Best practices for Singletons and Notifications on the iPhone - iphone

Just to give background for my situation, I have a manager singleton that pulls data from a webserver and provides access to the downloaded data. I have several types of views that will consume this data, but only one view at any time will need to receive events.
I was just wondering what people prefer to use when they need to get events from a singleton. Do you use NSNotificationCenter, Target/Action, or delegate?
Thanks for any help.

Are you really, really sure only one view needs to receive events? For instance, you don't have a master view that would need access to the same update that a subview was notified about?
If you truly have only one view controller needing updates at a time ever, I might use a delegate approach. Here's something to consider - what happens if you are in the middle of receiving an update and the user change screens... is that OK? would you cancel the request?
Anything more than one, or if that in-flight changing delegate scenario has issues, then you may well be better off with a notification that anyone can hook into. It's best to keep the notification light with some kind of reference to the change and have the receiver have to look up the altered data.

If there are going to be a large number of events, then you want to stay away from NSNotifications.
For the least amount of overhead I would go with the delegate pattern, although I don't think that target/action has much more overhead than delegates.
Try your favorite way and if there is a problem profile or try a different approach.
I usually start with the easiest to get implemented. For example I once tried to use notifications for some interface code I had written years ago but with 30-60 updates/second the whole interface bogged down unacceptably so I went with delegates which fixed the problem.

Related

NSNotificationCenter Best practices and list of active observers

I have been doing a great deal of work using Notifications in few of my apps, at first they gave me random crashes but then I learned about the best way to use NSNotifications and here are a few best practices that I learnt.
---remove the observe's when they are of no use.
---remove the observer's before they are deallocated, leads to random crashes.
---Do not add two observers methods in the same class for the same notification.
If I am wrong or If I miss anything feel free to add up. What I want now is when I post a notification can I see the list of observer's waiting to receive my notificaton and can I selectively post to a set of observer's by missing out some intentionally?.
I also saw this Thread that is quite similar. I am creating a new thread because I want to dig up more with Notifications. I expect good contributions.

iOS Asynchronous NSURLConnection triggering behaviors on different views than the one that call it

Me and my team are currently rookie developers in Objective-C (less than 3 months in) working on the development of a simple tab based app with network capabilities that contains a navigator controller with a table view and a corresponding detailed view in each tab. The target is iOS 4 sdk.
On the networking side, we have a single class that functions as a Singleton that processes the NSURLConnection for each one of the views in order to retrieve the data we need for each of the table views.
The functionality works fine and we can retrieve the data correctly but only if the user doesn't change views until the petition is over or the button of the same petition (example: Login button) is pressed on again. Otherwise, different mistakes can happen. For example, an error message that should only be displayed on the root view of one of the navigation controllers appears on the detailed view and vice versa.
We suspect that the issue is that we are currently handling only a single delegate on the Singleton for the "active view" and that we should change it to support a behavior based on the native Mail app in which you can change views while the data that was asked for in each one of the views keeps loading and updating correctly separately.
We have looked over stackoverflow and other websites and we haven't found a proper methodology to follow. We were considering using an NSOperationQueue and wrapping the NSURLConnections on an NSOperation, but we are not sure if that's the proper approach.
Does anyone have any suggestions on the proper way to handle multiple asynchronous NSURLConnections to update multiple views, both parent and child, almost simultaneously at the whim of the user's interaction? Ideally, we don't want to block the UI or disable the buttons as we have been recommended.
Thank you for your time!
Edit - forgot to add, one of the project restrictions set by our client is that we can only use the native iOS sdk network framework and not the ASIHTTPRequest framework or similar. At the same time, we also forgot to add that we are not uploading any information, we are only retrieving it from the WS.
One suggestion is to use NSOperations and a NSOperationsQueue. The nice thing about this arrangement is you can quickly cancel any in-process or queued work (if say the user hits the back button.
There is a project on github, NSOperation-WebFetches-MadeEasy that makes this about as painless as it can be. You incorporate one class in your classes - OperationsRunner - which comes with a "how-to-use-me" in OperationsRunner.h, and two skeleton NSOperations classes, one the subclass of another, with the subclass showing how to fetch an image.
I'm sure others will post of other solutions - its almost a problem getting started as there are a huge number of libraries and projects doing this. That said, OperationsRunner is a bit over 100 lines of code, and the operations about the same, so this is really easy to read, understand, use, and modify.
You say that your singleton has a delegate. Delegation is inappropriate when multiple objects are interested in the result. If you wish to continue using a singleton for fetching data, you must switch your pattern to be based on notifications. Your singleton will have responsibility for determining which connection corresponds to which task, and choosing an appropriate notification to be posted.
If you still need help with this, let me know, I'll try to post some sample code.

