I've got a little problem and I'm hoping someone here can help me out. I've used XCode pretty regularly for a while now and have made plenty of use of the Debugger datatips. All of the sudden today on a new project that I am working on, they are not there. The setting is toggled on under the Run->Debugger Display->Datatips menu, but they just aren't showing up for this project. If I go into any of my other projects or make another new project they show up fine.
Any ideas?
Thanks in advance.
I have two solutions for when I get random weirdness with a specific Xcode project:
quit Xcode, trash the "build" folder for the project, open up the project again and re-build (harmless, just costs you a rebuild)
quit Xcode, delete foo.xcodeproj/username.mode1v3 and foo.xcodeproj/username.pbxuser (relatively harmless - you lose personal settings such as debugger breakpoints and custom executable settings - the files get re-created with default settings)
I know it's just voodoo but these seem to fix a lot of random problems.
Related
I am having an issue in Unity where every time I launch the editor it asks me to enter in safe mode because there are a lot of errors and when I press ignore it launches and I can see in the console a lot of errors with the UI and I found out that I cant create UI elements directly in the hierarchy. I tried to update from 2020.3.13f1 to 2020.3.14f1 and for the first launch everything was fine, with no errors, and I could create UI elements but then when I restarted to make sure everything was actually fine, all the errors popped up again and I cant create UI. Why does this happen and does anyone have a fix because I can't find it anywhere online.
Try not to enter Safe Mode. Enter the editable project. There go to Assets-Reimport All.
It did it to me too, it's probably a Unity bug, this method fixes it. Practically it reimports the whole project by itself, avoiding that the bug gives you problems (such as those like UnityEngine.UI does not exist or Monobehavior does not exist, etc.)
Obviously you will not lose any assets and everything will be fine as before receiving the errors.
Have this issue with any template 2020+ versions
Always shows 2 empty errors on console at first run ,even on an empty project
Will try to install 2019 and hopefully work again
in my case some side app ran caused some error in the installation of Unity.
Nothing amid aboves helped.
Thus I decided to fully reinstall it from scratch to default one.
Now it worksok. But before that . To wipe out the Unity thorowly you need in:
uninstalling Unity and UnityHub in windows' settings
remove all related/remained folders in "C:\Program Files"
remove related/remained folders in "C:\Users\myname\AppData\Local "
in Register Editor go to clean unity like folders in "Computer\HKEY_CURRENT_USER\SOFTWARE"
optionally, remove sample projects in "C:\Users\myname"
You're very likely simply opening the wrong folder, it's a common mistake
Or, you have possibly moved around the folders that you cannot move
Also - it's a nuisance but it's best to install the "hub"
Github for mac is completely not working. It just brings up an xcode window with a 9 month old file in text editor.
So I tried to uninstall it using this gist:
https://gist.github.com/naomik/11245234
but it did not help: every time I go to a github link the same xcode useless window comes up.
When I click on Launch Application then the empty xcode window comes up.
If I click on Do Nothing then .. well nothing happens (it does not navigate to the github page !!)
Help needed badly on this.
Did you try to uninstall with CleanMyMac? I think it should clear all depending files so i think it can help.
I am trying to run my projects in Eclipse, whenever I used to run any program a window appear and it shows that project is launching and building.
This never happened before. In fact, it was working very okay an hour before but now, even for old created project it showing this and not moving ahead.
Is this a general thing happened in eclipse as I haven't seen this before.
I want to get out of this to move ahead and to run the project.
The Launcher looks like this :
The progress Bar is also not moving ahead if it's building the project.
It's definitely normal to see; there's times I'll see it two or three times in a day. It shows up if the launching process is waiting on anything or is expected to take more than a couple seconds.
In your case, it seems to be stuck on "Building workspace," which happens when you open Eclipse. The more projects you have in Eclipse and the more sections of workspace you have (groups of tabs), the longer it takes to build your workspace. So I'm going to wager a guess that you tried to launch a project within the first minute or two of Eclipse being open. Am I right?
If that's the case, just wait a bit, and watch the lower right corner (where it says "Launching Clock" in your screenshot). When it shows it's stopped trying to do start-up tasks, you should be good to go.
