How to insert an object at a given index in iphone-sdk - iphone

I want to insert a object at a given index. and If Is there no object at the index, I want to know that.
Is NSDictionary good choice?
Is there another good solution?
// Initailization
NSMutableDictionary *items = [NSMutaleDictionary dictionary];
...
// insert an object.
[items setObject:item forKey:[NSNumber numberWithInt:3]];
...
// I want to know that there is an object at a given index.
item = [items objectForKey:[NSNumber numberWithInt:4]];
if (item)
// exist
else
// non exist

Of course there is the NSArray class, for an indexed version of NSDictionary, kind of. However, the indexes in an NSArray should be subsequent, so the index begins at 0 and then increments with every object.
So when you want to use a random index, you should go with NSDictionary and you're good. The code you provided is absolutely valid and works correctly.

Related

Sorting NSMutableDictionary's data

I am having an NSMutableDictionary with, being filled dynamically. It looks like this:
{
SomeKey = 6;
AnotherKey = 2;
JustAnotherKey = 28;
}
I need to sort this, so it will be like this one:
{
JustAnotherKey = 28;
SomeKey = 6;
AnotherKey = 2;
}
Is there any way to achieve this? Thanks in advance.
No, sorry!
An NSDictionary doesn't support sorting it's keys - you would have to do that yourself.
Get the keys array from your dictionary, sort that and then go through and get the values from your dictionary. Something like :
NSArray *keys = [myDictionary allKeys];
NSArray *sortedKeys = [keys sortedArrayUsingSelector:#selector(compare:)];
NSArray *values = [NSMutableArray array];
for (id key in sortedKeys)
[values addObject:[myDictionary objectforKey:key]];
Now, values are in the correct order.
However, that's quite a lot of work; if you want them sorted, I would look at storing them in an array to start with?
A Dictionary is an unordered set, which means it doesn't have any order of its elements.So even if you insert the first object as say "one":"first value", and then "two":"second value", when you iterate over the keys, you might get it in any random order(eg: "two' and then "one").
However, if all you want is the values in sorted order, you can iterate over all the keys, fetch the values and store it in an array, and then sort them.
NSArray *values=[myDict allValues];
NSMutableArray *sortedKeys=[[NSMutableArray alloc] init];
NSArray *sortedValues = [values sortedArrayUsingSelector:#selector(yourSelector)];
for (val in sortedArray){
NSString *key=(NSString*)[[myDict allKeysForObject:val] objectAtIndex:0];
[sortedKeys addObject:key]
}
This would be starter for getting first the values in sorted order, and then the corresponding keys. (It is not doing any error checks. So beware of OutOfIndex exceptions).
I am not sure how good would be the efficiency of this code be, coz allKeysForObject would be iterating over all the keys.
Instead of using a NSMutableDictionary, you might consider to use a NSMutableArray and populate it with your own model class which contains a property with the key string and a property with the value.
NSMutableArray provides methods to sort these objects.
Is this helpful enough?

