Iphone-sdk - "can not use an object as parameter to a method" - iphone

my .h file is as follows
#import <Foundation/Foundation.h>
#interface MyClass : NSObject {
}
- (void) addWidget: (Widget*)aWidget;
#end
For sake of example, Widget is just some simple class that only holds a couple of strings. Apparently, either i'm doing something wrong or am just spoiled by Java / C# because when I try building, the compiler tells me that i can't use an object as a parameter to a method.
Does anyone know what I'm doing wrong? Or do objective-c methods not accept complex types? (say it ain't so!)
[UPDATE]
Ok this is odd.. but I just selected "clean" from the Build menu and now the error went away.. ah.. such misdirection on my part.

The only thing wrong with that code is that Widget isn't declared anywhere. You should either #import "Widget.h" or put #class Widget; before the type is used.

Related

How to avoid compile warning when subclassing a class with category?

Say we have parent class
ParentViewController.h
#interface ParentViewController
....
#end
ParentViewController.m
#interface ParentViewController()
- (NSArray *)selectedItems;
#end
#implementation ParentViewController
.....
#end
And then we subclass it
ChildViewController.h
#interface ChildViewController : ParentViewController
....
#end
ChildClassViewController.m
#implementation ChildViewController
- (void)doSomething
{
// XCode Warning Flag on this line
NSUInteger count = [self selectedItems];
.....
}
XCode will set Warning flag at the commented line and says that "Instance method '-selectedItems' not found (return type defaults to 'id').
Yes I know that in ObjC there is no such thing as private methods, but using an empty category kind of gives the ability to do so. But somehow it does not get inherited by subclasses.
I usually fix it by moving the method from ParentViewController.m to ParentViewController.h. This feels weird, I loose the ability to make the method private just because I need to subclass it.
Now my question is:
Why does the parent subclass cannot find those methods that is declared in its category at the .m file?
Is there a way to remove the Warning Flag but without losing the ability to keep the method private.
Hopefully someone with more experience will be able to help explain this annoying issue.
First, note that your "empty category" isn't a Category at all, it's a Class Extension. Class Extensions very similar to categories but they're new in Objective C 2.0, and they differ slightly in their use. Primarily, the compiler will warn you if you don't implement a method in a Class Extension, but it won't with a Category. Anyways, on to the issue at hand...
Privacy in Objective-C is all about visibility. If the compiler can't see see the declaration of a method that's being used, you'll get a warning. Note that if you were to implement your subclass in the same file as your Class Extension, the compiler won't warn you because it can see the declaration.
Therefore, If you want to use "private" methods in subclasses, you just need some way of showing the compiler that those methods exist. My favorite pattern is to declare the private methods in a Category in a separate file (like MyClass_private.h). You then only import that interface into the implementation files of the base class and any derived classes that need to see it.
I have a solution, but generally I would advise against it. if you compile the file with -w (suppress all warnings), the warning goes away. I do not know if there is a specific warning flag for this message, if there was, you could use #pragma GCC diagnostic ignored "-Winstance-method-not-found", but I can't find it, sorry.

