Application not starting, manually - iphone

I am developing an iPhone application which works perfectly when doing a build & run, it runs like a charm.
But after I exited the app which ran from the build & run, an I try to start it manually by pressing the app icon on the phone it won't run.
The app shows the Default.png but after that it does nothing and just quits the app. Anyone has an idea why?

First stop: iphone crash logs available via the organizer

Related

XCode not loading app onto iPhone

XCode has suddenly stopped installing my app on my iPhone. It was working fine and has now just stopped.
When I click on the run button it says Build Succeeded but doesn't put the app on the iPhone.
Do I have to do something other than press the run button?
The iPhone is connected and appears as the destination of the run.

Can't Launch Xcode App Without Code Signing on iPad, Can on iPhone

I am trying to deploy an Xcode app to my iPad without code signing. To do so, I have edit the SDKSettings.plist file, changed my project settings to do not run, and installed AppSync. This is the error I receive:
Error launching remote program: failed to get the task for process 1019.
This is the error in the debug screen:
Error launching remote program: failed to get the task for process 1396.The program being debugged is not being run.
The number keeps changing. On my iPhone, once I hit "ok" to dismiss the error on my computer, I can launch the app from the springboard and use it perfectly. However, on my iPad, this is not the case. It just crashes if I attempt to open it.
Has anyone ever had this program, or know how to solve it?
Also, my iPhone is on 5.0.1, and my iPad is on 5.1.1. The app works fine in the simulator, though.
You must have a valid provisioning profile, which requires enrollment in the iOS Developer Program. There is no way to run apps on an iOS device without a provisioning profile. For more information: https://developer.apple.com/programs/ios/

app built gives success but doesn't launch on my iphone device

Often when i try to run my app on my device it is a success but doesn't launch on my iphone device. Message is Finish running application
I ran through the same problem. A lot of applications were running in the background mode in the device. I restarted the device and killed all the background apps. This time when I ran my app from Xcode it worked on the device.

Error while running UDPEcho app on simulator

I am very new to iphone world and just downloaded the app and was trying to understand the application flow. For that I made same changes in the build settings but some internal error is thrown.
Through terminal it is working fine.
What changes will allow me to run that app on simulator. Thanks in advance.

iPhone testing on device

With my iPhone connected to my mac via 30-pin connector (standard apple/iphone cable) I of course test and run my app with Xcode building it to run on the device.
For some reason though, when I build and run, it installs on my device but doesn't go further than the loading screen of the app with Default.png showing.
Then if I stop the build in Xcode it quit the application, then I run in manually on my device and the new build is there for me to test, but I just don't know why I have to do that and it doesn't just run past the loading screen when building?
This happened to me once after I added some certificates. I removed the build directory (MyApp/build/) and then did a clean and then build again, and everything miraculously worked. You might try that.