create an array removing duplicate names and in alphabetical order

I have an NSMutableArray containing dictionaries of entries. Each entry has several keys of which one is "Title" which contains a name string.
There are many duplicates in the data model because some entries are related to different sections. For example, "Influenza" might be found under "Fever" or "Aches and Pain". So, now I have a key-value pair with two entries called "Influenza" as a title.
When implementing search in a TableViewController, if I type in "Influenza", I get duplicates. In order to remove them, I tried the following:
self.searchEntries = [[NSSet setWithArray:entries]allObjects];
[searchEntries sortedArrayUsingSelector:#selector(compareName:)];
However, this doesn't seem to do anything useful. I still get duplicates and the list isn't in alphabetical order.
Can anyone help me with this seemingly simple matter?
i hope this code help to u
NSSet *uniqueElements = [NSSet setWithArray:myArray];
// iterate over the unique items
for(id element in uniqueElements) {
// do something
}
good luck
Are your duplicates really duplicates? Or are there any special characters/caps?
For sorting, you'll have to do
searchEntries = [searchEntries sortedArrayUsingSelector:#selector(compareName:)];
as - sortedArrayusingSelector: will return an NSArray.
Update:
As entries contains elements of type NSDictionary, you can get the unique & sorted array as follows:
searchEntries = [entries valueForKeyPath:#"#distinctUnionOfObjects.title"];
searchEntries = [searchEntries sortedArrayUsingSelector:#selector(compare:)];
Note that searchEntries now only contains the title values (which might be ok if you just want to display them in a tableView).
First of all the objects in your array all need to respond to the selector you choose. NSDictionary does not respond to compareName: as far as I'm aware.
Secondly, sortedArray... methods create a whole new array. NSMutableArray has some in place sort methods.
Probably the easiest thing is to use if you have a mutable array -sortUsingComparator: e.g.
[[self searchEntries] sortUsingComparator: ^(id obj1, id obj2)
{
return [[obj1 title] compare: [obj2 title]];
}];
If you have an immutable array
sortedArray = [[self searchEntries] sortedArrayUsingComparator: ^(id obj1, id obj2)
{
return [[obj1 title] compare: [obj2 title]];
}];

Performance Problem while retrieving custom objects from array

I create a custom object that has some properties like ID and Title,description etc...
And I add it to an array. (That array may contains more than 500 values).
And I use the following code to retrieve custom objects,
-(CustomObjects *)getObjectWithId:(int)id {
CustomObjects *objCustomObjects = nil;
for (CustomObjects *customObjects in arrayCustomObjects) {
if (customObjects.id == id) {
objCustomObjects = customObjects;
break;
}
}
return objCustomObjects;
}
But It has some performance problem, because I use the function to call on UIScrollview pinch.
How can I improve performance in fetching the objects?
thanks in advance,
A dictionary is better for this. The only catch is that you can’t have a NSDictionary with primitive int keys, so that you have to wrap the id in an NSNumber.
- (void) addCustomObject: (CustomObject*) obj {
NSNumber *wrappedID = [NSNumber numberWithInt:[obj idNumber]];
[dictionary setObject:obj forKey:wrappedID];
}
- (CustomObject*) findObjectByID: (int) idNumber {
NSNumber *wrappedID = [NSNumber numberWithInt:[obj idNumber]];
return [dictionary objectForKey:wrappedID];
}
A dictionary (also called hash table) does not have to go through all the values to find the right one, it has all the values arranged cleverly according to the keys so that it can jump to the right one or close to it. What you are doing with the array is called linear search and it’s not very efficient.
Better you can use NSDictionary with id as the key. You can easily fetch the object from the dictionary.
Is it Ok for your requirement?
You could use an NSPredicate that checks whether id equals the one you're looking for, and simply filter the custom objects using this predicate by calling filteredArrayUsingPredicate:.
To improve performance, I would try to postpone whatever you're trying to calculate by not directly calling the function that does the heavy work in your scroll view, but rather call [self performSelector:... withObject:nil afterDelay:0]; which postpones the calculation to the next runloop cycle. If you check if there's already a calculation scheduled before you call performSelector you should actually be able to reduce the frequency of the calculation while maintaining a crisp interface.
You must ditch the array in favor for a dictionary if you want to have fast lookups.
If you want to access objects both by key and index then you need to the objects around in two collections, and make sure they are in sync.
I have already done a helper class for this named CWOrderedDictionary. It's a subclass of NSMutableDictionary that allows for access to objects by both keys (as any dictionary do), and by index using methods identical to NSMutableArray.
My class is available to use for inspiration or as is from here: https://github.com/jayway/CWFoundation/
Use NSPredicate:-
You will receive the filtered array with the object that has the id you passed;
NSPredicate *predicate = [NSPredicate predicateWithFormat:#"id == %#", id];
NSArray *filtered = [arrayCustomObjects filteredArrayUsingPredicate:predicate];
Instead of intjust use [NSNumber numberWithInt:] , i did some changes in your given code.
-(CustomObjects *)getObjectWithId:(NSNumber* )id {//changed int to NSNumber
CustomObjects *objCustomObjects = nil;
NSPredicate *bPredicate = [NSPredicate predicateWithFormat:#"SELF.id==%#",id];
NSArray *result = [array filteredArrayUsingPredicate:bPredicate];
//return filtered array contains the object of your given value
if([result count]>0)
objCustomObjects = [result objectAtIndex:0];
}
return objCustomObjects;
}

