I'm trying to write a very simple program to replace an existing executable. It should munge its arguments slightly and exec the original program with the new arguments. It's supposed to be invoked automatically and silently by a third-party library.
It runs fine, but it pops up a console window to show the output of the invoked program. I need that console window to not be there. I do not care about the program's output.
My original attempt was set up as a console application, so I thought I could fix this by writing a new Windows GUI app that did the same thing. But it still pops up the console. I assume that the original command is marked as a console application, and so Windows automatically gives it a console window to run in. I also tried replacing my original call to _exec() with a call to system(), just in case. No help.
Does anyone know how I can make this console window go away?
Here's my code:
int APIENTRY _tWinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
char* lpCmdLine,
int nCmdShow)
{
char *argString, *executable;
// argString and executable are retrieved here
std::vector< std::string > newArgs;
// newArgs gets set up with the intended arguments here
char const ** newArgsP = new char const*[newArgs.size() + 1];
for (unsigned int i = 0; i < newArgs.size(); ++i)
{
newArgsP[i] = newArgs[i].c_str();
}
newArgsP[newArgs.size()] = NULL;
int rv = _execv(executable, newArgsP);
if (rv)
{
return -1;
}
}
Use the CreateProcess function instead of execve. For the dwCreationFlags paramter pass the CREATE_NO_WINDOW flag. You will also need to pass the command line as a string as well.
e.g.
STARTUPINFO startInfo = {0};
PROCESS_INFORMATION procInfo;
TCHAR cmdline[] = _T("\"path\\to\\app.exe\" \"arg1\" \"arg2\"");
startInfo.cb = sizeof(startInfo);
if(CreateProcess(_T("path\\to\\app.exe"), cmdline, NULL, NULL, FALSE, CREATE_NO_WINDOW, NULL, NULL, &startInfo, &procInfo))
{
CloseHandle(procInfo.hProcess);
CloseHandle(procInfo.hThread);
}
Aha, I think I found the answer on MSDN, at least if I'm prepared to use .NET. (I don't think I'm really supposed to, but I'll ignore that for now.)
System::String^ command = gcnew System::String(executable);
System::Diagnostics::Process^ myProcess = gcnew Process;
myProcess->StartInfor->FileName = command;
myProcess->StartInfo->UseShellExecute = false; //1
myProcess->StartInfo->CreateNowindow = true; //2
myProcess->Start();
It's those two lines marked //1 and //2 that are important. Both need to be present.
I really don't understand what's going on here, but it seems to work.
You need to create a non-console application (i.e. a Windows GUI app). If all this app does is some processing of files or whatever, you won't need to have a WinMain, register any windows or have a message loop - just write your code as for a console app. Of course, you won't be able to use printf et al. And when you come to execute it, use the exec() family of functions, not system().
Related
I need to preface this by saying that I'm coming from years of developing on Windows. This time I'm developing the UI for my macOS app using SwiftUI. The goal is to allow only one instance of the app, depending on where it's started from. For instance, if you copy the app into:
/Users/me/Documents/MyAppCopy/MyApp.app
and to:
/Users/me/Documents/MyApp.app
There should be only two instances of the app allowed, each from those respective locations.
On Windows I would use a named kernel object, say a named event, create it when the app starts and see if it already existed. If so, I will quit the app. Then when the first instance of the app closes, the named event is destroyed by the system automatically.
So I thought to try the same on macOS, but evidently Linux/BSD treats named objects differently.
