my icon was blur when show on the itunes Store but fine in iphone's locally appstore,my large icon format is:
pixel:512X512
format:png
dpi:72
can anybody point to me what is the reason of icon getting blur in itunes store since i have followed all the spec required by apple alr
Your 512x512 icon should be a jpeg though I can't imagine it being uploaded as iTunes Connect rejects other formats.
Resubmitting is an option.
I found this same problem today. Reading the specs closer I realized they ask for at least a 24 bit .png file. I had uploaded a 8 bit .png file to iTunes Connect. I'm resubmitting today to test but I think this was my problem.
Related
Evening,
Going crazy about this, getting the following message straight after upload.
I've checked the icons, the icon file names in the info.plist, launch images, image compression etc
Any ideas what i've missed?
Dear developer,
We have discovered one or more issues with your recent delivery for "APP X". To process your delivery, the following issues must be corrected:
Invalid Image - For iOS applications, icons included in the binary submission must be in the PNG format.
If your application supports the iPhone device family, you must include a square icon of exactly 57x57 pixels.
If your application supports the iPad device family, you must include a square icon of exactly 72x72 pixels.
For Mac OS X applications, icons included in the binary submission must be in the ICNS format and must include a square 512x512#2x image.
Once these issues have been corrected, go to the Version Details page and click "Ready to Upload Binary." Continue through the submission process until the app status is "Waiting for Upload." You can then deliver the corrected binary.
Regards,
The App Store team
Any help would be great!
Thanks
Check the complexity/file size of your images. It sounds strange, but I've experienced this problem myself today.
Our 1024x1024 large app icon that had previously been fine was suddenly rejected. The icons we're using are quite simple (black and white company logo), so I added a little complexity to bring up the file size, and then the icon was accepted.
As the only difference was file size (dimensions, DPI, RGB format hadn't changed), I assume Apple is now checking for a minimum size for this icon, and it wouldn't surprise me if the same was being applied to the in-app icons.
I've seen images go corrupt sometimes, it is worth removing all of your app icons and adding them back to your project from the original source.
Also check your target's Info plist under the "Icon files" and "Icon files (iOS 5)" sections. Make sure they contain the correct filenames
Set Architecture to "Standard (armv7, armv7s)", Base SDK to "Latest iOS (iOS 6.1)" and Deployment Target to "4.3", or more recent.
Binaries are now rejected if using armv6, SDK 5.1 and target below 4.3.
At time of writing Xcode version is 4.6.3.
Open up your .ipa file and look for any extra images that may have been included. The .ipa is just a zip file, so from the terminal, unzip it, eg:
unzip /path/to/myapp.ipa
You can also check your project in Xcode. Select the project in the navigation pane, select the app target in the content pane, then go to the "build phases" tab and look at the "copy bundle resources" section. Browse through it to find your "rogue" image.
I just ran into the same error message earlier today and in my case it turned out that when your icon is completely in grayscale (has no colored pixels), it will automatically get rejected. Unfortunately the message gives zero indication that this might be an issue. Once I adjusted the color balance slightly towards red, I got to the next stage in review.
I ran into the same thing when I had submitted my "big icon" (1024x1024). That was a little less mysterious, as they at least mentioned "RGB" color requirements. Of course in normal language that still doesn't mean that grayscale is verboten, but there you go.
It was today exactly the same issue.
I tried to make the app with support iOS target 3.1.3 and support 6.1 using SDK 5.1 and 6.1 together. It was my usual success way.
So, my solution: to use the standard way with target iOS 4.3 without SDK 5.1.
Now it's in order. Well, sometimes it is not the problem with icons, but the using old SDK.
My project has bundled a Default-586h#2x.png because without it iTunes Connect would complain about "Invalid Binary - not optimized for iPhone 5".
Now the binary still does not appear to be accepted, with error "Missing Localized Screenshot (Australian English)"
But I have already submitted both "3.5 inch retina" and "4.0 inch retina" screenshots.
What else am I missing?
In this case, iTunes Connect isn't quite good at explaining the error.
The error is caused by missing iPad screenshot.
When you submit an application profile, iTunes Connect does not tell you that iPad screenshot is mandatory. However, if you continue to upload the application archive, iTunes Connect will come back and tell you there is a "missing screenshot".
