(iphone) non-editable UITextView "bookmark" - iphone

I am new to iphone dev and I'm trying to create a "bookmark" in an NON-editable UITextView. More specifically - I go to the view with the UITextView, scroll maybe halfway(or to some other point) through the text, leave that view and when I come back the UITextView is showing where I left off.
I have everything figured out except how to 'capture' the point that the NON-editable UITextView is scrolled to when leaving the view. I've tried selectedRange in viewWillDisappear in every way I could think of.
Any ideas on this would be greatly appreciated, I've been struggling for almost two days.
I hope I'm explaining that clearly enough.
Thanks in advance!!
GL

h
UITextView *txtView;
CGPoint position;
m
-
-(void) savePosition
{
position = txtView.contentOffset;
}
-(void) restorePosition
{
CGRect r = CGRectMake(position.x, position.y, txtView.contentSize.width, txtView.contentSize.height);
[txtView scrollRectToVisible: r animated: NO];
}

Related

Shifting UIView while UITextView is editing

I have a big comment field, which is a UITextView. Since the keyboard appears, and the UITextField is nearly half of the whole view, users can hardly see the field. What I want to do is when the keyboard appears, (i.e. the UITextView is editing) I want to shift the view up to make it completely visible, and user friendly.
You can use the
UITextViewTextDidBeginEditing
to rearrange items in your view. And use
– bringSubviewToFront:
to bring the textview to the front.
After looking through complicated and useless codes, I found a quick solution here:
https://stackoverflow.com/a/5221243/1139419
This answer here handles this situation very gently, thanks to Dan Ray
A quick note regarding: Calling this function not quite did the charm for me
-(void)scrollToView:(UIView *)view {
CGRect theFrame = view.frame;
float y = theFrame.origin.y - 15;
y -= (y/1.7);
[self scrollToY:-y];
}
so I edited this function:
-(void)scrollToView:(UIView *)view withCoefficient:(CGFloat)coeff
{
CGRect theFrame = view.frame;
float y = theFrame.origin.y;
y -= (y/coeff);
[self scrollToY:-y];
}
into this. This way I can try which coefficient for sliding my main view is proper. Instead of 1.7, 2 did the charm for me. Please visit the link for full solution. Also note that you might want to apply same thing for your UINavigationController as well, if exists;
-(void)textViewDidBeginEditing:(UITextView *)textView
{
[self.view scrollToView:textView withCoefficient:2.0];
[self.navigationController.view scrollToView:textView withCoefficient:2.0];
}

Uitextview scroll view position

I am trying to implement UITextView in my iphone app. UITextView's content increases dyamically.
At same time I want to move scroll position also.
I am trying to scrollToVisibleRect method, but not getting any success.
Thanks
If I understand your question properly then you want to scroll your text view at the bottom of text. To do so try this :
- (void) goToBottom
{
NSUInteger length = self.myTextView.text.length;
self.myTextView.selectedRange = NSMakeRange(length, 0);
[myTextView setContentOffset:CGPointMake(length, 0) animated:YES];
}

How do you zoom a UIScrollView's content to fit

My UIScrollView on the iPhone is 480x230 and the content is 972x230 when first displayed. I need to provide functionality where when the user double taps the UIScrollView the contents zoom to fit with the 480x230 UIScrollView proportionally. When the double tap it again it should zoom back out to it's original size.
What is the best way to do this? I have been fumbling for several hours with this and thought that this would work...
[bodyClockScrollView zoomToRect:bodyClockScrollView.frame animated:YES];
But nothing seems to happen.
Thanks, any help pointing me in the right direction would be appreciated.
You need to make sure the class you've set up as the scrollview's delegate implements this method:
-(UIView *) viewForZoomingInScrollView:(UIScrollView *)scrollView {
return someView;
}
Using CGAffineTransform I figured out a way to do what I want...
//bodyCleckScrollView contains a UIView name bodyClock
//get the scale factor required to fit bodyClock inside the iPhone window and resize it...
CGFloat scale = 480/bodyClockScrollView.contentSize.width;
bodyClock.transform = CGAffineTransformScale(bodyClock.transform, scale, scale);
//move bodyClock to the bottom of bodyScrollView.
bodyClock.transform = CGAffineTransformTranslate(bodyClock.transform, 0.0,bodyClockScrollView.frame.size.height-bodyClock.frame.size.height);
//scoll bodyScrollView so that bodyClock is centered in the window
CGPoint offsetPoint = CGPointMake(bodyClock.frame.origin.x, 0.0);
[bodyClockScrollView setContentOffset:offsetPoint animated:YES];
This works great and when I want to zoom it back out to the default size and position you simply call...
bodyClock.transform = CGAffineTransformIdentity;

Keyboard eats my Top Line of text in UITextView !

