Rounded rect with Gradient color - iphone

I have not really done much programming with Core Graphics. And I tend to stick with QuartzCore now that it does a lot of what I need through the layer property :)
However, I have a UIView, which is currently gradient. I'd like to add rounded corners to this UIView and the layer property does not do this when I draw the gradient:
- (void)drawRect:(CGRect)rect {
CGContextRef currentContext = UIGraphicsGetCurrentContext();
CGGradientRef glossGradient;
CGColorSpaceRef rgbColorspace;
size_t num_locations = 2;
CGFloat locations[2] = { 0.0, 1.0 };
CGFloat components[8] = { 1.0, 1.0, 1.0, 0.95, // Start color
1.0, 1.0, 1.0, 0.60 }; // End color
rgbColorspace = CGColorSpaceCreateDeviceRGB();
glossGradient = CGGradientCreateWithColorComponents(rgbColorspace, components, locations, num_locations);
CGRect currentBounds = self.bounds;
CGPoint topCenter = CGPointMake(CGRectGetMidX(currentBounds), 0.0f);
CGPoint midCenter = CGPointMake(CGRectGetMidX(currentBounds), CGRectGetMaxY(currentBounds));
CGContextDrawLinearGradient(currentContext, glossGradient, topCenter, midCenter, 0);
CGGradientRelease(glossGradient);
CGColorSpaceRelease(rgbColorspace);
}
I am not really sure where I should be rounding in the drawRect method. Thanks.

Have you checked previous question postings? I read one a while back about masking UIViews. I think the same applies pretty much on all objects which use drawRect
How to mask a square image into an image with round corners in the iPhone SDK?
Here's what I did, and it works fine as far as I can tell.
First, I borrowed Mr NilObject's code snippet from the above mentioned post.
I modified it to fit in an object (as he wrote it as a C function instead of a method)
I subclass UIView to create my own custom view. I overload initWithRect: to make my background transparent.
So basically:
set transparent background (in init), or clipping will be uggly
in drawRect, first clip, then draw inside the clipped area
The following is a working example:
//
// TeleView.m
//
#import "TeleView.h"
#implementation TeleView
/**** in init methods, set background to transparent,
otherwise, clipping shows a black background ****/
- (id) initWithFrame:(CGRect)frame {
if((self = [super initWithFrame:frame])) {
[self setBackgroundColor:[UIColor colorWithWhite:0.0f alpha:0.0f]];
}
return self;
}
- (void) clipCornersToOvalWidth:(float)ovalWidth height:(float)ovalHeight
{
float fw, fh;
CGContextRef context = UIGraphicsGetCurrentContext();
CGRect rect = CGRectMake(0.0f, 0.0f, self.frame.size.width, self.frame.size.height);
if (ovalWidth == 0 || ovalHeight == 0) {
CGContextAddRect(context, rect);
return;
}
CGContextSaveGState(context);
CGContextTranslateCTM (context, CGRectGetMinX(rect), CGRectGetMinY(rect));
CGContextScaleCTM (context, ovalWidth, ovalHeight);
fw = CGRectGetWidth (rect) / ovalWidth;
fh = CGRectGetHeight (rect) / ovalHeight;
CGContextMoveToPoint(context, fw, fh/2);
CGContextAddArcToPoint(context, fw, fh, fw/2, fh, 1);
CGContextAddArcToPoint(context, 0, fh, 0, fh/2, 1);
CGContextAddArcToPoint(context, 0, 0, fw/2, 0, 1);
CGContextAddArcToPoint(context, fw, 0, fw, fh/2, 1);
CGContextClosePath(context);
CGContextRestoreGState(context);
}
-(void)drawRect:(CGRect)rect {
CGContextRef currentContext = UIGraphicsGetCurrentContext();
