What does the iPhone developer program give me over and above simple registration as an iPhone developer? - iphone

Simply put; what does my $99 get me, that I can't already get for free?
OK, OK, sounds like a dumb question, but the Apple site is not clear to me.
My hunch is that you get the ability to submit apps to the app store for your 99, but you could get everything else for free, but it's not clear to me hence the question.

After paying the $99 the main benefits are shown below:
Install your developed apps on your device without Jailbreaking
Submit and distribute paid and free apps to the Apple App Store
Access to coupon codes to distribute your paid app to reviewers (neat feature)
Distribute an internal app using ad-hoc distribution for up to 100 devices
Free additional marketing if your application is popular (generally not available to everyone)
Those are the main benefits, I don't think I have forgotten any of the key benefits.

You cannot actually run your program on a any iPhone/iPod touch, including the one you own, without paying the $99.

For $99 you can run your app on your actual device and you can sell your app.

Related

How to distribute an in-house app through App Store?

I am developing three in-house apps and we want to distribute the apps to 40 iPads. But we dont want them all to be registered as development devices, we want to have the apps in the store. When I tried ad-hoc distribution, it never worked. I tried to install the apps after registering the device.
So I thought is there anyway that we can distribute the in-house apps through app store instead of going through this painful app distribution?
Presumably you would have an Enterprise Developer license ($299/year) which is for exactly the scenario you have: you want to develop and distribute apps to your organization. This type of license exists precisely for this purpose and because Apple doesn't really want these kinds of apps -- apps that are not generally for everyone -- to be on the App Store.
To distribute your apps under this license you need to look at Apple's Mobile Device Management architecture. It basically lets you setup your own legitimate "store" through which your apps would be distributed to your organization's devices. It is not intended for you to sell your apps to the general public, bypassing Apple. No, no.
I cannot seem to find a good link for you. Google for "apple mobile device management documentation" or "apple mdm"; there are a lot of interesting PDFs that come up.
Bottom line is that this is, I think, a fair bit of work to setup this infrastructure. But necessary if you want to do internal app distribution the right way.
https://testflightapp.com/ it's a very good website to distribute Apps to the people you want. You should really check it out.
It's not through App Store, though.
Check out this documentation from Apple, should provide you with the necessary information for in-house distribution: http://help.apple.com/iosdeployment-apps/mac/1.1/#app43ad6a6a
My organization has had some luck using MobileIron. I believe the piece is called "Enterprise App Storefront".
You setup a MobileIron server and (one option is to) get a MobileIron-managed app directly from the App Store to connect up to it.

Is there ANY POSSIBILITY of testing an iPhone-App without jailbreak?

I want to test a self-created app on my iPhone without buying an Xcode Developer Acoount.
I've searched everywhere but found nothing that works. I won't pay 79€ for an acc. only to test my App.
If all you want to do is learn Objective-C and Cocoa you can test your apps on the simulator. But if you want to actually test on a real device, which is important if you're actually shipping an app in the app store, then you have no choice but to join the developer program.
There is no other way. You have to pay the $99 fee to test your apps on a real device. Or you can jailbreak your phone. But without jailbreaking or paying the fee, no, it's not possible, sorry.
There are distribution programs that do not require a jailbreak, however these tend to be for use by companies internally and as such probably don't save you any money. Perhaps you could find a trial version.
As a side note, if you are running iOS 5, the absinthe jailbreak is incredibly stable and 'safe'.
Technically, what #DrummerB said isn't entirely true. If you could find a willing, licensed iPhone developer who would put you on their development team, you could operate using their provisioning profiles and certificates until you pay to upgrade.
I just want to point out however, that this is not something that I would personally do for you, you should just buy the certs for $99 yourself.
If you are a student, you could look into the Apple Developer University Program. This program is free for students, and will allow you to test your app on real devices. However, with this membership level you will NOT be able to submit apps to the App Store. You will still need a paid membership for that.

How to create or setup private app store for iPhone/iPad applications

Team,
I would like to know how to set up appstore for its enterprise program, with only iOS applications. To be more clear on my question, I run a business and I have applications created for my business which will be used only by customers to whom I give privileges. I don't want to put these business apps into apple's app store, where anyone can browse and install the application.
Is it possible to maintain a store for my business alone where only those who I provide access to, can be able to browse and install the applications?.
Yes you can.
Thats what companies with products like Afaria and Appearean to name a few do.
In a word: no. You can't deliver apps publicly (outside your own enterprise) to non-jailbroken phones, except via the app-store.
Maybe TestFlight comes close to what you think?
The target device(s) get a link with which they get to your TestFlight site. When they visit it the first time, they'll have to register their device via a profile and then get a testflight app from which they can download your app as often as they want.
Con: No payment possible.
cheers
Finn
Looking for the same thing and found this https://developer.apple.com/programs/volume/b2b/. Its for Business 2 business distriubtion
You might be interested in the iOS Developer Enterprise Program, although it doesn't fit your description exactly.
You can't.
Deployment of iOS apps to any non-employee's stock OS devices, on 100 or more devices, or for a longer duration than past your Ad Hoc Distribution certificate expiration date, requires submitting your App to the iOS App store, and distributing it from there if approved by Apple. This is true for all individual, company or enterprise developers.
For employees of D&B rated corporations, or for fewer than 100 devices for only some number of months, there are other options.