receiver type *** for instance message is a forward declaration

In my iOS5 app, I have NSObject States class, and trying to init it:
states = [states init];
here is init method in States:
- (id) init
{
if ((self = [super init]))
{
pickedGlasses = 0;
}
return self;
}
But there is error in the line states = [states init];
receiver type "States" for instance message is a forward declaration
What does it mean? What am I doing wrong?
That basically means that you need to import the .h file containing the declaration of States.
However, there is a lot of other stuff wrong with your code.
You're -init'ing an object without +alloc'ing it. That won't work
You're declaring an object as a non-pointer type, that won't work either
You're not calling [super init] in -init.
You've declared the class using #class in the header, but never imported the class.
FWIW, I got this error when I was implementing core data in to an existing project. It turned out I forgot to link CoreData.h to my project. I had already added the CoreData framework to my project but solved the issue by linking to the framework in my pre-compiled header just like Apple's templates do:
#import <Availability.h>
#ifndef __IPHONE_5_0
#warning "This project uses features only available in iOS SDK 5.0 and later."
#endif
#ifdef __OBJC__
#import <UIKit/UIKit.h>
#import <Foundation/Foundation.h>
#import <CoreData/CoreData.h>
#endif
I got this sort of message when I had two files that depended on each other. The tricky thing here is that you'll get a circular reference if you just try to import each other (class A imports class B, class B imports class A) from their header files. So what you would do is instead place a forward (#class A) declaration in one of the classes' (class B's) header file. However, when attempting to use an ivar of class A within the implementation of class B, this very error comes up, merely adding an #import "A.h" in the .m file of class B fixed the problem for me.
I was trying to use #class "Myclass.h".
When I changed it to #import "Myclass.h", it worked fine.
If you are getting this error while trying to use Swift class or method in Objective C: you forgot one of 2 steps Apple defined on this diagram:
Example:
Error shows up in your Test.m file:
Receiver 'MyClass' for class message is a forward declaration
In Obj-C files:
Step 1: check that Test.h has
#class MyClass;
Step 2: find *-Swift.h file name in Build Settings (look for Objective-C Generated Interface Header Name). Name will be something like MyModule-Swift.h
Step 3: check that Test.m imports the above header
#import <MyModule/MyModule-Swift.h>
In Swift file:
Ensure MyClass (or it's base class) inherits NSObject class.
Ensure #objc is before each method you want call from Obj-C.
Also, check Target Membership section (in File Inspector).
You are using
States states;
where as you should use
States *states;
Your init method should be like this
-(id)init {
if( (self = [super init]) ) {
pickedGlasses = 0;
}
return self;
}
Now finally when you are going to create an object for States class you should do it like this.
State *states = [[States alloc] init];
I am not saying this is the best way of doing this. But it may help you understand the very basic use of initializing objects.
Check if you imported the header files of classes that are throwing this error.
Make sure the prototype for your unit method is in the .h file.
Because you're calling the method higher in the file than you're defining it, you get this message. Alternatively, you could rearrange your methods, so that callers are lower in the file than the methods they call.
There are two related error messages that may tell you something is wrong with declarations and/or imports.
The first is the one you are referring to, which can be generated by NOT putting an #import in your .m (or .pch file) while declaring an #class in your .h.
The second you might see, if you had a method in your States class like:
- (void)logout:(NSTimer *)timer
after adding the #import is this:
No visible #interface for "States" declares the selector 'logout:'
If you see this, you need to check and see if you declared your "logout" method (in this instance) in the .h file of the class you're importing or forwarding.
So in your case, you would need a:
- (void)logout:(NSTimer *)timer;
in your States class's .h to make one or both of these related errors disappear.

Headers #import versus #class [duplicate]

This question already has answers here:
Closed 11 years ago.
Possible Duplicate:
#class vs. #import
In the .h file you can add a class to be seen(dont know what the correct terminolgy for this is) by using
#import "SomeClass.h"
or instead use
#class SomeClass;
I've tried both methods and they both worked. Whats the difference? Should I be using one of the methods and not the other? What is best practice?
#import includes the content of the header in the source.
Thus, every declaration which is in the imported header is also imported.
#class only declares to the compiler that the given class exists, but does not import the header itself. It is called a forward declaration, as you only declares to the compiler that the class exists before defining it in details (telling which methods it implements and so on)
Consequences:
When using #import in your .m file, if the header is modified, it will trigger the recompilation of the .m file that #import it on next compilation. Instead, if you use #class, your .m does not depend on the header and if the header is modified, the .m file is not recompiled.
Using #class also avoid cross-imports, e.g. if the class A references class B and class B references class A, then you can't #import "A.h" in B.h and #import B.h in A.h in the same time (it would be an "import infinite loop")
Using #class only declare that a class exists and does not tell the compiler which methods the class responds to.
This is why usually the best practice is to forward-declare the class using #class A in the header (.h) files that references class A, just so that the compiler knows that "A" is a known class but doesn't need to know more, and #import "A.h" in the implementation (.m) file so that you can call methods on the objet of class A in your source file.
In addition to avoid import loops, this will also avoid to recompile files if they don't need to, and thus reduce your compile time.
The only exceptions are when the declaration of your class inherits another class, or when it declares that it conforms to a given #protocol (like delegate protocols and so on), because in this particular case, the compiler needs you to #import the whole definition of the parent class or #protocol (to know if your class correctly conforms to this given protocol).
MyClassA.h
// Tells the compiler that "MyClassB" is a class, that we will define later
#class MyClassB; // no need to #import the whole class, we don't need to know the whole definition at this stage
#interface MyClassA : NSObject {
MyClassB* someB; // ok, the compiler knows that MyClassB is a class, that's all it needs to know so far
}
-(void)sayHello;
-(void)makeBTalk;
#end
MyClassB.h
#class MyClassA; // forward declaration here too
// anyway we couldn't #import "MyClassA.h" here AND #import "MyClassB.h" in MyClassA.h as it would create an unsolvable import loop for the compiler
#interface MyClassB : NSObject {
MyClassA* someA; // ok, the compiler knows that MyClassA is a class, that's all it needs to know so far
}
-(void)talk;
-(void)makeABePolite;
#end
MyClassA.m
// import MyClassB so that we know the whole definition of MyClassB, including the methods it declares
#import "MyClassB.h" // thus we here know the "-talk" method of MyClassB and we are able to call it
#implementation MyClassA
-(void)sayHello { NSLog(#"A says Hello"); }
-(void)makeBTalk {
[someB talk];
// we can call the 'talk' method because we #imported the MyClassB header and knows this method exists
}
#end
MyClassB.m
// import MyClassA so that we know the methods it declares and can call them
#import "MyClassA.h"
#implementation MyClassB
-(void)talk { NSLog(#"B is talking"); }
-(void)makeABePolite {
[someA sayHello];
// we can call this because we #import MyClassA
}
#end
PS: Note that if this is a best practice, I know a lot of developers (including myself sometimes ^^) that #import the header it needs in their .h files, instead of only forward-declare it using #class... this is some bad habit — or because these developers doesn't know these subtleties — that you will unfortunately encounter in existing code anyway.
Using #class is called forward declaration. Since usually you don't need to know the specifics of the class in the .h file, this is usually all you need.
Forward declaration prevents you getting into a situation where you import a particular .h file, which says to import another .h file, which says to import the original .h file again, and so on.
The #class forward declaration allows you to have your interfaces behave like interfaces. Meaning: Declare your code.
But this doesn't mean that you can leave out the #import statement. You just moved the responsibility to the implementation to import and make use of it.
Basically it could be seen as an increase in performance as you're not importing any other headers inside your current header.
Important Note: This isn't the case when you're working with delegates.
If you're making use of delegates you always have to have the proper #import statements in place so that the compiler knows which delegate methods are to be implemented by that class.
You might also want to have a look at the following SO question: #class vs. #import