/**** here is what I modified. ****/
[self clipCornersToOvalWidth:20.0f height:20.0f];
CGContextClip(currentContext);
/**** below this is your own code ****/
CGGradientRef glossGradient;
CGColorSpaceRef rgbColorspace;
size_t num_locations = 2;
CGFloat locations[2] = { 0.0, 1.0 };
CGFloat components[8] = { 1.0, 0.0, 0.0, 0.60, // Start color
0.0, 1.0, 0.0, 0.40 }; // End color
rgbColorspace = CGColorSpaceCreateDeviceRGB();
glossGradient = CGGradientCreateWithColorComponents(rgbColorspace, components, locations, num_locations);
CGRect currentBounds = self.bounds;
CGPoint topCenter = CGPointMake(CGRectGetMidX(currentBounds), 0.0f);
CGPoint midCenter = CGPointMake(CGRectGetMidX(currentBounds), CGRectGetMaxY(currentBounds));
CGContextDrawLinearGradient(currentContext, glossGradient, topCenter, midCenter, 0);
CGGradientRelease(glossGradient);
CGColorSpaceRelease(rgbColorspace);
}
#end

NSArray *colors = [NSArray arrayWithObjects:fromColor.CGColor,toColor.CGColor, nil];
NSNumber *stopOne = [NSNumber numberWithFloat:0.0];
NSNumber *stopTwo = [NSNumber numberWithFloat:1.0];
NSArray *locations = [NSArray arrayWithObjects:stopOne, stopTwo, nil];
CAGradientLayer *headerLayer = [CAGradientLayer layer];
headerLayer.colors = colors;
headerLayer.locations = locations;
headerLayer.borderColor = borderColor.CGColor; // border line color**strong text**
headerLayer.borderWidth = width;// For Thickness of border line
headerLayer.cornerRadius = radius;//For Rounded Corner if You want to make rounded Corner
headerLayer.frame = frame;
[view.layer insertSublayer:headerLayer atIndex:0];
Also make sure to import "QuartzCore" framework

Related

Draw the highlight blue color using UIImage or Code

From http://replyz.com/c/1244746-does-anyone-know-the-exact-cgcolorref-used-to-create-the-selection-highlight-when-using-uitableviewcellselectionstyleblue#
I saw someone did it with Code and he said the highlighted color is from a UIImage.
Where can I find the image?
(I want to highlight a UIButton with the UITableViewCellSelectionStyleBlue color)
I found the link http://replyz.com/c/1244746-does-anyone-know-the-exact-cgcolorref-used-to-create-the-selection-highlight-when-using-uitableviewcellselectionstyleblue# including some code which can be used to create the highlight. And I create a new UIImage with the Code.
Here is the code:
+ (UIImage *) imageForSelectedBlue {
CGRect rect = CGRectMake(0, 0, 10, 10);
UIGraphicsBeginImageContext(rect.size);
CGContextRef context = UIGraphicsGetCurrentContext();
size_t num_locations = 2;
CGFloat locations[2] = { 0.0, 1.0 };
CGFloat components[8] = { 0.021, 0.548, 0.962, 1.000, 0.008, 0.364, 0.900, 1.000 };
CGColorSpaceRef rgbColorspace = CGColorSpaceCreateDeviceRGB();
CGGradientRef selectionGradient = CGGradientCreateWithColorComponents(rgbColorspace, components, locations, num_locations);
CGPoint startPoint = CGPointMake(CGRectGetMidX(rect), CGRectGetMinY(rect));
CGPoint endPoint = CGPointMake(CGRectGetMidX(rect), CGRectGetMaxY(rect));
CGContextDrawLinearGradient(context, selectionGradient, startPoint, endPoint, 0);
CGGradientRelease(selectionGradient);
CGColorSpaceRelease(rgbColorspace);
UIImage *img = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return img;
}
Actually, you can set the background image of the button. It is more efficient.
