Cascading Resolution in Unity - inversion-of-control

Suppose I have two types, TypeA and TypeB, that I want to register with Unity. TypeB depends on TypeA so I want to inject TypeA into type B through constructor injection. So I would like to write something like the following and have Unity be smart enough to cascade the resolution for me:
_container.RegisterType<ITypeA, TypeA>();
_container.RegisterType<ITypeB, TypeB>();
How can I tell Unity to resolve TypeA and inject into TypeB?
It looks like this is possible if using a config file, but I don't know how you would do it programmaticaly:
<type name="typeB" type="ITypeB" mapTo="TypeB">
<lifetime type="Singleton"/>
<typeConfig extensionType="...">
<constructor>
<param name="typeA" parameterType="ITypeA">
<dependency/>
</param>
</constructor>
</typeConfig>
</type>
Thanks in advance for any suggestions!
EDIT: So, Unity does handle this for me. However, I think my issue is that I have a class with two constructors:
public TypeB(TypeA typeA)
{
_x = typeA;
}
public TypeB() : this(Something.Value)
{
}
It seems that Unity is having trouble knowing which constructor to use. The first constructor is for unit testing and the second should be used at during runtime. Unity is having trouble with this.

You do it like this:
class TypeA
{
}
class TypeB
{
[InjectionConstructor]
public TypeB([Dependency] TypeA typeOfA)
{
}
}

Related

Injecting all mappers in a list and calling a convert method polymorphically

Is there a way to autowire all mappers written with Mapstruct in Spring just like we used to do with the Spring Converter interface and calling one toEntity(or convert or any other name)? In spring, it is easy because they all implement the same functional interface and by making it inherit from another interface we can determine the right converter in the runtime like below:
import org.springframework.core.convert.converter.Converter;
public interface CustomConverter<S extends ..., T extends ...> extends Covnerter<S,T>{
boolean supports(Class clazz);
}
And then injecting it would be easy:
#Autowire
private final List<CustomConverter> myConverters;
and by calling supports we would determine the right kind of converter and then call convert against it.
I had something like this in mind:
#Mapper
public interface MyMapper extends CustomMapper<MyEntity, MyDto>{
MyMapper INSTANCE = Mappers.getMapper(MyMapper.class);
MyEntity toEntity(MyDto dto);
default boolean supports(Class clazz) {
return MyDto.class.isAssignableFrom(clazz);
}
And
public interface CustomMapper<T extends ..., S extends ...> {
boolean supports(Class clazz);
T toEntity(S dto);
}
This does not work though.
Do you have any suggestions here? I might have misunderstood this all together...Thanks.
Checkout: https://github.com/mapstruct/mapstruct-spring-extensions
The author made and adapter based on a discusion in this SO issue.
A non spring based solution can be found here. Although you need to write your own annotation processor.

a C# class derived from a template

I am new to c#, recently I read the source of code of Oxygen not include(using dnspy), which have some confusing code. I tried google but nothing helpful can be found.
Threr is a class called ElementEntry derived from a template class YamlIO。
what confuse me is that this template take the parameter T same as the class ElementEntry.
I think this may cause some problem. Am I right?
public class YamlIO<T>
{
...
}
public class ElementEntry : YamlIO<ElementEntry>
{
...
}

Cast class to base interface via reflection cause exception

I'm loading a .NET assembly dinamically via reflection and I'm getting all the classes that it contains (at the moment one). After this, I'm trying to cast the class to an interface that I'm 100% sure the class implements but I receive this exception: Unable to cast object of type System.RuntimeType to the type MyInterface
MyDLL.dll
public interface MyInterface
{
void MyMethod();
}
MyOtherDLL.dll
public class MyClass : MyInterface
{
public void MyMethod()
{
...
}
}
public class MyLoader
{
Assembly myAssembly = Assembly.LoadFile("MyDLL.dll");
IEnumerable<Type> types = extension.GetTypes().Where(x => x.IsClass);
foreach (Type type in types)
{
((MyInterface)type).MyMethod();
}
}
I have stripped out all the code that is not necessary. This is basically what I do. I saw in this question that Andi answered with a problem that seems the same mine but I cannot anyway fix it.
You are trying to cast a .NET framework object of type Type to an interface that you created. The Type object does not implement your interface, so it can't be cast. You should first create a specific instance of your object, such as through using an Activator like this:
// this goes inside your for loop
MyInterface myInterface = (MyInterface)Activator.CreateInstance(type, false);
myInterface.MyMethod();
The CreateInstance method has other overloades that may fit your needs.

How do I register a generic class to be resolved when the generic argument is based on a certain type?

