iphone sqlite3 object allocation memory up but no leaks - iphone

i've been trying to figure out wh. sqy my object allocation keeps rigth up every time i call this function, Instruments reports no leaks but I get a heck of a lot of object coming from
sqlite3_exec --> sqlite3Prepare --> sqlite3Parser --> yy_reduce --> malloc & also a whole bunch from
& from
sqlite3Step --> sqlite3VdbeExec --> sqlite3BtreeInsert --> malloc
I tried solving it by following the suggestions posted here: http://www.iphonedevsdk.com/forum/iphone-sdk-development/7092-sqlite3-database-gobbling-up-memory.html but haven't been able to fix it
ANY HELP is appreciated, my code is below
+(void)getDesignationsInLibrary:(NSString *)library
{
NSAutoreleasePool *localPool = [[NSAutoreleasePool alloc] init];
NSString *dbName = #"s8.sqlite";
NSArray *documentPaths = \
NSSearchPathForDirectoriesInDomains \
(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDir = \
[documentPaths objectAtIndex:0];
NSString *databasePath = \
[documentsDir stringByAppendingPathComponent:dbName];
[[DT sharedDT].designationsInLibrary removeAllObjects];
NSString *sqlString;
for(int i=0;i<[[DT sharedDT].typesInLibrary count];i++)
{
if(sqlite3_open([databasePath UTF8String], &db)==SQLITE_OK)
{
if (sqlite3_exec(db, "PRAGMA CACHE_SIZE=50;", NULL, NULL, NULL) != SQLITE_OK) {
NSAssert1(0, #"Error: failed to set cache size with message '%s'.", sqlite3_errmsg(db));
}
NSMutableString *lib=[NSMutableString stringWithString:library];
[lib appendString:#"-"];
[lib appendString:[[DT sharedDT].typesInLibrary objectAtIndex:i]];
if([DT sharedDT].sortedBy==#"AISC Default")
{
sqlString = [NSString stringWithFormat:#"select DESIGNATION from \"%#\";",lib];
}
else
{
sqlString = [NSString stringWithFormat:#"select DESIGNATION from \"%#\" order by cast(%# as numeric) %#;",lib, [DT sharedDT].sortedBy, [DT sharedDT].sortAscDesc];
}
const char *sql = [sqlString cStringUsingEncoding:NSASCIIStringEncoding];
sqlite3_stmt *selectstmt;
if(sqlite3_prepare_v2(db,sql,-1,&selectstmt, NULL)==SQLITE_OK)
{
while(sqlite3_step(selectstmt)==SQLITE_ROW)
{
[[DT sharedDT].designationsInLibrary addObject:[NSString stringWithUTF8String:(char *)sqlite3_column_text(selectstmt,0)]];
}
sqlite3_finalize(selectstmt);
selectstmt=nil;
}
}
}
sqlite3_close(db);
[localPool release];
}

It seems, that you're opening db on every loop cycle, but close only once, before function exit
So try to change:
}
sqlite3_close(db);
[localPool release];
}
to
sqlite3_close(db);
}
[localPool release];
}
Or even better change:
for(int i=0;i [[DT sharedDT].typesInLibrary count];i++)
{
if(sqlite3_open([databasePath UTF8String], &db)==SQLITE_OK)
{
if (sqlite3_exec(db, "PRAGMA CACHE_SIZE=50;", NULL, NULL, NULL) != SQLITE_OK) {
NSAssert1(0, #"Error: failed to set cache size with message '%s'.", sqlite3_errmsg(db));
}
to:
if(sqlite3_open([databasePath UTF8String], &db)==SQLITE_OK)
{
if (sqlite3_exec(db, "PRAGMA CACHE_SIZE=50;", NULL, NULL, NULL) != SQLITE_OK) {
NSAssert1(0, #"Error: failed to set cache size with message '%s'.", sqlite3_errmsg(db));
}
for(int i=0;i [[DT sharedDT].typesInLibrary count];i++)
{
...
because you're always open the same database

Try invoking sqlite3_exec with:
pragma cache_size=1
Sqlite seems to gobble up memory for caching.

