Flex Builder Debugger doesn't display local variables - eclipse

I am using the Flex Builder 3 debugger almost every day and it's starting to be a real pain that the 'Variables' tab in the 'Flex Debugging' view doesn't show local variables, only 'this' is displayed.
Also I can not add Watch Expressions for local variables.
Am I forgetting something here or is the debugger just very limited?
Thanks

I have the same problem that motto described. Local variables are not displayed when debugging, "hover" method doesn't work either. You can always use trace() or Loging API.
The problem occurred to me yesterday and the only thing I noticed is that the project stopped to compile using ant script due to OutOfMemoryError (I usually build project using FB, but sometimes FlexBuilder doesn't show errors/warnings and compiling via ant script is the only way I know to find them).

To see if Flex Builder is even tracking your local variables properly, set a breakpoint somewhere in a function. Once you hit that breakpoint, you can also "hover" over a variable in your source code, and a tooltip should show the current value of that variable.

Sometimes, FB has problems if the current function is further down in a larger file. Moving the function code up solves the problem (but exposes the same for another funciton further doen then). It seems that FB can only gather a certain amount of metadata for the currently open file.

Related

hot swapped warning without making any changes (Spring tool suite 3.9)

When running my code in debug mode, I keep getting 2 error messages:
Could not delete [path_to]\productiondb.log. May be locked by another process
I don't know what process might be locking it. It comes when I make changes to the code while my Pivotal tc Server is running in debug mode, but it dosent seem to create a lot's of trouble. Sometimes however, I get this warning:
Also due to some changes. I usally just restart the server and move on. This isen't the real problem, the real problem is that I get these messages when I havent doen any changes. Somethimes it accures when I run a certen part of the code, other times i occurs when I open certen codes in sts, however, it doen't seem to stop at the same place twice.
I am suspecting that this has something to do with git. I am using git to change between versions and doing tests. So I am thinking that STS has some of the code in memory from before I changed branche with git, and isen't updating it before I run or open the file with that code. But I am rather new to both sts and git, and can't be certan that it would work that way. If it is, does anyone know how to update sts after I have changed branch? If it is not, does anyone know what might causing it?
If you run an app in debug mode, the Eclipse Debugger tells the application when code gets changed and tries to use the debug API to swap in the new code into the running application. This is especially useful if you debug your code, hit a breakpoint, step through the code, fit the issue, change the code, and press save. At that moment, the Eclipse compiler updates the class file and tells the running JVM to swap in the new code. If that succeeds, the debugger will jump back to the last stack frame and the execution of your app will continue with the beginning of the method that you entered. This allows you to directly continue to debug and step through the updated code without restarting the app.
While this is a great feature of the JVM, it is very limited in terms of what scope of changes to the classes the JVM can deal with while doing this hot-swap. It is usually limited to method implementations. So adding new methods, adding or deleting members of the class, etc, are not supported. As a result, the above screenshot will appear. It means that the JVM wasn't able to hot-swap the changed code and will continue to run with the previously loaded code instead of the changed one.

Eclipse Pydev interactive console use inside functions

What are the best practices for developing with the Eclipse Pydev interactive console once code migrates inside a function?
I heavily use the interactive console as my projects are typically experimental, open-ended, and not spec-driven. The interactive console works well for code in the main loop, but as soon as I migrate that code to a function, I only know to use breakpoints with the debug view. However, that seems unwieldy, and I don't need the entire stack, nor error-catching mechanisms.
Is there a way to have the vanilla pydev environment interactive console inside a function, for example on the first breakpoint, or raised error?
Without this, I typically have to copy the function back into the main loop. Then, I end up using the same variable names, which leads to occasional global variable name accidents when I copy back to a function.
Thanks in advance.

Executing Capybara commands on debug while using Capybara Webkit?

With Pry (but also with Rubymine), I'm trying to debug a certain point in the code (using binding.pry). After calling Capybara's save_screenshot, I'm unable to execute any Capybara related commands (all commands die on time-out). This works out of a "debug mode" and in other web-drivers like Poltergeist.
I took a couple of hours today trying to debug it. I think I found the problem - or at least a way around it.
Our web site has a couple of links that open content in another browser window. Since the automation is quite ancient, and in that time Selenium didn't have a decent way to switch window-context, what we do is to visit the opened page by URL, and by this keep only a single window open at any given time.
This works, but something strange happens when running this test on "debug mode" (using binding.pry for example). Right before we do any actions on that specific page, we take a screen-shot using Capybara's save_screenshot method. On debug this results a corrupted image, and any following Capybara methods will fail on time-out. Opening this page using the link, and handling the windows context switching with Capybara's handle_window method solves the issue. It's still a mystery why it only happens with Capybara wekit though (as other web-drivers work properly). I'm guessing that perhaps the DOM might be structured differently.

