iPhone - increase UIImageView size and keep the image size fixed - iphone

I have a custom UIImageView class which I use to handle multi-touch events on the UIImageView. When the user touch begins, I want to increase the UIImageView's frame but keep the UIImage size fixed.
I tried changing the UIImageView's frame and then calling the drawInRect: method of UIImage to keep the UIImage's size fixed. But this is not working.
The contentMode for the UIImageView is set as ScaleAspectFit and as soon as I increase the frame size of the UIImageView, the UIImage size also increases (and is not affected by the drawInRect:)
Can someone please tell me how I can achieve this?
Thanks.
Adding more details
What I am trying to do is this
Place a UIImageView on the screen with the size same as the size of the image
When the user selects the image, anywhere he touches, the image edits as if the user is doing multi-touch with the image
If I increase the size of the imageview to detect touches any where, the image size also increases... Hope that makes things clearer!
Thanks

There may well be other ways to do it, but I think the UIImageView is doing what it's intended to do here.
What do you want the area of the view not covered by the image to look like? Be transparent? Have a solid colour?
Why do you want to do this? Is it to capture touch events from a wider area than that under the image itself?
If you have a good reason for needing to do this I would create a new view, probably just a plain UIView (with background set to transparent colour), and add the UIImageView to that. Make the plain view the one you resize.

I haven't specifically tried this, but I think it would work:
imageView.contentMode = UIViewContentModeCenter;

Related

Swift: hot to pan and zomm in/out image inside imageView

In ViewController I have a big ImageView whose image is captured with a ImagePicker. I want the user to be allowed to zoom in/out the image and then pan it but always inside the ImageView dimensions which must not enlarge, move or dwindle. I have seen I could add a ScrollView to ImageView but I can't figure out how to do that.
Moreover: is it possible to zoom in/out more than one ImageView at a time? I mean I have some smaller imageViews floating upon a bigger imageView. Is it possible to zoom everything all together?
There are plenty of excellent scrollview demo's around.
These will show you where and how to add override functions to implement what you need...
If you have different UIImage Views you can set the zoom programmatically to match the image being "zoomed" ... try experimenting with [UIImage].zoomScale. and the image offset. Its going to get complicated if they are different sizes as you will have to take account of scale when mirroring offset and zoom changes.

How can i make multiple customized uiimageview frame in one view?

I have to make view where there will be multiple curved or irregular shaped imageview. Now when i will touch a UIImageview then it will import image from photo gallery.For example: Suppose
I have an UIView with background image.
On that view i have 3 irregular shaped UIImageview.every UIImageview is attached with each other.
Now suppose i have touch in the first UIImageview then it will take an image from photo gallery.
When i have imported the image then that image will be as the background image of the UIImageview.
I have to make sure that if my UIImageviewis smaller then its background image then i will able to move the image or rotate the image or scale or zoom the image to adjust the image according to the size of UIImageview.
How can i do that whole process??? any help by link,source code,tutorial or anything else will be cordially appreciable.
Basically my first priority is that how can i make those irregular shaped UIImageView pro-grammatically.
IF ANY FURTHER QUERY TO ASK THEN PLEASE DON'T HESITATE.
Thanks In Advance
The one way of doing this is as follows:
Subclass from UIImageView set touchesBegan methods for each UIImageView for import image, setting on background and whatever you want to do on touch.
What does 'attached' mean? If all of them should move together, then, again, you have to deal with it in touchesBegan methods, sending messages like 'Hey views, i've moved on this vector:[vector], please do it too'.
In pt. 3.2 i didn't get your point. :( You can set in UIImageView subclass self.contentMode = UIViewContentModeScaleAspectFit or UIViewContentModeScaleToFill, so its image will always fit the view.
About irregular shape, did you read links below? I suppose there's not an super easy way to do it :(
http://www.iphonedevsdk.com/forum/iphone-sdk-development/76923-hittest-collision-for-irregular-shaped-uiviews.html
Draggable UIImageView Partially Transparent & Irregular Shaped
Simple way of using irregular shaped buttons

UIImageView, UIView, taking a segment of a picture

I want to take an image from the UIImagePickerController and put it on a UIImageView that can move based on touch. I'm not sure how to get the picture onto the UIImageView. I thought the UIImageView automatically resizes the picture, so I couldn't grab just the top half of the picture and put that on the UIImageView. Is there an easy way to do this? thanks!
Use CGImageCreateWithImageInRect to crop (take a segment of?) a picture. Put a UIImageView inside a UIScrollView to let the user scroll through (move based on touch) a large image.
if you want to move and zoom your picture in a view, you need to use a UIScrollView. See Apple's ScrollViewSuite example. If you simply want to position the picture within a UIImageView, set the contentMode of the UIImageView to the setting you want e.g. scale, top, left, etc. See the UIImageView documentation for all options.

iPhone - Center UIImage in UIImageView

I have a UIImageView. I get a UIImage from a URL. The image displays in the UIImageView, but I can't get it to center correctly. The UIImage is 80 x 68 pixels. The UIImaveView's size is 90 x 90. When I display the UIImage in the UIImageView the UIImage is shrunken so that it fits, although it is already smaller than the UIImageView. I have tried all the Content Modes in IB. Some of them shift the image up so that it is no longer in the UIImageView. None of this really makes sense to me. It seems that the UIImage should display inside the UIImageView fine if it is already within the required size. Any help would be great.
With Mode of Center on the UIImageView
alt text http://img406.imageshack.us/img406/3696/screenshot20090915at447.png
With Mode of Aspect Fit on the UIImageView
alt text http://img406.imageshack.us/img406/9373/screenshot20090915at447e.png
With Center, the size of the image seems correct but you can see that it goes out of the UIImageView which has a red UIView underneath it and is actually 2px on each side larger than the image view. But with the Aspect Fit, it makes the image smaller so that it fits inside. But I don't understand why it would make it smaller if it is already small enough to fit.
Sorry for wasting anyone's time. Turns out I didn't try all of the content modes. Seems that Content Mode of Bottom top works. This is backwards from how I understood it. Thanks for all your help.
Try this. Change your UIImageView to be the same size as the UIImage that you are going to load, then position the UIImageView so that it's centered. This is the approach I've taken since I find UIImageView to be a bit funny to work with. Or, if you prefer, skip the UIImageView and just draw the UIImage using it's - (void)drawInRect:(CGRect)rect method.
Sounds like your image contains transparent areas, at least at the bottom, which shift the image off center.
Edit: Also, you should check that the resolution of the image is set to 72dpi.

UIImage and UIImageView problem

set a UIImageView.image property to a UIImage is unable add the image to the view,however if i set the imageview frame property,it works.can anyone tell me how it's happen?
and what will happen when i apply the UIImage instance method[drawInRect:] redraw the image frame which is larger than the view frame?i have tried but nothing happen,and what is this function doing actual?
Generally, how it works is, you add an Image to a UIImageView and then add the UIImageView to a UIView to display it on the screen. You can do this programmatically, or using Interface Builder. Optionally, you can create a CGRect (based on a frame, if you like), use this as the bounds for the UIImageView (or you can frame the UIView). There are several ways to do what you want to do.
It's hard to tell without seeing your code. It could be a number of things. You could be inserting the view with the image behind the currentView? You may not be retaining the UIImageView. We can't read minds here necessarily, (sometimes we do). But you'll need to be more helpful if you want a solid answer.
Or just take a look at this:
UIImageView Docs