Related

Prepare-error : no such table: items

this function is showing me the error that "Prepare-error #0: no such table: items
". can some one please help me out in resolving this error.
- (void)viewDidLoad
{
[super viewDidLoad];
const char *dbpath = [databasePath UTF8String];
sqlite3_stmt *statement;
if (sqlite3_open(dbpath, &contactDB)== SQLITE_OK)
{
NSString *querySQL = [NSString stringWithFormat:#"Select name FROM items"];
const char *query_stmt = [querySQL UTF8String];
if (sqlite3_prepare_v2(contactDB, query_stmt, -1, &statement, NULL) == SQLITE_OK)
{ NSLog(#"Data not fetched");
if (sqlite3_step(statement) == SQLITE_ROW)
{NSLog(#"Prepare-error #%i: %s", (sqlite3_prepare_v2(contactDB, [querySQL UTF8String], -1, &statement, NULL) == SQLITE_OK), sqlite3_errmsg(contactDB));
NSString *namefeild = [[NSString alloc]initWithUTF8String:(const char *) sqlite3_column_text(statement, 0)];
[list objectAtIndex:namefeild];
}
else{
NSLog(#"Data not fetched");
}
sqlite3_finalize(statement);
}else {NSLog(#"Prepare-error #%i: %s", (sqlite3_prepare_v2(contactDB, query_stmt, -1, &statement, NULL) == SQLITE_OK), sqlite3_errmsg(contactDB));}
sqlite3_close(contactDB);
}
These two functions are n different viewcontrollers.
In view didload the database is created.
- (void)viewDidLoad
{
[super viewDidLoad];
NSString *docsDir;
NSArray *dirPath;
dirPath = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
docsDir = [dirPath objectAtIndex:0];
databasePath = [[NSString alloc]initWithString:[docsDir stringByAppendingPathComponent:#"contactDB"]];
NSFileManager *filemgr = [NSFileManager defaultManager];
if ([filemgr fileExistsAtPath: databasePath] == NO) {
const char *dbpath = [databasePath UTF8String];
if (sqlite3_open(dbpath, &contactDB) == SQLITE_OK) {
char *errMsg;
const char *sql_stmt = "create table if not exists items(name varchar, price integer, description varchar)";
if (sqlite3_exec(contactDB, sql_stmt, NULL, NULL, &errMsg) != SQLITE_OK)
{
NSLog(#"Fail to create table");
}
sqlite3_close(contactDB);
}else{
NSLog(#"Failed to open database");
}
}
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
and in save action the data is added to the database.
- (IBAction)save:(id)sender {
sqlite3_stmt *statement;
const char *dbpath = [ databasePath UTF8String];
if (sqlite3_open(dbpath, &contactDB) == SQLITE_OK) {
NSString *insertSQL = [NSString stringWithFormat:#"insert into items(name, price, description) values (\"%#\",\"%#\",\"%#\")", nametxt.text, pricetxt.text, description.text];
const char *insert_stmt = [insertSQL UTF8String];
sqlite3_prepare_v2(contactDB, insert_stmt, -1, &statement, NULL);
if (sqlite3_step(statement) == SQLITE_DONE)
{
NSLog(#"contact added");
nametxt.text= #"";
pricetxt.text = #"";
description.text = #"";
}else{
NSLog(#"Failed to add contact");
}
sqlite3_finalize(statement);
sqlite3_close(contactDB);
}
}
- (void)viewDidLoad
{
[super viewDidLoad];
const char *dbpath = [databasePath UTF8String];
NSLog("%#", databasePath);
...
...
}
Copy the database path to your clipboard and paste it into your console.
cd "[database path]"
sqlite3 database_filename.db
.dump
After the .dump command, do you see the creation statement for your table? If not, then you need to double check the location of where you are actually creating your database. It would actually be very helpful if you updated your answer with the contents of the .dump command.
