I have submitted the binary file of my application to apple on appstore.
But I didn't configure the APP ID. Does it will affect my application for apple submission?
Should I do a developer reject and if I do that Can I upload the new binary ..?
Please reply me as soon as possible I don't want my application to get rejected by apple..
Rejecting your own app is a rite of passage, it won't hurt future submissions. Reject it, fix it, resubmit it.
Before your app can be reviewed, the following issues must be corrected:
Invalid Binary Architecture - iOS 3.0 introduced support for multiple binary architectures. If your binary is built for multiple architectures, your Info.plist must have a MinimumOSVersion key with a value of at least 3.0. Additionally, if your app is intended to support earlier iPhone and iPod touch models, your app must contain at least an armv6 binary; "thin" armv7-only binaries will not be accepted unless the armv7 required device capability is also present in the Info.plist UIRequiredDeviceCapabilities key or the MinimumOSVersion key has a value of 4.3 or higher.
For more information, see Technical Q&A QA1707 at: http://developer.apple.com/iphone/library/qa/qa2010/qa1707.html.
Once these issues have been corrected, go to the Version Details page and click Ready to Upload Binary. Continue through the submission process until the app status is Waiting for Upload and then use Application Loader to upload the corrected binary.
This Solution will surely help you to upload your App on iTunes.
When you say you didn't configure the App ID, do you mean the Bundle Identifier? You can replace the binary once you reject it. Just note that a developer reject will move your app to the back of the queue
Related
I have created a phoneGap app for iphone and successfully deployed it device.
Now i am trying to upload the app to app store using xcode 4.5
Successfully validated.
Successfully Distributed.
itunes connect app status-- app received
after 3sec app status-- invalid binary
I am using phone gap 1.2.0, xcode 4.5, target ios version 6.0, Distribution provisional profile.
I have received email followup from apple
Non-public API usage:
Apps are not permitted to access the UDID and must not use the uniqueIdentifier method of UIDevice. Please update your apps and servers to associate users with the Vendor or Advertising identifiers introduced in iOS 6.
If method names in your source code match the private Apple APIs listed above, altering your method names will help prevent this app from being flagged in future submissions. In addition, note that one or more of the above APIs may be located in a static library that was included with your app. If so, they must be removed.
If you think this message was sent in error and that you have only used Apple-published APIs in accordance with the guidelines, send the app's nine-digit Apple ID, along with detailed information about why you believe the above APIs were incorrectly flagged, toappreview#apple.com. For further information, visit the Technical Support Information page.
Somebody please help.
Apple Changed their policy on using the UDID. Which was included by default in earlier version of Phonegap API on IOS. If you upgrade to the newer versions you will find the code no longer uses the UDID and will pass App store.
Looks like from version 1.8 onwards is the change.
Latest version of phonegap is 2.7 so it would be good to update anyways,
I have created Map application for iPhone and I developed same Map application on iPad too by my client requirement. Now I have same Map app project but two .ipa files one for iPhone and another for iPad.
I have already put iPhone version on iTune and it showing status "waiting for review"
1>Now I want to put my iPad version app on iTune with the same project name. How this can be achieve?
2>What Setting should I do in plist file and with xib files?
If there is universal app iPhone/iPad then in app store we can see both iphone and iPad app having same project name...So in my case what steps should I follow. Plz suggest
You can't upload two binary versions of the same app under the same name.
You either have to make a universal app (meaning iPhone/iPad app in one app) or submit under another name.
Start reading this: http://developer.apple.com/library/ios/#documentation/iPhone/Conceptual/iPhoneOSProgrammingGuide/AdvancedAppTricks/AdvancedAppTricks.html
You can submit multiple apps from the same Xcode Project by using multiple Targets, and editing the Bundle ID suffix of each Target so that each Target has a unique Bundle ID. You might also want to change the Product name for each Target in the Build settings so that your apps will have different bundle file names.
Note that, unless the iPad version is different enough (uses iPad only APIs for instance) from the iPhone version, it has been reported that Apple might reject a nearly identical iPhone/iPad pair of apps and request that you submit a single Universal build instead.
If you wanted your iPhone and iPad project to be in the same app, you should have built it that way.
However, if you did specifically want a separate iPhone and iPad app, then you should make the difference clear in the names of each app.