Data driven view iOS app

I am new to objective-c/cocoa programming. I am making an application which is to constantly sync with a server and keep its view updated.
Now in a nutshell, heres what I thought of: Initiate an NSTimer to trigger every second or two, contact the server, if there is a change, update the view. Is this a good way of doing it?
I have read elsewhere that you can have a thread running in the background which monitors the changes and updates the view. I never worked with threads before and I know they can be quite troublesome and you need a good amount of experience with memory management to get most out of them.
I have one month to get this application done. What do you guys recommend? Just use an NSTimer and do it the way I though of...or learn multithreading and get it done that way (but keep in mind my time frame).
Thanks!
I think using separate thread in this case would be too much. You need to use threads when there is some task that runs for considerable amount of time and can freeze your app for some time.
In your case do this:
Create timer and call some method (say update) every N seconds.
in update send asynchronous request to server and check for any changes.
download data using NSURLConnection delegate and parse. Note: if there is probability that you can receive a huge amount of data from server and its processing can take much time (for example parsing of 2Mb of XML data) then you do need to perform that is a separate thread.
update all listeners (appropriate view controllers for example) with processed data.
continue polling using timer.
Think about requirements. The most relevant questions, IMO, are :
does your application have to get new data while running in background?
does your application need to be responsive, that is, not sluggish when it's fetching new data?
I guess the answer to the first question is probably no. If you are updating a view depending on the data, it's only required to fetch the data when the view is visible. You cannot guarantee always fetching data in background anyway, because iOS can always just kill your application. Anyway, in your application's perspective, multithreading is not relevant to this question. Because either you are updating only in foreground or also in background, your application need no more than one thread.
Multithreading is relevant rather to the second question. If your application has to remain responsive while fetching data, then you will have to run your fetching code on a detached thread. What's more important here is, the update on the user interface (like views) must happen on the main thread again.
Learning multithreading in general is something indeed, but iOS SDK provides a lot of help. Learning how to use operation queue (I guess that's the easiest to learn, but not necessarily the easiest to use) wouldn't take many days. In a month period, you can definitely finish the job.
Again, however, think clearly why you would need multithreading.

KVO rocks. Now how do I use it asynchronously?

I am sold on KVO but if used in the obvious way it is synchronous. I would like to use it in a situation where I am firing off many KVO messages in rapid succession and it is causing my app to grind to a halt as the KVO messages are handled. Can someone suggest an approach - perhaps using NSOperation or NSThread - that will work here?
My goal is to retain the decoupled, flexibility of KVO if possible.
KVO is inherently single threaded in that the KVO notifications will be delivered on the same thread as the change.
Of course, UIKit and Cocoa both really only want you to be diddling UI elements on the main thread.
Thus, if you are doing asynchronous operations, you are most likely using threads and, if so, already have a synchronization issue in that you need to get the notifs from some thread to the main thread.
And therein lies the key. Instead of blindly forwarding each change notification as it comes in, you can coalesce the change notifications before passing them on to the main thread.
There are a variety of means via which you can do this. The specific solution is going to be quite unique to your application, most likely.
Personally, I try to avoid coalesce-and-forward of fine grained operations. I find it far simpler to tell the main thread that a particular sub-graph of objects have changed. More likely than not, the drawing code that will then make the changes visible to the user is going to need to redraw related state and, thus, related changes will be automatically reflected.
The key, as you have surmised, is to throttle the notifications so you don't bog down app responsiveness (or destroy the devices battery life).
Use the Receptionist Pattern as recommended by Apple https://developer.apple.com/library/ios/documentation/general/conceptual/CocoaEncyclopedia/ReceptionistPattern/ReceptionistPattern.html
Check out NSNotification. It's not quite the same thing, but you can fire off notifications on background threads (with a little bit of research and work). You can maintain the nice decoupling and fire-and-forget behavior.

NSNotificationCenter vs delegation( using protocols )?

What are the pros and cons of each of them?
Where should I use them specifically?
The rule of thumb here is how many clients would like to be notified of an event. If it's mainly one object (e.g. to dismiss a view or to act upon a button clicked, or to react to a failed download) then you should use the delegate model.
If the event you emit may be of an interest to many objects at once (e.g. screen rotated, memory usage, user login/logout), then you should use the NSNotificationCenter.
Their purposes are different:
Notification is used to broadcast messages to possibly several recipients unknown from the sender.
Delegation is used to send messages to a single known recipient acting on behalf of the sender.
Notifications are generally better for notifying the UI of changes the occur on other threads as well. Apple's documentation strongly discourages the use of delegates across threads where possible, both for stability and performance reasons. On the Mac, they suggest using Bindings, but since they don't exist on the iPhone, notifications are probably your next best bet.
Considering the performance is a good idea (delegation better for small number of notified objects, notification centre better for larger number of objects, or is it? run a profiler) but I think a more important factor since you are talking about Objective-C and less likely to be talking about the really high performance parts of your code base, which are likely to be written in C, is reducing compile-time dependencies between modules.
There is nothing to stop you having an array of delegates rather than a single delegate.
I might use NSNotificationCenter only for status of any network stack components I make and any custom device status monitoring interfaces. But for most coupling, not to do with global status of the app, I think it is clearer to use normal interface contracts in Objective-C in most cases and easier to folow for the people coming after you than to use NSNotificationCenter. In fact I have never used NotificationCenter for my own custom events and prefer to use delegates for ease of code comprehension by someone else reading my code.
And finally, of course with notifications to/from the standard API you don't have choice and must use whichever of the two methods Apple proscribe for a given event.
Notifications are better for decoupling UI components. It allows you to plug any view without any modification in your controllers or models. Definitely better for loosely-coupled design.
But for the performance between delegation and notification, you need to think about the frequency of the call.
Delegation might be better for more frequent events, notifications are better for less frequent events but more recipients. It's up to project what to pick.
An option in between those two is using the observer pattern, without NSNotificationCenter. Look at my Objective-C implementation here.