UIPickerView: Get row value while spinning? - iphone

I'd like to get the row value in real-time as the iPhone user spins a wheel in a UIPickerView (not just when the wheel settles onto a particular row). I looked into subclassing UIPickerView then overriding the mouseDown method, but I couldn't get this to work. Any suggestions would be very much appreciated.

Perhaps try implementing the delegate method:
- (UIView *)pickerView:(UIPickerView *)pickerView viewForRow:(NSInteger)row forComponent:(NSInteger)component reusingView:(UIView *)view
You could treat it as a passthrough (just passing back the reusingView parameter) but each time it was called you would know that view was coming on the screen as the user scrolled - then you could calculate how many views offset from this one the center view was.

The UIPickerView dimensions are fairly consistent. Instead of subclassing it, perhaps you could overlay a UIView of your own on top of the picker view, from which you can track and measure dragging motions, before passing those touches down to the picker view.

You can find UIScrollView in UIPickerView hierarchy by the following method:
func findScrollView(view:UIView) -> UIScrollView? {
if view is UIScrollView {
return view as? UIScrollView
}
for subview in view.subviews {
if subview is UIView {
let result = findScrollView(subview as UIView)
if result != nil {
return result
}
}
}
return nil
}
Implement and setup UIScrollViewDelegate:
let scrollView = findScrollView(pickerView)
if scrollView != nil {
scrollView!.delegate = self
}
And detect current selected item:
func scrollViewDidScroll(scrollView: UIScrollView) {
let offset = scrollView.contentOffset.y
let index = Int(offset/itemHeight)
if index >= 0 && index < items.count {
let item = items[index]
// do something with item
}
}

Related

Detect if label touches navigation bar

I am trying to make view that is scrollable. That viewcontroller contains also navbar. Now my goal is to resize my view if the title in that view touches the navbar. How should I do it?
This is how my view looks like(note that the navBar is just transparent):
What I want after the title collision:
I know that I can achieve it in scrollViewDidScroll delegate function, but how?
Well you can track label position using convertRect: method as
func scrollViewDidScroll(_ scrollView: UIScrollView) {
let labelTop = label.rectCorrespondingToWindow.minY
let navBottom = self.navigationController?.navigationBar.rectCorrespondingToWindow.maxY
if navBottom == labelTop {
// do what you want to do
}
}
extension UIView{
var rectCorrespondingToWindow:CGRect{
return self.convert(self.bounds, to: nil)
}
}