I met a really strange problem while using UITextView, I try to use "GrowStyle" of UITextView, wire up the frame with contentSize, turn off the .scrollEnabled, Build & Run: but when click the bottom of the screen, the keyboard showing up, the UITextView moves up a short distance, and its Top lines disappear, here is the code:
- (void)viewDidLoad {
[super viewDidLoad];
//Turn off the scrollEnabled.
UITextView *growStyleText.scrollEnabled = NO;
//Wire the growStyleText's contentSize to its frame, let it grow.
CGRect selfHack = growStyleText.frame;
selfHack.size = growStyleText.contentSize;
growStyleText.frame = selfHack;
//Make a UIScrollView
UIScrollView *scroll.contentSize = selfHack.size;
scroll.clipsToBounds = NO;
[self.view insertSubview:scroll atIndex:1];
//Add the TextView on the ScrollView, make it scrollable.
[scroll addSubview:growStyleText];
}
After click the last line, Keyboard shows up, then the Top line Disappears! I thought about for all day long, anybody seen this? how can I make Top line moves up instead of disappear? hard question for me, guess there may be simple answers, thank you, very much.
I don't know what you are trying to do, but, since UITextView is a subclass of UIScrollView, why do you need to create it as a subview of a UIScrollView?
Then, in my experience, you can't get the contentSize of a UIScrollView before you add it to a view.
I found this answer very useful
How do I size a UITextView to its content?
Hope it helps.

Changing the size of the UISearchBar TextField?

