How can I control an interactive Unix application programmatically through Perl? - perl

I have inherited a 20-year-old interactive command-line unix application that is no longer supported by its vendor. We need to automate some tasks in this application.
The most troublesome of these is creating thousands of new records with slightly different parameters (e.g. different identifiers, different names). The records have to be created in sequence, one at a time, which would take many months (and therefore dollars) to do manually. In most cases, creating a record has a very predictable pattern of keying in commands, reading responses, keying in further commands, etc. However, some record creation operations will result in error conditions ('record with this identifier already exists') that require a different set of commands to be exit gracefully.
I can see a few different ways to do this:
Named pipes. Write a Perl script that runs the target application with STDIN and STDOUT set to named pipes then sends the target application the sequence of commands to create a record with the required parameters, and then instructs the target application to exit and shut down. We then run the script as many times as required with different parameters.
Application. Find another Unix tool that can be used to script interactive programs. The only ones I have been able to find though are expect, but this does not seem top be maintained; and chat, which I recall from ages ago, and which seems to do more-or-less what I want, but appears to be only for controlling modems.
One more potential complication: I think the target application was written for a VT100 terminal and it uses some sort of escape sequences to do things like provide highlighting.
My question is what approach should I take? One of these, or something completely different? I quite like the idea of using named pipes and then having a Perl script that opens the FIFOs and reads and writes as required, as it provides a lot of flexibility, but from what I have read it seems like there's a lot of potential problems if I go down this path.
Thanks in advance.

I'd definitely stick to Perl for the extra flexibility, as chaos suggested. Are you aware of the Expect perl module? It's a lot nicer than the named pipe approach.
Note also with named pipes, you can't force the output coming back from your legacy application to be unbuffered, which could be annoying. I think Expect.pm uses pseudo-ttys to get around this problem, but I'm not sure. See the discussion in perlipc in the section "Bidirectional Communication with Another Process" for more details.

expect is a lot more solid than you're probably giving it credit for, but if I were you I'd still go with the Perl option, wanting to have a full and familiar programming language for managing the process and having confidence that whatever weird issues arise, there will be ways of addressing them.

Expect, either with the Tcl or Perl implementations, would be my first attempt. If you are seeing odd sequences in the output because it's doing odd terminal things, just filter those from the output before you do your matching.
With named pipes, you're going to end up reinventing Expect anyway.

Related

Using system commands in Perl instead of built in libraries/functions [duplicate]

This question already has an answer here:
Using Perl modules vs. using system() calls
(1 answer)
Closed 9 years ago.
On occasion I see people calling the system grep from Perl (and other scripting languages for that matter) instead of using the built-in language facilities/libraries to parse files. I would like to encourage people to use the built-in facilities and I want to solicit some reasons as to why it is good practice to use the built-in tools. I can think of some such as
Using libraries/language facilities is faster. Performance suffers due to the overhead of executing external commands.
Sticking to language facilities is more portable.
any other reasons?
On the other side of the coin, are there ever reasons to favour using system commands instead of the built-in language facilities? On that note, if a Perl script is basically only calling external commands (e.g. custom utilities without libraries), might it be better just to make a shell script of it?
Actually, when it matters, a specialized tool can be faster.
The real gains of keeping the work in Perl are:
Portability (even between machines with the same OS).
Ease of error detection.
Flexibility in handling of errors.
Greater customizability/flexibility.
Fewer "moving parts". (Are you sure you correctly escaped everything and setup the environment correctly?)
Less expertise needed. (You don't need to know both Perl and the external tools (and their ports) to code and maintain the program.)
On that note, if a Perl script is basically only calling external commands (e.g. custom utilities without libraries), might it be better just to make a shell script of it?
Possibly. You can configure some shells to exit if any program returns an unsuccessful error code. This can make some scripts quite robust. For example, I have a couple of bash scripts featuring the line
trap 'e=$? ; echo "Error." ; exit $e' ERR
"On the other side of the coin, are there ever reasons to favour using system commands instead of the built-in language facilities? On that note, if a Perl script is basically only calling external commands (e.g. custom utilities without libraries), might it be better just to make a shell script of it?"
Risking the wrath of Perl hardliners here. But for me there is an easy reason to use system grep instead of perl grep: I know its syntax.
Same reason to use a Perl script instead of a bash script: I know how to do stuff in Perl and never bothered with bash script syntax.
And as we are talking scripts here, my main concern is getting it done fast and reliable (and readable). At work i do not have to bother with portability as all production is done on the very same system, down to the same software versions of everything for the whole product lifespan.
At home i do not have to care about lifetime or whatever either as the script most likely is single-purpose.
And in neither case i care about performance or software security as i would be using C++ or something else for commercial software or in time or memory limited scenarios.
edit: Not saying these reasons would apply to anyone, or even anyone else. But while in reality i know how to use Perls grep, i really have no idea how to write a bash script and most likely never will. Just putting a few lines in Perl is always faster for me.
Using external tools lead to do more error.
Moreover you have you to parse the results (if any) of the external command, which is an other source of error.
No need to say that it is bad in terms of security.

