Where's the MessageUI framework? - iphone

I'm trying to add the ability to send an email from my iPhone app, and step one appears to be to add the MessageUI Framework to my project and I it doesn't appear in my list of existing Frameworks. There is something called Message Framework. Is that it? Has Apple renamed it?
I did download the MailComposer sample and I can see that that project seems to have the MessageUI.framework in it, albeit not in the Frameworks folder with UIKit, Foundation, and CoreGraphics.
How should I proceed?
Note that I'm running Xcode 3.2 on Mac OS X Version 10.6.1

This is the real answer - To add it to your project, open up your target information. (You can do this by selecting your build target, and right-clicking to select Get Info). On the 'General' tab, you'll see 'LInked Libraries'. Here you can add new libraries that are actually available. MessageUI.framework is indeed one of those libraries. This should solve your cross-platform build issues. – Malaxeur

I ran into the same thing (I think), check to make sure you're in the iPhone frameworks folder when you go to add framework. Hit M to take you to it, the Mac one has a bunch of M frameworks in it, the iPhone has only 1, message kit (I think), just hit M.
That's what was wrong with mine.

Related

How do I locate/obtain the CoreMedia.framework and begin working with it?

I tried googling it but it's hard to find it. Is there any way to download the CoreMedia framework to include in my app?
In your Xcode project, there will be several frameworks (in the "Frameworks" folder). If you right click any of these and then click "Show in Finder" you can have a complete list of all the frameworks, ready to drag and drop into your project. CoreMedia.framework is one of these. This applies to all versions of Xcode.
It's included with XCode, just add a new framework under the "link to other libraries" build phase.
This is included with the iOS SDK. You can link against the Core Media framework in Xcode. The reason why you don't find it anywhere is because it doesn't come separately.
It's already there if you have installed the iOS SDK. You need to add the framework to your project. Which version of Xcode are you using?

Building the Objective-C XML-RPC Framework for iOS

I'm fairly new to the iOS SDK and Xcode and I stumbled across this XML-RPC framework https://github.com/eczarny/xmlrpc that I'd really like to use in one of my projects. I downloaded the sources, the initial target was set to Mac OS, so I changed that to iOS 4.3 but got the following dependency error:
target specifies product type 'com.apple.product-type.framework', but there's no such product type for the 'iphoneos' platform
So I removed all the targets and added a new one from scratch using the Cocoa Touch Static Library, and it seems like it's been built just fine. Now my question is whether this is the correct way to build that library for iOS development, and where do I take it from here? I can't find the .framework directory anywhere (the install dir was set to "#executable_path/../Frameworks") so I can't embed it in my iOS project. How exactly does this go? Thanks!
Thanks for your help and sorry if this is too "newbish". Cheers!
If you're using Xcode 4.x open the Organizer, select the Projects tab and then down the left hand side you should see an entry relating to the XML-RPC project. Select that and under the Derived Data heading you'll see a path which if you follow using finder should lead you to the folder containing the static library you've built.

iPhone framework paths?

I recently moved my projects to a new mac, along with a newer version of Xcode.
When i opened my project i noticed that some files were red. So i remapped them by setting the path (by project path) and then providing the proper path location.
Now my problem is that the frameworks that i have are red, and i cant find their location! I did set the framework paths to be "relative to current SDK" however.
Can anybody help me get my frameworks mapped correctly?
The frameworks im using are:
- QuartzCore.framework
- libsqlite3.0.dylib
- UIKit.framework
- Foundation.frameowrk
- CoreGraphics.framework
The XCode version is 3.1.4 (the only one installed).
The iPhone app was originally created using a prior version of Xcode (i dont remember which version).
I still dont have an answer. Im going deeper into this mess of a problem that Apple created.
In all my .m files im importing
How can i add this UIKit framework to my project Target with respect to the current SDK?
In fact, forget about the ref w/ respect to the SDK, let's just get the framework from the 3.0 SDK as a referenced framework. Right now when i reference it is red.
Note: references related to frameworks, everything about it, is driving me insane, and making me more frustrated at apple for this sloppiness, more than ever.
Any help is greatly appreciated.
I had exactly this problem. Somehow 'Base SDK' in Build Settings of a project was set to Mac OS X after I have installed Xcode 4.2.
Click on your project, change Base SDK to 'Latest iOS' and enjoy the vibe.
If you double click on your target to bring up the info pane you will see a tab labeled "Linked Libraries". From here you can click the plus button to add the libraries and xcode will do the right thing when you add the desired frameworks
I was having the same issue with red frameworks and bad pathing. If you're getting an error that says, "Base SDK Missing" you'll need to Get Info on your Xcode Project and check that it can find the right SDK.
Near the bottom of the General Info tab there will be an option Base SDK for All Configurations. Select a different SDK and see if that helps.
I ran into issues when I upgraded to a beta SDK and it was loading up deprecated frameworks from an old SDK.