[button setBackgroundImage:buttonBackgroundPressed forState:UIControlStateHighlighted];

draw gradient orientation

So I have the following code:
-
(void) drawLinearGradient:(CGRect) rect
{
CGContextRef context = UIGraphicsGetCurrentContext();
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGFloat locations[] = { 0.0, 0.3, 1.0 };
CGColorRef grayColor = [UIColor colorWithRed:37/255.f green:37/255.f
blue:37/255.f alpha:1.0].CGColor;
CGColorRef blueColor = [UIColor colorWithRed:23.0/255.0 green:171.0/255.0
blue:219.0/255.0 alpha:1.0].CGColor;
NSArray *colors = [NSArray arrayWithObjects: (id) grayColor, (id) grayColor, (id) blueColor, nil];
CGGradientRef gradient = CGGradientCreateWithColors(colorSpace,
(CFArrayRef) colors, locations);
CGPoint startPoint = CGPointMake(CGRectGetMidX(rect), CGRectGetMinY(rect));
CGPoint endPoint = CGPointMake(CGRectGetMidX(rect), CGRectGetMaxY(rect));
CGContextSaveGState(context);
CGContextAddRect(context, rect);
CGContextClip(context);
CGContextDrawLinearGradient(context, gradient, startPoint, endPoint, 0);
CGContextRestoreGState(context);
CGGradientRelease(gradient);
CGColorSpaceRelease(colorSpace);
}
What this does is draw the gradient from top to bottom, how can I make it so it draws it from left to right?
Change these two lines:
CGPoint startPoint = CGPointMake(CGRectGetMidX(rect), CGRectGetMinY(rect));
CGPoint endPoint = CGPointMake(CGRectGetMidX(rect), CGRectGetMaxY(rect));
to:
CGPoint startPoint = CGPointMake(CGRectGetMinX(rect), CGRectGetMidY(rect));
CGPoint endPoint = CGPointMake(CGRectGetMaxX(rect), CGRectGetMidY(rect));

iOS - How to draw a transparent triangle in view

I am trying to do a custom tab bar with a transparent triangle that points into the tab bar's view.
Right now I am drawing a linear gradient and a gloss in the drawRect method for the background of this tab bar. I just need to add the transparent triangle on there. I know how to draw a triangle. I just need to know how to make it transparent to show the background beneath the tab bar view.
Anyone know how to do this?
Update
Here is the current code:
void drawGlossAndGradient(CGContextRef context, CGRect rect, CGColorRef startColor, CGColorRef endColor)
{
drawLinearGradient(context, rect, startColor, endColor);
CGColorRef glossColor1 = [UIColor colorWithRed:1.0 green:1.0
blue:1.0 alpha:0.35].CGColor;
CGColorRef glossColor2 = [UIColor colorWithRed:1.0 green:1.0
blue:1.0 alpha:0.1].CGColor;
CGRect topHalf = CGRectMake(rect.origin.x, rect.origin.y,
rect.size.width, rect.size.height/2);
drawLinearGradient(context, topHalf, glossColor1, glossColor2);
}
void drawLinearGradient(CGContextRef context, CGRect rect, CGColorRef startColor, CGColorRef endColor)
{
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGFloat locations[] = { 0.0, 1.0 };
NSArray *colors = [NSArray arrayWithObjects:(__bridge id)startColor, (__bridge id)endColor, nil];
CGGradientRef gradient = CGGradientCreateWithColors(colorSpace, (__bridge CFArrayRef) colors, locations);
CGPoint startPoint = CGPointMake(CGRectGetMidX(rect), CGRectGetMinY(rect));
CGPoint endPoint = CGPointMake(CGRectGetMidX(rect), CGRectGetMaxY(rect));
CGContextSaveGState(context);
CGContextAddRect(context, rect);
CGContextClip(context);
CGContextDrawLinearGradient(context, gradient, startPoint, endPoint, 0);
CGContextRestoreGState(context);
CGGradientRelease(gradient);
CGColorSpaceRelease(colorSpace);
}