I have a UITableView with an Index on the side; I want to add a UISearchBar to it, but the index overlaps with the "x" to clear the search. I've noticed in the Contacts application, the textfield within the UISearchBar is resized to accommodate this, but I can't work out how to do this in my own app.
I have tried the following in my viewDidLoad, but it does not seem to work.
UITextField * textField = (UITextField *)[[self.search subviews] objectAtIndex:0];
CGRect r = textField.frame;
[textField setFrame:CGRectMake(r.origin.x, r.origin.y, r.size.height, r.size.width-30)];
Any ideas?
it's much easier than all these suggestions. In interface builder, instead of putting the Search Bar as the header of your Table View, you can put a View instead. Then, put a Navigation Bar inside this View. Grab the left resizing handle of the Navigation Bar and pull it to the right until the N B is only 25 pixels wide. Clear out the Title in the N B (double click to select it, then delete). Then, add a Search Bar into the same View. Move its right resizing handle to the left, adjust so that it abuts the N B. That's it.
You can enable a cancel button if you want too and it also won't overlap the index (remains within the search bar).
Apparently a Table View can only have 1 subview in its header, that's why you need to put the View first, then the N B and Search Bar inside it.
UPDATE: see Beginning iPhone Development from Apress, p. 241 of SDK 3 edition. You just disable the index while searching.
- (NSArray *)sectionIndexTitlesForTableView:(UITableView *)tableView {
if (isSearching) {
return nil;
}
return keys;
}
Also they talk about adding a magnifying glass to the top of the index.
Great book all around.
Why not just make the actual UISearchBar smaller horizontally, and place an (empty) UINavigationBar to the right of it? They will render the exact same background.
Better than hacking the internals of Apple's objects that could change.
Also, when animating the UISearchBar's width, you'll notice that the inner text field is not animated along with it. You can fix this by calling UISearchBar's "layoutSubviews" within your animation block after changing its frame. (that's where it determines the size of the inner text field)
Ok, I've come up with a solution.
Create a subclass of UISearchBar
Include this code in the drawRect: method.
UITextView * textField = [self.subviews objectAtIndex:0];
textField.frame = CGRectMake(5, 6, (310 - kRightSideMargin), 31);
[super drawRect:rect];
Note: kRightSideMargin is a constant I set in my header file; I have it set to 25.
Thanks for the suggestions from everyone else.
As Padraig pointed out all you have to do is subclass out the searchBar. Create your UISearchBar subclass, and add the following code into the layoutSubviews method:
- (void)layoutSubviews
{
UITextField *searchField;
for(int i = 0; i < [self.subviews count]; i++)
{
if([[self.subviews objectAtIndex:i] isKindOfClass:[UITextField class]])
{
searchField = [self.subviews objectAtIndex:i];
}
}
if(!(searchField == nil))
{
searchField.frame = CGRectMake(4, 5, 285, 30);
}
}
This loops through all the subviews and checks them against type UITextField. That way if it ever moves in its line up of subviews this will still grab it. I found 285 to just wide enough not to overlap with the index of my tableView.
As of iOS 6, the navigation bar solution didn't work well for me because of slightly different looks now between the UISearchBar and UINavigationBar. So, I switched to something similar to Padraig's approach by subclassing the UISearchBar.
#interface SearchBarWithPad : UISearchBar
#end
#implementation SearchBarWithPad
- (void) layoutSubviews {
[super layoutSubviews];
NSInteger pad = 50;
for (UIView *view in self.subviews) {
if ([view isKindOfClass: [UITextField class]])
view.frame = CGRectMake (view.frame.origin.x, view.frame.origin.y, view.frame.size.width - pad, view.frame.size.height);
}
}
#end
Edit: Ah, I haven't tried it, but I think you might be able to set a navigation bar's clipToBounds = YES to turn off it's new shadow, thereby creating a consistent look again between the two controls.
I am using ViewDeck and want to show a UISearchbar inside the leftController.
Now the problem is if I open the left side which contains the navigation, the right bit overlaps my search field.
I got rid of this by over writing UISearchBar, the textfield will always have the same width, but in one case there is the ViewDeck overlapping and in the other case I hide the ViewDeck-bit and then the cancel button will take up the space:
Subclassing UISearchBar
#import "ViewDeckSearchBar.h"
#define kViewDeckPadding 55
#interface ViewDeckSearchBar()
#property (readonly) UITextField *textField;
#end
#implementation ViewDeckSearchBar
static CGRect initialTextFieldFrame;
- (void) layoutSubviews {
[super layoutSubviews];
// Store the initial frame for the the text field
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
initialTextFieldFrame = self.textField.frame;
});
[self updateTextFieldFrame];
}
-(void)updateTextFieldFrame{
int width = initialTextFieldFrame.size.width - (kViewDeckPadding + 6);
CGRect newFrame = CGRectMake (self.textField.frame.origin.x,
self.textField.frame.origin.y,
width,
self.textField.frame.size.height);
self.textField.frame = newFrame;
}
-(UITextField *)textField{
for (UIView *view in self.subviews) {
if ([view isKindOfClass: [UITextField class]]){
return (UITextField *)view;
}
}
return nil;
}
#end
ViewController class
In my Navigation class I need to overwrite these two UISearchbarDelegate methods in order to go to fullscreen with the search results:
- (void)searchBarTextDidBeginEditing:(UISearchBar *)searchBar{
[self.viewDeckController setLeftSize:0];
// I am also using scopes, which works fine (they fade out when not searching)
