Need help with MonoDevelop (solution for iPhone) - iphone

i try to make a solution with MonoDevelop, but i have some problems. I try to compile empty project, but there the builder shows:
Building: tusciasProjektas (Debug|iPhone)
Building Solution tusciasProjektas
Building: tusciasProjektas (Debug|iPhone)
Performing main compilation...
Updating CodeBehind files
Updated 1 CodeBehind files
The reference 'System' is not valid for the target framework of the project.
The reference 'System.Xml' is not valid for the target framework of the project.
The reference 'System.Core' is not valid for the target framework of the project.
Assembly 'monotouch' not found. Make sure that the assembly exists in disk. If the reference is required to build the project you may get compilation errors.
Build failed. Argument cannot be null.
Parameter name: path1
My computer is standart, with Intel CPU (not mac), it has Leopard X installed. I also installed framework for this and MonoDevelop. Maybe it's problem that i don't have installed MonoTouchSDK(it's require som user and password, and I can't download it from: http://www.go-mono.com/monotouch-download/monotouch-0.9-20090818-0.pkg ). Is anybody working on that and can help me with this?

It is stated on http://mono-project.com/MonoTouch_Beta that you have to fill out the beta participation form to get the SDK.
The MonoTouch team will send you the details to get started.

Assembly 'monotouch' not found.
You will need the MonoTouch framework to develop using the MonoTouch framework. The first thing you need to do is get that.
Have you followed the "join the beta" link on the project page? That would be a good place to start if you want an account to download it.
http://www.mono-project.com/MonoTouch_Beta

Related

How to link custom framework within UITest target in Xcode - another "Library not loaded - #rpath"-issue

My project uses Xcode 11.3.1 and is structured as followed:
MyProject
- MyProject.xcworkscapce
- MyFramework
- MyApp
-MyApp (main-target)
-MyAppUITests (uiTest-target)
MyApp imports MyFramework and can be built und run just fine. For this to work I added MyFramework to main-target into main-targets General/Frameworks and Libraries.
In my UITest target I need to access some classes (Accessibility-Identifier-Definitions) from MyFramework, so I need to import these somehow.
Both targets are building and the main-target works without any issues. I am also able to run ui-tests on a simulator. Unfortunately I am forced to run my tests on real devices, and here I get this runtime error:
The bundle “MyAppUITests” couldn’t be loaded because it is damaged or missing necessary resources. Try reinstalling the bundle.
(dlopen_preflight(/var/containers/Bundle/Application/E581B3BA-A9A2-4AA3-A1BA-91C57DCD3846/MyAppUITests-Runner.app/PlugIns/MyAppUITests.xctest/FHCommunityUITests): Library not loaded: #rpath/MyFramework.framework/MyFramework
Referenced from: /var/containers/Bundle/Application/E581B3BA-A9A2-4AA3-A1BA-91C57DCD3846/MyAppUITests-Runner.app/PlugIns/MyAppUITests.xctest/MyAppUITests
Reason: image not found)
I am fairly new to this framework-thing (and also to ui-tests) and it's been two days I am dealing with this issue now. Most posts about similar issues are related to misspecified Podfiles, but in my barebone sample project which I setup to not destroy my real project I am not using any Pods. I tried probably all of the suggested solutions (and almost all combinations :() and none of them seem to work.
It took me a while to figure out that in my uiTest-target build phases I can actually add a New Run Script Phase and I assume I need to somehow link MyFramework here.
Is this correct? Can someone help me defining the run script?
And yes, I tried to clean my app (and I also deleted derived data).
Help is highly appreciated. Thank you!
Ok, finally I figured it out. The solution is fairly simple and I haven't seen anyone suggesting this. Here we go:
To use your custom framework in your app target simply add it under Frameworks, Libraries, and Embedded Content:
Now you can access MyFramework from the main target.
I could also run my ui-tests from the simulator, but still got the error described above when executing my ui-tests from my real devices.
To get rid of the The bundle “xxxUITests” couldn’t be loaded because it is damaged or missing necessary resources. Try reinstalling the bundle.-Error I had to go to my uiTest-target and link the framework in my build phases.
As Destination choose Frameworks and select the Framework you want to use in your uiTest-target.
Now you should be able to run your ui-Test from your device.

