Does IPhone development device require an AT&T plan - iphone

Just trying to getting things straight before signing up in the development program and paying my $99. I have an older iPhone that we'd like to use for development so I don't have to do anything to my current iPhone. Does the device used for iPhone development require an AT&T plan of any kind. We need data access, but the wifi would suffice for that.
Thanks.

You should be OK with just with WiFi if you are not wanting to use the packet data or telephony in your app.
You can develop apps for the iPhone with just an iPod Touch.

Related

Can I develop mac/iphone/ipad applications without having to paying first?

I'm interested to know if I can have access to all the libraries, ide, etc for the iphone/ipad/macos without paying the 90 bucks(for learning purpose).
Do I have to pay to have access to everything in order to start developing? I'm not talking about the istore by the way. I know that there is a fee for that.
Thanks.
You can download the SDK and simulator for free. If you want to install it on a iPhone, iPod Touch or iPad for testing, or submit to the store, you have to pay the $99.
http://developer.apple.com/programs/ios/develop.html#compare
The simulator is useful for some testing, but it has many limitations. If you're developing applications that use the camera or other hardware devices, certain types of multi-touch, etc you're going to want to try it on a real device sooner rather than later.
Developing for the Mac is, on the other hand, completely free.
You can start developing iPhone/iPad apps for free but you must pay in order to test your applications on real devices. Without paying you can just test your applications in the simulator.
You can use the iPhone Simulator for free, but to install on your device you'll need to join the developer program in order to create the certificates needed to install apps on a real device, even if it's just yours. This assumes that you don't have a jailbroken device.

iPhone: Software Development And Distribution

I have a few quick questions about the iPhone software development. I did some research about the topic, but there are a few specific things I would like to ask here, because I will have to estimate the cost of the required hardware and software, before I am allowed to buy anything. I never did any Mac development nor have I ever owned an iPhone, so needless to say this is quite hard for me.
I will buy an iMac mini with 2 GB RAM for iPhone development. I will have to use it at the same time as my regular PC, but the majority of the time I won't use the Mac at all. Do I have to buy an additional monitor, a mouse and a keyboard or is there a better solution?
I will have to port a C library to the iPhone platform and develop an iPhone application that uses the ported library. Do I need anything else than the iPhone SDK to do this?
If I use an external library (see above), can I test the application with the integrated emulator, or is it recommend to buy the device?
I will have to send data to a remote webservice. Aside from this I don't require any other features. Can I just buy the iPhone online from another country (the iPhones here are sim locked), or should I buy one with a contract?
When the application is ready, it will be installed on a few iPhones owned by our customer. Because of security reasons it is crucial that there is no third party involved in this process (i.e. the application should not be distributed on the app store). Is this possible?
If you don't use both computers at the same time it's perfectly possible to use the same monitor and keyboard / mouse for both computer
With the SDK you're set, also, you probably won't need to port the library since C is a subset of objective-C and your library will be available for use with the sdk right away.
The simulator can understand external library just fine
Countries like italy sell the iphone without a contract, you won't have any problem with those. Bear in mind that if all you need an iPhone with a camera then the 3g, 3gs and even the 2g will suit your needs, as all of those have cameras.
Yes, there's an option for distribution called "Ad hoc distribution". Using that you can install you app in your client phone without going thru the appstore

Developing for Appstore using jailbroken iPhones

HI,
I am new to development for the I phones and got the iphone from USA which is locked to at&t, i have successfully able to develop the apps on it, while it is not unlocked, now i want to unlock it so that i can use it with my local network and also wants to continue the development on it, so is it possible to continue the development on the jailblroken phones for the app store, and what problems may i encounter.
As long as the application is developed using accepted Apple practices (using the official iPhone SDK, and not open-toolchain or something like that) and does not use any private APIs, you should not have any trouble submitting an application just because you tested it on a jailbroken (or carrier unlocked) phone.
To be 100% accurate, jailbreaking and carrier unlocking are against the developer agreement, but I can't really imagine the circumstances that would lead to you being caught.
I have a first generation american iPhone that is jailbroken and works with my local network.
I had no problem deploying a self made app to my phone.
At the time writing I have iPhone OS 2.1.
I haven't yet gone through the process of submitting the application to AppStore.