- (void)drawTriangle
{
CGContextRef context = UIGraphicsGetCurrentContext();
CGPoint pt1 = CGPointMake(0.0f, 0.0f);
CGPoint pt2 = CGPointMake(10.0f, 10.0f);
CGPoint pt3 = CGPointMake(20.0f, 0.0f);
CGPoint vertices[] = {pt1, pt2, pt3, pt1};
CGContextBeginPath(context);
CGContextAddLines(context, vertices, 3);
CGContextClosePath(context);
CGContextClip(context);
}
- (void)drawRect:(CGRect)rect
{
CGContextRef context = UIGraphicsGetCurrentContext();
CGColorRef lightColor = [UIColor colorWithRed:65.0f/255.0f green:64.0f/255.0f
blue:66.0f/255.0f alpha:1.0].CGColor;
CGColorRef darkColor = [UIColor colorWithRed:37.0/255.0 green:31.0/255.0
blue:32.0/255.0 alpha:1.0].CGColor;
[self drawTriangle];
CGRect viewRect = self.bounds;
drawGlossAndGradient(context, viewRect, lightColor, darkColor);
}
I added the clip suggested below but that just made my background with the gradient and the gloss dissappear and the triangle become gray. Does anyone know what I am doing wrong here?
If you draw this gradient in drawRect: method just add clipping path before it.
Example:
-(void)drawRect:(CGRect)rect {
CGContextRef ctx = UIGraphicsGetCurrentContext();
CGPoint vertices[] = {coordinates of vertices};
CGContextBeginPath(ctx);
CGContextAddLines(ctx, vertices, sizeof(vertices)/sizeof(CGPoint));
CGContextClosePath(ctx);
CGContextClip(ctx);
// draw the gradient
}
Vertices - is an array with 7 points. 1 point per each corner of self.bounds and 3 points which are define the triangle.
For example:
(0) (1) (3) (4)
_____ ________________
| \ / |
| V |
| (2) |
(6) |_______________________|(5)
CGPoint vertices[7] = {CGPointZero, // origin
p1, p2, p3, // vertices of the triangle
{self.bounds.size.width, 0},
{self.bounds.size.width, self.bounds.size.height},
{0, self.bounds.size.height}
}
If anybody needs, this is a code to draw a colored triangle in a UITableView without using UIImageView. This method is good because, the size of triangle can vary and it is drawn programmatically. Also, you can probably change colors and make triangle transparent.
#implementation RRTriangleView
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
CGMutablePathRef path = CGPathCreateMutable();
CGPathMoveToPoint(path, NULL, 0.0, 0.0);
CGPathAddLineToPoint(path, NULL, - self.bounds.size.height / 2.0, self.bounds.size.height / 2.0);
CGPathAddLineToPoint(path, NULL, 0.0, self.bounds.size.height);
CGPathAddLineToPoint(path, NULL, 0.0f, 0.0f);
CAShapeLayer *shapeLayer = [CAShapeLayer layer];
[shapeLayer setPath:path];
[shapeLayer setFillColor:[COLOR_CUSTOM_LIGHT_BLUE CGColor]];
[shapeLayer setStrokeColor:[COLOR_CUSTOM_LIGHT_BLUE CGColor]];
[shapeLayer setPosition:CGPointMake(self.bounds.size.width, 0.0f)];
[[self layer] addSublayer:shapeLayer];
CGPathRelease(path);
}
return self;
}
Init this TriangleView and add it to your cell, when it is selected :
- (RRTriangleView *)triangleView
{
if (! _triangleView) {
_triangleView = [[RRTriangleView alloc] initWithFrame:self.bounds];
_triangleView.layer.backgroundColor = [[UIColor clearColor] CGColor];
_triangleView.clipsToBounds = NO;
}
return _triangleView;
}
- (void)setSelected:(BOOL)selected animated:(BOOL)animated
{
//[super setSelected:selected animated:animated];
if (selected) {
[self addSubview:self.triangleView];
}
else {
[self.triangleView removeFromSuperview];
}
}
The size of triangleView is like your cell's view, it is transparent and it is drawn above.