Library not Loading/Image not Found - Swift 4.0

So I am very new to Swift and XCode. I am trying to use an external library called JJFloatingActionButton the projects build fine but when I try run it on an emulator I get:
dyld: Library not loaded: #rpath/JJFloatingActionButton.framework/JJFloatingActionButton
Referenced from: /Users/mkangwa/Library/Developer/CoreSimulator/Devices/
3E58C8A1-3F02-4CA0-8EF3-A79311A202A2/data/Containers/Bundle/Application/D8BBF9A8-5BC7-4619-
B08C-2E6F7C6BCB85/DriversHub-iOS.app/DriversHub-iOS
Reason: image not found
Now of course I know you can't come ask a question like this on StackOverflow without researching and trying to find a solution yourself, so thats what I've been doing for the past few hours I have been looking at what was causing this, I started thinking that maybe it was the library it's self so this one is the third or fourth I've tried till I came across a few posts on SO that were about this issue.
Most people fixed this by just putting the Framework into the Embedded Binaries in the targets General Settings. And I tried this but I now receive a log:
I also get a Dependancy Analysis Warning:
I don't know much about these types or warning and errors but it's saying that it can't find the file which is pretty self explanatory but when I am adding the file to Embedded Binaries it shows the framework file there
What I often do when I have problems with cocoapods is remove cocoapods from the project and reinstall it.
You could use pod deintegrate (https://github.com/CocoaPods/cocoapods-deintegrate) to remove it and then a pod install to reinstall.
So it took a day and a half to work this out but I have finally got it and I can carry on with my project.
Problem:
The problem in my particular case (because other methods seemed to have worked for people trying to achieve the same thing) that the reason my project wouldn't build and was throwing Build Time errors was because after adding the Framework to Embedded Binaries it was also adding it to Embed Frameworks in my targets Build Phases. This then, I believe, caused the compiler to try and build it twice hence the Multiple Build Commands error
Solution:
So the errors I kept getting where saying No such file or directory above it was saying Multiple build commands for output file and what I did to fix this I went to Build Phases in my target settings and deleted the framework from Embedded Frameworks but made sure it was still under [CP] Embed Pods Frameworks.
in my case I was have to make framework "embed & sign" in stead of "don't embed"