Adding SDK-specific frameworks to Xcode

Xcode 3.2 kind of broke the build process of my iPhone app. I need to add a new framework to my project (MediaPlayer.framework).
So I go into my Target settings and try to add it to the "Linked Libraris" by hitting the [+] button. In the list the MediaPlayer.framework is missing, as well as other frameworks, such as UIKit, CoreGraphic and others. Some frameworks are still there.
I can add the frameworks by adding the SDK-specific ones (going into /Developer/Platforms/iPhoneOs.platform/...yadayadayada../frameworkd/) but then of course I can only compile for the iPhone platform and not for the simulator any more.
So basically I wonder how I can get Xcode back to chose the appropriate framework, depending on platform and SDK version for me?
Thanks and kind regards, Hans Schneider
Edit: Things I tried: Setting the Base SDK to 3.0 (was still 2.2.1), reinstalling 3.0 iPhone and Simulator SDK from the "packages" directory of the Xcode 3.2 DMG. Didn't help. The frameworks still wont show up in the list...
Edit 2: Ok, I now have the frameworks back in the list, I was previously in my AdHoc configuration. In Debug I have the frameworks back. But it still wont compile for the Simualtor (lots of Symbols(s) not found errors).
Looks like the linker doesn't choose the correct libraries and always uses the iPhoneOs3.0 path for the frameworks.
Goto 'Framework Search Path' in build section in target's property.
Add path:
$(SDKROOT)/Library/System/Frameworks
Then it should work well.
And once you press 'OK', you should be able to see the path is set to '/Library..."

Missing AVFoundation.framework

AVFoundation.framework is not where the documentation says it should be. I have iPhone SDK 2.2 installed (never had previous sdk versions installed) and I can't find that folder under /System/Library/Frameworks
I did find it under
/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS2.2.sdk/System/Library/Frameworks/
folder but if I add it from that location, then the compiler can't find the header files. I tried copying the entire AVFoundation.framework folder to /System/Library/Framework, but it still can't find the header files.
How can I use AVFoundation classes?
Thanks,
Alex
I've used the AVFoundation classes in my code, and added it the same way you did. You cannot browse the headers for some unknown reason, but putting this in your classes header file compiles just fine:
#import <AVFoundation/AVAudioPlayer.h>
I've submitted my app and had it approved, so I don't think there's anything wrong with this approach. The AVFoundation reference remains red in XCode, but it seems to work fine. Deleting the framework reference causes compile errors, so it definitely needs to be there.
I was having all sorts of problem until I realized I have to change the "active executable" to "iPhone Simulator 2.2" too. Here's the steps I took:
Add the AVFoundation framework to your project. Ctrl-click on Frameworks folder and select "Add existing frameworks". The default framework directory in "/System/Frameworks" may not contain the new AVFoundation framework file, so you will need to navigate very deep into the iPhone SDK directory to find the file. I found mine in /Developer/Platforms/iPhoneSimulator.platform/developer/SDKs/iPhoneSimulator2.2.sdk/System/Library/Framework. (Yes, it is that deep!!).
Now from your XCode, select your Active SDK to be "Simulator - iPhone OS 2.2" and select your "Active Executable" to be "iPhone Simulator (2.2)"
That solved the problem for me. Hope yours is the same issue.
I found mine at:
/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.0.sdk/System/Library/Frameworks