How to Make the scroll of a TableView inside ScrollView behave naturally

I need to do this app that has a weird configuration.
As shown in the next image, the main view is a UIScrollView. Then inside it should have a UIPageView, and each page of the PageView should have a UITableView.
I've done all this so far. But my problem is that I want the scrolling to behave naturally.
The next is what I mean naturally. Currently when I scroll on one of the UITableViews, it scrolls the tableview (not the scrollview). But I want it to scroll the ScrollView unless the scrollview cannot scroll cause it got to its top or bottom (In that case I'd like it to scroll the tableview).
For example, let's say my scrollview is currently scrolled to the top. Then I put my finger over the tableview (of the current page being shown) and start scrolling down. I this case, I want the scrollview to scroll (no the tableview). If I keep scrolling down my scrollview and it reaches the bottom, if I remove my finger from the display and put it back over the tebleview and scroll down again, I want my tableview to scroll down now because the scrollview reached its bottom and it's not able to keep scrolling.
Do you guys have any idea about how to implement this scrolling?
I'm REALLY lost with this. Any help will be greatly appreciate it :(
Thanks!
The solution to simultaneously handling the scroll view and the table view revolves around the UIScrollViewDelegate. Therefore, have your view controller conform to that protocol:
class ViewController: UIViewController, UIScrollViewDelegate {
I’ll represent the scroll view and table view as outlets:
#IBOutlet weak var scrollView: UIScrollView!
#IBOutlet weak var tableView: UITableView!
We’ll also need to track the height of the scroll view content as well as the screen height. You’ll see why later.
let screenHeight = UIScreen.mainScreen().bounds.height
let scrollViewContentHeight = 1200 as CGFloat
A little configuration is needed in viewDidLoad::
override func viewDidLoad() {
super.viewDidLoad()
scrollView.contentSize = CGSizeMake(scrollViewContentWidth, scrollViewContentHeight)
scrollView.delegate = self
tableView.delegate = self
scrollView.bounces = false
tableView.bounces = false
tableView.scrollEnabled = false
}
where I’ve turned off bouncing to keep things simple. The key settings are the delegates for the scroll view and the table view and having the table view scrolling being turned off at first.
These are necessary so that the scrollViewDidScroll: delegate method can handle reaching the bottom of the scroll view and reaching the top of the table view. Here is that method:
func scrollViewDidScroll(scrollView: UIScrollView) {
let yOffset = scrollView.contentOffset.y
if scrollView == self.scrollView {
if yOffset >= scrollViewContentHeight - screenHeight {
scrollView.scrollEnabled = false
tableView.scrollEnabled = true
}
}
if scrollView == self.tableView {
if yOffset <= 0 {
self.scrollView.scrollEnabled = true
self.tableView.scrollEnabled = false
}
}
}
What the delegate method is doing is detecting when the scroll view has reached its bottom. When that has happened the table view can be scrolled. It is also detecting when the table view reaches the top where the scroll view is re-enabled.
I created a GIF to demonstrate the results:
Modified Daniel's answer to make it more efficient and bug free.
#IBOutlet weak var scrollView: UIScrollView!
#IBOutlet weak var tableView: UITableView!
#IBOutlet weak var tableHeight: NSLayoutConstraint!
override func viewDidLoad() {
super.viewDidLoad()
//Set table height to cover entire view
//if navigation bar is not translucent, reduce navigation bar height from view height
tableHeight.constant = self.view.frame.height-64
self.tableView.isScrollEnabled = false
//no need to write following if checked in storyboard
self.scrollView.bounces = false
self.tableView.bounces = true
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 20
}
func tableView(_ tableView: UITableView, viewForHeaderInSection section: Int) -> UIView? {
let label = UILabel(frame: CGRect(x: 0, y: 0, width: tableView.frame.width, height: 30))
label.text = "Section 1"
label.textAlignment = .center
label.backgroundColor = .yellow
return label
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath)
cell.textLabel?.text = "Row: \(indexPath.row+1)"
return cell
}
func scrollViewDidScroll(_ scrollView: UIScrollView) {
if scrollView == self.scrollView {
tableView.isScrollEnabled = (self.scrollView.contentOffset.y >= 200)
}
if scrollView == self.tableView {
self.tableView.isScrollEnabled = (tableView.contentOffset.y > 0)
}
}
Complete project can be seen here:
https://gitlab.com/vineetks/TableScroll.git
