I've created a UIBarButtonItem and then set self.navigationItem.rightBarButtonItem to the item.
However, setting the width property of the barButtonItem doesn't seem to have any effect on the width of the button (I'm trying to reduce the width of the barButton)
If I use a custom view for the UIBarButtonItem, I'm able to set the width of the view (and that in turn sets the width of the barButton)
However, I want to get the look and feel of the standard UIBarButtonItem.
Does anyone know how to reduce the width of the UIBarButtonItem without using a custom view ?
(alternately, does anyone know how to create a UIView or UIButton that looks like a UIBarButtonItem)
Looks like Apple really don't want it (Human Interface Guidelines). However there is a somewhat static solution if you use your own view for it:
Just use images instead... use grab to copy the images from IB at the widths you want.
Then they'll look exactly like the UIBarButtons
Apple shows you how to map two different images (and in this example functions as well) to the same button depending on the state... check out the "Add Music" sample code: http://developer.apple.com/iphone/library/samplecode/AddMusic/index.html
This is from TechGuru # http://discussions.apple.com/thread.jspa?messageID=9822548
Related
Trying to customize a UISegmentedControl to have the following designs:
However, there doesn't seem to be an easy way to customize the UISegmentedControl to look like this. When I set a background image as a gradient the title is removed, and if i set a title the image is removed. Nor am i sure how to use a divider image to make that middle portion. Is there a different way to do this ? (it doesn't have to be a UISegmentedControl if there is an easier way to do this without)
I want to make a small area to present some information in the middle of a UIToolbar and was wondering what the best way to do this is.
I need to show some text and a graphic, both of which need to be updated (around every 3 seconds) as new information arrives. The graphic is similar to the iPhone signal strength indicator, so it can be either custom drawn or selected from one of 3 graphics (low, medium, high strength).
I'll probably use initWithCustomView: to create a UIBarButtonItem, although I would like the view to be clickable (to allow the user to change the information shown).
What's the best way to make that view? Can I use a NIB, or do I need to do custom drawing in the view? What's the best way to update the buttons? I'm assuming that I'll have to remake the toolbarItems array each time and set it when the information changes. Is there a cleaner way to do this? Thanks.
Using initWithCustomView: sounds like a good way to go. You can create your custom view any way you want: with a NIB, by drawing it, even using images. It can also have its own subviews. It can be any object that inherits from UIView. (So, if you wanted, you could even make it actionable by using a UIButton, a custom UIControl, or a custom UIView with a gesture recognizer attached.)
You shouldn't have to remake toolbarItems (or, for that matter, do anything with it after you've added all your button items) if you just keep a pointer to your custom view UIBarButtonItem. It could be an instance variable. Then, to update the custom view, you could access it as you would any other view. I've never actually tried this, but I can't see any problem with doing it.
You sound like you had it mostly figured out. Hope this is helpful.
I needed the same solution and was hoping for some code examples from you. So I ended up doing it all in IB and the steps are here as follows:
Create UItoolbar in IB with no Items. (A Bar Button Item will be added again once you add the UIView)
Add UIView as subview of UIToolbar
Add UILabels to subview of UIView that is already a subview of the UIToolbar.
Create IBOutlets from UIToolbar, UIView and each UILabel and then you can reference the labels in your app.
I did set the backgrounds to clearColor so the text appears on top of UIToolbar without any box or borders.
And the text updates dynamically which was the desired outcome.
Hope this helps someone as this has been eluding me for a while.
I am wondering what is the good way to design interfaces such as the one in the Settings view on an application, for instance :
What I want to do is the nice round rectangle to separate categories and horizontal line separators between categories, I can have a label, text field, slider or any other control in each line...
Do we need to use an image in the background, that seems quite dirty to me, and I cant find any control in IB that seem to do the same kind of layout.
So, how is this done?
Thanks!
Use a UITableView and set it's style to UITableViewStyleGrouped. Remember that the standard UITableViewCell's will just let you show some text and you may need to create custom UITableViewCell's to achieve more (for example, a on-off switch).
If you wan't to customise it you can add a background image. To do this, place a UIImageView behind the UITableView and make sure you set the UITableView background colour to clear:
theTableView.backgroundColor = [UIColor clearColor];
To seperate the categories make use of the "sections".
Basically, you can use grouped table.You can have sections with different/same number of rows.
Just like the tabbar, I want to show badge on UISegmentedControl. As I cant see any predefined methods for UISegmentedControl just like available for UITabBar.
I thought about adding the badge as an image just on top of it, but maybe there is some better way.
Here is a little third party library I've used to draw badges on various things. It's pretty nice. For example, changing the color of the badge to match my design was trivial.
Once you bring this class into your project and include it into your view controller, you go:
CustomBadge *customBadge1 = [CustomBadge customBadgeWithString:#"Badge 1"];
...and then add customBadge1 as a subview of whatever thing you're badging.
I had this problem today, so I've put together a UISegmentedControl subclass which allows you to easily set badge numbers on each of the segments.
Using it's as easy as:
[segmentedControl setBadgeNumber:1 forSegmentAtIndex:0];
Screenshot, documentation and source code are at https://github.com/dave-thompson/MESegmentedControl .
There is no badge property or method - unlike the tab bar. If you want to do this you will just have to put a custom image over it. You could subclass the segmented control and create a function that does this for you.
I'm trying to figure out a best way to implement the picture-editing capability shown in the native address book app on iPhone.
On the built-in address book, this is how the picture looks like before editing:
qkpic.com/2f7d4 http://qkpic.com/2f7d4
And after clicking edit, notice how "Edit" overlay is added and the image becomes clickable:
qkpic.com/fb2f4 http://qkpic.com/fb2f4
What would be the best way to implement something like this? Should I make the image a button from the beginning and have tapping disabled at first? If so, what steps are required to add an overlay/label to the image (in above example, gray border + the text "Edit" is added)
The easiest way is to use Interface Builder, create a container view, then add a UIImageView and UILabel as subviews to it. You would position and style the text and the image but set the UILabel to hidden. Make the whole container view respond to touches. It's easy to do since UIView is derived from UIResponder so all you have to do is override touchesEnded. Whenever you want to change the text label, just set the UILabel to hidden=NO.
There's more to it, however. Notice how the image has rounded corners? You'll want to override the UIImageView's drawRect method to implement a custom drawing routine to do that. There's lots of sample code around and it wasn't part of your original question so I'll stop here.