There are many companies who have both iPhone and iPad apps on the appstore. Generally, the iPhone app is just called 'appName' and the iPad version is usually called 'appName for iPad'.
Examples of this are:-
Skype and Skype for iPad
Ebay and Ebay for iPad
If you want the application to have the exact same name in iTunes Connect, you will have to make it a universal app.
You can cancel the "waiting for review" and submit your universal binary instead:
Can I reject a binary that has already been submitted for review?
Yes. You are permitted to reject your binary, to remove it from the
Apple review queue, when your app is in one of the following iTunes
Connect states:
Waiting For Review
In Review
To reject your binary, simply click the Reject Binary button. After
the binary has been rejected, you can then indicate you are ready to
submit another binary through Application Loader, by clicking on the
Ready to Upload Binary button.
Please note that if you reject a binary that is Waiting For Review or
In Review, your review time will be reset and you will start over from
the beginning once you submit a new binary.
iTunes Connect FAQ
However, if you absolutely need to have two seperate applications, you can create a new app in iTunes Connect and name it for example "[your app] for iPad" or "[your app] HD" or something similar like a lot of apps you see on the store.
Are there any particular reasons you aren't submitting a universal application ?
It would have been better if it was a universal app.
In itunes Connect you cant create/re-use apps-name,sku number,bundle-identifier. You could submit a universal app as update.
If you still want multiple apps, Then you will have to create multiple apps in itunes connect with different name, sku number and bundle-id,
But note one thing the name of the application installed in the device is what you give on xcode, not the one in itunes connect. So I guess you could only give that much similarity.
PS if create a app with details{apps-name,sku number,bundle-identifier} and you delete without publishing also, you cant reuse these again.
So tell client the best(may be only possible) solution is Universal app.
if you have the same application for both iphone and ipad, for iphone app name will be - [appliction name], for ipad it should be - [application name ] HD
I submitted my app in the App Store. First I validated it, and turns out successful. Then I submitted it and succesfully uploaded to iTunes Connect. After a minute, it says that the file is Invalid binary. I am uploading an update of an existing app which is already published in the App Store. (previous version uploaded by other developer). I tried every solution that I found in google search but no luck.
Just for information.
Today I faced the same problem of Invalid Binary while uploading new version of existing application.
I got following email from apple
iPhone 5 Optimization Requirement - Your binary is not optimized for
iPhone 5. As of May 1, all new iPhone apps and app updates
submitted must support the 4-inch display on iPhone 5. All apps must
include a launch image with the -568h size modifier immediately
following the portion of the launch image's filename.
Launch images must be PNG files and located at the top-level of your
bundle, or provided within each .lproj folder if you localize your
launch images. Learn more about iPhone 5 support and app launch images
by reviewing the iOS Human Interface Guidelines and iOS App
Programming Guide.
Once these issues have been corrected, go to the Version Details page
and click "Ready to Upload Binary." Continue through the submission
process until the app status is "Waiting for Upload." You can then
deliver the corrected binary.
Solution:
Added 4inch app screen shots in iTunesconnect meta data
Added Default-568h#2x.png image in my application for iPhone 5
After these changes application successfully submitted.
Need to add arm64
I faced the same problem of Invalid Binary while uploading new version of existing application.
The reason are from February 2015 itself we need to Add arm64 to our app. i added this then my app successfully upload to app store.
Try to check the provisioning you made for the itunes store are correct with your application.
Remove the old binary which has been rejected then add the new one.
If you can do try to make fresh provisioning and also check in the xcode as well.
And do check the mode,is that debug or distribution as you need to make the build for distribution.
Hope it man help you.
Cheers
Sanjay
You cannot submit an app that uses the same bundle ID or the same app name of any app (even the "same" one) submitted by another developer account.
Make sure you have choosen "App Store" as distribution method in distribution provisioning profile, not "Ad Hoc".
I have faced this issue many times.My app got passed validation and submitted
successfully to iTunes Connect.But It shows invalid binary in prerelease
options.I saw one awesome post in Apple discussions and finally solved my
issue.App bundle id was changed in config file of my web app.I have changed
old bundle id in config.xml and app uploaded for review.
Try using the Application Loader under /Developer/Applications/Utilities. Make sure you have created a New App in iTunesConnect...under Manage Applications, select the application you are going to create an update for... when that loads on the right you will see Add a New Update.