After many trials and errors, this is what worked best for me. The solution has to solve two needs 1) determine who's scrolling property should be used; tableView or scrollView? 2) make sure that the tableView doesn't give authority to the scrollView until it has reached the top of it's table/content.
In order to see if the scrollview should be used for scrolling vs the tableview, i checked to see if the UIView right above my tableview was within frame. If the UIView is within frame, it's safe to say the scrollView should have authority to scroll. If the UIView is not within frame, that means that the tableView is taking up the entire window, and therefor should have authority to scroll.
func scrollViewDidScroll(_ scrollView: UIScrollView) {
if scrollView.bounds.intersects(UIView.frame) == true {
//the UIView is within frame, use the UIScrollView's scrolling.
if tableView.contentOffset.y == 0 {
//tableViews content is at the top of the tableView.
tableView.isUserInteractionEnabled = false
tableView.resignFirstResponder()
print("using scrollView scroll")
} else {
//UIView is in frame, but the tableView still has more content to scroll before resigning its scrolling over to ScrollView.
tableView.isUserInteractionEnabled = true
scrollView.resignFirstResponder()
print("using tableView scroll")
}
} else {
//UIView is not in frame. Use tableViews scroll.
tableView.isUserInteractionEnabled = true
scrollView.resignFirstResponder()
print("using tableView scroll")
}
}
hope this helps someone!
None of the answers here worked perfectly for me. Each one had it's owned nuanced problem (needing to do a repeated swipe when one scrollview hit it's bottom, or the scroll indicator not looking correct, etc), so figured I'd throw in another answer.
Ole Begemann has a great write up on doing this exactly https://oleb.net/blog/2014/05/scrollviews-inside-scrollviews/
Despite being an old post, the concepts still apply to the current APIs. Additionally, there is a maintained (Xcode 9 compatible) Objective-C implementation of his approach https://github.com/eyeem/OLEContainerScrollView
If you are facing problem with the nested scrolling issue , here tis the simplest solution for it .
go to your design screen
select your scroll view and then disable bounce on scroll
if your view uses table view inside scroll view then disable bounce on scroll of the table view as well
run and check it is solved
check how to disable bounce on scroll of a scroll view
check how to disable bounce on scroll of a tableview view
I was struggling with this problem, too. There is a very simple solution.
In interface builder:
create simple ViewController
add a simple View, it will be our header, and constrain it to superview
it's the red view on the example below
I have added 12px from top, left and right, and set fixed height to 128px
embed a PageViewController, making sure it is constrained to the superview, and not the header
Now, here comes the fun part: for each page you add, make sure its tableView has an offset from top. Thats it. You can do if with this code, for example (assuming you use UITableViewController as a page):
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
let tables = viewControllers.compactMap { $0 as? UITableViewController }
tables.forEach {
$0.tableView.contentInset = UIEdgeInsets(top: headerView.bounds.height, left: 0, bottom: 0, right: 0)
$0.tableView.contentOffset = CGPoint(x: 0, y: -headerView.bounds.height)
}
}
No messy scroll inside scroll inside table view, no mangling with delegates, no duplicated scrolls, perfectly natural behavior. If you can't see the header, it is probably because of the tableView background color. You have to set it to clear, for the header to be visible from under the tableView.
I think there are two options.
Since you know the size of the scroll view and the main view, you are unable to tell whether the scroll view hit the bottom or not.
if (scrollView.contentOffset.y >= (scrollView.contentSize.height - scrollView.frame.size.height)) {
// reach bottom
}
So when it hit; you basically set
[contentScrollView setScrollEnabled:NO];
and other way around for your tableView.
The other thing, which is more precise I think, is to add Gesture to your views.
UITapGestureRecognizer *tapRecognizer = [[UITapGestureRecognizer alloc]
initWithTarget:self action:#selector(respondToTapGesture:)];
// Specify that the gesture must be a single tap
tapRecognizer.numberOfTapsRequired = 1;
// Add the tap gesture recognizer to the view
[self.view addGestureRecognizer:tapRecognizer];
// Do any additional setup after loading the view, typically from a nib
So when you add Gesture, you can simply control the active view by changing setScrollEnabled in the respondToTapGesture.
I found an awesome library
MXParallaxHeader