I beleive that
[view setBackgroundColor:[UIColor clearColor]];
[view setOpaque:NO];
will make your view transparent.

iPhone Glossy Icons Using Core Graphics

I was wondering if anyone knows how to take an Image using CoreGraphics and add a gloss effect like you see on iOS. Specifically I want to take an image that gets downloaded from the web and style it like this. I've searched high and low and all I found was examples of how to do it in PhotoShop and not in code. Any code snippets or pointers to resources that can help I would appreciate.
I figured it out on my own after wasting a few hours trying to figure this out... Here's my code:
static void addRoundedRectToPath(CGContextRef context, CGRect rect, float ovalWidth, float ovalHeight) {
float fw, fh;
if (ovalWidth == 0 || ovalHeight == 0) {
CGContextAddRect(context, rect);
return;
}
CGContextSaveGState(context);
CGContextTranslateCTM (context, CGRectGetMinX(rect), CGRectGetMinY(rect));
CGContextScaleCTM (context, ovalWidth, ovalHeight);
fw = CGRectGetWidth (rect) / ovalWidth;
fh = CGRectGetHeight (rect) / ovalHeight;
CGContextMoveToPoint(context, fw, fh/2);
CGContextAddArcToPoint(context, fw, fh, fw/2, fh, 1);
CGContextAddArcToPoint(context, 0, fh, 0, fh/2, 1);
CGContextAddArcToPoint(context, 0, 0, fw/2, 0, 1);
CGContextAddArcToPoint(context, fw, 0, fw, fh/2, 1);
CGContextClosePath(context);
CGContextRestoreGState(context);
}
static void addGlossPath(CGContextRef context, CGRect rect) {
CGFloat quarterHeight = CGRectGetMidY(rect) / 2;
CGContextSaveGState(context);
CGContextBeginPath(context);
CGContextMoveToPoint(context, -20, 0);
CGContextAddLineToPoint(context, -20, quarterHeight);
CGContextAddQuadCurveToPoint(context, CGRectGetMidX(rect), quarterHeight * 3, CGRectGetMaxX(rect) + 20, quarterHeight);
CGContextAddLineToPoint(context, CGRectGetMaxX(rect) + 20, 0);
CGContextClosePath(context);
CGContextRestoreGState(context);
}
UIImage *applyIconHighlightToImage(UIImage *icon) {
UIImage *newImage;
CGContextRef context;
CGGradientRef glossGradient;
CGColorSpaceRef rgbColorspace;
CGRect currentBounds = CGRectMake(0, 0, icon.size.width, icon.size.height);
CGPoint topCenter = CGPointMake(CGRectGetMidX(currentBounds), 0.0f);
CGPoint midCenter = CGPointMake(CGRectGetMidX(currentBounds), CGRectGetMidY(currentBounds));
CGFloat locations[2] = {0.0, 1.0};
CGFloat components[8] = {1.0, 1.0, 1.0, 0.75, 1.0, 1.0, 1.0, 0.2};
UIGraphicsBeginImageContext(icon.size);
context = UIGraphicsGetCurrentContext();
UIGraphicsPushContext(context);
addRoundedRectToPath(context, currentBounds, 10, 10);
CGContextClosePath(context);
CGContextClip(context);
[icon drawInRect:currentBounds];
addGlossPath(context, currentBounds);
CGContextClip(context);
rgbColorspace = CGColorSpaceCreateDeviceRGB();
glossGradient = CGGradientCreateWithColorComponents(rgbColorspace, components, locations, 2);
CGContextDrawLinearGradient(context, glossGradient, topCenter, midCenter, 0);
UIGraphicsPopContext();
newImage = UIGraphicsGetImageFromCurrentImageContext();
CGGradientRelease(glossGradient);
CGColorSpaceRelease(rgbColorspace);
UIGraphicsEndImageContext();
return newImage;
}
Edit:
Wanted to make sure I gave credit where credit is due. Thanks to Brad Larson for the code on adding a glossy gradient.
