Building iPhone app for earlier iPhone OS versions - iphone

I want to build my iPhone app to work on iPhone OS 2.0 up to 3.0. According to this page, you simply need to set the "Base SDK" to 3.0 and the "iPhone OS deployment target" to 2.0.
My question is, when actually building the application, which "Active SDK" should I choose? I get the following choices:
2.0
2.1
2.2
2.2.1
3.0
My guess is that it simply doesn't matter, but I would like to make sure.

You should choose the SDK you want to deploy your application to. Compiling to a specific SDK allows you to make sure you're not using too-new features (from the developer side) and actually links the code to the right shared libraries (from the application side).

You probably want to set the active SDK to 3.0. Any libraries new to the SDK 3.0, like the MessageUI.framework can be marked as weak linked in the "General" tab of the Targets info dialog. This does mean you will have to keep track of new symbols you might be using and verify they exist before attempting to call them.
For example to see if the new mail sending controller is available you can do:
Class mfMailComposeViewControllerClass = NSClassFromString(#"MFMailComposeViewController");
if(mfMailComposeViewControllerClass != nil) // SDK 3.0
This way you can make use of new features while still having backwards support.
And BTW, it probably isn't worth it supporting pre-3.0, the bulk of potential users have already moved to 3.0, and the few iPod Touch users that haven't are probably too cheap to buy much software.

Related

How can I support both iOS 4.X SDK and iOS 5 SDK in my iPhone app?

I am writing an iPhone app in which I want to support the largest user base possible at this point in time (with minimal pain), so I decided that targeting IOS 4.3+ would be a good subset of users for my audience.
I started working in XCode 4.2, but reverted back to XCode 4.1 when I realized that the project templates had changed and everything seemed very intertwined with storyboarding, ARC, etc.
I have built out my application to the point I actually want to test on my device, which has iOS5 installed. When I attempt to use it though, I get this message as soon as I click 'use for development' in Organizer/XCode:
The project's build settings look like this:
My Question Is This: How do I get this application, built in XCode 4.1, to run on both iOS 4.3 and iOS 5 phones?
Are iOS SDKs not backward compatible? I come from Android development in which a less than current SDK will generally work on a newer SDK - is this different in the iOS world? And if so, how is this handled typically?
Any direction on how I should proceed would be greatly appreciated.
You can go ahead and open your app in Xcode 4.2 and it should still work. I've been working on a particular app since Xcode 3.x days and I'm nearly done, chugging along in Xcode 4.2 right now. It shouldn't be a problem. If you want to work with Xcode 4.1 you will be fine, but you won't be ale to use new features introduced in iOS 5.
There are several aspects of "cross-version" development to note.
Testing: You can only test on version of iOS that are included with your SDK, or that are installed on physical devices that you may have. The SDK generally comes only with the latest iOS, sometimes the previous one is included as well, but since Xcode 4 was released, the older SDKs have been progressively deprecated with each release. This is not to say that your app which is linked against the iOS 5 SDK won't run on older versions of iOS. It just depends on how you implement new features.
Features: In order to support older versions of iOS properly, you want to make sure that you don't implement new features without properly checking for the existence of classes, methods, and properties that were introduced in the newer versions of the OS. Unlike Android, you don't have to worry about a million hardware configurations. ;-)
Weak Linking: To support a new feature and still be compatible with older versions of iOS, you need to weak link against frameworks that you are using to implement new features. You can read more about that in the Apple Documentation on Weak Linking.
Deployment Target: The setting that prevents the app from loading on older devices is called the "Deployment Target". If you set this to 3.1.3, then your app will run on iOS 3.1.3 and higher. Remember that if you don't code the the proper version checking, your app may break.
ARC: You can choose to enable or disable Automatic Reference Counting when you create the project. ARC scans your program at compile time only, not at runtime, it doesn't break the app on older versions of the OS.
You need the latest version of XCode and the iOS SDK to install your apps onto your iOS 5.0 phone. That doesn't mean the inverse is true -- you don't need the same version of iOS on your device that you have installed on your computer.
Hope this helps!
You can use the latest SDK and simply set the "IOS Deployment Target" version to 4.3 in the project build settings.
XCode 4.1 doesn't support iOS5 in the sense that Xcode package doesn't contain the iOS5 SDK. So you must return to Xcode 4.2 and target your project for iOS 4.3 (you can also target it for iOS 4.0 with this Xcode version, but you will not be able to simulate it; you can even download older iOS 4.x package versions from the Xcode preferences menu if you really need to simulate them in your device).
You can opt-out of ARC if you want, this choice is given to you when you create the project, so don't worry; but consider that ARC does its magic at compile time only, not at runtime, so your backward compatibility will be kept if you decide to use this technology. Finally if you don't want Storyboard just pick the Empty app template and it will simply put in your project only the basic files. From this template you can create any iOS app, this is the approach I normally follow.

