Understanding how app delegates and view controllers relate to each other - iphone

I'm tryin to grasp the fundamentals of Cocoa (Iphone) MVC design, but it's being quite tough. I've come accross several example applications, from the web, books.. but I've found nothing related to what I'm searching, since most of the examples just present a simple app (ie, a viewcontroller with a flipside viewcontr and a bit more..). So let's see if someone is willing to help me out in pointing me to the right direction:
My goal is to build a somewhat complex app. I'd like to have the following relation of views:
Presentation view (which would have a controller loading several memory intensive vars)
Main menu view: different options that would result in entirely new complex views. In example, a Begin option to initiate whatever the app permits to do; a second option to do another complex task with different views and actions within it, an Options option to configure options; a help option, an about option, etcetera..
In a first approach I tried to embed several rounded buttons in a view under the MainWindow nib with an associated app delegate. This approach though posed the question to how I manage to switch between views/viewcontrollers. After having uncaught exceptions because I probably don't fully understand the basics, I tried to move on to more 'simple' things.
Then I came accross the Navigation and Tabbar default Cocoa controllers. I don't want a tabbar, although it could come well for other parts of this app. Then the nav controller is what I think is most suitable for this case.
Thus, am I on the right spot if I build a hierarchichal app where its root is a nav controller? I've seen I can customize the main view to display a customized table, where each cell coud act as a button to spawn its respective view+viewcontroller. From here then I can keep building the 'leaf nodes' of this hierarchy of views/viewcontrollers, right? Eventhough I don't like the animation that by default provides the nav controller, I assume I can get rid off it..
So to sum it up in an easy way: I'd like to obtain a menu like those that can usually be seen on Cocos2d apps.
It's frustrating to ask this, I know it has to be easy but I find the documentation quite a mess aswell as the examples I've seen.. GUI programming it's being a tough learning curve :/
Thank you for any answers in advance, and excuse me for this long post.

Thus, am I on the right spot if I
build a hierarchichal app where its
root is a nav controller?
Almost. A nav controller (despite being a subclass of UIViewController) does not control views but rather other view controllers. The nav controller pushes and pops the view controllers which in turn causes the controller's respective views to load and become visible.
Therefore, the "root view" is actually the view that is controlled by the view controller that is in the nav controller topViewController property.
The app delegate serves to hold the nav controller and to tell it which view controller to push on the stack first. After that, the view controllers tell the nav controller when to push and pop them.
Otherwise, you're on the right track. You should always attempt to present information on a mobile platform in an hierarchal manner starting with the most general at the top and growing more specific as you drill down.
And you shouldn't be embarrassed at finding this confusing. 90% of the introductory/tutorial info out there, including books and Apple resources, focus on the gee whiz aspects of the interface and tell you next to nothing about the actual application design or how all the parts fit together conceptually.

You right about how little information is covered about app delegates to nav controllers. I been digging and trying to get all my screens linking etc. Having alot of fun watching my apps start to look more then just some Frankenstein monster UI. ahahah
The Itunes dev videos are great for looking at push and pop stack UIviews theory. I found they moved a little fast but after watching them the hands did make more sense. I have been forcing myself to watch them all and get a really good feel for whats going on. Hopefully have a nice app working soon.

Related

Container View in Swift

My goal is to have a main view, then swipe right to go to the next view, and again for the 3rd (so 3 different view controllers, all showing different information that is related to the main view), which seems to me like one of the most common features in most apps. Creating segues to other view controllers via buttons or tabs is super easy (just click and drag), but for some reason they make this common feature stupidly complicated for something that should be just as easy as simple segues in the storyboard.
I first started out researching the page view controller, only to find out that's not what I wanted and was too annoying to work with.
I think I found out that Container View is what I need, creating child views and what not. Does anyone know a good step by step tutorial to show you how to set all this up in the storyboard, like, a dummy's guide? I'm a severe novice, so a lot of the docs people point me towards have broken links, outdated code, or might as well be ancient Egyptian hieroglyphics.
Oh, and I'm learning Swift, not objective C!
It doesn't sound like you need to do anything other than use multiple view controllers to swipe through, passing data from one to the next, and so forth. I don't think using multiple views (parent / child views) is actually what you're after.
This is a very simple tutorial that will explain how to pass data through segues.
https://www.youtube.com/watch?v=guSYMPaXLaw