I provide code to draw a glossy gradient using Core Graphics in my answer here.
If all that you wish to do is overlay a gloss effect on your image, it may be more performant to generate this using a CAGradientLayer, as decribed by Mirko in his answer there.

Draw a rounded UIView with gradient and drop shadow

EDIT:
I finally found a real simple solution to this problem, using the CAGradientLayer class, and the CALayer drawing functionalities.
Ole Begemann released a great UIView wrapper for CAGradientLayer class named OBGradientView.
This class allows you to easily create a gradient UIView in your application.
You then use the CALayer drawing functionalities to add the rounded corners and drop shadow values :
// Create the gradient view
OBGradientView *gradient = [[OBGradientView alloc] initWithFrame:someRect];
NSArray *colors = [NSArray arrayWithObjects:[UIColor redColor], [UIColor yellowColor], nil];
gradient.colors = colors;
// Set rounded corners and drop shadow
gradient.layer.cornerRadius = 5.0;
gradient.layer.shadowColor = [UIColor grayColor].CGColor;
gradient.layer.shadowOpacity = 1.0;
gradient.layer.shadowOffset = CGSizeMake(2.0, 2.0);
gradient.layer.shadowRadius = 3.0;
[self.view addSubview:gradient];
[gradient release];
Dont forget to add the QuartzCore framework to your project.
ORIGINAL QUESTION:
I have been working on a custom control that is a rounded rectangle button, filled with a linear gradient, and having a drop shadow.
I have filled the two first steps using this answer : link text
My problem is now to add a drop shadow under the resulting shape.
Actually, the context has been clipped to the rounded rect path, so when I use the CGContextSetShadow function, it doesn't draw it.
I tried to solve this problem by drawing the rounded rect twice, first with a plain color, so it draws the shadow, and then redraw it with the gradient fill.
It kinda worked, but I still can see a few pixels at the corners of the shape resulting from the first draw with a plain color, as you can see on this zoomed version :
http://img269.imageshack.us/img269/6489/capturedcran20100701192.png
It is almost good, but not perfect yet...
Here is my -drawRect: implementation :
static void addRoundedRectToPath(CGContextRef context, CGRect rect, float ovalWidth, float ovalHeight)
{
float fw, fh;
if (ovalWidth == 0 || ovalHeight == 0) {
CGContextAddRect(context, rect);
return;
}
CGContextSaveGState(context);
CGContextTranslateCTM (context, CGRectGetMinX(rect), CGRectGetMinY(rect));
CGContextScaleCTM (context, ovalWidth, ovalHeight);
fw = CGRectGetWidth (rect) / ovalWidth;
fh = CGRectGetHeight (rect) / ovalHeight;
CGContextMoveToPoint(context, fw, fh/2);
CGContextAddArcToPoint(context, fw, fh, fw/2, fh, 1);
CGContextAddArcToPoint(context, 0, fh, 0, fh/2, 1);
CGContextAddArcToPoint(context, 0, 0, fw/2, 0, 1);
CGContextAddArcToPoint(context, fw, 0, fw, fh/2, 1);
CGContextClosePath(context);
CGContextRestoreGState(context);
}
- (void)drawRect:(CGRect)rect
{
CGContextRef context = UIGraphicsGetCurrentContext();
CGSize shadowOffset = CGSizeMake(10.0, 10.0);
CGFloat blur = 5.0;
rect.size.width -= shadowOffset.width + blur;
rect.size.height -= shadowOffset.height + blur;
CGContextSaveGState(context);
addRoundedRectToPath(context, rect, _radius, _radius);
CGContextSetShadow (context, shadowOffset, blur);
CGContextDrawPath(context, kCGPathFill);
CGContextRestoreGState(context);
addRoundedRectToPath(context, rect, _radius, _radius);
CGContextClip(context);
CGFloat colors[] =
{
_gradientStartColor.red, _gradientStartColor.green, _gradientStartColor.blue, _gradientStartColor.alpha,
_gradientEndColor.red, _gradientEndColor.green, _gradientEndColor.blue, _gradientEndColor.alpha
};
size_t num_locations = 2;
CGFloat locations[2] = { 0.0, 1.0 };
CGColorSpaceRef rgb = CGColorSpaceCreateDeviceRGB();
CGGradientRef gradient = CGGradientCreateWithColorComponents(rgb, colors, locations, num_locations);
CGRect currentBounds = self.bounds;
CGPoint gStartPoint = CGPointMake(CGRectGetMidX(currentBounds), 0.0f);
CGPoint gEndPoint = CGPointMake(CGRectGetMidX(currentBounds), CGRectGetMaxY(currentBounds));
CGContextDrawLinearGradient(context, gradient, gStartPoint, gEndPoint, 0);
CGColorSpaceRelease(rgb);
CGGradientRelease(gradient);
}
Any ideas on how to do this in another way ?