In Storyboard just set UIScrollView class to MXScrollView then magic happens.
I used this class to handle my UIScrollView when I embed a UIPageViewController container view. even you can insert a parallax header view for more detail.
Also, this library provides Cocoapods and Carthage
I attached an image below which represent UIViewHierarchy.
MXScrollView Hierarchy
SWIFT 5
I had some trouble using Vineet's answer for when I could not guarantee the scrollView content offset (Y) due to various different screen sizes. To resolve this, I changed the first trigger event of when the tableView's scroll gets enabled.
func scrollViewDidScroll(_ scrollView: UIScrollView) {
if scrollView.bounds.contains(button.frame) {
tableView.isScrollEnabled = true
}
if scrollView == tableView {
self.tableView.isScrollEnabled = (tableView.contentOffset.y > 0)
}
}
The scrollView.bounds.contains will check if a given element's frame is FULLY within the scrollView's visible content. I set this to a button that I have below the tableView. You could set this to your tableVIew's frame instead if your only condition is that your tableView is fully visible.
I left the original implementation of when to disable the tableView's scroll and it works very well.
I tried the solution marked as the correct answer, but it was not working properly. The user need to click two times on the table view for scroll and after that I was not able to scroll the entire screen again. So I just applied the following code in viewDidLoad():
tableView.addGestureRecognizer(UISwipeGestureRecognizer(target: self, action: #selector(tableViewSwiped)))
scrollView.addGestureRecognizer(UISwipeGestureRecognizer(target: self, action: #selector(scrollViewSwiped)))
And the code below is the implementation of the actions:
func tableViewSwiped(){
scrollView.isScrollEnabled = false
tableView.isScrollEnabled = true
}
func scrollViewSwiped(){
scrollView.isScrollEnabled = true
tableView.isScrollEnabled = false
}
One easy trick, if you want to achieve it is replacing parent scrollview with normal container view.
Adding a pan gesture on container view, you can play with top constraint of first view to assign negative values. You can keep a check of page View's origin if it achieves to top you can start assigning that value on content offset of the pageView's child view. Until user achieves the table view in a state of top most view in container view, you can keep page tableView's scrolling disabled and allow scrolling manually by setting content offset.
So initially the page view height will be collapsed (or say out of screen) or less at bottom. Later on scrolling down it will expand to take more space.
Gesture will automatically stop responding if out of frames say on nav bar or other view outside container view.
Gestures are a key to user interactive transitions used in many apps. You can mimic scroll for a certain time with it.
In my case I'm using constraint for height like that:
self.heightTableViewConstraint.constant = self.tableView.contentSize.height
self.scrollView.contentInset.bottom = self.tableView.contentSize.height
Below code works great for me
As I wanted to show some header after some scroll and table view supposed to scroll
And in ViewDidLoad add
override func viewDidLoad() {
super.viewDidLoad()
mainScrollView.delegate = self
}
Change 265 to whatever number you want to stop upper scroll
extension AccountViewController: UIScrollViewDelegate {
func scrollViewDidScroll(_ scrollView: UIScrollView) {
print(notebookTableView.contentOffset.y)
if notebookTableView.contentOffset.y < 265 {
if notebookTableView.contentOffset.y > 0 {
mainScrollView.setContentOffset(notebookTableView.contentOffset, animated: false)
} else {
mainScrollView.setContentOffset(CGPoint(x: 0.0, y: 0.0), animated: false)
}
} else {
mainScrollView.setContentOffset(CGPoint(x: 0.0, y: 265), animated: false)
}
}
}
CGFloat tableHeight = 0.0f;
YourArray =[response valueForKey:#"result"];
tableHeight = 0.0f;
for (int i = 0; i < [YourArray count]; i ++) {
tableHeight += [self tableView:self.aTableviewDoc heightForRowAtIndexPath:[NSIndexPath indexPathForRow:i inSection:0]];
}
self.aTableviewDoc.frame = CGRectMake(self.aTableviewDoc.frame.origin.x, self.aTableviewDoc.frame.origin.y, self.aTableviewDoc.frame.size.width, tableHeight);
Maybe brute-force, but working perfectly if cell heights are the same: by the way, I use auto layout.
for the tableView (or collectionView or whatever), set an arbitrary height in storyboard, and make an outlet to class. Wherever appropriate, (viewDidLoad() or...) set the tableView's height big enough so that tableView doesn't need to scroll. (need to know the number of rows in advance) Then only the outer scrollView will scroll nicely.