Right way to switch between UIViews in ios programming

Hy everybody
I am a newbie ios programmer and I'm facing many doubts when I must switch the pages of my app.
With the term "page" I mean a UIView that fills the whole screen with some widgets (buttons, textboxes. tables..)
As far as I have understood what I've read I should use an UIViewController to manage each of these pages
since each page should be a screen’s worth of content.
My App starts with a ViewScroller with many buttons and when the user clicks one of these it opens a new page.
The first page is the UIView connected to the RootController Of the Window.
So far to open the new pages I add a child controller to the RootController and it's view as a child of the view of the RootController:
RicLocaliController = [[RicercaLocaliViewController alloc] initWithNibName:#"RicercaLocaliViewController" bundle:nil];
[self addChildViewController:RicLocaliController];
[RicLocaliController didMoveToParentViewController:self];
[self.view addSubview:RicLocaliController.view];
RicLocaliController.view.frame = self.view.bounds;
When the user clicks the "Back" Button I remove the child controller and the child view.
Going down this road I would get a dynamic tree of Controllers with their Views.
So far I have not encountered problems and my app can go up to a third level in the tree and come back. Each page behaves correctly when orientation changes.
But I'm afraid that adding, for each subpage, a child controller and a child view could be not the right thing to do.
I'm afraid that if I nest a lot of pages when the orientation changes the app could respond slowly since also the superviews will do something to manage this event.
So what I wonder is if what I am doing is completely senseless, if I should use Navigation controllers or some other way to manage my page changes.
Unfortunately my boss is not giving me enough time to study well the subject and so I would like an advice to follow the best solution possibly using the most standard and less complex component offered by the framework instead of the newest features.
I read a lot of web pages on the subject but it seems to me that there are many ways to manage the navigation beetwen pages and this makes me confused.
I apologize for my bad english but i'm tired and English it's not my first language.
You HAVE to do some studying. You will spend more time clearing up all your problems later otherwise... but, here are some tips.
Using nested ViewControllers leads to all kinds of trouble so if you are short of time, skip that.
Think of each "Page" as one ViewController. A ViewController has a property called View but that is actually just the top view of a whole hierarchy of views. A view is the base class for any visual object, like labels, buttons etc. All views can have subviews, so you can add an image under a label etc. and do really wierd stuff if you want to. I am just saying this to free your mind about how you can use views.
Now, ViewControllers are supposed to hold to code to ONE view hierarchy. That view hierarchy is for that View Controller only.
When the user wants to navigate to another page, you have a few alternatives:
NavigationViewController - that should be used when the user wants to delve down into data, like opening a detailed view of an item in a list etc. The NavigationViewController gives you help with back buttons, proper animation etc. You "pop" a viewcontroller to go back one level. If the user click the back-button, this is automatic.
TabBarViewController - use that if you want a tab bar at the bottom of the screen. Each tab is connected to a ViewController, that has it's own view hierarchy.
PushModal - If you are in a ViewController and just needs to get some data from the user, which is not part of the normal navigation of the app, you can push a new ViewController modally. This is the way you interact with iOS built in ViewControllers. This is also a good way to get a value back from the view controller.
There you have it. Go learn more. :)
It sounds like, for what you are using, you should be using a navigation controller. This will automatically handle pushing views onto the stack and then popping them off again later. This will also automatically create a back button (it is customizable) in the navigation bar.
If you are using iOS 5 or 6, I highly recommend trying out "storyboards" in Interface Builder. Storyboards allow you to graphically represent transitions (called "segues") between different views.
On top of being easier to design and implement, another advantage is that, if in the future you want to change the design of your application, you don't have to trawl through all your code and manually update each view connection.

Windows in iOS, best way to build a multiple-activities app from Android?

i'm currently developing an app for both Android and iOS, thing is... I started with Android and my app has several Activities with different layouts (Screens with different GUI's, if you are not familiar with android), most of them display very different contents; maps, lists with data from databases, images, text fields with buttons and so on (And most of the time the orientation of the screen changes).
The problem comes with iOS:
How do I create more windows from IBActions? (Is this a correct approach?).
Once I create a Window, how do I create a new Interface? (Do I need another .xib file?)
If once the user finishes with one Windows, does the previous window remains in memory and can be re-opened? (Can I use a navigation tab, even though the first windows was not a using it?) This is a major problem since iPhones do not have a back button and Android relies a lot on those...
Also, if I can't split my program in several windows, wouldn't my app use a lot of memory from destroying and building views?
I'm new to Cocoa development and I have already read a book about Objective C programming (which only teaches syntax and so on), another one about simple iPhone apps (all of them were done in one window, changing the views programmatically) and I'm currently reading another one, but i'm unable to find a simple answer to my problem...
I mean I get Obj-C and how to build iPhone apps (well kind-of) but maybe the problem is that I come from a more straight forward development in Android. Each time I see an iOS project, I see it like a total mess, and the documentation in developer.apple.com doesn't help much either, I'm unable to find what I want.
Hope someone has gone through this already and is willing to point me in the right direction, thank you!
I recommend that you start with the View Controller Programming Guide at the apple developer web site. I think you will find it very helpful.
To answer your questions, you can develop each of your views independently. You depending on your purposes, developing each from a nib file could work. In the app I'm working on now, I have some that I develop programmatically and some that I bring in from NIB files. It's all up to you. The guide I mention above discusses both approaches.
Regarding loading views from button presses, you can do that. Depending on the view controller you use, it can be very easily accomplished. WIth the navigation controller, for example, you just create an instance of the view and push it onto the stack. When you're done with the view, you pop it off and your back to your previous view.
With regards to memory, that is always a concern. You might want to take a look at The Memory Management Programming Guide.
Good luck. I'm just starting out with Android development myself.
Chris already provided a great answer but there are a couple of points I want to add to adress specific questions.
iOS apps normally only have a single UIWindow. Within that window you may present multiple views.
Apps are normally organized into several logical screens worth of content, each managed by some UIViewController subclass.
Each UIViewController instance has a root view which may contain many subviews. A UIViewController's view is expected to fill its window or some frame provided by one of Apple's container view controller classes (UINavigationController, UITabBarController, UISplitViewController, and so on). You should not add one UIViewController's view as a subview of another UIViewController's view.
UIViewControllers will attempt to unload their views when the application receives a memory warning if the view is not visible. See the class' life cycle methods like -viewDidUnload. You should support and take advantage of this behavior to reduce your memory footprint. Keeping UIViewControllers in memory without their views loaded should have a minimal overhead, allows you to keep some persistent state, and each controller's view can be reloaded when needed.
Normally to transition between views a control will send a message to the current view controller (often via an IBAction binding). The current controller will then trigger a transition to another view controller. It might do so by creating a new view controller and pushing it onto the current navigation controller or presenting the new controller as a modal. It might have a reference to some existing controller and present that. It might dismiss itself from a navigation stack to reveal the previous controller. It might even pass the message up the controller's hierarchy until some parent switches the visible tab, dismisses or presents a modal, and so on.
You might also trigger smaller transitions by responding to an IBAction by adding, removing, hiding, or moving subviews of a UIViewController's root view.
Flash Builder 4.5.1 Now enables you to build one application and Compile to multiple Devices
UPDATE: Try XAMARIN, it's part of Visual Studio:
https://www.xamarin.com/

