iPhone UIViews sleeping/dying after being brought back into view - iphone

I need some help. This seems to be a common problem I am having when am adding and changing views in my coding. And I would love to learn what I am doing wrong.
Currently I am adding and removing views using the following calls from my view controller:
[startView removeFromSuperview];
[self addSubview:secondView];
and then doing the opposite again to go back.
[secondView removeFromSuperview];
[self addSubview:startView];
I am fine up to this point.
But the problem I have is that when I then decide to go back to 'startView" and call the first code that I have above for the second time.
My View loads but very little works.
None of my methods are called, there is no animation and the view is shown but it is "dead" or "asleep". And I have no idea why!
I am basically adding a view, removing it, then adding it again and everything breaks.
Can anyone give me a hand as to what might be happening? is it that ViewDidLoad doesn't fire the second time it's loaded? or something like that?
I would much appreciate it.

I may have figured it out So don't worry!
I had a flag hidden in my code somewhere that was stopping my methods from firing.
Sorry!

Related

[self viewDidAppear:YES];

Does [self viewDidAppear:YES]; in the viewDidLoad section of code ensure that the viewDidAppear section of code will run?
Based on feedback from a small subset of our users, it appears for whatever reason that the code I have written in the viewDidAppear section of the main menu's view is not running for them - but it works perfectly well for the majority of users and in all my testing. I'm hoping that by adding [self viewDidAppear:YES]; this will fix the issue for those devices that for some reason were not calling viewDidAppear...
What do you guys think?
I think that's a horrible idea, personally. I think you're better off finding out WHY viewDidAppear didn't execute for that subset of users. You may only be treating a symptom of a greater problem by just 'fixing' what appears to be wrong.
ViewDidAppear may not be getting called if its on a view controller that is nested in another view controller and running on an older OS. Before iOS 5, delegate commands did not always get forwarded to child controllers.
You should never call delegate methods directly.

objective-c: help me understand views and modal transition

I'm lacking a serious understanding of how modal transitions work, so please do not leave the simplest answer out of this.
I have two views with their own view controllers set up in storyboard. A button on the main-menu leads to other-view. I set up this transition purely via ctrl-click and selecting the modal transition. I also have a button leading from the other-view back to the main-menu, set up similarly.
To further my understanding of these transitions I decided that I want the main menu to play a sound when it loads up, but only the first time i hit run, and not again when i go hit the button the other-view to go back to menu-view.
in my menu-view I have a private property BOOL
#interface MainMenuViewController ()
#property BOOL menuSoundPlayed;
#end
and my viewDidLoad...
- (void)viewDidLoad
{
[super viewDidLoad];
if (!self.menuSoundPlayed){
//sound setup code omitted for clarity
AudioServicesPlaySystemSound(mySound);
self.menuSoundPlayed = YES;
}
}
can someone help me understand why the menu sound plays every time main-menu view loads? I do acknowledge that the menuSoundPlayed is never really initialized, but I dont know where I would even do that.
side-note: I love that apple gives us all these conveniences like story-board, but I almost wish it was easier to see all the code behind these things, so i could actually understand what was going on when i 'segue' between views.
Anyways, thank you!
I did a bit more researching and answered my own question.
In the situation I had before (described in my question) I had the code
[self performSegueWithIdentifier:#"mainMenuSegue" sender:sender];
being executed, which as commenters described, starts a new instance of my main-menu.
What i wanted was to return to the main-menu instance already created.
To do this the following code is necessary (with your own completion block obviously):
[self dismissViewControllerAnimated:YES
completion:^{
NSLog("view dismissed");
}];

add subview and setting frame causing code to lag

I have the following code:
I am trying to optimize the code, for some reason initWithRootViewController, [self.view addSubview:fullStory.view];,
and setting the frame to the view's superframe is the biggest performance hurdle. Any idea why and how to fix this?
For high res picture here and here.
Hard to say what's going on exactly, but it looks like some "lag" happens when you access the view property of the view controller.
Since this is a lazy loaded property, it calls loadView and then viewDidLoad. Perhaps there is something in those methods that takes a while.
Also, we can't tell if displayStory performs ok because we don't know what it does.

How can I optimize my controllers so they load faster?

Most of the iOS apps I use are very responsive, when I tap on an element it goes to the next view right away. In my app, some of my view controllers take 0.5-1.0 second to load.
My code is all in the viewDidLoad method and I'm pretty sure that's the problem but I can't move anything out since I need every single element that I instantiate.
A solution I thought is to move all the work I do in viewDidLoad in a thread then call the main thread when I'm ready to call addSubview, would that work even if UIKit is not thread safe? Or is there something else I'm missing?
Try to move some code you might have in viewDidLoad to viewdidAppear. viewDidAppear is being called once the view is presented. If you have to make some hard work, do it there and maybe show aa spinner somewhere while you do that.
What are you exactly doing in viewDidLoad? Btw remember that a view is only loaded when you need it, if you want to switch between views faster I can suggest you to create an initializion phase where you call -view on all the view controller you want to show, maybe helped with a spinner or a progress bar. but pay attention this would work only with intensive loading task and not memory consuming tasks. It sounds very strange your request, so is better the you try to explain better why your viewDidLoad is so slow, maybe there is something wrong.
Define your UI elements in Xcode as part of designing the interface. That way, Xcode can compile your storeyboard or xib files into the rapidly loading binary form.

UISegmentedControl Problem setting hidden

Hi I regulary created using IB one UISegmentedControl that I called showAllSwitch.
If I try to do [showAllSwitch setHidden:YES]; nothing happens!
Why? How can I do to hide it?
Where are you calling setHidden? if it is being called before it is added to the view, then there could be problems. Try calling it in viewDidAppear and see it that works. If it doesn't either the segmentedControl is not connected correctly in IB, or there is a rather big problem that we are missing.
Hiding an object is relatively straight forward. So if there is a problem then its something simple. You need to just go through some basic diagnostic steps:
Verify that your segmented control is actually connected to the correct outlet in IB. Really. Go look. Even if you are sure. Go look again.
Verify that the line where you are hiding it is being called. Add an NSLog just after and see if it shows up when it should.
Make sure that the hide command is not getting sent too soon. If its being sent in ViewDidLoad try setting it up in ViewDidAppear.