Learning the basics of UIScrollView - iphone

I've been having a very hard time finding good examples of UIScrollView. Even Apple's UIScrollView Suite I find a bit lacking.
I'm looking for a tutorial or example set that shows me how to create something similar to the iPhone Safari tab scrolling, when you zoom out from one browser window and can flick to others.
But I'm having a hard time just getting any old view showing within a scroll view. I have a view set up with an image in it, but when I add it to the scroll view, I only get a black rectangle, no matter what I put in the view I add.
Any links or code snippets would be great!

Here is a scroll view guide from Apple
The basic steps are:
Create a UIScrollView and a content view you want to put inside (in your case a UIImageView).
Make the content view a subview of the scroll view.
Set the content size of the scrollview to the frame size of the content view. This is a very important step that people often omit.
Put the scroll view in a window somewhere.
As for the paging behavior, check out UIScrollView’s pagingEnabled property. If you need to scroll by less than a whole page you’ll need to play tricks with clipsToBounds, sort of the reverse of what is happening in this StackOverflow question.

UIScrollView *scrollview = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height)];
NSInteger viewcount= 4;
for (int i = 0; i <viewcount; i++)
{
CGFloat y = i * self.view.frame.size.height;
UIView *view = [[UIView alloc] initWithFrame:CGRectMake(0, y,self.view.frame.size.width, self .view.frame.size.height)];
view.backgroundColor = [UIColor greenColor];
[scrollview addSubview:view];
[view release];
}
scrollview.contentSize = CGSizeMake(self.view.frame.size.width, self.view.frame.size.height *viewcount);
For more information Create UIScrollView programmatically

New 3/26/2013
I stumbled on an easier way to do this without code (contentSize)
https://stackoverflow.com/a/15649607/1705353

