scrollsToTop not working - iphone

I have the following object structure:
UITabBarController
UINavigationController
UITableViewController
It used to work, but then I added the UITabBarController into the mix and made a bunch of other large changes and somewhere in between it stopped.
So far I have:
created a new project with that structure, and that seems to work OK.
checked that there's only one view with scrollsToTop
tried adding a new UITableViewController directly under UITabBarController... still doesn't work.
One thing that might be of use is that -scrollViewShouldScrollToTop: isn't even being called, even though the table view controller's tableView.delegate is set to the controller.

Just came across this problem myself.
If, like me, you started from the tab bar template Apple provides, then you have to add the following line to applicationDidFinishLaunching: in your app delegate:
[window makeKeyAndVisible];
This one line is what fixed it for me.

I added following line to UITableViewController.
[self.navigationController.parentViewController.view.window makeKeyAndVisible];

Related

Switching view controllers without navigation controller

I'm sure this has been asked countless times, and I've seen similar questions though the answer still eludes me.
I have an application with multiple view controllers and as a good view controller does its own task. However I find myself stuck in that I can't switch from one view controller to another. I've seen many people say "use a navigation controller" but this isn't what I want to use due to the unwanted view elements that are part and parcel to view controller.
I've done the following and have had limited success. The view controller is switched but the view does not load and I get an empty view instead:
- (IBAction)showLogin:(id)sender
{
PPLoginViewController *login = [[PPLoginViewController alloc] initWithNibName:#"PPLoginViewController" bundle:nil];
PPAppDelegate *appDelegate = [UIApplication sharedApplication].delegate;
appDelegate.window.rootViewController = login;
[self.view insertSubview:login.view atIndex:0];
}
Using UINavigationController as a rootViewController is a good tone of creating iOS application.
As i understand unwanted view elements is a navigationBar? You can just hide it manually, setting:
[self.navigationController setNavigationBarHidden:YES];
And about your case, if you want to change you current viewController(targeting iOS 6), you can just present new one:
[self presentViewController:login animated:YES completion:nil];
or add child (Here is nice example to add and remove a child):
[self addChildViewController:login];
Why to set UINavigationController as a root?
1) First of all it makes your application visible viewcontrollers to be well structured. (Especially it is needed on iPhone). You can always get the stack and pop (or move) to any viewController you want.
2) Why I make always make navigation as a root one, because it makes the application more supportable, so to it will cost not so many code changes to add some features to the app.
If you create one (root) viewcontroller with a lot of children, or which presents other viewcontrolls, it will make your code really difficult to support, and make something like gode-object.
Listen to George, UINavigationController is the way to go. Your reasons for not wanting to use it are not valid.
However, the reason your code doesn't work might have to do with the unnecessary line after setting the rootViewController to the login vc.
Per Apple's documentation, setting rootViewController automatically sets the window's view to the view controller's view.

Root View Controller Error

I'm working along with the book Beginning iPhone 3 Development, and am running into some issues on the "Pickers" app. I'm using Xcode 4.2, and I set it up exactly like they have it set up in their source code. All the code is the same, and all the outlet connections are the same. But, when I run my version, it launches a black screen, and the debugger says "Applications are expected to have a root view controller at the end of application launch."
There version in the source code runs just fine, and mine looks identical to it, but for some reason mine just won't run. I've Googled this issue and people have a bunch of workarounds, but I feel like there is something really simple in IB that I'm not seeing.
Any help would be great, thanks.
The iPhone 3 book is probably having you add the view of your view controller as a subview of the window, correct? Well, since iOS 4, UIWindow now has a rootViewController property and setting this property to your initial view controller is now the preferred way to get your first view controller on screen.
Basically replace something like this in -application:didFinishLaunchingWithOptions: in your application delegate...
[self.window addSubview:viewController.view];
with this...
self.window.rootViewController = viewController;
Quite a bit has changed since iPhone OS 3; beware as you proceed through the book.
Do you have the RootViewControllers XIB-file? And is it connected to the RootViewController Class (in designer)

iOS trouble with changing launch view

So I have a functional search app that searches through our company directory. Right now the launch screen goes right too the table with a toolbar to search. I want to modify the interface to launch to a google-esque view with just a simple search bar. I have created a new view and viewController but when I try to add it to the window, it says "View is not a member of struct or union". Here is what I am trying to do:
[window addSubview:launchController.view]; //THIS IS THE LINE
[window makeKeyAndVisible];
There was formerly another view in there, but I just tried to substitute the views out. For example: I formerly had another view named "toolbarSearchView" load and that worked. They are both subclasses of UIViewController. Does anyone have an idea of what may be causing this behavior? Thanks!
check if the syntax [launchController view] works. If not, then perhaps launchController isn't a subclass UIViewController.
Or perhaps you declared it as UIViewController launchController; instead of UIViewController* launchController;