Typically this means that the table does not exist in the database you opened. You should find the database in your simulator's Documents folder (~/Library/Application Support/iPhone Simulator) and, open it in your MacOS SQLite tool of choice, see for yourself whether the table is there. I suspect it will not be there.
A common source of this problem is for a file at the databasePath to not exist (e.g. you might have copy of database in the bundle, but not the Documents folder), in which case sqlite3_open will quietly create a new, blank database at databasePath.
Assuming you don't want it to create a blank database when it doesn't find it, you should:
Remove your app from the simulator/device (so that any blank databases are removed);
Check your original opening routine and use NSFileManager to check for the existence of the database if it's not already there (perhaps copying the database from the bundle to documents before continuing);
NSFileManager *fileManager = [NSFileManager defaultManager];
if (![fileManager fileExistsAtPath:databasePath]) {
NSString *bundlePath = [[NSBundle mainBundle] pathForResource:#"itemsdb" ofType:#"sqlite"];
[fileManager copyItemAtPath:bundlePath toPath:databasePath error:nil];
}
Or perhaps your code should dynamically create the table(s) if the database didn't exist, but the idea is the same. Check for existence of the file before opening it.
Perhaps in the future, consider using sqlite3_open_v2 with the SQLITE_OPEN_READWRITE option (but not the SQLITE_OPEN_CREATE option), which will not create the database for you and will report an error if the database was not found.
Having said the above (which is the general counsel when someone encounters an error like yours, where the table that you know "should" be there, isn't), there are specific issues unique to your code sample in the way you handle error reporting:
If step succeeds, you're reporting an error. Surely you meant to only do that if step failed.
The error you generate as a result of step says "prepare error". Surely that should be "step error".
Your logging of errors is calling the function that failed again in order to get the return code. You should save the return code when you first called the function, saving you from having to call it again for your error message. (This is important because sometimes the value returned by the function will change and reset your error message. Don't call the failed function again!) It's also more efficient to just save the original return code.
Thus:
if (sqlite3_open(dbpath, &contactDB)== SQLITE_OK)
{
NSString *querySQL = [NSString stringWithFormat:#"Select name FROM items"];
const char *query_stmt = [querySQL UTF8String];
int rc; // variable to hold the return code
if ((rc = sqlite3_prepare_v2(contactDB, query_stmt, -1, &statement, NULL)) == SQLITE_OK)
{
if ((rc = sqlite3_step(statement)) == SQLITE_ROW)
{
NSString *namefeild = [[NSString alloc]initWithUTF8String:(const char *) sqlite3_column_text(statement, 0)];
[list objectAtIndex:namefeild];
}
else {
if (rc == SQLITE_DONE)
NSLog(#"step found no data");
else
NSLog(#"step-error #%i: %s", rc, sqlite3_errmsg(contactDB));
}
sqlite3_finalize(statement);
} else {
NSLog(#"Prepare-error #%i: %s", rc, sqlite3_errmsg(contactDB));
}
sqlite3_close(contactDB);
}

