How can I change the line's color that separates the navigation bar and the view?
For instance flickr changed it to gray (http://www.geardiary.com/wp-content/uploads/2009/09/Screen-shot-2009-09-08-at-8.00.06-AM.png)
By default mine is always black...
Thanks in advance for your help,
nico
They used a custom bottom bar and not the Apple provided ones. I dont know your setup, but if you can make or draw your own custom view however you want (you can do this), and stick buttons on it (you can do this too), then you have a toolbar
#define TOOLBAR_HEIGHT 44
CGRect frame = CGRectMake(self.view.bounds.size.height - TOOLBAR_HEIGHT, 0.0, self.view.bounds.size.width, TOOLBAR_HEIGHT);
UIView *customBottomBar = [[UIView alloc] initWithFrame:frame];
[customBottomBar setBackgroundColor: [UIColor grayColor]];
UIButton *button = [[UIButton alloc] initWithFrame:<frame goes here>]
... <button setup>
[customBottomBar addSubview:button];
[button release];
...<more buttons>
...<more buttons>
[self.view addSubview:customBottomBar];
[customBottomBar release];
And to answer your question, you can add whatever you want to any view, so while the way I just suggest is the most customizable, you might just want to place a 1pixel high colored bar at the right spot (on top of the existing toolbar) by doing this:
CGRect frame = CGRectMake(self.view.bounds.size.height - TOOLBAR_HEIGHT, 0.0, self.view.bounds.size.width, 1);
UIView *customLine = [[UIView alloc] initWithFrame:frame];
[customLine setBackgroundColor: [UIColor grayColor]];
[self.view addSubview:customLine];
[customLine release];
Related
I'm trying to create a UITableView with multiple sections. Each section has it's own header, but I am trying to make a universal footer for the entire table view that stays in one position...
Is this logic possible using the UITableViewDelegate methods? Or should I create a custom view and just try and add it as a subview to my table view? The footer I currently have contains a UIButton.
If anyone has some sample code that would be great.
Edit: This question is not the same as the one referenced. I am trying to make a universal footer that floats above the UITableView. The other question does not specify the location of the footer, only that a footer is desired.
read about UITableView's tableFooterView property.
And now some code: (using ARC)
UILabel *footer = [UILabel alloc] init];
footer.text = #"Some text" ;
footer.backgroundColor = [UIColor greenColor];
self.tableView.tableFooterView = footer;
Now at the bottom of entire tableview there is a UILabel that is green with some text.
I ended up creating a subview and adding my button to that view. I then made that view my "footer".
Here is the code that gave me the desired results.
- (void)viewDidLoad
{
[super viewDidLoad];
//self.tableView.delegate = self;
//self.tableView.dataSource = self;
//save current tableview, then replace view with a regular uiview
self.tableView = (UITableView*)self.view;
UIView *replacementView = [[UIView alloc] initWithFrame:self.tableView.frame];
self.view = replacementView;
[self.view addSubview:self.tableView];
UIView *footerView = [[UIView alloc] initWithFrame:CGRectMake(0, 370, 320, 45)];
//create the button
UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect];
//button.userInteractionEnabled = YES;
//the button should be as big as a table view cell
//width of the button can be set but the width of the view it is added to will always match the width of the tableView
[button setFrame:CGRectMake(60, 0, 200, 45)];
//set title, font size and font color
[button setTitle:#"Build" forState:UIControlStateNormal];
[button.titleLabel setFont:[UIFont boldSystemFontOfSize:20]];
[button setTitleColor:[UIColor blackColor] forState:UIControlStateNormal];
//set action of the button
[button addTarget:self action:#selector(buildThenSegue)
forControlEvents:UIControlEventTouchUpInside];
//add the button to the view
[footerView addSubview:button];
footerView.userInteractionEnabled = YES;
[self.view addSubview:footerView];
self.tableView.frame = CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height);
}
Take note that this is in a subclass of UITableViewController.
I referenced this answer to another question: https://stackoverflow.com/a/9084267/1091868
I have a 320x460 view with a number of buttons, depending on the button pressed, a 280x280 view pops up over the 320x460 view (similar to the behavior of the UIAlertView) using code like this:
UIView *overlayView = [[UIView alloc] initWithFrame:CGRectMake(20, 200, 280, 280)];
overlayView.backgroundColor = [UIColor whiteColor];
[overlayView autorelease];
[overlayView addSubview:label]; // label declared elsewhere
[overlayView addSubview:backgroundImage]; // backgroundImage declared elsewhere
//... Add a bunch of other controls
[label release];
[backgroundImage release];
//... Release a bunch of other controls
[self.view addSubview:overlayView];
Everything works fine displaying the overlayView and all its controls.