Executing system commands safely while coding in Perl

Should one really use external commands while coding in Perl? I see several disadvantages of it. It's not system independent plus security risks might also be there. What do you think? If there is no way and you have to use the shell commands from Perl then what is the safest way to execute that particular command (like checking pid, uid etc)?
It depends on how hard it is going to be to replicate the functionality in Perl. If I needed to run the m4 macro processor on something, I'd not think of trying to replicate that functionality in Perl myself, and since there's no module on http://search.cpan.org/ that looks suitable, it would appear others agree with me. In that case, then, using the external program is sensible. On the other hand, if I needed to read the contents of a directory, then the combination of readdir() et al plus stat() or lstat() inside Perl is more sensible than futzing with the output of ls.
If you need to execute commands, think very carefully about how you invoke them. In particular, you probably want to avoid the shell interpreting the arguments, so use the array form of system (see also exec), etc, rather than a single string for the command plus arguments (which means the shell is used to process the command line).
Executing external commands can be expensive simply because it involves forking new process and watching for its output if you need it.
Probably more importantly, should external process fail for any reason, it may be difficult to understand what happened by means of your script. Worse still, surprisingly often external process can be stuck forever, so will be your script. You can use special tricks like opening pipe and watching for output in loop, but this itself is error-prone.
Perl is very capable of doing many things. So, if you stick to using only Perl native constructs and modules to accomplish your tasks, not only it will be faster because you never fork, but it will be more reliable and easier to catch errors by looking at native Perl objects and structures returned by library routines. And of course, it will be automatically portable to different platforms.
If your script runs under elevated permissions (like root or under sudo), you should be very careful as to what external programs you execute. One of the simple ways to ensure basic security is to always specify commands by full name, like /usr/bin/grep (but still think twice and just do grep by Perl itself!). However, even this may not be enough if attacker is using LD_PRELOAD mechanism to inject rogue shared libraries.
If you are willing to go very secure, it is suggested to use tainted check by using -T flag like this:
#!/usr/bin/perl -T
Taint flag will be also enabled by Perl automatically if your script was determined to have different real and effective user or group ids.
Tainted mode will severely limit your ability to do many things (like system() call) without Perl complaining - see more at http://perldoc.perl.org/perlsec.html#Taint-mode, but it will give you much higher security confidence.
Should one really use external commands while coding in Perl?
There's no single answer to this question. It all depends on what you are doing within the wide range of potential uses of Perl.
Are you using Perl as a glorified shell script on your local machine, or just trying to find a quick-and-dirty solution to your problem? In that case, it makes a lot of sense to run system commands if that is the easiest way to accomplish your task. Security and speed are not that important; what matters is the ability to code quickly.
On the other hand, are you writing a production program? In that case, you want secure, portable, efficient code. It is often preferable to write the functionality in Perl (or use a module), rather than calling an external program. At least, you should think hard about the benefits and drawbacks.

How to split long Perl code into several files without too much manual editing?

How do I split a long Perl script into two or more different files that can all access the same variables - without having to rename all shared variables from e.g. $count to $::count (or $main::count which is the same)?
In other words, what's the best and simplest way to split the Perl script into several files without having to import a lot of variables/functions and/or do a lot of manual editing.
I assume it has something to do with making the code part of the same package/scope/namespace, but my experiments so far have failed.
I am not sure it makes a difference, but the script is used for web/CGI purposes and will be running under mod_perl.
EDIT - Background:
I kind of knew I would get that response. The reason I want to split up the file is the following:
Currently I have a single very old and very long Perl file. I know it is not following Perl best practices but it works.
The problem is, I need to distribute the data files it uses between different web servers, first of all for performance reasons. There will be one "master" server and one or several "slaves".
About 20% of the mentioned Perl file contains shared functions, 40% has the code need to run on the master server and 40% on the slave servers. Therefore, I would like to split the code into three files: 1. shared, 2. master-only, 3. slave-only. On the master server, 1 and 2 will be loaded, on the slaves, 1 and 3 will be loaded.
I assume this approach would use less process RAM and, more importantly, I would minimize the risk of not splitting the code correctly (e.g. a slave process calling a master data file). I don't see a great need for modularization, as the system works and the code does not need a lot of changes or exchanges with other projects.
EDIT 2 - Solution:
Found the solution I was looking for here:
http://www.perlmonks.org/?node_id=95813
In cases where the main package is in ownership of the variable, the
actual word 'main' can be ommitted to yield something like: $::var
It is possible to get around having to fully qualify variable names
when strict is in use. Applying a simply use vars to your script, with
the variable names as it arguments will get around explicit package
names.
Actually, I ended up repeating the our ($count, etc...) statement for the needed variables instead of use vars ();
Do let me know if I am missing something vital - apart from not going with modules! :)
#Axeman, Thanks, I will accept your answer, both for your effort and for sending me in the right direction.
Unless you put different package statements in their files, they will all be treated as if they had package main; at the top. So assuming that the scripts use package variables, you shouldn't have to do anything. If you have declared them with my (that is, if they are lexically scoped variables) then you would have to make sure that all references to the variables are in the same file.
But splitting scripts up for length is a rotten substitute for modularization. Yes, modularization helps keep code length down, but modularization if the proper way to keep code length down--for all the reasons that you would want to keep code-length down, modularization does it best.
If chopping the files by length could really work for you, then you could create a script like this:
do '/path/to/bin/part1.pl';
do '/path/to/bin/part2.pl';
do '/path/to/bin/part3.pl';
...
But I kind of suspect that if the organization of this code is as bad as you're--sort of--indicating, it might suffer from some of the same re-inventing the wheel that I've seen in Perl-ignorant scripts. Just offhand (I might be wrong) but I'm thinking you would be surprised how much could be chopped from the length by simply substituting better-tested Perl library idioms than for-looping and while-ing everything.