UIViewController created with initWithNibName: bundle: or via an IBOutlet behave differently

I found a strange behavior, and would like to be explained what assertion I am making that is wrong.
In an AppDelegate class of a freshly created WindowBased project, I am adding a UIViewController to the window.
I can do it two different ways:
- with an IBOutlet. In IB, I simply instanced an UIViewController, set its class to TestViewController and connected it (scenario A of the code).
- creating the UIViewController with code (scenario B).
- (void)applicationDidFinishLaunching:(UIApplication *)application {
#define USE_IBOUTLET YES // Comment this line to switch to scenario B
#ifdef USE_IBOUTLET
// Scenario A
[window addSubview:theTestViewController.view];
[window makeKeyAndVisible];
#endif
#ifndef USE_IBOUTLET
// Scenario B
TestViewController *theTestViewControllerProgrammatically;
theTestViewControllerProgrammatically = [[TestViewController alloc] initWithNibName:nil bundle:nil];
// According to Apple: "It is a good idea to set the view's frame before adding it to a window.", so let's do it
[theTestViewControllerProgrammatically.view setFrame:[[UIScreen mainScreen] applicationFrame]];
[window addSubview:theTestViewControllerProgrammatically.view];
[window makeKeyAndVisible];
#endif
}
As I did not do any customization of the object in IB, I should have the same behavior in both scenario.
Scenario A, using the IBOutlet works as expected.
But the scenario B has the following problems:
- The view is not at the right position (20 pixels to high, and covered by the status bar).
- The view doesn't resize properly (for example, try to toggle the In Call Status bar)
Why?
Zip archive of the project here if you want to reproduce the problem: http://dl.dropbox.com/u/1899122/code/ProtoWindowBasedStrangeness.zip
This is going to sound really silly after my long-winded answers, but the problem you're having is simple to fix (programatically).
This line:
[theTestViewController.view setFrame:[[UIScreen mainScreen] applicationFrame]];
Should actually be:
[theTestViewControllerProgrammaticaly setFrame:[[UIScreen mainScreen] applicationFrame]];
You were setting the frame for the VC set by IB, not by the one you created programatically.
Anyway - it's worth noting that all my comments still apply! There are still a few things you'll have to do programmatically if you don't use IB's controller objects (for example, setting up the navigation bar items)
Paul
I have been having a very similar problem to you in that I noticed VC objects are not all created equal! The problem I'm having is setting the navigation bar items, I just can't seem to do it when File's Owner is a view controller object that I instantiate programatically. It only works if I unarchive IB's controller objects.
I downloaded your project and had a play around with it, and it got me thinking some more about what might be going on. I think I can provide a reasonable answer, but not sure if there is a simple solution...
What I believe is going on is that Apple have created these controller objects in IB that are slightly more specialised. One suggestion this might be true is that IB VC objects have an attribute you can set that has no direct corresponding property for a UIViewController class that I can see, so IB's controller objects may have some additional functionality that non-IB UIViewController subclasses can't take advantage of. Given that objects in an .xib are complete 'freeze-dried' objects, Apple may have included all kinds of private attributes we can't see or use in their IB versions of them - this may have some effect on how the objects are initialised.
For example, in your MainWindow.xib, select the IB VC object and you can set attributes on it from the Inspector Palette, such as "Resize View From NIB". If you un-check this and re-run your app, you'll see the VC appear exactly as it does in scenario B. As you can't check this item when from the File's Owner attributes (even though it is as a UIViewController), you're unable to take advantage of whatever is being done by the view controller to give you the behaviour you want.
The result of this is that when you use TestViewController.xib to initialise your VC object in code, none of the IB specific attributes of a VC are set, therefore a bog-standard UIViewController is created, and so things like the "Resize View From NIB" attribute and setting up the navigation items have to be implemented yourself.
I've not yet found a way to take advantage of the functionality that IB's view controllers have when I instantiate them using initWithNibName:bundle:nibBundle (I'm guessing it's all private stuff we can't access), but hopefully this might have given you a starting point...
Of course, I could be completely wrong and someone will make me look like a complete idiot!
Paul
Probably in case B that view is not aware of the presence of a status bar. You need to resize it accordingly and adjust its position to take the status bar into account. That is done by changing the frame (size) and bounds (location) properties of a UIView.