Which version of the iOS SDK should I use?

Please tell me which version of the iOS SDK i should use so that my app works on iPhone 3.0 or later.
There are two different concepts you should be aware of:
The Base SDK
This is what you use to build your application. The most recent release is 4.2 so you should use that to build your applications against.
The iOS Deployment Target
This is the target version of iOS you are building for. In your case, you set that (in Project or Target settings of Xcode) to "iOS 3.0".
The rest is up to you. You are, of course, building for many versions of the SDK, so if you use something that was introduced in any SDK after 3.0, you need to test for that functionality explicitly.
This is not a question of "which to use" but a question of "which one you have to use to get your apps accepted by apple", and the answer for that is: Use the newest one marked stable that is available to you. Apple accepts only Apps submitted for the AppStore build with one of the latest 2 (or so) Versions.
For setup see the answer of Typeoneerror and be aware, that you can build with a newer Base SDK (in fact you have to) but the compiler will not warn you if you use functions that are not available in your "Deployment Target", so you will have to test your app with a device that has the old iOS version installed to be sure it doesn't crash!

Build an iOS4 app that will also deploy on iPhone OS 3.x devices

I've got a couple of applications in the App Store at the moment which I've had ready after the release of iOS4. If I try and download one of these in the App store on a 3.x device, it will tell me I need to upgrade. Is there a way to make my application not do this, as I don't think I am using any API calls specific to iOS4.
I originally thought that this could not be done but I just now installed 'Plants vs Zombies' and 'Angry Birds' on my iPod Touch (running 3.1.3) so it must be possible as I'm sure these have released updates recently, and being in the top5 games, I would have thought they were developed using the iOS4 SDK. I am hoping it is just one value somewhere but if anyone could let me know how to do it that would be awesome :).
Easy. Open up your project info.
Find this line "iPhone OS Deployment Target" select 3.0
You can still develop with the latest xcode and current 4.0 SDK, but if you dont make any 4.0 calls this should allow you to weak link to 3.0+ and allow apps to work.
You really should test this on a 3.0+ device to see if it works though. You can still set your Base SDK to 3.2 or 4.0.

How to make an iPhone app compatible with multiple SDK (firmware) versions

With iOS 4 coming out soon, I have already planned to include an iAd in a future update of an app of mine. I assume that this will make my app unusable for anyone on a firmware lower than 4.0. Is there a way to change those variables and the .xib file based on the user's firmware?
Yes, you can build with the latest SDK (ie: 5.1) and still run on devices with earlier versions of the firmware (SDK).
Set your Deployment Target to the earliest version you want to be able to run with, ie: 3.0.
You set your Base SDK to the latest version that you are compiling with, ie: 5.0. This way you can reference the newer definitions and symbols in your code. This article "SDK and Deployment Targets" discusses Deployment vs Base SDK in detail.
Weak link to the libraries/frameworks with symbols that are only available in the newer iOS. This is so your app will run on a device that doesn't have the newer symbols.
You must check to see that a newer method is available before calling it. You have to make sure not to call a method that is 5.0 or 4.X only when your app is on a < 4.0 device. Of course you have to gracefully handle working on older versions by either using older methods or not supporting particular features that need newer SDK support.
NEW w/XCode 4.2: To support older devices you need to add armv6 to the build architectures and remove armv7 from the plist of required device capabilities.
See these SO questions and answers for more details:
deployment target vs base/active sdk
recommended way to support backward compatibility
How do you optionally use iPhone 3.0 features in a 2.0 compatible app
iPhone dev weak link framework
weak linking with IB
universal iphone/ipad app compilation error
iphone apps should include armv6