how to perl for bi-directional communication with dsmadmc.exe?

I have simple web-form with a little js script that sends form values to a text box. This combined value becomes a database query.
This will be sendt to dsmadmc (TSM administrative command line).
How can I use perl to keep the dsmadmc process open for consecutive input/output without the dsmadmc process closing between each input command sent?
And how can I capture the output - this is to be sent back to the same web page, in a separate div.
Any thought, anyone?
Probably IPC::Open2 could help. It allows to read/write to/from both input and output of an external process.
Beware of deadlocks though (i.e. situations where both your code and the app wait for their counterpart). You might want to use IO::Select to handle that.
P.S. I don't know how these modules behave on windows (.exe?..), but from a quick google search it looks like they are compatible.

CLI Patterns/Antipatterns for usability

What patterns contribute or detract from the usability of a CLI interface?
As an example consider the CLI for ClearCase. The CLI is very comprehensive (+1) but it is has several glaring opportunities. Recently, I wanted to force the files to lower case into ClearCase using clearfsimport. Unfortunately I wound up on the documentation for its cousin clearimport. It may seem slight but it cost me more hours than I care to admit. The variation in the middle got me.
Why provide such nearly identical functionality with such nearly identical names? There are many better options in my opinion
clearimport -fs
fsclearimport
clear_fs_import
clearimport_fs
Anything would be better than what they went with. The code I am working on IS a CLI and this experience made me look at my own choices. I think I have all the basics covered (standard help, long-form vs short-form, short meaningful names, providing examples, eliminate ambiguity, accurately handling spaces within quotes, etc).
There is some literature on this subject.
Perhaps a bad CLI is no different than a bad API. CLI are type of an API in some sense. The goals are naturally common:: flexibility, readability, and completeness. Several factors differentiate CLI from a typical API. One is that CLI needs to support scriptability (participate many times perhaps in a series of pipes). Another is that autocompletion and namespaces don't exist in the same way. You don't always have a nice colorful GUI doing stuff for you. CLIs must document themselves externally to customer directly. And finally the audience of a CLI is vastly different than the standard API. I appreciate any insight you may have.
I like the subcommand pattern, which I'm most familiar with as its implemented in the command-line Subversion client.
svn [subcommand] [options] [files]
Without the subcommands, subversion would have waaaaay too many different options for me to remember them effectively, and the help system would be a pain to slog through.
But, if I don't remember how any particular subcommand works, I can just type:
svn help [subcommand]
...and it shows me only the relevant portions of the help documentation.
As noted above, this format:
[master verb] [subverb] [optionally, noun] [options]
is good in terms of remembering what commands are available. cvs, svn, Perforce, git, all adhere to this. It improves discoverability of commands, a major CLI problem. One wrinkle that occurs here is options for the master-verb vs. options for the subverb. I.e.,
cvs -d dir command bar
is different than
cvs command -d dir bar
This was a confusing situation in cvs, which svn "fixed" by allowing options specified in any order. Your own solution may vary; if you have a very good reason to pass options to the master verb, okay, just be aware of the overhead.
Looking to API usability is a good idea too, but beware that there is no real typing in CLI commands, and there is a lot of richness in what CLI commands 'return', since you've got both a return code and an output to work with. In the unixy/streams world, the output is usually much more important than the return code. Getting the format of your output right is crucial. Also, while tempting, I've found that sending different things to stdout vs. stderr is not always useful; it confuses novice and even intermediate users (because they both get dumped to console in most cases), and rarely is useful advanced users. So unless there's a real need for it I avoid it; it's too easy for (e.g.) someone to get very confused about why the output of a command was '' in an error condition just because the programmer nicely dumped the errors to stderr.
Another issue in design is the "what next" problem. In a GUI, the next steps for the user are spelled out by the available buttons, menus, etc. In a CLI, the user can literally type any command next, and pipe any command to any other. (Or try, at least.) I design my commands to give hints (either in the help or the output) as to what potential next steps might be in a typical workflow.
Another good pattern is allowing user customization of the output. While it is possible for users to use cut, sort, etc. to tailor the output, being able to specify a format string magnifies the utility of a command. The example I cite here is top, which lets you tell it which columns you want.