iPhone viewWillAppear not firing

I've read numerous posts about people having problems with viewWillAppear when you do not create your view hierarchy just right. My problem is I can't figure out what that means.
If I create a RootViewController and call addSubView on that controller, I would expect the added view(s) to be wired up for viewWillAppear events.
Does anyone have an example of a complex programmatic view hierarchy that successfully receives viewWillAppear events at every level?
Apple's Docs state:
Warning: If the view belonging to a view controller is added to a view hierarchy directly, the view controller will not receive this message. If you insert or add a view to the view hierarchy, and it has a view controller, you should send the associated view controller this message directly. Failing to send the view controller this message will prevent any associated animation from being displayed.
The problem is that they don't describe how to do this. What does "directly" mean? How do you "indirectly" add a view?
I am fairly new to Cocoa and iPhone so it would be nice if there were useful examples from Apple besides the basic Hello World crap.
If you use a navigation controller and set its delegate, then the view{Will,Did}{Appear,Disappear} methods are not invoked.
You need to use the navigation controller delegate methods instead:
navigationController:willShowViewController:animated:
navigationController:didShowViewController:animated:
I've run into this same problem. Just send a viewWillAppear message to your view controller before you add it as a subview. (There is one BOOL parameter which tells the view controller if it's being animated to appear or not.)
[myViewController viewWillAppear:NO];
Look at RootViewController.m in the Metronome example.
(I actually found Apple's example projects great. There's a LOT more than HelloWorld ;)
I finally found a solution for this THAT WORKS!
UINavigationControllerDelegate
I think the gist of it is to set your nav control's delegate to the viewcontroller it is in, and implement UINavigationControllerDelegate and it's two methods. Brilliant! I'm so excited i finally found a solution!
Thanks iOS 13.
ViewWillDisappear, ViewDidDisappear, ViewWillAppear and
ViewDidAppear won't get called on a presenting view controller on
iOS 13 which uses a new modal presentation that doesn't cover the
whole screen.
Credits are going to Arek Holko. He really saved my day.
I just had the same issue. In my application I have 2 navigation controllers and pushing the same view controller in each of them worked in one case and not in the other. I mean that when pushing the exact same view controller in the first UINavigationController, viewWillAppear was called but not when pushed in the second navigation controller.
Then I came across this post UINavigationController should call viewWillAppear/viewWillDisappear methods
And realized that my second navigation controller did redefine viewWillAppear. Screening the code showed that I was not calling
[super viewWillAppear:animated];
I added it and it worked !
The documentation says:
If you override this method, you must call super at some point in your implementation.
I've been using a navigation controller. When I want to either descend to another level of data or show my custom view I use the following:
[self.navigationController pushViewController:<view> animated:<BOOL>];
When I do this, I do get the viewWillAppear function to fire. I suppose this qualifies as "indirect" because I'm not calling the actual addSubView method myself. I don't know if this is 100% applicable to your application since I can't tell if you're using a navigation controller, but maybe it will provide a clue.
Firstly, the tab bar should be at the root level, ie, added to the window, as stated in the Apple documentation. This is key for correct behavior.
Secondly, you can use UITabBarDelegate / UINavigationBarDelegate to forward the notifications on manually, but I found that to get the whole hierarchy of view calls to work correctly, all I had to do was manually call
[tabBarController viewWillAppear:NO];
[tabBarController viewDidAppear:NO];
and
[navBarController viewWillAppear:NO];
[navBarController viewDidAppear:NO];
.. just ONCE before setting up the view controllers on the respective controller (right after allocation). From then on, it correctly called these methods on its child view controllers.
My hierarchy is like this:
window
UITabBarController (subclass of)
UIViewController (subclass of) // <-- manually calls [navController viewWill/DidAppear
UINavigationController (subclass of)
UIViewController (subclass of) // <-- still receives viewWill/Did..etc all the way down from a tab switch at the top of the chain without needing to use ANY delegate methods
Just calling the mentioned methods on the tab/nav controller the first time ensured that ALL the events were forwarded correctly. It stopped me needing to call them manually from the UINavigationBarDelegate / UITabBarControllerDelegate methods.
Sidenote:
Curiously, when it didn't work, the private method
- (void)transitionFromViewController:(UIViewController*)aFromViewController toViewController:(UIViewController*)aToViewController