Getting dyld_fatal_error after updating to Xcode 6 beta 4 using swift

I just recently downloaded Xcode 6 beta 4, and my swift project compiles with no errors but before it gets to my code I get a dyld_fatal_error just above start in the call stack.
and a breakpoint in some assembly code with a nop instruction
The console error I get is
dyld: lazy symbol binding failed: Symbol not found: __TFSsa6C_ARGVGVSs13UnsafePointerGS_VSs4Int8__
Referenced from: /Users/username/Library/Developer/Xcode/DerivedData/Sudoku-dhrdonaeqzsgcvewndimxbbsltnc/Build/Products/Debug/Sudoku.app/Contents/MacOS/Sudoku
Expected in: /Users/username/Library/Developer/Xcode/DerivedData/Sudoku-dhrdonaeqzsgcvewndimxbbsltnc/Build/Products/Debug/Sudoku.app/Contents/MacOS/../Frameworks/libswift_stdlib_core.dylib
dyld: Symbol not found: __TFSsa6C_ARGVGVSs13UnsafePointerGS_VSs4Int8__
Referenced from: /Users/username/Library/Developer/Xcode/DerivedData/Sudoku-dhrdonaeqzsgcvewndimxbbsltnc/Build/Products/Debug/Sudoku.app/Contents/MacOS/Sudoku
Expected in: /Users/username/Library/Developer/Xcode/DerivedData/Sudoku-dhrdonaeqzsgcvewndimxbbsltnc/Build/Products/Debug/Sudoku.app/Contents/MacOS/../Frameworks/libswift_stdlib_core.dylib
Just so you know the project still compiles, and runs fine with Xcode 6 beta 3.
Most extremely weird problems like this can be solved with a Clean & Build (or perhaps relaunch Xcode). You might also consider deleting the relevant folders from ~/Library/Developer/Xcode/DerivedData.
For sure this error is very unhelpful:
dyld`dyld_fatal_error:
-> 0x1200ad088 <+0>: brk #0x3
This of course occurs only on device, not the simulator. Another good reason to always test on a device.
Anyway, having had the same issue, a clean didn't work for me. Deleting DerivedData didn't help either. Also tried synchronising the Deployment Target versions. That didn't seem make any difference but I did it anyway.
Solution was to add any dynamic frameworks to Embedded Binaries setting under Target -> General:
Now I know that has been mentioned in other answers. However, if I can supplement by saying that any dependent dynamic frameworks must also be included.
So for example if you have a dynamic framework A that depends upon dynamic framework B, then it's necessary to have A and B added to Embedded Binaries.
Note that if the dynamic framework A depends upon any static library or framework, you will almost certainly be forced to create A as an umbrella framework that includes the dependant binaries.
Other considerations that may or may not be important. However did personally for me result in success were;
paths of each dynamic library in the Inspector were set to "Relative
to Group". In the screen grab above the path of the embedded binary
appears correct terminating with "build/Debug-iphoneos".
dynamic frameworks are in embedded binaries section. Static libs and
static libs wrapped up as frameworks are in Linked Frameworks
and Libraries. Nothing appears in both sections.
In setting this up XCode behaved strangely. The following proved successful:
Add the dynamic framework to the embedded binaries.
Find the new framework in XCode groups on the left and update the path to be
"Relative to Group" as described previously.
Delete the dynamic framework from embedded binaries.
Add the dynamic framework to the embedded binaries again. The path should now appear correctly.
Delete all references to the dynamic framework from the Linked Frameworks
and Libraries section.
I have just had this problem trying to link a custom iOS framework to my project, so for anyone out there who has this problem, it's to do with the copy files build phase.
I think that this error results when a file cannot be found. So create a copy files build phase in the appropriate target in your project. Then add the file (in my case the custom framework) to this phase (if it's a framework make sure to select the 'Frameworks' destination).
Cleaning, restarting, deleting etc didn't work for me.
I have a project containing another project. When I ran the project on iOS 7 and the contained project was accessed in code, the app stopped at the line below:
After many days, I saw that the deployment target for the container project was 7.0 (as can be seen below).
The contained project on the other hand, had a deployment target of 8.1 (as can be seen below).
Changing the deployment target of the contained project to 7.0 solved my problem!
The project was working fine on iOS 8 devices.
I had this issue recently and the problem for me was that I had added a library from the same project which wasn't listed in 'Embedded Binaries' from the 'General' section.
NOTE: If you add it in Embedded Binaries it will also add to the Linked Libraries section, possibly adding the same one twice.
Clean and build won't work. You'll need to delete he cache in ~/Library/Caches/com.apple.dt.Xcode* directories. Delete these and rebuild.
Do this every time you upgrade the beta.
I also faced the same issue and tried all the solution given above without any luck.
then what I have done to resolve that I really don’t have much I idea about. So there is Certificated called “apple worldwide developer relations certificate authority” in System group in keychain Access and due to some profile and certificate issue I randomly mark this certificate “Always trusted” from “Use System Defaults”. So this is causing this “dyld_fatal_error” crash to me. when I revert it back to “Use System Defaults” crash got resolved.
So guys if you are tried all the possible option to resolve this crash and didn’t succeed yet, try this also. It helped me, may help you as well.
Found this about this certificate.
This problem still occurs in Xcode 7, and it can happen for a variety of reasons (it seems). In my case, the iOS app with an included framework:
ran on the simulator fine
gave the error you described on the device
The answer was to NOT use linked libraries but rather Embedded Binaries under General.
Also see here: https://stackoverflow.com/a/34052368/8047
Adding the non-system Framework to "Embedded Binaries" inside the general tab of the main project worked for me.
As stated by bitwit, this will also add your framework to "Linked Frameworks and Libraries", so watch out for those duplicates.
Tested with Xcode 7.3.
Xcode 8.
Clean and build didn't work. I deleted the cache, deleted Derived data. After that, my pods configuration was broken, so i needed to install pods again. Pods Target configuration was set to a very old Valid architectures. setting to armv7 and armv7s, was ok to compile and no problems
You'll get this if your scheme has "Guard Edges" enabled in diagnostics when running on an actual device. "Guard Edges" only works in the simulator.
I was using cocoapods and had this problem as well when I updated to deploy target iOS 8 and added use_frameworks! to my Podfile. I was able to fix it by adding the following line to my Podfile:
link_with 'TargetName1', 'TargetName2', etc.
Might work with ProjectName as well