Related

UIScrollView will not scroll, even after content size set

My UIScrollView is a ~4500px horizontal view that the user needs to scroll horizontally through to view the content.
I have set it up as follows:
- (void)viewDidLoad
{
[super viewDidLoad];
sview.frame = CGRectMake(0, 0, 568, 320);
sview.contentSize = CGSizeMake(4500, 320);
[sview setScrollEnabled:YES];
}
Yet the scroll view does nothing. Is there something obvious I missed? i've tried literally every tutorial on the web.
I got similar issue. I did following modifications and the scrollView started scrolling for me:
Select to check the 'Bounce Horizontally' property for UIScrollView
in xib.
Move the code following code to viewDidAppear instead of
viewDidLoad:
-(void) viewDidAppear:(BOOL)animated
{
[super viewDidAppear:animated];
sview.frame = CGRectMake(0, 0, 568, 320);
sview.contentSize = CGSizeMake(4500, 320);
[sview setScrollEnabled:YES];
}
I think this should help you.
I've explained it here, but there are so many answers to this problem that suggests turning off Auto Layout. That fixes the problem but that's not really the correct solution. Here's my answer:
Turning Auto Layout works, but that's not the solution. If you really need Auto Layout, then use it, if you don't need it, turn it off. But that is not the correct fix for this solution.
UIScrollView works differently with other views in Auto Layout. Here is Apple's release note on Auto Layout, I've copied the interesting bit:
Here are some notes regarding Auto Layout support for UIScrollView:
In general, Auto Layout considers the top, left, bottom, and right edges of a view to be the visible edges. That is, if you pin a view to
the left edge of its superview, you’re really pinning it to the
minimum x-value of the superview’s bounds. Changing the bounds origin
of the superview does not change the position of the view.
The UIScrollView class scrolls its content by changing the origin of its bounds. To make this work with Auto Layout, the top, left, bottom,
and right edges within a scroll view now mean the edges of its content
view.
The constraints on the subviews of the scroll view must result in a size to fill, which is then interpreted as the content size of the
scroll view. (This should not be confused with the
intrinsicContentSize method used for Auto Layout.) To size the scroll
view’s frame with Auto Layout, constraints must either be explicit
regarding the width and height of the scroll view, or the edges of the
scroll view must be tied to views outside of its subtree.
Note that you can make a subview of the scroll view appear to float (not scroll) over the other scrolling content by creating constraints
between the view and a view outside the scroll view’s subtree, such as
the scroll view’s superview.
Apple then goes on to show example of how to correctly use UIScrollView with Auto Layout.
As a general rule, one of the easiest fix is to create a constraint between the element to the bottom of the UIScrollView. So in the element that you want to be at the bottom of the UIScrollView, create this bottom space constraint:
Once again, if you do not want to use Auto Layout, then turn it off. You can then set the contentSize the usual way. But what you should understand is that this is an intended behaviour of Auto Layout.
First of all you have to add some content to UIScrollSiew as subview for scrolling,without content on UIScrollView how can you scroll?. Here is what i did,just add UIImageView to UIScrollView as subview of size same as size of UIScrollView...
In viewDidLoad method try the following code..
-(void)viewDidLoad
{
UIScrollView *scroll=[[UIScrollView alloc] init];
scroll.frame=CGRectMake(0, 0, 320, 460);
UIImageView *imageView=[[UIImageView alloc] init];
imageView.frame=CGRectMake(0, 0, 320,460);
imageView.image=[UIImage imageNamed:#"chiranjeevi.jpeg"];
scroll.contentSize = CGSizeMake(4500, 460);
[scroll setScrollEnabled:YES];
[scroll addSubview:imageView];
[self.view addSubview:scroll];
}
I tested this code it works well.I hope this code will be helpful to you..
I assume you are adding UISrollingView in your Xib file. This will work for you.
sview.delegate = self;
sview.backgroundColor=[UIColor clearColor];
[sview setCanCancelContentTouches:NO];
sview.indicatorStyle = UIScrollViewIndicatorStyleWhite;
sview.clipsToBounds = YES;
sview.scrollEnabled = YES;
sview.contentSize = CGSizeMake(320,570);
CGPoint topOffset = CGPointMake(0,0);
[sview setContentOffset:topOffset animated:YES];
Also, make sure to give IBOutlet connection in your Xib file.
I also faced the same issue.I added the scroll view in xib.I also added some subviews to this scroll view. The scroll view would stop scrolling after I added the subviews. The solution for this problem was in the xib for the view in file inspector Use Autolayout was checked. I unchecked it and the scroll view scrolled after adding the subviews.
The solution was uncheking the Use Autolayout in file inspector in xib.