Best starting point for an app where tableview/navigation controller is just one part

I've put together an app that uses a table view and navigation controller to display a list of documents (HTML docs) and by clicking on a document title will open up a detail view and display its contents. That works a treat but it will ultimately be part of a bigger app which will have a menu of which this would be just one of the options.
I've done a lot of digging around but am still unsure on the best approach to take for building the overall app. A lot of advice seems to be to use the navigation based application template and push out the menu view and hide the navigation bar but is this really the recommended way to go?
I've read the Apple docs and Modal View controllers sounds like they could be and option but I am then unsure how I would slot in my existing RootViewController etc?
Really appreciate someone taking the time to help get me on the right track
Cheers
Kieron
Using a navigation controller is a very common way of structuring this. And as you note, the nav bar itself can be hidden on some view controllers.
Be careful about presenting view controllers modally -- Apple's advice in the HIG is to use modals when you are focusing the user's attention on a certain piece of information or a crucial task -- don't just use them willy-nilly.

UITabBarController UINavigationController Design Advice

This is more of a philosophical question than anything, so give me your thoughts.
The iPhone SDK documentation specifies that you may have a tab bar controller contain a navigation controller, but you can't have a navigation controller contain a tab bar controller. It seems that there are times when you might want to organize views within a view that is part of a navigation controller stack in a tabular fashion. Is this unreasonable?
I accept what Apple dictates in these areas as gospel as the HIG does provide best practices that seem to reveal the path of least resistance (I'm sure there are exceptions to that). In the tab bar case, however, I'm not sure the design reasoning behind it. Maybe it's obvious to others, but I can't think of a good reason why you wouldn't allow tabs as anything but a root level view controller.
What do you all think/know? What design flaw would this create? How would you solve this problem of wanting a tabular presentation of views within a view? Do I need to re-think the entire design?
Thanks.
I can see where they are coming from, from a design perspective. Tabbars feel anchored, constant, where navbars feel dynamic and mutable. So a tab containing dynamic content makes sense, whereas a single spot in the dynamic hierarchy of a navigation stack containing a tab bar, anchored to the bottom of the screen doesn't feel as right. The Three20 implementation does handle this in a way that makes more sense, anchoring the tabs underneath the nav bar, so that they feel more like they are part of that spot in the navigation stack.
Having said that, Tweetie rolls it's own tab bar, if I remember correctly, without a UITabbarController to circumvent this detail in the UI guidelines, and it totally works from an interaction perspective.
The short answer is it would be confusing to the user to allow UITabBars inside a nav controller. The app would certainly not behave as most users would expect. But, that's just UITabBar, not the design concept of tabs in general. Tabs inside a nav controller, should, in my design opinion, go at the top, not the bottom, as does a UITabBar.
There are a few different ways to do this.
I've done "tabs" inside a navigator view controller by having the first row in a table view have a segmented picker. (See the HangTime app on the app store). I think it works pretty well, but they aren't really "tabs".
Joe Hewitt, the guy who wrote the Facebook app, solved this problem by creating his own "tab bar" view and controller, although it's rendered quite differently than a UITabBar. That element is available through the Three20 framework, and open source library. Check it out:
http://github.com/joehewitt/three20/tree/master
I think the tab bar controller is intended to be the main point of navigation around an app if it's used. If a nav controller contains a tab controller, then the tabs will switch whenever you navigate elsewhere, which may be confusing to users who are used to using them the regular way in other apps. I think its a cool idea however, but apple may not feel the same way.