How do I copy individual Nested NSDictionary's from a NSDictionary to a temporary NSMutableDictionary

Ok so I want to create a temporary NSDictionary from a NSDictionary of nested dictionaries, but I want to deep copy individual items(dictionaries) from the top level dictionary.
The end result is to have a filtered dictionary that i can process and discard without effecting the main dictionary.
That sounds really confusing, so how about a little code to show you what I mean, heres the function i'm working on, this is a rough coding layout, but basically complete in its path of process.
I've looked at reference books and various samples online with no joy.
Cheers,
Darren
- (void)setPricingData
{
// get selected lens option
NSDictionary *aOption = [self.lensOptionsDict objectAtIndex:self._lensOptionsIndex];
if ( aOption == nil )
return;
// get selected lens type
NSDictionary *aType = [self.lensTypesDict objectAtIndex:self._lensTypesIndex];
if ( aType == nil )
return;
// get lens option id and variation_id
NSString *option_id = [aOption valueForKey:#"id"];
NSString *option_variation_id = [aOption valueForKey:#"variation_id"];
// create temp dictionary for type pricing selection
int count = [self.lensTypesDict count];
NSMutableDictionary *aPrices = [[NSMutableDictionary alloc] initWithCapacity:count];
// cycle prices for option id and variation_id matches
for ( NSDictionary *item in self.pricesDict )
{
NSString *variation_id = [item valueForKey:#"variation_id"];
NSString *value_id = [item valueForKey:#"value_id"];
// add matches to temp dictionary
if ( [option_variation_id isEqualToString: variation_id] )
{
if ( [option_id isEqualToString: value_id] )
[aPrices addObject: item];
}
}
// get price from temp dictionary for selected lens type index
NSDictionary *price = [aPrices objectAtIndex:self._lensTypesIndex];
if ( price != nil )
{
// assign values to outlet
self.priceAndStockId = [price valueForKey:#"price"];
self.priceSelected = [price valueForKey:#"price"];
}
// release temp dictionary
[aPrices release];
}
It looks like you're mixing up dictionaries with arrays.
Arrays respond to objectAtIndex whereas dictionaries respond to objectForKeys. Remember that an array is a set of cells that you can index into, starting from 0 all the way up to [array count] - 1.
A dictionary is similar to an array, except that a hash function is used as the indexing method. This means that you need a key to get, or set, and object.
Setting an object in an NSMutableDictionary
NSMutableDictionary *myDictionary = [[NSMutableDictionary alloc] init];
[myDictionary setObject:anObject forKey:aKey];
Or, you can have an array of keys and corresponding array of objects, and do:
NSDictionary *completeDictionary;
completeDictionary = [NSDictionary dictionaryWithObjects:objectArray
forkeys:keyArray count:[keyArray count]];
In either case, you must have keys for objects. This is in contrast to a regular array in which you can simply do
[myArray addObject:myObject];
To get objects from a dictionary, do
myObject = [myDictionary objectForKey:key];
To get objects from an array, do
myObject = [myArray objectAtIndex:anIntegerIndex];
Finally, your original question pertained to deep copying. To have your dictionary keep an object that won't change, ie, a deep copy, you can do the following:
Assuming I want to store a dictionary within a dictionary, and I have an associated key for the top-level dictionary, I can do the following:
I have an NSMutableDictionary, called topLevelDictionary
I have an NSDictionary, called dictionaryTwo
I have an NSString, which is my key, called myKey.
To make a deep copy of dictionaryTwo, I can do
// assuming topLevelDictionary is previously defined
[topLevelDictionary setObject:[[dictionaryTwo copy] autorelease] forKey:myKey];
In this manner topLevelDictionary will contain a copy of dictionaryTwo whereby if dictionaryTwo changes, the object in topLevelDictionary will not.