.. which you can see from the callstack on a working implementation, usually calls the viewWill/Did.. methods but didn't until I performed the above (even though it was called).
I think it is VERY important that the UITabBarController is at window level though and the documents seem to back this up.
Hope that was clear(ish), happy to answer further questions.
As no answer is accepted and people (like I did) land here I give my variation. Though I am not sure that was the original problem. When the navigation controller is added as a subview to a another view you must call the viewWillAppear/Dissappear etc. methods yourself like this:
- (void) viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
[subNavCntlr viewWillAppear:animated];
}
- (void) viewWillDisappear:(BOOL)animated
{
[super viewWillDisappear:animated];
[subNavCntlr viewWillDisappear:animated];
}
Just to make the example complete. This code appears in my ViewController where I created and added the the navigation controller into a view that I placed on the view.
- (void)viewDidLoad {
// This is the root View Controller
rootTable *rootTableController = [[rootTable alloc]
initWithStyle:UITableViewStyleGrouped];
subNavCntlr = [[UINavigationController alloc]
initWithRootViewController:rootTableController];
[rootTableController release];
subNavCntlr.view.frame = subNavContainer.bounds;
[subNavContainer addSubview:subNavCntlr.view];
[super viewDidLoad];
}
the .h looks like this
#interface navTestViewController : UIViewController <UINavigationControllerDelegate> {
IBOutlet UIView *subNavContainer;
UINavigationController *subNavCntlr;
}
#end
In the nib file I have the view and below this view I have a label a image and the container (another view) where i put the controller in. Here is how it looks. I had to scramble some things as this was work for a client.
Views are added "directly" by calling [view addSubview:subview].
Views are added "indirectly" by methods such as tab bars or nav bars that swap subviews.
Any time you call [view addSubview:subviewController.view], you should then call [subviewController viewWillAppear:NO] (or YES as your case may be).
I had this problem when I implemented my own custom root-view management system for a subscreen in a game. Manually adding the call to viewWillAppear cured my problem.
Correct way to do this is using UIViewController containment api.
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view.
UIViewController *viewController = ...;
[self addChildViewController:viewController];
[self.view addSubview:viewController.view];
[viewController didMoveToParentViewController:self];
}
I use this code for push and pop view controllers:
push:
[self.navigationController pushViewController:detaiViewController animated:YES];
[detailNewsViewController viewWillAppear:YES];
pop:
[[self.navigationController popViewControllerAnimated:YES] viewWillAppear:YES];
.. and it works fine for me.
A very common mistake is as follows.
You have one view, UIView* a, and another one, UIView* b.
You add b to a as a subview.
If you try to call viewWillAppear in b, it will never be fired, because it is a subview of a
iOS 13 bit my app in the butt here. If you've noticed behavior change as of iOS 13 just set the following before you push it:
yourVC.modalPresentationStyle = UIModalPresentationFullScreen;
You may also need to set it in your .storyboard in the Attributes inspector (set Presentation to Full Screen).
This will make your app behave as it did in prior versions of iOS.
I'm not 100% sure on this, but I think that adding a view to the view hierarchy directly means calling -addSubview: on the view controller's view (e.g., [viewController.view addSubview:anotherViewController.view]) instead of pushing a new view controller onto the navigation controller's stack.
I think that adding a subview doesn't necessarily mean that the view will appear, so there is not an automatic call to the class's method that it will
I think what they mean "directly" is by hooking things up just the same way as the xcode "Navigation Application" template does, which sets the UINavigationController as the sole subview of the application's UIWindow.
Using that template is the only way I've been able to get the Will/Did/Appear/Disappear methods called on the object ViewControllers upon push/pops of those controllers in the UINavigationController. None of the other solutions in the answers here worked for me, including implementing them in the RootController and passing them through to the (child) NavigationController. Those functions (will/did/appear/disappear) were only called in my RootController upon showing/hiding the top-level VCs, my "login" and navigationVCs, not the sub-VCs in the navigation controller, so I had no opportunity to "pass them through" to the Nav VC.
I ended up using the UINavigationController's delegate functionality to look for the particular transitions that required follow-up functionality in my app, and that works, but it requires a bit more work in order to get both the disappear and appear functionality "simulated".
Also it's a matter of principle to get it to work after banging my head against this problem for hours today. Any working code snippets using a custom RootController and a child navigation VC would be much appreciated.