I was trying to implement in-app purchase. I am using ios 5.0 beta and xcode 4.2. Now I am remaining with only error. Also when I add my binary to iTunes Connect through Application Loader I get this error:
Please help me with it!
At the moment it is not possible to submit binaries that were created with Xcode4.2 and link against iOS5. This restriction will be lifter when iOS5 and Xcode4.2 come out of beta. At the moment you will need to use Xcode 4.1 to submit a binary to Apple (which won't work if you need iOS5 features or ARC).
Is it necessary to make a build of project through app store distribution provisioning profile?
When you want to test you iPhone App with In-App Purchase you will need a development provisioning profile setup with your app's id.
To do this:
Go to iOS Provisioning Portal ( http://developer.apple.com/ios/manage/overview/index.action )
Create a new App ID e.g. com.test.my_app
Go to Provisioning and Create a new iOS Development Provisioning Profile with the App ID from before
Go to XCode set your app up with the correct App ID and new Provisioning Profile you just made.
Edit
I just re-read your question, and it's probably my fault for not paying more attention the first time, but you can probably ignore my previous answer..
What I believe is the problem is that you're using the 5.0 beta SDK to write and submit your app. This can't be done. Apple will not accept apps written with beta software.
You must compile and submit your app with the 4.3 SDK.
A lot of those errors can't be made any more clear than they already are...
Firstly, your app needs an armv6 binary, so make sure you're not building only the current active architecture.
You need to provide an icon that is 57 x 57 in size and specify it in the info plist with the CFBundleIconFile key.
Your code signing is invalid. Ensure you are using the correct distribution certificate and that you have a valid provisioning profile.
I'm about to submit my apple iOS app for the first time,
and have a few general questions regarding submission.
1) Can I choose the platform specifically, like iPad or iPhone, but not both?
2) My app runs well in general, but keeps receiving a warning at a certain point of the app, and often crashes. How strict is Apple with that, and could that be a cause of rejection?
3) What is the uploading process like? Do I get to manually upload all the classes and resources and frameworks, or is there a single magical way that uploads everything for me?
4) Is it required to have a website that supports the app? or can I just leave it blank?
*added:
5) if it gets rejected once, can I re-apply with the same app?
1) It is a project setting. It will require some extra work on your part if you plan on releasing both an iPhone and iPad version (multiple xibs, etc).
2) Run your app through instruments and try to reduce memory leaks. Also, if you are dealing with large images in your app, do it sparingly and be sure to release everything properly (one of the main reasons for app crashes in my experience).
3) You'll build the app for release and have it signed with your developer certificate (Xcode will do this for you once you have it all setup). Then you'll run through the web interface filling out app information, uploading screenshots, and finally the zipped .app package which you built earlier. Make sure you don't have any spaces in the zip filename, and don't change your .app name.
4) You don't need a website for support, but it if is required just link to one of your personal sites (twitter, etc).
5) You can resubmit to your hearts content until Apple finally approves your app. But, you USUALLY won't have an issue with rejection unless you are doing something Apple has explicitly banned or your app is in such a bad state that the testers can't even test it.
5) Yes you can resubmit, as many times as you want. You don't even have to increase the version number (except maybe for your own internal accounting). It depends on the cause of rejection though - if it's a bug you fixed, it's one thing; if it's a rejection because of policy violation, resubmission won't help you much.
Before your app can be reviewed, the following issues must be corrected:
Invalid Binary Architecture - iOS 3.0 introduced support for multiple binary architectures. If your binary is built for multiple architectures, your Info.plist must have a MinimumOSVersion key with a value of at least 3.0. Additionally, if your app is intended to support earlier iPhone and iPod touch models, your app must contain at least an armv6 binary; "thin" armv7-only binaries will not be accepted unless the armv7 required device capability is also present in the Info.plist UIRequiredDeviceCapabilities key or the MinimumOSVersion key has a value of 4.3 or higher.
For more information, see Technical Q&A QA1707 at: http://developer.apple.com/iphone/library/qa/qa2010/qa1707.html.
Once these issues have been corrected, go to the Version Details page and click Ready to Upload Binary. Continue through the submission process until the app status is Waiting for Upload and then use Application Loader to upload the corrected binary.
1) You do it with your app.
2) If it crashes when they are testing it it will be rejected.
3) You build the app, zip it, and upload.
4) You have to put in some info. It should probably exist.