Flash not running debugger any more. Possible socket issue in Windows-10?

Bounty Update
I am leaving the question essentially the same, but I just want to point out at the beginning here that I'm most interested in help trying to get the socket between flash (Adobe Animate) and the native debugger working again, as I believe that is the issue I'm having. Or is it a socket between flash and Windows?
Original Question
I've apparently turned something off? Even when I write really bad code (like trying to call a function that isn't there or divide an integer into a fraction), the flash player boots, shows a background color and stops there. No messages in the output window or compiler errors window. If I fix my code, it all runs fine, but for about 30 minutes (ever since I started trying to work with bitmaps for a sprite sheet) I get no runtime errors no matter what kind of mistake I type in my code. Anyone know how to turn it back on?
I've checked my actionscript settings and I have both warning mode and strict mode checked on.
Could it be a socket issue? I admit I have little to no experience working with sockets and only a surface understanding of what that even means. I've added the socket tag. If someone can see that this is clearly nothing to do with sockets, by all means, I'll remove the tag.
UPDATE: 6/22/16
I just reinstalled Adobe Animate CC 2015.2 and no change. I'll try compiling it in flash builder when I get a chance to help pigeon hole the problem. (Edit 6/24: flash builder worked! But my trial version expired the next day so is no longer a viable option).
And I just tried something in the command prompt in Windows 10 as an administrator:
netsh winsock reset catalog
netsh int ip reset reset.log hit
which I found another user on flashdevelop.org used to fix a similar issue, but no change.
And I just tried debugging in Flash Builder. It worked fine (debugger caught bugs) but my trial version expired the next day.
update 6/24
I've tried launching debugger for AIR from within the Adobe Animate CC IDE and it works fine if there are no bugs; it fails to do anything visible (no Iphone emulator, no swf window) if I put a typo or error in the code.
I also just deleted winsock and winsock2, rebooted Windows, then reinstalled winsock and winsock2. No change.
update 6/25
Just tried a system restore in Windows to set all my files and settings and drivers etc. to the way it was a week and a half ago... Also completely uninstalled all Adobe products and reinstalled. No change. I can only imagine that wiping my hard drive and reinstalling Windows would do the trick, but come on, it hasn't come to that has it?
As VC.One suggested, I checked the compile error window (cannot believe I didn't check before! Maybe when I checked before there were no compile errors... Only runtime errors?) and the errors are showing up there. Does this mean that it's catching compile errors but just not runtime errors?
When you force/test a runtime error... make sure you check
Compiler Errors (ALT+F2) and also Output (F2). By Output I mean the window that shows traces (and runtime issues). One of those two should have some feedback for you.
A possible solution is to save a new Workspace. So with those windows for Compiler Errors and Output both open (or tabbed, I tab them next to my Timeline) go to Window (in top options like File/Edit/Debug etc) and choose Workspace, then into that you choose New Workspace. Give it a name in the pop-up and okay everything.
Flash should always load that current workspace (next time, go to Workspace option again, check that your specified workspace [by name] has a tick next to it...).
Possible pitfalls:
1 - Use the debug player
2 - Make sure there isn't somewhere a try/catch enclosing the portion of code that triggers the event that may lead to an error
3 - Socket issue: may be exported in debug mode but swf cannot connect to debugger (it waits in a blank state for 60 seconds I guess)
4 - Does it compile ok? If there are compilation errors you may get an SWF anyway but then it will not start
...

How do I show Variable Bindings in SICSTUS' "SPIDER" IDE?

I'm using the "SPIDER" IDE for SICSTUS Prolog development, as instructed by the SICSTUS Manual and the documentation on the SPIDER IDE itself. When debugging, under the 'SICSTUS Debugging' perspective, the variables do not show on the Variables window, as can be seen in the top right in the image shown here (it's the first thing in the Spider page)
I set up everything according to this guide and this is, as far as I can tell, the only thing not working. Are there any additional steps to get the variable bindings while debugging?
Thanks in advance,
edit: I've recently reinstalled everything in the same system after formatting a drive, and it now works perfectly. I have no idea what, but I assume I did something wrong the first time.
Variable bindings should work by default. However, some variables may be omitted depending on compiler optimizations and other factors. Try it with the example program shown in the SPIDER image.