self.searchBar.scopeButtonTitles = #[#"Food",
#"Beverages",
#"Misc"];
}
-(void)searchBarTextDidEndEditing:(UISearchBar *)searchBar{
self.viewDeckController.leftSize = 55;
}
Result
ViewDeck showing to the right:
(source: minus.com)
Search in Fullscreen (The button and the scope buttons are animated in).
(source: minus.com)
searchBar.layoutMargins = UIEdgeInsetsMake(0, 0, 0, rightPad);
My old solution of changing the UITextField frame stopped working in iOS 13. Putting a UINavigationBar to the right of the UISearchBar never worked well for me as they had different looks at top and bottom.
Sorry to drag this all up again.
I wanted the UISearchBar to be shorter, and I'm using a UISearchBarController, but without actually wanting the index. This is because I have an overlay to the right:
To do this, I fake a sectionIndex with one blank item, then hide it. Here's how I do that:
- (void)hideTableIndex {
for (UIView *view in [tableView subviews]) {
if ([view isKindOfClass:NSClassFromString(#"UITableViewIndex")]) {
view.hidden = YES;
}
}
}
- (NSArray *)sectionIndexTitlesForTableView:(UITableView *)aTableView {
if (aTableView == self.searchDisplayController.searchResultsTableView) {
return nil;
} else {
[self performSelector:#selector(hideTableIndex) withObject:nil afterDelay:0];
return [NSArray arrayWithObjects:#"", nil];
}
}
- (NSInteger)tableView:(UITableView *)tableView sectionForSectionIndexTitle:(NSString *)title atIndex:(NSInteger)index {
return 0;
}
This shortens the the UISearchBar and hides the index so it can't be tapped (a small section would otherwise hand to the left of the overlay that when tapped would scroll the UITableView to the top). Like this:
Best of all, when you use the search, you still get the full width bar:
Just put a UIView and put the search bar inside that UIView. UIView must be of same size as UISearchBar.
this worked for me.
The text field used in UISearchBar is a subclass of UITextField called UISearchBarTextField.
AFAIK, there's no way to resize a UISearchBarTextField using the public API, and the private API doesn't reveal much either.
Maybe you can take a look at UISearchBarTextField's subviews, if it has any.
UPDATE: It doesn't.
UPDATE 2: I think you should take a look at UITextField's rightView property. The below code, although it doesn't work, seems like a good starting point:
UIView *emptyView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 25, 25)];
[textField setRightView:emptyView];
[textField setRightViewMode:UITextFieldViewModeAlways];
[emptyView release];
Sorry for Necroposting, but I found another way to make a little space on the right of the textfield.
I was having the problem, that I had an indexed tableview with a searchbar as the first row. Now the index and the searchbar (made in IB, btw.) were overlapping. It tried almost everything with no success. It seems that the width and height properties of the textifield don't respond... So I came up with this:
searchBar.showsCancelButton = YES;
UIView *cButton = [searchBar.subviews objectAtIndex:2];
cButton.hidden = YES;
I still can't adjust the size of the space, but this does it for now... although... pretty weird solution...
Everyone has provided ways to modify the UI. I have discovered how to obtain identical results. You must provide the following two implementations:
Use UISearchDisplayController
More importantly, make sure you initialize it with:
- (id)initWithSearchBar:(UISearchBar *)searchBar contentsController:(UIViewController *)viewController
Failure to set a valid UISearchBar (or passing nil) will prevent the adjustment of the UITextField for the index.
You must return a valid array of titles by implementing:
- (NSArray *)sectionIndexTitlesForTableView:(UITableView *)tableView;
If you return nil, the index will not be displayed, and the UITextField will not be properly adjusted.
I've submitted a bug report to Apple, suggesting that it seems logical that only #2 should be required, not #1. I have found nothing in the Human Interface Guideline (iPhone HIG) requiring use of the UISearchDisplayController.
The key is to use the "Search Bar and Search Display Controller" and not the "Search Bar" when using Interface Builder.
It kind of looks as though Apple resize the view (note that the index is animated to the right, off screen), making it bigger than the screen.
I would imagine that you'd need to implement the searchBarTextDidBeginEditing: method of the UISearchBarDelegate to trigger this at the appropriate point. This does, however, feel a bit hacky do maybe there's a better way of doing it.
Another appraoch (though tedious) would be to resize the search bar and fill the 'gap' with a navigation bar. Works for me.
What I've come up with isn't too much better. Basically, I make an empty view with the frame that I want to use for the search bar. Then I create a UIToolbar to go behind the search bar. Be sure to set its frame to the same frame as the UIView, except that the Y value has to be -1; otherwise, you'll get two borders drawn at the top. Next create your UISearchBar, but set the frame's width to 30 (or whatever makes sense for your app) less than the UIView. Add them as subviews and set your UIView as the tableHeaderView.
I followed Mike's advice by making a UIView, then putting a Navigation Bar and UISearch Bar inside it. Only problem is first time the search bar is shown its background is the same as a Navigation Bar normally?
Interestingly, if I activate the search, then click cancel the background of this 'fixed'!?
I'm using SDK 3.0, so I removed the UISearchBar item made when I dragged a UISearchDisplayController in to my NIB, then made the view as described above and wired it up to the file owner and the searchBar outlet in the search display controller.
It work fine!!!
[searchBar setContentInset:UIEdgeInsetsMake(5, 0, 5, 35)];