How can i get Original order of NSDictionary/NSMutableDictionary?

i have created NSMutableDictionary with 10 keys.Now i want to access NSMutableDictionary keys in a same order as it was added to NSMutableDictionary (using SetValue:* forKey:* );
How can i achieve that ?
If you absolutely must use a dictionary container, you have to use a key that is sortable by the order in which you add key-value pairs. Thus, when creating your dictionary, you use a key that is an auto-incrementing integer or similar. You can then sort on the (integer) keys and retrieve the values associated with those keys.
If you do all of that, however, you may as well just use an NSMutableArray and add values to the array directly! It will be much faster and require less code. You just retrieve objects in order:
for (id obj in myArray) { /* do stuff with obj... */ }
NSMutableDictionary can't do that. Take a look at e.g. Matt Gallaghers OrderedDictionary.
I wrote a quick method to take a source array (of objects that are all out of order) and a reference array (that has objects in a desired (and totally arbitrary) order), and returns an array where the items of the source array have been reorganized to match the reference array.
- (NSArray *) reorderArray:(NSArray *)sourceArray toArray:(NSArray *)referenceArray
{
NSMutableArray *returnArray = [[NSMutableArray alloc] init];
for (int i = 0; i < [referenceArray count]; i++)
{
if ([sourceArray containsObject:[referenceArray objectAtIndex:i]])
{
[returnArray addObject:[arrReference objectAtIndex:i]];
}
}
return [returnArray copy];
}
Note that this is very fragile. It uses NSArray's containsObject: method, which ultimately will call NSObject's isEqual:. Basically, it should work great for arrays of NSStrings, NSNumbers, and maybe NSDates (haven't tried that one yet), but outside of that, YMMV. I imagine if you tried to pass arrays of UITableViewCells or some other really complex object, it would totally sh*t itself, and either crash or return total garbage. Likewise if you were to do something like pass an array of NSDates as the reference array and an array of NSStrings as the source array. Also, if the source array contains items not covered in the reference array, they'll just get discarded. One could address some of these issues by adding a little extra code.
All that said, if you're trying to do something simple, it should work nicely. In your case, you could build up the reference array as you are looping through your setValue:forKey:.
NSMutableArray *referenceArray = [[NSMutableArray alloc] init];
NSMutableDictionary *yourDictionary = [[ NSMutableDictionary alloc] init];
for (//whatever you are looping through here)
{
[yourDictionary setValue://whatever forKey:key];
[referenceArray addObject:key];
}
Then, when you want to loop over your items in the order they came in, you just
for (NSString *key in [self reorderArray:[myDict allKeys] toArray:referenceArray])
Actually you have a reference array in order manner then why you have to add to one more array.So i guess this approach is not good.Please consider my opinion.
Although #GenralMike 's answer works a breeze, it could be optimized by leaving off the unnecessary code as follows:
1) Keep an array to hold reference to the dictionary keys in the order they are added.
NSMutableArray *referenceArray = [[NSMutableArray alloc] init];
NSMutableDictionary *yourDictionary = [[ NSMutableDictionary alloc] init];
for (id object in someArray) {
[yourDictionary setObject:object forKey:someKey];
[referenceArray addObject:someKey]; // add key to reference array
}
2) Now the "referenceArray" holds all of the keys in order, So you can retrieve objects from your dictionary in the same order as they were originally added to the dictionary.
for (NSString *key in referenceArray){
//get object from dictionary in order
id object = [yourDictionary objectForKey:key];
}