn't change the base dialect possibilities. It is only an IDE and visual library over freepascal, nearly everything nonvisual is FPC.
Just install FPC and compile with
fpc <programname>
As reference for the dialect see the Free Pascal reference guide, which contains nonvisual examples. When you have a base level of knowledge, you can adapt Lazarus related examples to your own environment.
I am trying to write a CodeRush plugin that works similar to the XML Doc Comment Painter.
My plugin, which uses a TileVisual adornment, works fine for decorating comments in C# files, but does not work for comments in F# files.
How can I specify that my plugin should be enabled for F# files?
Have you checked this thread? One of the guys there suggests that
CodeRush is working in F# editor. At least some code assistance and
code templates. But code templates are not defined yet (you have to
create your own).
If you need help with your own plugin, I think you should better contact Devexpress support.
F# language is not supported at the moment, unfortunately. So, you can not enable the plug-in for this language.
i am starting to learn Java using Netbeans 6.8 IDE.
i am wondering if there is a utility in NetBeans similar to VS2008 that facilitates commenting code and later display these comments in class diagrams?
thanks.
EDIT: i found the Javadoc feature. it is some help but not that great.
The NetBeans UML Plugin is not supported in NetBeans 6.8 (according to this thread, it may come back in 6.9). The recommended alternative is to use SDE for NetBeans from Visual Paradigm (they do offer a free, community edition of their UML tool that works with NetBeans).
Some alternatives (based on Javadoc style annotations that will generate diagrams in javadoc):
APIviz - APIviz is a JavaDoc doclet which extends the Java standard doclet. It generates comprehensive UML-like class and package diagrams for quick understanding of the overall API structure. (Check the samples!)
UMLGraph - (...) In addition, the UMLGraphDoc doclet included in this distribution automatically adds UML diagrams to javadoc documentation. (Example in this article).
yDoc (commercial) - Example in the statsvn project.
Doxygen - an alternative to javadoc
Personally, I would consider APIviz (that you can call from build tools like Ant or Maven). Really, check this sample to get an idea of the result.
NetBeans used to have a UML module, however it's been discontinued since version 6.7. What you can do as a workaround is install an older version of NetBeans alonside your current version, and use the older version to generate the UML diagrams from your code.
Other tools you might look at are Doxygen, which will auto-generate documentation like Javadoc. Paired with graphviz, it can generate visual call graphs, which Javadoc does not do.