Unable to remove data from database ios

I have database, but when i tried to remove data from the database nothing happens, what should i do to make sure it works? Because when i pressed delete the dta is still in the database
This is the code:
/file path to database
-(NSString*)filePath {
NSArray*paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
return [[paths objectAtIndex:0]stringByAppendingPathComponent:#"bp.sql"];
}
//open database
-(void)openDB {
if(sqlite3_open([[self filePath]UTF8String], &db) !=SQLITE_OK) {
sqlite3_close(db);
NSAssert(0, #"Databese failed to open");
}
else {
NSLog(#"database opemed");
}
}
- (IBAction)del:(id)sender {
NSString*sql = [NSString stringWithFormat:#"DELETE key, theDate, customer, code1, code2 FROM summary WHERE key=\"%#\"",customerName];
const char* query_stmt = [sql UTF8String];
sqlite3_stmt*statement;
sqlite3_prepare_v2(db, query_stmt, -1, & statement, NULL);
if (sqlite3_step(statement) == SQLITE_DONE)
{
NSAssert(0, #"database object delete failed");
} else {
NSLog(#"No error");
}
sqlite3_finalize(statement);
sqlite3_close(db)
You can't delete specific column values using the DELETE query. It's for removing the entire row.
The problem is with the following query:
NSString*sql = [NSString stringWithFormat:#"DELETE key, theDate, customer, code1, code2 FROM summary WHERE key=\"%#\"",customerName];
Change it to:
NSString*sql = [NSString stringWithFormat:#"DELETE FROM summary WHERE key=\"%#\"",customerName];
If you need to remove particular column value of a row use the UPDATE query.
Please check the sqlite documentation for the details
All the functions that you wrote like checking filepath, opendb should occur in the same function(maybe inside your del function).
This is how I will do it:
-(void)updateStatus:(NSString *)queryString {
NSString *docsDir;
NSArray *dirPaths;
dirPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
docsDir = [dirPaths objectAtIndex:0];
strDatabasePath = [NSString stringWithString:[docsDir stringByAppendingPathComponent:#"bp.sql"]];
NSFileManager *filemgr = [NSFileManager defaultManager];
if ([filemgr fileExistsAtPath: strDatabasePath] == YES)
{
const char *dbpath = [strDatabasePath UTF8String];
if (sqlite3_open(dbpath, &sqlDatabase) == SQLITE_OK)
{
const char* beginString = "BEGIN;";
sqlite3_stmt *compiledstatement;
sqlite3_prepare_v2(sqlDatabase, beginString, -1, &compiledstatement, NULL);
if (sqlite3_step(compiledstatement) == SQLITE_DONE) {}
else DLog(#"Failed!");
sqlite3_finalize(compiledstatement);
DLog(#"QUERY : %#",queryString);
const char *selectStatement = [queryString UTF8String];
sqlite3_prepare_v2(sqlDatabase, selectStatement, -1, &compiledstatement, NULL);
//sqlite3_bind_text(compiledstatement,1,[statusString UTF8String],-1,SQLITE_TRANSIENT);
if (sqlite3_step(compiledstatement) == SQLITE_DONE) {}
else DLog(#"Failed!");
sqlite3_finalize(compiledstatement);
const char* endString="END;";
sqlite3_prepare_v2(sqlDatabase, endString, -1, &compiledstatement, NULL);
if (sqlite3_step(compiledstatement) == SQLITE_DONE) {}
else DLog(#"Failed!");
sqlite3_finalize(compiledstatement);
sqlite3_close(sqlDatabase);
}
else DLog(#"Failed to open table");
}
}
NSString *queryString;
queryString = [NSString stringWithFormat:#"DELETE key, theDate, customer, code1, code2 FROM summary WHERE key=\"%#\"",customerName];
[self updateStatus:queryString];
Hope this helps...
-(BOOL)DeleteWishList:(int)rowno
{
NSString *queryString=[NSString stringWithFormat:#"delete from wishtable where _id=%d",rowno];
[self openDB];
char *err;
if (sqlite3_exec(dBObject, [queryString UTF8String], NULL,NULL, &err)!= SQLITE_OK)
{
sqlite3_close(dBObject);
return NO;
}
else
{
return YES;
}
}

Can iPhone sqlite apps attach to other databases?