The question I have is, how do I get rid of the overlayView once it's displayed? I want to make it not only not visible but to remove it completely, since the user will be popping up the overlayView repeatedly during use.
You need access to overlayView to remove it, I'd suggest adding this to the create side:
overlayView.tag = 5; // Or some other non-zero number
Then later you can use it like this:
-(void)removeOverlayView
{
UIView *overlayView = [self.view viewWithTag:5];
[overlayView removeFromSuperview];
}
OK, I'm struggling to make this work but without success.
Basically I want to add a UILabel to an UIView and center it.
The code looks like this:
UIView *customTitleView = [[UIView alloc] initWithFrame:CGRectMake(0.0, 0.0, 320.0, 44.0)];
[customTitleView setBackgroundColor:[UIColor clearColor]];
// Screen title
CGSize constraint = CGSizeMake(200.0, 44.0f);
CGSize size = [screenTitle sizeWithFont:[UIFont boldSystemFontOfSize:20.0]
constrainedToSize:constraint
lineBreakMode:UILineBreakModeCharacterWrap];
UILabel *titleLabel = [[UILabel alloc] initWithFrame:CGRectMake(0.0, 0.0, size.width, size.height)];
[titleLabel setText:screenTitle];
[titleLabel setTextColor:[UIColor whiteColor]];
[titleLabel setFont:[UIFont boldSystemFontOfSize:20.0]];
[titleLabel setBackgroundColor:[UIColor clearColor]];
titleLabel.center = customTitleView.center;
[customTitleView addSubview:titleLabel];
[titleLabel release];
self.navigationItem.titleView = customTitleView;
[customTitleView release];
I expected that the UILabel would be centered within the UIView.
Well, it isn't. It is somehow right aligned and not even close to the center of the UIView.
What am I doing wrong?
So here's what's going wrong:
self.navigationItem.titleView = customTitleView;
When you set customTitleView as the title view of the navigation item the frame of customTitleView will change. customTitleView won't be 320 pixels wide anymore, but the frame of titleLabel will remain the same. Thus it will no longer be centered.
Can't you just set titleLabel as titleView? I think it should be centered automatically. If not, I know a more complicated way to solve it. Drop a comment and I'll tell you how.
EDIT: So here is how you realign the titleLabel after customTitleView's frame has changed.
When the frame of a view is changed layoutSubviews is called on that view. So instead of letting customTitleView be a regular UIView you need to make it a custom view that inherits from UIView. In that custom view you override layoutSubviews and in your implementation of layoutSubviews you make sure everything is aligned the way you want based on the new frame (self.frame). I'll leave the implementation to you.
Ive got an iPhone/iPad universal application and I wanted to have a custom navigation bar where the top half of the nav bar contained our companies logos, and the bottom half was the standard navigation bar.
I figured out how to do this, showing in the code below, but my UIButton "logosButton" doesnt always respond to being clicked, it appears as though only certain parts of the button are active, and others dont do anything at all... I cannot figure out why this is.
- (void)viewDidLoad {
[super viewDidLoad];
[[self view] addSubview: navController.view];
float width = IS_IPAD ? 768.0f : 320.0f;
float logosHeight = IS_IPAD ? 20.0f : 20.0f;
float barHeight = IS_IPAD ? 32.0f : 32.0f;
self.navBar = [[UINavigationBar alloc] initWithFrame: CGRectMake(0.0f, logosHeight, width, barHeight)];
UIView *tempView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, width, logosHeight)];
UIButton *logosButton = [[UIButton alloc] init];
[logosButton setBackgroundImage:[UIImage imageNamed:#"logo_bar_alone.png"] forState:UIControlStateNormal];
[logosButton setBackgroundImage:[UIImage imageNamed:#"logo_bar_alone.png"] forState:UIControlStateHighlighted];
[logosButton addTarget:self action:#selector(logosButtonClicked:) forControlEvents:UIControlEventTouchUpInside];
[logosButton setFrame: CGRectMake(0, 0, width, logosHeight)];
[tempView addSubview: logosButton];
[[self view] addSubview: tempView];
[tempView release];
[[self view] addSubview: self.navBar];
self.navItem = [[UINavigationItem alloc] initWithTitle: #"Home"];
[self.navBar pushNavigationItem:self.navItem animated:NO];
}
The method: logosButtonClicked does get fired every now and then when I click on the UIButton, but I clearly am clicking on certain spots where nothing happens at all...