If I do get the name of the object by calling:
var objName : Bundle.main.bundlePath
IsAnotherInstanceRunning(objName, objName.lengthOfBytes(using: String.Encoding.utf8))
and then using C, remove slashes from it, and use it in a named semaphore:
bool IsAnotherInstanceRunning(const char* pBundlePath, size_t szcbLnPath)
{
bool bResult = false;
char* pName = (char*)malloc(szcbLnPath + 1);
if(pName)
{
memcpy(pName, pBundlePath, szcbLnPath);
pName[szcbLnPath] = 0;
//Remove slashes
int cFnd = '/';
char *cp = strchr(pName, cFnd);
while (cp)
{
*cp = '_';
cp = strchr(cp, cFnd);
}
//Create if doesn't exist, and return an error if it exists
sem_t *sem = sem_open(pName, O_CREAT | O_EXCL, 0644, 0);
if(sem == SEM_FAILED)
{
//Failed, see why
int nErr = errno;
if(nErr == EEXIST)
{
//Already have it
bResult = true;
}
}
free(pName);
}
return bResult;
}
Assuming that the path name isn't too long (this is an issue, but it is irrelevant to this question) - the approach above works, but it has one downside.
If I don't close and remove the name semaphore with:
sem_close(sem);
sem_unlink(pName);
It stays in the system if the instance of my app crashes. Which creates an obvious problem for the code above.
So how would you do this on Linux/macOS?
To prevent/abort the start of an app while another instance is running, you can also use high-level AppKit stuff (we do this in one of our apps and it works reliably).
Use NSWorkspace.runningApplications to get a list of, well, the currently running applications. Check this list, and filter it for the bundleIdentifier of your app. You can then also check the bundleURL to decide whether it's OK to start the current app, which seems to be what you want to do. See also NSRunningApplication.current to get the informations about your current process.
(You can do [otherRunningApplication isEqual:NSRunningApplication.current] to check/filter the current process.)
Do this check in your applicationWillFinishLaunching or applicationDidFinishLaunching method.
I have an imbedded Tcl interpreter and want to redirect its stderr and stdout to a console widget in the application.
Using a chan push command for stderr seems to work (not much testing yet), like explained here:
TCL: Redirect output of proc to a file
I could have a file with the required tcl namespace definition, etc, and do a Tcl_Eval to source that script after creating an interp with Tcl_CreateInterp.
Can I do the same thing using Tcl C library calls instead of running the Tcl commands via a Tcl_Eval?
To implement a channel transformation in C, you first have to define a Tcl_ChannelType structure. Such a structure specifies a name for the transformation and pointers to functions for the different operations that may be done on a channel. Next, you implement the functions that perform those operations. The most important ones are inputProc and outputProc. You also have to implement a watchProc. The pointers for other operations can be set to NULL, if you don't need them.
For your example it may look something like:
static const Tcl_ChannelType colorChannelType = {
"color",
TCL_CHANNEL_VERSION_5,
NULL,
ColorTransformInput,
ColorTransformOutput,
NULL, /* seekProc */
NULL, /* setOptionProc */
NULL, /* getOptionProc */
ColorTransformWatch,
NULL, /* getHandleProc */
NULL, /* close2Proc */
NULL, /* blockModeProc */
NULL, /* flushProc */
NULL, /* handlerProc */
NULL, /* wideSeekProc */
NULL,
NULL
};
Then, when you want to push the transformation onto a channel:
chan = Tcl_StackChannel(interp, &colorChannelType, clientData,
Tcl_GetChannelMode(channel), channel);
For a complete example from the Tcl sources, see tclZlib.c
Not really an answer to my question, but maybe it will help someone to see what works by using a Tcl_Eval to show the tcl code that does the redirection.
proc redir_stdout {whichChan args} {
switch -- [lindex $args 0] {
initialize {
return {initialize write finalize}
}
write {
::HT_puts $whichChan [lindex $args 2]
}
finalize {
}
}
}
chan push stderr [list redir_stdout 1]
chan push stdout [list redir_stdout 2]
Both the chan push commands use the same proc, but pass an different identifier (1 or 2) to indicate whether stdout or stderr was the originator of the output.