Get position of UIView in respect to its superview's superview

I have a UIView, in which I have arranged UIButtons. I want to find the positions of those UIButtons.
I am aware that buttons.frame will give me the positions, but it will give me positions only with respect to its immediate superview.
Is there is any way we can find the positions of those buttons, withe respect to UIButtons superview's superview?
For instance, suppose there is UIView named "firstView".
Then, I have another UIView, "secondView". This "SecondView" is a subview of "firstView".
Then I have UIButton as a subview on the "secondView".
->UIViewController.view
--->FirstView A
------->SecondView B
------------>Button
Now, is there any way we can find the position of that UIButton, with respect to "firstView"?
You can use this:
Objective-C
CGRect frame = [firstView convertRect:buttons.frame fromView:secondView];
Swift
let frame = firstView.convert(buttons.frame, from:secondView)
Documentation reference:
https://developer.apple.com/documentation/uikit/uiview/1622498-convert
Although not specific to the button in the hierarchy as asked I found this easier to visualize and understand:
From here: original source
ObjC:
CGPoint point = [subview1 convertPoint:subview2.frame.origin toView:viewController.view];
Swift:
let point = subview1.convert(subview2.frame.origin, to: viewControll.view)
Updated for Swift 3
if let frame = yourViewName.superview?.convert(yourViewName.frame, to: nil) {
print(frame)
}
UIView extension for converting subview's frame (inspired by #Rexb answer).
extension UIView {
// there can be other views between `subview` and `self`
func getConvertedFrame(fromSubview subview: UIView) -> CGRect? {
// check if `subview` is a subview of self
guard subview.isDescendant(of: self) else {
return nil
}
var frame = subview.frame
if subview.superview == nil {
return frame
}
var superview = subview.superview
while superview != self {
frame = superview!.convert(frame, to: superview!.superview)
if superview!.superview == nil {
break
} else {
superview = superview!.superview
}
}
return superview!.convert(frame, to: self)
}
}
// usage:
let frame = firstView.getConvertedFrame(fromSubview: buttonView)
Frame: (X,Y,width,height).
Hence width and height wont change even wrt the super-super view. You can easily get the X, Y as following.
X = button.frame.origin.x + [button superview].frame.origin.x;
Y = button.frame.origin.y + [button superview].frame.origin.y;
If there are multiple views stacked and you don't need (or want) to know any possible views between the views you are interested in, you could do this:
static func getConvertedPoint(_ targetView: UIView, baseView: UIView)->CGPoint{
var pnt = targetView.frame.origin
if nil == targetView.superview{
return pnt
}
var superView = targetView.superview
while superView != baseView{
pnt = superView!.convert(pnt, to: superView!.superview)
if nil == superView!.superview{
break
}else{
superView = superView!.superview
}
}
return superView!.convert(pnt, to: baseView)
}
where targetView would be the Button, baseView would be the ViewController.view.
What this function is trying to do is the following:
If targetView has no super view, it's current coordinate is returned.
If targetView's super view is not the baseView (i.e. there are other views between the button and viewcontroller.view), a converted coordinate is retrieved and passed to the next superview.
It continues to do the same through the stack of views moving towards the baseView.
Once it reaches the baseView, it does one last conversion and returns it.
Note: it doesn't handle a situation where targetView is positioned under the baseView.
You can easily get the super-super view as following.
secondView -> [button superview]
firstView -> [[button superview] superview]
Then, You can get the position of the button..
You can use this:
xPosition = [[button superview] superview].frame.origin.x;
yPosition = [[button superview] superview].frame.origin.y;
Please note that the following code works regardless of how deep (nested) is the view you need the location for in the view hierarchy.
Let's assume that you need the location of myView which is inside myViewsContainer and which is really deep in the view hierarchy, just follow the following sequence.
let myViewLocation = myViewsContainer.convert(myView.center, to: self.view)
myViewsContainer: the view container where the view you need the location for is located.
myView: the view you need the location for.
self.view : the main view