The ATTACH DATABASE command is useful for transferring rows between sqlite database files and allows you to join rows from tables across databases
e.g.
$ sqlite3 BookLoansDB.sqlite
sqlite> ATTACH DATABASE '/Users/.../Documents/BooksDB.sqlite' AS books_db;
sqlite> select B.BookName, B.Pages, BL.LentTo from main.tblBookLoan BL inner join books_db.tblBook B on B.BookID = BL.BookID;
The Client|512|Jenny
The Pelican Brief|432|Mike
How can I do the same from objective-c on the iPhone. I've had no success with this kind of code:
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentDirectory = [paths objectAtIndex:0];
const char *booksDBPath = [[documentDirectory stringByAppendingPathComponent:#"BooksDB.sqlite"] UTF8String];
const char *bookLoansDBPath = [[documentDirectory stringByAppendingPathComponent:#"BookLoansDB.sqlite"] UTF8String];
sqlite3 *bookLoansDB;
int result = sqlite3_open(bookLoansDBPath, &bookLoansDB);
sqlite3_stmt *attachStmt;
NSString *attachSQL = [NSString stringWithFormat: #"ATTACH DATABASE \'%s\' AS books_db", bookLoansDBPath];
result = sqlite3_prepare_v2(bookLoansDB, [attachSQL UTF8String] , -1, &attachStmt, nil);
char *errorMessage;
result = sqlite3_exec(bookLoansDB, [attachSQL UTF8String], NULL, NULL, &errorMessage);
sqlite3_stmt *selectStmt;
NSString *selectSQL = #"select * from main.tblBookLoan BL inner join books_db.tblBook B on B.BookID = BL.BookID";
result = sqlite3_prepare_v2(bookLoansDB, [selectSQL UTF8String] , -1, &selectStmt, nil);
// result == 1
result = sqlite3_step(selectStmt) ;
// result == 21
if (result == SQLITE_ROW)
{
//do something
}
Can it even be done?
I've got the example working (had my database names mixed up in the "attach database" SQL). So yes it can be done. Thanks for pointing me in the right direction Deepmist
As such examples are rather hard to find, I've pasted the working version below.
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentDirectory = [paths objectAtIndex:0];
const char *booksDBPath = [[documentDirectory stringByAppendingPathComponent:#"BooksDB.sqlite"] UTF8String];
const char *bookLoansDBPath = [[documentDirectory stringByAppendingPathComponent:#"BookLoansDB.sqlite"] UTF8String];
sqlite3 *bookLoansDB;
if (sqlite3_open(bookLoansDBPath, &bookLoansDB) == SQLITE_OK) {
NSString *attachSQL = [NSString stringWithFormat: #"ATTACH DATABASE \'%s\' AS books_db", booksDBPath];
char *errorMessage;
if (sqlite3_exec(bookLoansDB, [attachSQL UTF8String], NULL, NULL, &errorMessage) == SQLITE_OK) {
sqlite3_stmt *selectStmt;
NSString *selectSQL = #"select * from main.tblBookLoan BL inner join books_db.tblBook B on B.BookID = BL.BookID";
if (sqlite3_prepare_v2(bookLoansDB, [selectSQL UTF8String] , -1, &selectStmt, nil) == SQLITE_OK) {
int n=0;
while (sqlite3_step(selectStmt) == SQLITE_ROW) {
//do something
}
}
else {
NSLog(#"Error while creating select statement: '%s'", sqlite3_errmsg(bookLoansDB));
}
}
else {
NSLog(#"Error while attaching databases: '%s'", errorMessage);
}
}
else {
NSLog(#"Failed to open database at %# with error %s", booksDBPath, sqlite3_errmsg(bookLoansDB));
sqlite3_close(bookLoansDB);
}
You can attach databases in sqlite on the iPhone. It's hard to say what's going on with your code but it should help if it looks a little more like this:
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentDirectory = [paths objectAtIndex:0];
const char *booksDBPath = [[documentDirectory stringByAppendingPathComponent:#"BooksDB.sqlite"] UTF8String];
const char *bookLoansDBPath = [[documentDirectory stringByAppendingPathComponent:#"BookLoansDB.sqlite"] UTF8String];
sqlite3 *bookLoansDB;
if (sqlite3_open(bookLoansDBPath, &bookLoansDB) == SQLITE_OK) {
NSString *attachSQL = [NSString stringWithFormat: #"ATTACH DATABASE \'%s\' AS books_db", bookLoansDBPath];
char *errorMessage;
if (sqlite3_exec(bookLoansDB, [attachSQL UTF8String], NULL, NULL, &errorMessage) == SQLITE_OK && errorMessage == nil) {
sqlite3_stmt *selectStmt;
NSString *selectSQL = #"select * from main.tblBookLoan BL inner join books_db.tblBook B on B.BookID = BL.BookID";
if (sqlite3_prepare_v2(bookLoansDB, [selectSQL UTF8String] , -1, &selectStmt, nil) == SQLITE_OK) {
while (sqlite3_step(selectStmt) == SQLITE_ROW) {
//process row
}
}
else {
NSLog(#"Error while creating select statement: '%s'", sqlite3_errmsg(bookLoansDB));
}
}
else {
NSLog(#"Error while attaching databases: '%s'", errorMessage);
}
}
else {
NSLog(#"Failed to open database at %# with error %s", booksDBPath, sqlite3_errmsg(bookLoansDB));
sqlite3_close(bookLoansDB);
}
I haven't tested this code, just modified yours, so it might require fixes.