core plot 1.0 with iPhone 5 and Xcode 4.2 - 'CorePlot0' does not contain a valid pid Error on compilation

I have followed installation steps from the core plot in Application url.
As defined in subject, core plot version is 1.0 which was tried with iPhone 5.0 Simulator in Xcode 4.2.
what I did :
1) I've simply copy one of the CorePlot Example (i.e : CPTTestApp-iphone) from CorePlot_1.0/Source/Example Folder to my Xcode project workspace.
2) Drag&Drop framework folder from CorePlot_1.0/Source/ in my example app.
3) Changed Header Search Path and User Header Search Path with string
"${PROJECT_DIR}/framework"/**
4) and follows other steps as from the core plot in Application url
like set other linker flags, added core plot and core plot cocoaTouch in target Dependencies and Link Binary With Libraries section.
5) Compiler for C in "Build Option" is "default compiler (Apple LLVM compiler 3.0)",
"CorePlot-CocoaTouch.h" file is also imported without error.
But on compilation time, application crashed with error "'CorePlot0' does not contain a valid pid" which is from "checkformisalignedlayers.d" file.
Note : the same example is working perfectly when executed from CorePlot_1.0/Source/examples folder.
does any steps are missing or anything wrong with the installation steps ?
Thanks in advance.
Problem solved.CorePlot installation is working perfectly now.
as per existing example.header path details is set with framework path.and I've added framework directory in application.
but instead of adding framework directory in application only need to add CorePlotHeaders directory.
hope, answer could help to others.
I was also getting the similar error but on adding only the CorePlotHeaders folder to my xcode project solved the problem. Earlier I had the entire framework which I had downloaded in the project and it gave me that error.
Now it works!
'CorePlot0' does not contain a valid pid
Caused when we validated project and changed from GCC to LLVM
Removed checkformisalignedlayers.d reference from project.
Built ok. Not sure how it affects charts.