Strange three20's TTTableViewController frame properties

I am adding a TTTableViewController into an existing UIViewController, one strange thing I found is that the frame properties of the initialized TTTableViewController are wired, e.g. in a iOS layout.
I have:
UIStatusBar
UINavigationController
UIViewController
UITabBar
In order to set the TTTableViewController fill in all the remaining space I need to set the height to 460 instead of 367. (367 = 480-20-44-49)
e.g.
self.tableViewController.view.frame = CGRectMake(0, 0, 320, 460.0f);
instead of
self.tableViewController.view.frame = CGRectMake(0, 0, 320, 367.0f);
Why is it so?
*Edit for clarification: I mean TTTableViewController on the top of TTViewController (using [self.view addSubview:self.tableViewController.view];), and I need to set the self.tableViewController.view.frame = CGRectMake(0, 0, 320, 460.0f); instead of 367
It depends on when you are setting the frame, I think. I'm pretty sure when you set the frame in viewDidLoad, for example, you'll be setting it before the status bar and other things are taken into account. There might be other cases like this. If you set it to 320:460, it'll be resized to take into account the status bar and other stuff afterwards, making it fill in the rest of the screen. If you set it to 320:367 because you've already taken into account that stuff, it'll get resized again and squished (basically scaled down twice), making it only fill part of the screen. If you're using viewDidLoad you could try sticking it in another method (maybe viewWillAppear?) or just keep using 320:460.
It'd be nice to know when you set the frame, exactly. Also keep in mind that I could be way off. My mind's feeling a little fuzzy right now.
As per my understanding, only the size of your status bar is deducted i.e. 480-20 = 460. actually status bar is 22 pts but its approx.
Its just like when you add a viewcontroller to your navigation controller or your tab bar controller the size is auto rendered. So same is the case here, the three20 automatically adjusts the size of the view and if you try to set it to something smaller then that it behaves differently.
Its a nice question though. Happy Coding. Cheers!!
I wouldn't add a view of a different view controller into the main view of your current view.
You should present the TTTableViewController using the controller's present / dismiss functions. if you don't want to include the slide up effect, so the users won't see that it's a "different screen", use the boolean flag when you present the controller.
[self presentModalViewController:vc animated:NO];
Alternatively, use a TTTableView without the controller:
tableView = [[TTTableView alloc] initWithFrame:CGRectMake(0, kScrollViewHeight + kSignupLabelHeight, 320, kTableViewHeight) style:UITableViewStyleGrouped];
[tableView setBackgroundColor:[UIColor clearColor]];
tableView.delegate = self;
tableView.dataSource = [TTSectionedDataSource dataSourceWithObjects:
#"",
[TTTableTextItem itemWithText:#"Sign Up" URL:#"tt://signupController"],
nil];
[self.view addSubview:tableView];
Like a this code .
if use iOS6 , get current device.
if();
-(void)viewdidLoad{
TTTableViewController *tt = [TTTableViewController new];
CGRect frame = [UIScreen mainScreen].bounds;
tt.frame = frame;
tt.delegate = self;
[self.view addsubview:tt];
}

Convert UIViewController to UIScrollViewController

I am new to iPad developer,
I made one Registration form in my application, when i see my application in Portrait mode,
i am able to see whole form with no scrolling, but when i see same form in Landscape mode, i am not able to see part which is at bottom of page, for that a scrolling should be there to see bottom part.
:
In my .h file when i replace