Very frustrating, I dont seem, to see a pattern in regards to where its active, but could someone please help out here?
EDIT
I think I have just stumbled across something, I changed the button to a UIButtonTypeRoundedRect and got rid of the images (and also made it larger) and it appears that I cannot click on the bottom OR top sections of the button where the button is rounded. So the middle rectangular section is the only section where I can click... why would this be?
EDIT 2
For anyone reviewing this question, please see taber's latest edit on his answer. The Navigation Controller is eating touches for some reason, and I need to figure out why this is so, could be a bug?
FINAL ANSWER :)
Okay after reviewing the project it looks like the UINavigationController that is positioned below the button is eating touches globally. Which is definitely weird because it was added as a subview BELOW your button. So there must be some kind of funky frame/touch-eating going on with the UINavigationController. I tried to set navigationController.titleView.userInteractionEnabled = NO but to no avail. If anyone knows how to basically make UINavigationController and UINavigationBar not eat touches (I'm talking about the background where no buttons exist) then please chime in. The UIButton touches work just fine when the UINavigationController isn't added to the view.
Original Answer
It may be some other UI elements in [self view] or tempView sitting on top of the button and intercepting taps. You might want to try either commenting out everything else in the view(s) and/or try setting the userInteractionEnabled property on them like this:
[otherUIElement setUserInteractionEnabled: NO];
EDIT:
This code makes it so that you CAN click the round rect edges but NOT the title text. So I suspect that it's some sort of subview preventing the button from catching the tap.
[logosButton addTarget:self action:#selector(logosButtonClicked:) forControlEvents:UIControlEventTouchUpInside];
[logosButton setFrame: CGRectMake(0, 0, 320.0, 50.0)];
[logosButton setTitle: #"HELLO" forState: UIControlStateNormal];
[logosButton.titleLabel setUserInteractionEnabled: YES];
EDIT #2:
Try using this subclassed button and see if the issue still occurs:
// NavBtn.h
#interface NavBtn : UIButton {
}
-(id)initWithTitle:(NSString *)text;
#end
// NavBtn.m
#import "NavBtn.h"
#implementation NavBtn
- (id)initWithTitle:(NSString *)text {
if ((self = [super initWithFrame: CGRectMake(0, 0, 320, 50)])) {
[self setTitle: text forState: UIControlStateNormal];
self.backgroundColor = [UIColor clearColor];
self.opaque = NO;
[self setBackgroundImage:[UIImage imageNamed:#"logo_bar_alone.png"] forState: UIControlStateNormal];
[self setBackgroundImage:[UIImage imageNamed:#"logo_bar_alone.png"] forState: UIControlStateHighlighted];
}
return self;
}
// i guess you shouldn't need to mess with layoutSubviews
#end
To load it into your view:
#import "NavBtn.h"
... in viewDidLoad, etc ...
NavBtn *btn = [[NavBtn alloc] initWithTitle: #"hey"];
[self.view addSubview: btn];
[btn release];
If THAT doesn't work, there's got to be some kind of third party library doing some funky category overriding of your UIButton class or something.
what is the appropriate way to overlay two layers of an UIView for the iPhone? The underlaying view should be active until a button is pressed, then another UIView should cover
everything in a transparent way.
I found the Modal View Controllers, but they simply exchange UI-Views but don't overlay.
Thanks in advance.
Chris
You should use [existingView addSubview:newView]; to add a view to an existing view. the newView will appear on top of the existingView. So conceptually, you would create a button on existingView, connect it to an IBAction that calls a method like this:
CGRect newSize = CGRectMake(0.0f ,0.0f, 320.f, 400.0f);
UIView *newView = [[UIView alloc] initWithFrame:newSize];
[existingView addSubview:newView];
[newView release];
This will place a newView on top of the existingView.
following is a simple 3 line ARC-compatible with transparent overlay for UIView
_overlayView = [[UIView alloc] initWithFrame:[UIScreen mainScreen].bounds];
_overlayView.backgroundColor = [UIColor colorWithRed:0 green:0 blue:0 alpha:0.5];
[self.view addSubview:_overlayView];