If Eclsipse had been open for a while, then perhaps Eclipse is busy with other junk and calling it "Building workspace." Maybe it's having a hard time understanding what to do with one of your projects, so check for compiler errors. You can also try to "clean" your projects (Project -> Clean).
If that also fails...hmmm...I'm sure there's other options before you get to this point, but you might need to re-install Eclipse. I suppose there's a chance that in the deep dark corners of Eclipse, a file was corrupted, causing Eclipse to hang on a task that requires a missing/bad file. But before you go this far, make you get second or third opinions, because I might be missing some simpler cause of your Eclipse hanging than what I've listed already.
I found the solution.
I don't know what was the error and why it was displaying the Launcher window and stuck there. But, I forcefully stopped eclipse using Task Manager and then restarted it.
When restarted it took few minutes (more than usual time) and I was done with it. now it's working okay.
Re-installation of Eclipse also worked but i tried this before re-installing or upgrading.
When I make code changes to my iPhone game project in Xcode, and then do CMD-B + Enter, I expect the project to be saved, build and run on the simulator with the latest. What is happening though, sometimes, is that it doesn't pick up a small change I make unless I clean the project and then build.
I'm a long time Java person and newish to C-based languages and it's compiler. Can someone explain to me what is cached after each build that does this and how to change my project settings to avoid having to clean every time? Or tell me the bad news that this is part of C development? Not trying to bash it - I get compiled JSPs stuck in the working cache often in Java, too. :P
UPDATE: Does this have to do with the location of my builds at all? That's the only thing I can think of that's changed from a build config perspective.
Had a similar problem, I reset content and settings in the iPhone simulator
Seems odd to me, because I never get this problem in XCode. It's not a common issue with C or anything. The tools for C-based languages usually do this just as well as the Java ones.
Go to Product Menu and choose Clean and then choose Build. Thats it.
In the Xcode Build Preferences make sure that "Unsaved Files" is set to "Always Save". If not, Xcode will not autosave files before building and will use the last version saved to disk.
In case anyone still comes across this (as I was having this issue today on Xcode 5.1), all I had to do was open a new tab and close out the tab I was working in. Some sort of tab bug in Xcode.
I am not sure about this, But in case if you are using git, go to xcode preferences -> Source control -> General
Uncheck Refresh local status automatically
Uncheck Fetch and refresh server status automatically
Uncheck Add and remove files automatically
Uncheck Select files to commit automatically
Have any other iPhone developers experienced this phenomenon? I can see his contributions in xCode - I see for example my colleague has wrapped a navigation controller around one of my view controllers and added it to my tab bar. Great! That view really did call for a navigation controller and this is a welcome addition to the project.
So, I up my code and compile - no navigation controller. I do build -> clean all targets, thinking maybe some pre-compiled code is mucking me up and compile again. Same result. I was eventually able to get his changes to compile by deleting the whole directory and checking it out from the repository, but I really don't want to do that every time my colleague checks in code.
Is there some kind of box I need to check or something? What could be causing this behavior?
Thanks in advance.
Here are a number of possible fixes:
1) Delete the current version of your app off the simulator and/or device. This especially becomes necessary when using Default.png or app icons. There are a lot of shortcuts that the compiler takes for apps that are already "installed".
2) Make sure that there are NEVER any build folders or user specific files (pbuser.USERNAME I think). These files wrecked havoc on a few projects and we basically had to delete and start over.
3) Make sure that all files are svn added to the project before each commit (although this wouldn't matter for your current problem.
4) Find the changed code and set breakpoints for the debugger to catch. I believe that breakpoints that turn YELLOW while running signify that there is a difference between run and code.
I would tend to believe that it would be a problem with the .proj file also, but it sounds like that's not it.
Some things to check (but maybe you already did it):
is the new code added to the correct target? You will still see it in the project tree, but it won't be compiled
if you are using a SVN (or CVS) client that is not XCode, you have to remember to commit (and update) the .xcodeproject file too.
Your question isn't entirely clear to me, so forgive these follow-up questions:
Where in Xcode did you see the changes? In the repository browser, or in the file browser part of Xcode?
What do you mean by "up your code"? (I'm assuming you mean that you chose the "Update source from repository" option or whatever it is called - I'm away from my mac right now - but I thought I'd check.)