Thanks !
In order to create a rounded corner view with a gradient background and drop shadow, here's what did:
The first part is very similar to what was provided in the question, it creates a rounded rect path using CGPathAddArcToPoint as described very well in this article. Here's a picture to help me understand it:
The second part works as follows:
Enable shadowing on the graphics context, add the path that was just defined, then fill that path. You can't apply the shadow to just the path itself (paths are not part of the graphics state), so you need to fill the path in order for the shadow to appear (I suppose a stroked path might also work?). You can't simply apply the shadow to a gradient since it's not really a standard fill (see this post for more info).
Once you have a filled rounded rect that creates the shadow, you need to draw the gradient over top of that. So add the path a second time in order to set the clipping area, then draw the gradient using CGContextDrawLinearGradient. I don't think you can easily "fill" a path with a gradient like you could with the earlier standard-fill step, so instead you fill the drawing area with the gradient and then clip to the rounded rectangle area that you're interested in.
- (void)drawRect:(CGRect)rect
{
[super drawRect:rect];
CGGradientRef gradient = [self normalGradient];
CGContextRef ctx = UIGraphicsGetCurrentContext();
CGMutablePathRef outlinePath = CGPathCreateMutable();
float offset = 5.0;
float w = [self bounds].size.width;
float h = [self bounds].size.height;
CGPathMoveToPoint(outlinePath, nil, offset*2.0, offset);
CGPathAddArcToPoint(outlinePath, nil, offset, offset, offset, offset*2, offset);
CGPathAddLineToPoint(outlinePath, nil, offset, h - offset*2.0);
CGPathAddArcToPoint(outlinePath, nil, offset, h - offset, offset *2.0, h-offset, offset);
CGPathAddLineToPoint(outlinePath, nil, w - offset *2.0, h - offset);
CGPathAddArcToPoint(outlinePath, nil, w - offset, h - offset, w - offset, h - offset * 2.0, offset);
CGPathAddLineToPoint(outlinePath, nil, w - offset, offset*2.0);
CGPathAddArcToPoint(outlinePath, nil, w - offset , offset, w - offset*2.0, offset, offset);
CGPathCloseSubpath(outlinePath);
CGContextSetShadow(ctx, CGSizeMake(4,4), 3);
CGContextAddPath(ctx, outlinePath);
CGContextFillPath(ctx);
CGContextAddPath(ctx, outlinePath);
CGContextClip(ctx);
CGPoint start = CGPointMake(rect.origin.x, rect.origin.y);
CGPoint end = CGPointMake(rect.origin.x, rect.size.height);
CGContextDrawLinearGradient(ctx, gradient, start, end, 0);
CGPathRelease(outlinePath);
}
- (CGGradientRef)normalGradient
{
NSMutableArray *normalGradientLocations = [NSMutableArray arrayWithObjects:
[NSNumber numberWithFloat:0.0f],
[NSNumber numberWithFloat:1.0f],
nil];
NSMutableArray *colors = [NSMutableArray arrayWithCapacity:2];
UIColor *color = [UIColor colorWithRed:0.2745 green:0.2745 blue:0.2745 alpha:1.0];
[colors addObject:(id)[color CGColor]];