In case this helps anyone. I had a similar problem where my ViewWillAppear is not firing on a UITableViewController. After a lot of playing around, I realized that the problem was that the UINavigationController that is controlling my UITableView is not on the root view. Once I fix that, it is now working like a champ.
I just had this problem myself and it took me 3 full hours (2 of which googling) to fix it.
What turned out to help was to simply delete the app from the device/simulator, clean and then run again.
Hope that helps
[self.navigationController setDelegate:self];
Set the delegate to the root view controller.
In my case problem was with custom transition animation.
When set modalPresentationStyle = .custom viewWillAppear not called
in custom transition animation class need call methods:
beginAppearanceTransition and endAppearanceTransition
For Swift. First create the protocol to call what you wanted to call in viewWillAppear
protocol MyViewWillAppearProtocol{func myViewWillAppear()}
Second, create the class
class ForceUpdateOnViewAppear: NSObject, UINavigationControllerDelegate {
func navigationController(_ navigationController: UINavigationController, willShow viewController: UIViewController, animated: Bool){
if let updatedCntllr: MyViewWillAppearProtocol = viewController as? MyViewWillAppearProtocol{
updatedCntllr.myViewWillAppear()
}
}
}
Third, make the instance of ForceUpdateOnViewAppear to be the member of the appropriate class that have the access to the Navigation Controller and exists as long as Navigation controller exists. It may be for example the root view controller of the navigation controller or the class that creates or present it. Then assign the instance of ForceUpdateOnViewAppear to the Navigation Controller delegate property as early as possible.
In my case that was just a weird bug on the ios 12.1 emulator. Disappeared after launching on real device.
I have created a class that solves this problem.
Just set it as a delegate of your navigation controller, and implement simple one or two methods in your view controller - that will get called when the view is about to be shown or has been shown via NavigationController
Here's the GIST showing the code
ViewWillAppear is an override method of UIViewController class so adding a subView will not call viewWillAppear, but when you present, push , pop, show , setFront Or popToRootViewController from a viewController then viewWillAppear for presented viewController will get called.
My issue was that viewWillAppear was not called when unwinding from a segue. The answer was to put a call to viewWillAppear(true) in the unwind segue in the View Controller that you segueing back to
#IBAction func unwind(for unwindSegue: UIStoryboardSegue, ViewController subsequentVC: Any) {
viewWillAppear(true)
}
I'm not sure this is the same problem that I solved.
In some occasions, method doesn't executed with normal way such as "[self methodOne]".
Try
- (void)viewWillAppear:(BOOL)animated
{
[self performSelector:#selector(methodOne)
withObject:nil afterDelay:0];
}
You should only have 1 UIViewController active at any time. Any subviews you want to manipulate should be exactly that - subVIEWS - i.e. UIView.
I use a simlple technique for managing my view hierarchy and have yet to run into a problem since I started doing things this way. There are 2 key points:
a single UIViewController should be used to manage "a screen's worth"
of your app
use UINavigationController for changing views
What do I mean by "a screen's worth"? It's a bit vague on purpose, but generally it's a feature or section of your app. If you've got a few screens with the same background image but different overlays/popups etc., that should be 1 view controller and several child views. You should never find yourself working with 2 view controllers. Note you can still instantiate a UIView in one view controller and add it as a subview of another view controller if you want certain areas of the screen to be shown in multiple view controllers.
As for UINavigationController - this is your best friend! Turn off the navigation bar and specify NO for animated, and you have an excellent way of switching screens on demand. You can push and pop view controllers if they're in a hierarchy, or you can prepare an array of view controllers (including an array containing a single VC) and set it to be the view stack using setViewControllers. This gives you total freedom to change VC's, while gaining all the advantages of working within Apple's expected model and getting all events etc. fired properly.
Here's what I do every time when I start an app:
start from a window-based app
add a UINavigationController as the window's rootViewController
add whatever I want my first UIViewController to be as the rootViewController of the nav
controller
(note starting from window-based is just a personal preference - I like to construct things myself so I know exactly how they are built. It should work fine with view-based template)
All events fire correctly and basically life is good. You can then spend all your time writing the important bits of your app and not messing about trying to manually hack view hierarchies into shape.