#interface ReminderPage : UIViewController{
...
...
}
:UIViewController with :UIScrollView
and then when i add label in my .m file like this,
UILabel *Lastpaidlbl = [[[UILabel alloc] initWithFrame:CGRectMake(70 ,400, 130, 50)]autorelease];
Lastpaidlbl.backgroundColor = [UIColor greenColor];
Lastpaidlbl.font=[UIFont systemFontOfSize:20];
Lastpaidlbl.text = #"Lastpaid on :";
[self.view addSubview:Lastpaidlbl];
I am getting error on last line Property view not found on object of type classname.
i am unable to add label in my view.
Any help will be appreciated.
The question appears to be really asking how can all the components on the screen be placed inside a UIScrollView, rather than a UIView. Using Xcode 4.6.3, I found I could achieve this by simply:
In Interface Builder, select all the sub-views inside the main UIView.
Choose Xcode menu item "Editor | Embed In | Scroll View".
The end result was a new scroll view embedded in the existing main UIView, will all the former sub-views of the UIView now as sub-views of the UIScrollView, with the same positioning.
If you want to replace your UIViewController with a UIScrollView, you will have to go a bit of refactoring to your code. The error you get is just an example of that:
the syntax:
[self.view addSubview:Lastpaidlbl];
is correct if self is a UIViewController; since you changed it to be UIScrollView, you should now do:
[self addSubview:Lastpaidlbl];
You will have quite a few changes like this one to make to your code and will face some issues.
Another approach would be this:
instantiate a UIScrollView (not derive from it);
add your UIView (such as you have defined it) to the scroll view;
define the contentSize of the scroll view so to include the whole UIView you have.
The scroll view acts as a container for your existing view (you add your controls to the scroll view, then add the scroll view to self.view); this way, you could integrate it within your existing controller:
1. UIScrollView* scrollView = <alloc/init>
2. [self.view addSubview:scrollView]; (in your controller)
3. [scrollView addSubview:<label>]; (for all of your labels and fields).
4. scrollView.contentSize = xxx;
I think the latter approach will be much easier.
Please put all of your UIComponents to the UIScrollview and then it will start scrolling.
please look in to content size. please change it according to the orientation of device.
You're subclassing UIScrollView, so there is no self.view because already self is the view (of the scrollview). You dont need to subclass the scrollview, you can just embed your components in a ivar scrollview and set its contentSize (in your case, you have to enable the scrolling just when the device is in landscape mode). In interface builder you can embed the selected elements in one click, Editor-> Embed in-> scrollview.
First create scrollview
UIScrollView * scr=[[UIScrollView alloc] initWithFrame:CGRectMake(10, 70, 756, 1000)];
scr.backgroundColor=[UIColor clearColor];
[ self.view addSubview:scr];
second
change [self.view addSubview:Lastpaidlbl];
to
[scr addSubview:Lastpaidlbl];
third
set height depends on content
UIView *view = nil;
NSArray *subviews = [scr subviews];
CGFloat curXLoc = 0;
for (view in subviews)
{
CGRect frame = view.frame;
curXLoc += (frame.size.height);
}
// set the content size so it can be scrollable
[scr setContentSize:CGSizeMake(756, curXLoc)];
Finally
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
// Override to allow orientations other than the default portrait orientation.
if (interfaceOrientation==UIInterfaceOrientationLandscapeLeft || interfaceOrientation==UIInterfaceOrientationLandscapeRight) {
self.scr.frame = CGRectMake(0, 0, 703,768);
} else {
self.scr.frame = CGRectMake(0, 0, 768, 1024);
}
return YES;
}