Base versus Active versus Deployment target

I know that parts of this question was asked in several variation but I want to make sure I got it right.
Here are my assumptions and understandings which I want to know if they are correct before submitting.
My application assumes features supported by all OS, and so I should:
Set the Active SDK to be the latest (currently SDK 3.0).
Set the Deployment Target to be the lower I want to be supported - iPhone 2.0 and higher?
What exactly is the Base SDK for? should I ignore it if I chose Active SDK to be different and where do I see the Active SDK in the Projects settings?
One final question - is apple allowing to choose iPhone OS 2.0 as the Deployment Target?
Thanks in advance,
BTW - one of my main reason for this question is because when compiling with earlier SDKs apple seems to have a problem releasing the memory for UIImageView animation array when this animation was saved for multiple time usage. This is a known problem that was fixed with SDK 3.0 (by simply setting the UIImageView animation array to nil)
The difference between the Base and Active SDK is that the former is the default SDK set for the project and the latter is the SDK you are currently building against. So it is possible for your Active SDK to be the Base SDK, at which point XCode will use the SDK you specified for the project.
In order to build your app for the widest set of devices possible, you are correct:
Set the Base SDK to the lastest SDK possible (3.0, 3.0.1)
Set the Deployment Target to the earliest SDK possible (2.0)
Apple does allow you to specify iPhone 2.0 as the Deployment Target, but keep in mind any API or framework released after iPhone 2.0 you will not have available to you for use by default. There are techniques to use features from later SDKs, however they are nontrivial.
You should set the Base SDK build setting to the latest SDK that contains all of the features that you intend to use (usually, the latest available SDK), and set the "iPhone Deployment Target" build setting to the earliest version of the OS on which you want to run.
You then need to make sure that you check, at runtime, for any features that may not exist on the earlier OSes.
"Base SDK" is the Maximum SDK you application can support. There's a hard limit here - you can't select a future, unreleased SDK.
"Deployment Target" is the Minimum SDK you are willing to support. It how far back in time you are willing to go.
Xcode appear to create a spurious dependency on "Deployment Target." For example, I can't develop on my iOS 5.1.1 iPod with Xcode 4.5.2 (Xcode 4.5.2 is paired with iOS 6.0), even though the 4.3, 5.0, and 5.1 APIs and Simulators are installed on this installation. I need to use the simulator or jack in my iOS 6.0 iPhone.
The games Apple is playing appears to be causing problems with apps, too. My purchased copy of Elements will not sync via iTunes to the iPod because Elements needs a newer version of iOS to run (it syncs and runs fine on my iOS 6.0 iPhone).
I've got two iPads and one is 4.3. I shudder to think what a mess it will cause.
In general;
Set the BASE SDK to the very latest SDK you are willing to support and test.
Set the Deployment Target to the lowest version of iOS you are willing to support and test.
If you happen to use Base SDK features not available on the deployment target SDK, the app will crash at runtime on older devices, so testing is vital.
An alternative / complementary process would be to use Deploymate http://www.deploymateapp.com/ which does static code analysis to identify problems.
If you are from the android world the analogies are such;
TargetSDK -> Base SDK
MinSDK -> Deployment Target
Lint -> Deploymate