How do I register IPetFactory<TPet> to be resolved with DefaultPetFactory<TPet> where TPet can be any class based on Pet in the example below?
I'd like to be able to resolve IPetFactory<Dog> with DefaultPetFactory<Dog>.
I've just found examples using BasedOn where the Factory itself is based on a class, not the generic argument.
class Pet
{
public string Name { get; set; }
}
class Fish : Pet {}
class Dog : Pet {}
class Cat : Pet { }
interface IPetFactory<TPet> where TPet : Pet;
class DefaultPetFactory<TPet> : IPetFactory<Pet> where TPet : Pet
{
// default implementation
}
My real implementation has a lot of classes based on Pet so I'm looking for a more generic approach than just calling register on each of them.
EDIT:
I found out the problem wasn't what I thought it was. It was due to the generic arguments and an exception of “the arity of the generic type definition” which caused my problems.
And I over-simplified my example. In my real implementation I have to generic arguments and it turns out Windsor need the the same generic parameters to be able to resolve the type.
If I do like this it won't work.
class Owner
{
}
class DefaultPetFactory<TPet> : IPetFactory<Owner, TPet> where TPet : Pet
{
// default implementation
}
If I do like this it will:
class DefaultPetFactory<TOwner, TPet> : IPetFactory<TOwner, TPet>
where TOwner : Owner
where TPet : Pet
{
// default implementation
}
If anyone has a better solution to this, preferably with the registrations it's appreciated. I don't like to change my classes to make the registration work.
(For the updated question)
There is a ticket in Windsor's issue tracker to support scenarios like that (feel free to vote for it), but in general this is something very hard to implement... generically (no pun intended), and as far as I know no container currently supports it.
In Windsor 3 you can workaround it by implementing a new interface called IGenericImplementationMatchingStrategy doing roughly the following (untested, I'm writing this from memory):
public class PetMatcher: IGenericImplementationMatchingStrategy
{
public Type[] GetGenericArguments(ComponentModel model, CreationContext context)
{
if (SomePreconditionToMakeSureThatsReallyTheScenarioDescribedAbove() == false )
{
return null;// which will fallback to default behaviour
}
// implementation needs just one generic arg, second of two the interface has
return new[]{ context.GenericArguments[1] };
}
}
You then register this as follows:
Container.Register(
Classes.FromAssemblyContaining(typeof(IPetFactory<,>)).BasedOn(typeof(IPetFactory<,>))
.WithServiceBase()
.Configure(
c => c.ExtendedProperties(
Property.ForKey(ComponentModel.GenericImplementationMatchingStrategy)
.Eq(new PetMatcher()))));

Confused about IAdaptable with IActionFilters

I'm confuse about IAdaptable and related classes. Which class is the adapter, the adaptee, the adaptable type?
[Context]
I have a context menu for entries of a table/tree viewer. Certain actions in the context menu must not be visible depending on the state of the respective object in the viewer (i.e. attribute value of a row in the table viewer).
I can achieve this with a config like this in plugin.xml:
<extension
point="org.eclipse.ui.popupMenus">
<objectContribution
adaptable="false"
id="<some_id>"
objectClass="<object_class_of_viewer_entry>">
<visibility>
<objectState name="buildable" value="true"/>
</visibility>
<action
class="<my_action_class>"
However, this only works if the object class implements org.eclipse.ui.IActionFilter.
[Problem]
My object class can't implement IActionFilter, I don't want to change its interface. Hence, I need to work around that using the IAdaptable mechanism.
Reading the Eclipse documentation left me all puzzled with terms (adapter, the adaptee, adaptable type) and I'm still confused about how to go about my problem.
The object class (referred to by in the above config) must remain untouched.
My approach was the following.
<extension
point="org.eclipse.core.runtime.adapters">
<factory
adaptableType="<object_class_of_viewer_entry>"
class="MyFactory">
<adapter
type="org.eclipse.ui.IActionFilter">
</adapter>
</factory>
</extension>
MyFactory is like this:
public class MyFactory implements IAdapterFactory {
private static final Class[] types = {
<object_class_of_viewer_entry>.class,
};
#Override
public Object getAdapter(Object adaptableObject, Class adapterType) {
return new <class_that_implements_IActionFilter>((<object_class_of_viewer_entry>) adaptableObject);
}
#Override
public Class[] getAdapterList() {
return types;
}
}
What's wrong about this? Where did I miss something?
Turns out everything, well, almost everything, was correct. I had simply mixed up interface and implementation of object_class_of_viewer_entry in the plugin.xml.
Two articles that helped: http://www.eclipsezone.com/articles/what-is-iadaptable/ and http://wiki.eclipse.org/FAQ_How_do_I_use_IAdaptable_and_IAdapterFactory%3F