Existing Website-Accounts with a monthly fee, attached to a (free)iphone app? Rejection?

An already running Website which has a medium number of paying users (the customers pay 10$ per month for the account) asked me if I am willing to program an iphone app which helps extending the functionality of the website.
They most probably want to give the application away for free - they think, that the iphone app will be a strong argument to get more customers willing to pay the monthly fee for the web-account.
In the Android-Marketplace it is quite clear pointed out, that you are not allowed to earn money other then the price for the app.
android developer distribution agreement:
"4.5 Non-Compete. You may not use the Market to distribute or make available any Product whose primary purpose is to facilitate the distribution of Products outside of the Market."
In the Microsoft App Store there are quite similar terms. But you cannot find a license agreement for the iphone app store where it is not allowed to give away free apps which are able to connect to paid websites.
There are some blogs out there where you can find rejection criterias for the iphone:
http://10base-t.com/unofficial-appstore-rejection-criteria/
I also read the 'iphone developer program license agreement', but still it is not clear to me.
The kindle for iphone is a quite similar example to the above mentioned situation, this app is approved, but I think that amazon is paying a not disclosed amount of money to apple. I'm not convinced that our application will get approved.
Are there any terms and conditions which I didn't read.
Thanks in advance,
Tom
The "non-compete" clause means that you cannot post an "android market" to the market, thus distributing apps and competing with Google directly.
On top of the agreement it says that "Products" (capital P) refers to "Software, content and digital materials created for Devices in accordance with the Android SDK and distributed via the Market.".
In other words, Android apps.
Translation: "4.5 Non-Compete. You may not use the Market to distribute or make available any Android Application whose primary purpose is to facilitate the distribution of Android Applications outside of the Market."
This means that "yes", you are able to use a paid service outside of the Android Market with your Android app distributed through the Android Market. Otherwise, I couldn't use my paid Skype account with my copy of the free Skype app on the iPhone - nor on Android (does it even exist?)
The Wall Street Journal app is free, but you have to pay them for most content. As far as I know, it's not an in-App purchase, either.
There are lots of examples of free apps that only work with external paid-for services. The prime example on my iPhone is the Spotify player.
My impression is that you will be OK if the app is a free download. What they are likely to object to is a paid-for app that requires additional payment through a non-appstore mechanism to be used. Apple are concerned about the ripped-off feeling people get if they pay for something that they then can't use without additional payment. If the app is free then the user can just delete it (although they'll probably leave you a shitty review if the Spotify app is any measure).
Bear in mind that you will have to provide Apple with an account on your external system set up for testing during the approval process.