color = [UIColor colorWithRed:0.2 green:0.2 blue:0.2 alpha:1.0];
[colors addObject:(id)[color CGColor]];
NSMutableArray *normalGradientColors = colors;
int locCount = [normalGradientLocations count];
CGFloat locations[locCount];
for (int i = 0; i < [normalGradientLocations count]; i++)
{
NSNumber *location = [normalGradientLocations objectAtIndex:i];
locations[i] = [location floatValue];
}
CGColorSpaceRef space = CGColorSpaceCreateDeviceRGB();
CGGradientRef normalGradient = CGGradientCreateWithColors(space, (CFArrayRef)normalGradientColors, locations);
CGColorSpaceRelease(space);
return normalGradient;
}
I have solution that does not need pre-fill of the path. Advantage(?) is that the shadow can use transparency effects of the gradient (i.e. if gradient is from opaque to trasparent, shadow will be partially transparent as well) and is simpler.
It goes more or less like:
CGContextSetShadowWithColor();
CGContextBeginTransparencyLayer();
CGContextSaveGState();
CGContextClip();
CGGradientCreateWithColorComponents();
CGContextRestoreGState();
CGContextEndTransparencyLayer();
CGContextSetShadowWithColor(..., NULL);
I suppose that is beacuse CGContextBeginTransparencyLayer/CGContextEndTransparencyLayer is outside the clip and the shadow is applied to that layer (which contains gradient filled path). At least it seems to work for me.
For shadows you can use CGContextSetShadow()
This code will draw something with a shadow:
- (void)drawTheRealThingInContext:(CGContextRef)ctx
{
// calculate x, y, w, h and inset here...
CGContextMoveToPoint(ctx, x+inset, y);
CGContextAddLineToPoint(ctx, x+w-inset, y);
CGContextAddArcToPoint(ctx, x+w, y, x+w, y+inset, inset);
CGContextAddLineToPoint(ctx, x+w, y+w-inset);
CGContextAddArcToPoint(ctx,x+w, y+w, x+w-inset, y+w, inset);
CGContextAddLineToPoint(ctx, x+inset, y+w);
CGContextAddArcToPoint(ctx,x, y+w, x, y+w-inset, inset);
CGContextAddLineToPoint(ctx, x, y+inset);
CGContextAddArcToPoint(ctx,x, y, x+inset, y, inset);
}
- (void)drawRect:(CGRect)rect {
CGContextRef ctx = UIGraphicsGetCurrentContext();
CGFloat color[4];color[0] = 1.0;color[1] = 1.0;color[2] = 1.0;color[3] = 1.0;
CGFloat scolor[4];scolor[0] = 0.4;scolor[1] = 0.4;scolor[2] = 0.4;scolor[3] = 0.8;
CGContextSetFillColor(ctx, color);
CGContextSaveGState(ctx);
CGSize myShadowOffset = CGSizeMake (3, -3);
CGContextSetShadow (ctx, myShadowOffset, 1);
CGContextBeginPath(ctx);
[self drawTheRealThingInContext:ctx];
CGContextFillPath(ctx);
CGContextRestoreGState(ctx);
}
Your (original) problem was that you were again drawing a shadow when you drew the gradient. This shadow had a (0,0) offset and a little bit of blur, that only shines through on the corners. In the line before CGContextDrawLinearGradient(…), add the following:
CGContextSetShadowWithColor(context, CGSizeMake(0, 0), 0, NULL);
The NULL color value disables shadowing and will remove the corner effect.