Limit the scroll for UITableView

I have a TableViewController:
As you see I have my own custom bar at the top.
The UITable View is just a static one, and I add a view at the top of UITableView.
The thing is when I scroll the TableView to top-side it become like bellow image, and I don't want it. is there any easy code that I can limit the scroll for the tableView?
since UITableView is a subclass of UIScrollView you can use this UIScrollViewDelegate method to forbid scrolling above the top border
- (void)scrollViewDidScroll:(UIScrollView *)scrollView {
if (scrollView == self.tableView) {
if (scrollView.contentOffset.y < 0) {
scrollView.contentOffset = CGPointZero;
}
}
}
Yo will need to set the bounce property of the uitableview to NO
UITableView *tableView;
tableView.bounces = NO;
Edit: Note also you can uncheck the bounces from interface builder too
Please check this answer for further details Disable UITableView vertical bounces when scrolling
I had the same problem and asked our UX-Designer, how it would be better to do. He said, that both strict solutions (prevent bouncing or allow it as it is) are bad. It's better to allow bouncing but only for some space
My solution was:
override func scrollViewDidScroll(_ scrollView: UIScrollView) {
if scrollView == self.tableView {
if scrollView.contentOffset.y < -64 {
scrollView.scrollRectToVisible(CGRect(origin: CGPoint(x: 0, y: -64), size: scrollView.frame.size), animated: false)
scrollView.scrollRectToVisible(CGRect(origin: CGPoint.zero, size: scrollView.frame.size), animated: true)
}
}
}
Where 64 was that "some space" for me. Code stops tableView at -64 from the top and brings it up with an animation.
Good luck!
If i understand correctly you have set-up your custom bar as part of your tableview. Put your custom bar in a separate view not in the tableview and put your tableview below custom bar when you are setting up your views. You need to create your custom view controller that will have your custom bar and your static table view.
You need to create your view controller object as type UIViewController and not UITableViewController. Then add the custom bar as a subview to self.view. Create a separate UITableView and add it below the custom bar. That should make custom bar static and table view scrollable.
Update:
In order to make the tableview static you need to set it as
tableView.scrollEnabled = NO:
Let me know if this works for you.
Swift version of Mattias's answer:
func scrollViewDidScroll(_ scrollView: UIScrollView) {
if (scrollView == self.ordersTable) {
if (scrollView.contentOffset.y < 0) {
scrollView.contentOffset = CGPoint.zero;
}
}
}

UITableView Pagination

My app has custom UITableView cells. I want to show only one cell at a time - next cell should show partially. In ScrollView you can set isPagingEnabled to YES.
But how can i do above in UITableView?
Thanks
Note that UITableView inherits from UIScrollView, so you can set pagingEnabledto YES on the table view itself.
Of course, this will only work if all cells and the table view itself are of the same height.
If you want to always have a cell start at the top of the table view after scrolling, you could use a UIScrollViewDelegate and implement something like this.
- (void)scrollViewWillEndDragging:(UIScrollView *)scrollView
withVelocity:(CGPoint)velocity
targetContentOffset:(inout CGPoint *)targetContentOffset
{
UITableView *tv = (UITableView*)scrollView;
NSIndexPath *indexPathOfTopRowAfterScrolling = [tv indexPathForRowAtPoint:
*targetContentOffset
];
CGRect rectForTopRowAfterScrolling = [tv rectForRowAtIndexPath:
indexPathOfTopRowAfterScrolling
];
targetContentOffset->y=rectForTopRowAfterScrolling.origin.y;
}
This lets you adjust at which content offset a scroll action will end.
Swift 5 basic version, but it does not work that well. I needed to customize it for my own use to make it work.
func scrollViewWillEndDragging(_ scrollView: UIScrollView, withVelocity velocity: CGPoint, targetContentOffset: UnsafeMutablePointer<CGPoint>) {
if let tv = scrollView as? UITableView {
let path = tv.indexPathForRow(at: targetContentOffset.pointee)
if path != nil {
self.scrollToRow(at: path!, at: .top, animated: true)
}
}
}
Customized version
// If velocity is less than 0, then scrolling up
// If velocity is greater than 0, then scrolling down
if let tv = scrollView as? UITableView {
let path = tv.indexPathForRow(at: targetContentOffset.pointee)
if path != nil {
// >= makes scrolling down easier but can have some weird behavior when scrolling up
if velocity.y >= 0.0 {
// Assumes 1 section
// Jump to bottom one because user is scrolling down, and targetContentOffset is the very top of the screen
let indexPath = IndexPath(row: path!.row + 1, section: path!.section)
if indexPath.row < self.numberOfRows(inSection: path!.section) {
self.scrollToRow(at: indexPath, at: .top, animated: true)
}
} else {
self.scrollToRow(at: path!, at: .top, animated: true)
}
}
}
I don't think I'd use a UITableView for this at all.
I think I'd use a UIScrollView with a tall stack of paged content. You could dynamically rebuild that content on scrolling activity, so you mimic the memory management of UITableView. UIScrollView will happily do vertical paging, depending on the shape of its contentView's frame.
In other words, I suspect it's easier to make a UIScrollView act like a table than to make a UITableView paginate like scroll view.