SQLite Out of Memory when preparing insert statement

I have a problem with my app it opens this database and selects rows from it ok,
Then when I want to add new rows using the following code and I always get the following problem at the execution of the prepare_V2.
Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Error while creating add statement. 'out of memory''
code is .....
static sqlite3 *database = nil;
static sqlite3_stmt *addStmt = nil;
- (BOOL)addUserprofile {
addStmt = nil; // set to force open for testing
database = nil; // set to force creation of addstmt for testing
if (database == nil) { // first time then open database
NSString *databaseName = #"UserProfile.db";
// Use editable database paths
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory , NSUserDomainMask, YES);
NSString *documentsDir = [paths objectAtIndex:0];
NSString *databasePath = [documentsDir stringByAppendingPathComponent:databaseName];
NSLog(#"path = %#",databasePath);
NSLog(#"opening Database");
sqlite3 *database;
// Open the database from the users filessytem
if (sqlite3_open([databasePath UTF8String], &database) == SQLITE_OK) {
NSLog(#"Database Open");
}
else {
NSLog(#"Database did not open");
}
}
if(addStmt == nil) {
NSLog(#"Creating add stmt");
const char *sql = "INSERT INTO Profile (ProfileName) VALUES(?)";
if(sqlite3_prepare_v2(database, sql, -1, &addStmt, NULL) != SQLITE_OK) {
NSAssert1(0, #"** Error while creating add statement. '%s'", sqlite3_errmsg(database));
success = NO;
return success;
}
}
sqlite3_bind_text(addStmt, 1, [ProfileName UTF8String], -1, SQLITE_TRANSIENT);
Sometime, your database is being SQLITE_BUSY or SQLITE_LOCKED.
You can refer this framework to know how to do:
https://github.com/ccgus/fmdb
Good luck!:)

Accessing an SQLite DB for two separate queries on iPhone App Initialization

I was successfully accessing my database to get a list of cities on the App launch. I tried running a second query against it right afterward to get the list of States but all that happens is that my app blows up with no usable error in the console (simply says "Program received signal: EXEC_BAD_ACCESS" and nothing more).
Here is the code, I was hoping someone could potentially explain to me what I'm doing wrong:
-(void) initializeDatabase{
// The database is stored in the application bundle
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *path = [documentsDirectory stringByAppendingPathComponent:#"mydatabase.sqlite"];
// Open the database. The database was prepared outside the application.
if (sqlite3_open([path UTF8String], &database) == SQLITE_OK){
[self initializeCities:database];
[self initializeStates:database];
} else {
// Even though the open failed, call close to properly clean up resources.
sqlite3_close(database);
NSAssert1(0, #"Failed to open database with message '%s'.", sqlite3_errmsg(database));
// Additional error handling, as appropriate...
}
}
-(void) initializeCities:(sqlite3 *)db {
NSMutableArray *cityArray = [[NSMutableArray alloc] init];
self.cities = cityArray;
[cityArray release];
// Get the primary key for all cities.
const char *sql = "SELECT id FROM my_table ORDER BY state";
sqlite3_stmt *statement;
if (sqlite3_prepare_v2(db, sql, -1, &statement, NULL) == SQLITE_OK){
while (sqlite3_step(statement) == SQLITE_ROW){
int primaryKey = sqlite3_column_int(statement, 0);
City *city = [[City alloc] initWithPrimaryKey:primaryKey database:db];
[cities addObject:city];
[city release];
}
}
// "Finalize" the statement - releases the resources associated with the statement.
sqlite3_finalize(statement);
}
-(void) initializeStates:(sqlite3 *)db {
NSMutableArray *statesArray = [[NSMutableArray alloc] init];
self.states = statesArray;
[statesArray release];
// Get the primary key for all cities.
const char *sql = "SELECT DISTINCT state FROM my_table ORDER BY state";
sqlite3_stmt *statement;
if (sqlite3_prepare_v2(db, sql, -1, &statement, NULL) == SQLITE_OK){
// We "step" through the results - once for each row
while (sqlite3_step(statement) == SQLITE_ROW){
NSString *state;
state = (NSString *)sqlite3_column_text(statement, 0);
[states addObject:state];
[state release];
}
}
// "Finalize" the statement - releases the resources associated with the statement.
sqlite3_finalize(statement);
}
I can't debug this code as the debugger never hits my breakpoints at all.
If I remove the initializeStates method the app works as expected (albiet without a list of states).
You are releasing "state" without having allocated it. Try something like this:
while (sqlite3_step(statement) == SQLITE_ROW){
NSString *state = [[NSString alloc] initWithCString:(char*)sqlite3_column_text(statement, 0) encoding:NSASCIIStringEncoding];
//state = (NSString *)sqlite3_column_text(statement, 0);
[states addObject:state];
[state release];
}
Update: add cast above to fix compiler warning
Your problem is this:
NSString *state = (NSString *)sqlite3_column_text(statement, 0);
According to the documentation, sqlite3_column_text() returns a char*, not an NSString*.
Edit: You wouldn't have had this problem if you'd have used a wrapper ;)