iPhone app without AppStore

We have an industrial app that currently runs on a very expensive ruggedized PDA.
Since most of the engineers we sell to have iPhones we are considering moving to the much nicer newer platform.
A couple of questions:
Is it possible to sell iPhone apps with out the app store? Apple taking a 40% cut of a 99c iFart app is one thing but this is a $3000 engineering calculation app. We have also heard of the hassles some people have had getting apps approved.
Can we sell an iPod touch (I understand selling an iPhone without a contract is trickier) with pre-packaged software.
ps. Sorry for the anonymous posting, the company is a little nervous about our relationship with the PDA maker.
There are basically three different official iPhone application distribution methods that I am aware of:
- App store
With this method anyone with an iPhone can have access to the application. You can distribute an unlimited number of applications like this. Apple gets a 30% cut. Of course Apple must approve your applicaion.
- Ad hoc
You can distribute applications using ad hoc without going through the app store, but you are limited to a maximum of 100 devices. With this method you can distribute you application from a web site, email, etc.
- Enterprise
The method is for internal distribution in companies with more than 500 employees. Apple does not provide any more public detail that I could find on this method.
It doesn't sound like any of these methods meet your criteria unless you have fewer than 100 customers and don't plan to exceed that number. It sounds like from the question your customers are not internal to your company.
I would advise contacting Apple. They might be able to work out some kind of custom distribution deal.
Enterprise developer program allows in house distribution, avoiding the appstore. It's $299 vs $99 and doesn't include AppStore distribution.
For companies with 500 or more employees who are creating proprietary in-house applications for iPhone and iPod touch.
Apple also has a B2B Program, which sound like you are aiming for. It allows you to sell your apps directly to other businesses. You can find out more here: https://developer.apple.com/programs/volume/b2b/
Spotify has a free app you can download, but to use it you have to have a Premium account. So you don't have to sell your app for $3000 to go thru the app store.
You can give the app for free in Appstore, but it will require an online activation. The online activation will cost 3000$. If apple would not accept the app, you can try to create a very limited version (without activation) and get it accepted in appstore. Then release un update for it, which will enable online activation system.
It's a pity - the iPhone/iPod touch could make a really nice platform for automation/interface stuff.
I was working on an embedded industrial platform recently - a 16bit micro, 64K memory, a serial port and a 120x128 2 grey level screen for $1000/unit and $10,000 for the appalling OS/devkit.
I can't see how apple could possibly care if you purchase iPod touches, jailbroke them, installed your app and sold them to customers.
For a $3k app, the $220 for an iPod Touch is less than 10% of the sales price.
Testflight. Google it. Basically you get an account with testflight. Put your app on testflight. You send your customer an email and they click it on their iphone. It sends testflight an email with your customers device ID. Testflight sends you an email saying "a New customer requested your app" and their device ID. You add their device ID to your provisioning chain and rebuild your App. Upload it to testflight, they get a notification that it's ready, and they can install it. Somewhere in there be sure to get your money :)
Native app, no. However, you can create it as a Web App that's specialized for the iPhone, in which case you circumvent the app store altogether.
You could consider a HTML5 app on Safari which offers many of the features of an app like offline access, local storage, canvas for rich graphics etc. No distribution issues and no commission. Depends what you need - access to camera, compass I think is not possible. (Also: works on Android)
Edit:
Here's a great intro -
http://sixrevisions.com/web-development/html5-iphone-app/
How to Make an HTML5 iPhone App
Build a version of Tetris that is "for the most part, it’s going to be a pitch-perfect imitation"
Full Screen
Offline Cache
Persistent storage
If your app is pretty expensive, you probably have few customers and they receive personal support, so what you could do is the following:
Have each customer get their own Apple developer license ($99/year). Your support can talk them through the process, or you can probably do it for them. Give them a discount/credit for the $99 they pay to Apple.
Compile your apps logic into a library, and make a thin shell that loads code from the library.
Give the customer the XCode project for this shell, and the binaries for your code :-). Write a little OS X app that triggers the download of XCode, the compilation, and installation, so they can "compile" and deploy "the app they are developing" (a.k.a. your app) to their devices. Or, do it as a service for them.
Don't forget to get your lawyers involved. I'm sure there are ways to look at it in which this is legal, and interpretations in which this violates some license. There is probably a way to make this waterproof, e.g. by calling your customers "developers" and yourself "consultants" in the contract or something. Helping a customer compile their app is not prohibited :-)
If you do this, deployment is not going to be so smooth as if you go the official way, but you'll save a lot of money. For a $3000 app, instead of 30% you'll give Apple 3.33%. I haven't done this, and I don't know anybody who has, and can't even recommend it, but I also can't see why it wouldn't work. So it might be worth a try.
I wish. Short answer, no.
There is some kind of a hack, whereby you isntall your app in a ad hoc manner, but you can only have 100 devices. Painful road if you ask me.
The way to do this would be to give the app for free in iOs store.
But charge $3000 for an activation code or subscription fee purchased from your website.
You will need to give the free app some basic functionality of some kind, however. Apple won't approve the app if it doesn't do anything without the activation code.
If it was me I would do one of the follow:
1) Submit it to Apple and sell it for free. They then enter a license code bought from you to access the full feature set. Include a welcome page, about us, contact page for unlicensed functionality. As Apple won't approve it if it does nothing.
2) Get the companies you're selling to to open an Enterprise account with Apple. Then you build the IPA and sign it using their credentials and send them the IPA.
Good luck.
This article summarizes all the answers to this question and discusses Apple's B2B, iOS developer enterprise program, adhoc distribution and testflight.
http://mobiledan.net/2012/03/02/5-options-for-distributing-ios-apps-to-a-limited-audience-legally/
All of the solutions (except the test-oriented solutions, which are limited), however, force you to get Apple's approval before publishing and updating. This process can take time and can leave your users stranded when you have a critical bug that needs a quick update.
If this is a deal breaker for you, you might want to try developing the app for Android, which also has advantages and drawbacks, but in your specific case, gives you more flexibility.
In Android, you can email an APK file, a user clicks it, and the app gets installed on the device.
In iOS, every devices that is not a member of the "enterprise program", "b2b" program or is provisioned for testing, cannot install the app.
You have to jailbreak the iPhone to put an app on it not from the app store.