I am assuming you have no intention of supporting iPAD in your app. So go to your Xcode app's App Summary tab and select "devices = iPhone". Re-archive and upload your binary again and it will work.
Login to itunesconnect, select your app and choose "Choose Another Language" drop down select Australian English and make sure there are at least one screenshot each for iphone 4 and iphone 5
I had the same problem and it wouldn't work even when I put in screenshots that were the right size.
Turns out it worked with PNG files and not JPEG files. Once I saved my screenshots as .png they were accepted and worked great.
I just got my iPhone game up in the app store, but I don't like the gloss effect on the large icon in the app store. I have two questions:
1.) Is it possible to change your large icon without resubmitting a binary? In iTunes Connect there is no upload files button under the large icon like there is for your screen shoots.
2.) How do I remove the gloss effect on the large icon? I have "Icon already includes gloss effects" already set to yes in my info.plist, this fixed the installed icon but not the large icon.
Thanks in advance.
If you want to look at the icon:
http://itunes.apple.com/us/app/cannonball-bounce/id481933077?mt=8
1) No, you can't! You need to resubmit the app.
2) You have changed correct preference. After resubmission it will take effect also in the App Store.
No you cannot change the size of icon. iPhone Application icon size is specified in Apple Developer Document
Question 1. has already been answered, sadly it's no.
Question 2 is probably due to a bug on Apple's side, so if I were you I would ask them using the contact form in iTunes Connect. I did this for a similar bug that occurred in the past and it was eventually fixed by Apple without requiring re-uploading apps, see "Prerendered Icon Flag: true" in submitted iPhone app binary details, but icon shown with glossy effect in store
I want to distribute an iPhone app to the store and cannot find any guidelines for the iTunesArtwork icon. I heard it has to be jpg, but
can it also be .png?
do they add the rounded corners?
do they add shine?
...
The information is all in the iTunes Connect part of the Apple website. Look for the "Download the Developer Guide" PDF in:
https://itunesconnect.apple.com
You can put the same image into your Ad Hoc distribution (in the .ipa bundle) if you want it to appear in iTunes when doing Ad Hoc testing.
Update: removed old broken link, see comments for the new link.
They say the image has to be JPG or TIF, but they sometimes accept PNGs. You can try submitting it with a PNG, but I'm not sure it's worth the risk given how much time it takes for them to review submissions. If they do reject it for that reason alone, you'll just have to resubmit and keep waiting.
They'll add the rounded corners and highlights for you, though.
PNG's work but make sure they are at least 24 bit as this caused me a lot of trouble. Apple accepted the 8 bit file but it looked horrible scaled down.
i am newbie to this forum. I have created my first iPhone application and created a distribution provision for executing in iPhone device.
While Sync my application to iPhone from iTunes, the icon of application is gud. After sometime the icon in iTunes gets changed into an square image. I have followed the following steps to create my iTunes artwork file.
Steps followed:
The iTunes artwork your testers see should be your application’s icon. This artwork must be a 512 x 512 JPEG or PNG file named iTunesArtwork. Note that the file must not have an extension.
After generating the file of your application’s icon, follow these steps to add it to your application:
Open your project in Xcode.
In the Groups & Files list, select the Resources group.
Choose Project > Add to Project, navigate to your iTunesArtwork file, and click Add.
In the dialog that appears, select the ”Copy items” option and click Add.
Note that the PNG or JPEG file is just 'iTunesArtwork', with no suffix.
Can anyone please suggest me how to make app icon in iTunes to be same as the one which is in my iPhone device ?
Thanks for any Help !
Sathiya
As per the suggestion of Chris Garrett, i have created the same png file for app icon in device and in iTunes. It looks fine when it is installed but when i restart the machine the the app icon in iTunes gets changed as square icon.
please suggest me to solve this !
The app icon on your devices is a 57x57 png file located in your project directory. The one you are uploading to iTunes Connect is a different 512x512 png file. You'll want to make sure these two icons are basically the same (other than scaling effects). It sounds like the icon in your project directory is different than the one you are uploading to iTunes.
Assuming that this is about Ad Hoc builds:
Make sure that there is no extension, you may need to Get Info and remove the ".jpg" extension there.
Also see msg 173247:
How can I make my ad hoc iPhone application's icon show up in iTunes?