Protocol definition not found

I am having a little trouble with getting a protocol definition to work, and this must be a stupid mistake. I included the header in which the definition is located, but I got the warning, so followed the advice to create a separate header file. I still get the warning that the definition cannot be found (when importing this separate file), and even when I put the definition in the header file of the class using it it gives the warning:
#protocol SubstitutableDetailViewController <NSObject>
- (void)showRootPopoverButtonItem:(UIBarButtonItem *)barButtonItem;
- (void)invalidateRootPopoverButtonItem:(UIBarButtonItem *)barButtonItem;
#end
#interface LauncherViewController :TTViewController<SubstitutableDetailViewController, TTLauncherViewDelegate> {
TTLauncherView *launcherView;
}
So what do I do wrong in my definition of the protocol?
[EDIT: Sorry, there must be an oddity in Xcode, or I am going mad, I did a clean build and now the warning does not come back... but I don't know why]
Put this code in a separate file named SubstitutableDetailViewController.h (I'd prefer SubstitutableDetailViewControllerDelegate.h):
#protocol SubstitutableDetailViewController <NSObject>
- (void)showRootPopoverButtonItem:(UIBarButtonItem *)barButtonItem;
- (void)invalidateRootPopoverButtonItem:(UIBarButtonItem *)barButtonItem;
#end
And then include it in LauncherViewController via #import "SubstitutableDetailViewController.h"

Objective-C properties are not being recognized in header file?

I wonder if I'm doing something completely stupid here... I'm clearly missing something. I've gotten used to the pattern of defining properties of a custom class, however I seem to be hitting a point where extended classes do not recognize new properties. Case of point, here's my header file:
#import <UIKit/UIKit.h>
#import "MyTableViewController.h"
#interface MyRootController : MyTableViewController {
NSMutableArray *sectionList;
}
#property (nonatomic, retain) NSMutableArray *sectionList;
#end
Now, for some reason that "sectionList" property is not turning green within my interface file (ie: it's not being recognized as custom property it seems). As a result, I'm getting all kinds of errors down in my implementation. The first is right at the top of my implementation where I try to synthesize the property:
#import "MyRootController.h"
#implementation MyRootController
#synthesize sectionList;
That synthesize line throws the error "No declaration of property 'sectionList' found in the interface". So, this is really confusing. I'm clearly doing something wrong, although I can't put my finger on what.
One thought: I am extending another custom class of my own. Do I need to specify some kind of super-class declaration to keep the architecture from getting sealed one level up?
Drat, it was a pathing issue. I still haven't figured out quite how XCode decides what folder to place new files into... and when two joined files end up in different folders, things don't work. Thanks for the reply, fbrereto.