can Jailbroken iphone used for development

We have paid developer account for iphone development and we have 2 iphones one jail broken and other one non jail broken. We have registered both phones for development and got provisioning profile. We can use non jailbroken phone for development. But we try to use jail broken phone for development we get message Error starting executable no Provisioned iphone device is connected.
But We can test application on it using ad hoc profile.
Does this means jailbroken devices can not be used for development?
Regards,
Manish
I personally do development/testing on jailbroken devices (I find that it is nice for profiling/debugging with all the UNIX tools available, as well as testing out code for checking for tampered plist files ;-) ) as well as non jailbroken devices.
I have not had any problems specifically with jailbroken devices, as they behave exactly like stock standard firmwares..
Have you:
Added the UDID to the provisioning profile
Tried removing and adding the provisioning profile in XCode organizer
Rebooting the phone then trying to build an app targeting the device
I personally am paying the $99 per year and use my iPod Touch 2G (jailbroken) for development purposes. I have seen no disadvantages to using jailbroken devices for development. I have actually seen some advantages to using jailbroken devices.
I have no any problems with development for jailbroken iPhone. Moreover I like to use several advantages... for example full-featured UNIX console environment into device.
In additional using jailbroken iPhone may help developer better understand how iPhone/OS/Environment works at low level.
You may add new Target to your project and use it if you connect jailbroken device.
You just need to add two keys for new target in User-Defined Settings (Target->Get Info->"Build" Tab->Show "User-Defined Settings")
PROVISIONING_PROFILE_ALLOWED NO
PROVISIONING_PROFILE_REQUIRED NO
So you will have two very similar targets... one for jailbroken and second for povisioned iPhone.
Be warned - the iPhone Developer agreement now bans you from jailbreaking your phones:
http://news.softpedia.com/news/iPhone-Developer-Agreement-Bans-iPhone-OS-Jailbreak-108599.shtml
I'm not sure what you should do if, say, you want your application to disable itself on jailbroken phones - how would you test it?
Jailbroken devices won't work with push notification. I lost almost one day with one such device. So better stay away from jail broken device for development .

What can I do with an iPhone and no service?

I'm interested in developing software for the iPhone camera, but I don't currently own an iPhone and don't really want to pay for service. If I were just doing general app development, I'd probably just pick up an iPod Touch, but the Touch doesn't have a camera.
I know I can walk into the AT&T store, buy an iPhone and immediately cancel service. But what can I do with the resulting iPhone? Can I:
... develop apps for it using the native SDK?
... download apps from the app store (over wifi)?
... use it for everything that I can do with an iPod Touch?
More generally, is this just a bad idea for some other reason?
You could jailbreak it and use it on a non-standard plan and pay less money.
You can still develop on a phone after it's jailbroken. You can also still develop on a phone after it has been unlocked. The difference is important:
Jailbreak: You can install applications not available in the app store.
Unlock: you can run the phone on other networks besides it's default carrier (AT&T when in the USA).
Note that you cannot at this time unlock an iPhone 3g running 2.2.1, which it almost definitely will be if you buy it new. You can jailbreak both iPhone and iPhone 3G.
Also be aware that if you buy a new phone, AT&T will charge you $200 to get OUT of your new contract. I think that goes down by 10 or 20$ each month, so that after a year, it's considerably less costly to get out of the plan.
What I suggest is buying a first generation iPhone on ebay or craigslist. First generation iPhones can all be unlocked, irrespective of whether the previous owner put 2.2.1 on them. Also they are much cheaper, have the camera and are totally fine for software development. I was able to find decent first generation iPhones in Seattle just 2 months ago for about $250 - $350 dollars depending on details. Unlocking/Jailbreaking takes a matter of minutes with QuickPwn, and the phone works great as a development platform.
I believe your iPhone must be activated to be used as a target device in xcode. While it would be activated after purchase you would have problems if you cancelled your account and then needed to restore it at somepoint.
If you do wish to support the camera its possible to develop on an iPod Touch - the mechanism for taking a photo is identical to selecting a picture from the library, you specify the source (camera/library) and the rest is handled by the OS with your code receiving the final picture.
If your app is going to be very camera-centric you should invest in an iPhone, but if it's for minor functionality you can probably get by with a touch.
I believe your iPhone must be
activated to be used as a target
device in xcode. While it would be
activated after purchase you would
have problems if you cancelled your
account and then needed to restore it
at somepoint.
No it does not. You can jailbreak to start and it will work fine.