Visual Studio 2010 Publish Web feature not including all DLLs

I have an ASP.NET MVC 2 application.
Web project contains a reference to SomeProject
SomeProject contains references to ExternalAssembly1 and ExternalAssembly2.
SomeProject explicitly calls into ExternalAssembly1, but NOT ExternalAssembly2.
ExternalAssembly1 calls into ExternalAssembly2
When I perform a local build everything is cool. All DLLs are included in the bin\debug folder. The problem is that when I use the Publish Web command in Visual Studio 2010, it deploys everything except ExternalAssembly2.
It appears to ignore assemblies that aren't directly used (remember, ExternalAssembly2 is only used by ExternalAssembly1).
Is there any way I can tell Visual Studio 2010 to include ExternalAssembly2?
I can write a dummy method that calls into ExternalAssembly2. This does work, but I really don't want to have dummy code for the sole purpose of causing VS2010 to publish the DLL.
None of these answers are sufficient in my mind. This does seem to be a genuine bug. I will update this response if I ever find a non-hack solution, or Microsoft fixes the bug.
Update:
Doesn't seem promising.
https://connect.microsoft.com/VisualStudio/feedback/details/731303/publish-web-feature-not-including-all-dlls
I am having this same problem (different assemblies though). If I reference the assemblies in my web project, then they will get included in the publish output, but they should be included anyway because they are indirect dependencies:
Web Project ---> Assembly A ---> Assembly B
On build, assemblies A and B are outputed to the \bin folder. On publish, only assembly A is outputed to the publish folder.
I have tried changing the publish settings to include all files in the web project, but then I have files in my publish output that shouldn't be deployed.
This seems like a bug to me.
I had the same problem with VS2010 and a WCF Service Application.
It turns out that if your (directly or indirectly) referenced DLL's are deployed to GAC, the VS publishing feature excludes them. Once I removed the assemblies from GAC, publishing feature started working as expected.
I guess VS is assuming that if your assemblies can be located in GAC on the machine you build, they will be located in GAC on the target machine as well. At least in my case this assumption is false.
My tests show that the external assemblies get published when I have a reference on them in the web project. I do not have to write any dummy code to make it work. This seems acceptable to me.
I agree with Nicholas that this seems to be a bug in visual studio. At least it escapes me what the reason for the behavior could be.
I have created this issue as a bug on Microsoft Connect. If anyone experiencing it could vote it up https://connect.microsoft.com/VisualStudio/feedback/details/637071/publish-web-feature-not-including-all-dlls then hopefully we'll get something done about it.
If you go into the ExternalAssembly2 reference property list and change the "Copy Local" to "True" i think that might solve your issue.
I don't know if you are watching this still but I found the solution (I had the exact same issue) via this MSDN article. Under "build action" for the file choose "Content" that should include it in the list of files publish brings over.
I have created a new Connect bug here https://connect.microsoft.com/VisualStudio/feedback/details/731303/publish-web-feature-not-including-all-dlls
I've also attached a solution and detailed steps to reproduce this issue. Lets hope this time they won't close it as Can't Reproduce.
Vote for this connect issue if you experience the missing dll problem.
Copy local did the trick. I had an issue that the Newtonsoft.Json assembly get included in the deploymeny package. Copy local was set to false.
I am experiencing the same type of issue with a web project. I have a web project that references assembly A which references assembly B. It worked fine for some time but today it was broken. I did a rebuild of the solution and this time it deployed everything correctly.
I had this same problem today. I published my web project and realized that not all of the reference DLL's were there. In particular, the indirect DLL references.
It turns out that the directory in which I was publishing to was out of disk space (network share). I had just enough space to publish all the files except for few indirect reference DLL's. The sad part is that VS08 didn't throw any errors. It just published the files are usual. I cleared out some HDD space and everything worked fine.
I didn't find the HDD space issue until I tried to manually move the DLL's over.
in my case it is quite tricky.
Reference to ExternalAssembly2 is not required to Build the project but vital for run-time since we use reflection to configure Unity container.
So, I delete the reference - build the project successfully, but get run-time error.
If I preserve the reference I can Build and Run the application but I cannot Publish it with ExternalAssembly2 - get run-time exception as well.
This is happen because of internal VS2010 assemblies optimization.
So, what we can do here?
1. Put some unrequired peice of code to use any ExternalAssembly2's class.
2. escape from reflection and use static assemblies linking.
Hope this helps to smbd.
I got the same problem and this is a VS2010 bug if there's a reference link like:
Web Project --> custom project --> assembly1 -->(indirectly) assembly2.
For now I find if I reference the Assembly1 in the web project, then assembly2 is included in the bin folder.
So I had to add an additional reference link like:
Web project --> assembly1 -->(indirectly) assembly2.
Then VS can recognize assembly2 and include its dll file in publish action.