Why does UIScrollView always scrolls to bottom?

I have seen this question being addressed several times here at SO, e.g Problem with UIScrollView Content Offset, but I´m still not able to solve it.
My iphone app is basically a tab bar controller with navigation bar. I have a tableview controller made programmatically and a DetailViewController that slides in when I tap a cell in my tableview controller.
The DetailViewController is made in IB and has the following hierarchy:
top view => UIScrollView => UIView => UIImage and a UITextField.
My goal is to be able to scroll the image and text field and this works well. The problem is that my UIScrollView always gets positioned at the bottom instead at the top.
After recommendations her at SO, I have made my UIScrollView same size as the top view and instead made the UIView with the max height (1500) of my variable contents.
In ViewDidLoad I set the contentSize for the UIScrollView (as this is not accessible from IB):
- (void)viewDidLoad {
[scrollView setContentSize:CGSizeMake(320, 1500)];
[scrollView setContentOffset:CGPointMake(0, 0) animated:YES];
NSLog(#"viewDidLoad: contentOffset y: %f",[scrollView contentOffset].y);
}
Specifically setting the contentOffset, I would expect my scrollView to always end up at the top. Instead it always go to the bottom. It looks to me that there is some autoscrolling beyond my control taking place after this method.
My read back of the contentOffset looks OK. It looks to me that there may be some timing related issues as the scrolling result may vary whether animation is YES or NO.
A ugly workaround I have found is by using this delegate method:
- (void)scrollViewDidEndScrollingAnimation:(UIScrollView *)scrView {
NSLog(#"Prog. scrolling ended");
[scrollView setContentOffset:CGPointMake(0, 0) animated:YES];
}
This brings my scrollview to top, but makes it bounce down and up like a yo-yo
Another clue might be that although my instance variables for the IBOutlet are set before I push the view controller, the first time comes up with empty image and textfield:
-(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
if (!detailViewController) {
detailViewController = [[DayDetailViewController alloc] init];
}
// Pass dictionary for the selected event to next controller
NSDictionary *dict = [eventsDay objectAtIndex:[indexPath row]];
// This method sets values for the image and textfield outlets
[detailViewController setEventDictionary:dict];
// Push it onto the top of the navigation controller´s stack.
[[self navigationController] pushViewController:detailViewController animated:NO];
}
If I set animation to YES, and switch the order of the IBOutlet setting and pushViewController, I can avoid the emptiness upon initialization. Why?
Any help with these matters are highly appreciated, as this is really driving me nuts!
Inspired of Ponchotg´s description of a programmatically approach, I decided to skip interface builder. The result was in some way disappointing: The same problem, with the scrollview ending up in unpredictable positions (mostly at bottom), persisted.
However, I noticed that the scroll offset error was much smaller. I think this is related to the now dynamic (and generally smaller) value of ContentOffset. After some blind experimenting I ended up setting
[textView setScrollEnabled:YES];
This was previously set to NO, as the UITextView is placed inside the scrollview, which should take care of the scrolling. (In my initial question, I have erroneously said it was a UITextField, that was wrong)
With this change my problem disappeared, I was simply not able to get into the situation with scrollview appearing at bottom anymore in the simulator! (At my 3G device I have seen a slight offset appear very seldom, but this is easily fixed with scrollViewDidEndScrollingAnimation delegate described previously ).
I consider this as solved now, but would appreciate if anyone understand why this little detail messes up things?
OK! i have a question before i can give a correct answer.
Why are you using a UIView inside the Scrollview?
You can always only put your UIImageView and UITextField inside the UIScrollView without the UIView
and set the contentSize dynamically depending on the size of the text.
to give you an example how i do it:
int contSize = 0;
imageView.frame = CGRectMake(10, 0, 300, 190);
imageView.image = [UIImage imageNamed:#"yourimage"];
contSize = 190 //or add extra space if you dont want your image and your text to be so close
[textField setScrollEnabled:NO];
textField.font = [UIFont systemFontOfSize:15];
textField.textColor = [UIColor grayColor];
textField.text = #"YOUR TEXT";
[textField setEditable:NO];
textField.frame = CGRectMake(5, contSize, 310, 34);
CGRect frameText = textField.frame;
frameText.size.height = textField.contentSize.height;
textField.frame = frameText;
contSize += (textField.contentSize.height);
[scrollView setScrollEnabled:YES];
[scrolView setContentSize:CGSizeMake(320, contSize)];
In the above example I first create an int to keep track of the ysize of my view then Give settings and the image to my UIImageView and add that number to my int then i give settings and text to my UITextField and then i calculate the size of my text depending on how long is my text and the size of my font, then add that to my int and finally assign the contentSize of my ScrollView to match my int.
That way the size of your scrollview will always match your view, and the scrollView will always be at top.
But if you don't want to do all this, you can allways just:
[scrollView setContentOffset:CGPointMake(0, 0) animated:NO];
at the end of the code where you set your image and your text, and the NOto avoid the bouncing.
Hope this helps.

addSubview outside resized frame

I've coded a "generic" ads management class for all my applications and i have an issue. This class can add an ads view to any view of my application, randomly; in order to do so, my idea is to resize the frame of my current view to reduce its height (let's say 50 pixels less) and add my ads view in the free space i created. This way, i don't have to bother modifying my views for ads integrations, everything is done automatically. It's working well but my ads aren't responding to touch events. I guess it's because this ads view is "outside" the frame of my controller.
It is possible to reduce the height of my view frame and raise its bounds so my ads subview is really part of my view?
Thanks a lot :)
UIView *adView = [[UIView alloc] init];
adView.frame = CGRectMake(0,267,320,100);
adView.backgroundColor = [UIColor grayColor];
adView.tag = 123456;
adView.userInteractionEnabled = YES;
CGRect myFrame = [self.view frame];
myFrame.size.height = myFrame.size.height - 100;
[self.view setFrame:myFrame];
[self.view addSubview:adView];
Here's a picture representing what i would like to do :
http://i49.tinypic.com/2iw7lz4.jpg
This is not an answer but I do not have option to post a comment to your question.
Can you please post the code you have in your touchesBegan method?
I think there can be the problem
Regards
Alejandra