HT_puts is an extension provided by the C code:
Tcl_CreateObjCommand(interp,"HT_puts",putsCmd,(ClientData) NULL,NULL);
int TclInterp::putsCmd(ClientData ,Tcl_Interp *,int objcnt,Tcl_Obj * CONST *objv)
{
if (objcnt != 3)
return TCL_ERROR;
int length;
int whichChan;
Tcl_GetIntFromObj(interp,objv[1],&whichChan);
//qDebug() << "Channel is $whichChan";
QString out =Tcl_GetStringFromObj(objv[2],&length);
QColor textColor;
if (whichChan==1)
textColor = QColor(Qt::red);
else
textColor = QColor(Qt::white);
console->putData(out.toUtf8(),textColor);
//qDebug() << out;
return TCL_OK;
}
Text forwarded from stderr gets colored red and text from stdout gets colored white.
And, as I mentioned above, each subsequent command that gets executed via Tcl_Eval needs to have the Tcl_Eval return value processed something like this:
if (rtn != TCL_OK)
{
QString output = Tcl_GetVar(interp, "errorInfo", TCL_GLOBAL_ONLY);
console->putData(output.toUtf8(),QColor(Qt::red));
//qDebug("Failed Tcl_Eval: %d \n%s\n", rtn,
}
To get what's normally printed to stderr by tclsh on a TCL_ERROR into the console (instead of the app's stderr).
I was planning to do the equivalent in C to eliminate the need to run Tcl code in the interpreter for the redirect. But, really there's no need for that.
The Tcl_Eval that does the redirection is done right after doing the Tcl_CreateInterp. Any subsequent Tcl_Evals using that interp will have stdout and stderr redirected to my application's console.
Besides, I'm having trouble understanding how to use Tcl_StackChannel and can't find an example I can follow.
Honestly, can't say that I completely understand the Tcl implementation. I made some assumptions on what gets passed to the proc used in the "chan push" command based on the referenced thread.
It looks like the proc is called with the list specified in the chan push command AND an args list. The first element of the args list is a name like "write" or "initialize". The third element looks like the string to be printed.
Still trying to find a definition of what's passed without having to dig into something like namespace ensemble.
So, it's likely that this Tcl code isn't the best implementation but it's working so far (with limited testing).
In short what I want to do is be able to cause a Data Execution Prevention (DEP) error at will.
This is specifically on XP SP3 machines. I'd like it so that when I run a script or small program it brings up the XP DEP error box.
Would I be right in thinking the simplest way to do that is with some sort of script or program? I know DEP is used to prevent buffer overflow attacks but i'd rather not risk any
malicious code being used.
Can anybody suggest anything to get me on the right lines?
The simplest way is to allocate memory without the executable attribute and jump to the address allocated.
This can be done with the following code.
void Code(){
return;
}
void GenerateDepError(){
// Allocate data area
PVOID pMem = VirtualAlloc( NULL, 0x100,
MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE );
// Copy a function into data area
for( DWORD i = 0; i < 0x100; i++ ){
((char*)pMem)[i] = ((char*)Code)[i];
}
// Consider the memory area as a function.
void (*dep_trigger)() = (void (*)())pMem;
// Invoke the function. This should cause DEP error if DEP is ON.
dep_trigger();
// If it returns without error this message will be displayed.
printf("No error on dep_trigger()\n");
}
int main( int argc, char** argv ){
GenerateDepError();
return 0;
}
In a mongo shell window, I'd like to periodically run a script that will display various stats on the database activity, before displaying the stats, I'd like to clear the screen. There is a "cls" command in the mongo shell, but I am not able to execute it from within the javascript.
function stats () {
while(1) {
cls;
print("display stats");
sleep(5000);
}}
The line with the "cls" is not recognized.
Thank you for any suggestions,
Gary
At the first glance it seemed that you won't be able to do it. According to the docs here: "You cannot use any shell helper (e.g. use , show dbs, etc.) inside the JavaScript file because they are not valid JavaScript.".
One option was to fill the screen with empty lines:
function clearIt () { for(var i = 0; i < 100; i++) { print() } }
clearIt()
However, thanks to #NeilLunn pointing it out there seems to be a solution:
function clearIt () { run('clear') }
clearIt()
This would execute system command which will clear your terminal screen. I don't know how reliable it is (see man clear -> depends if it can figure out how to clear screen) and this works only on POSIX systems. On Windows you would have to replace clear with cls:
function clearIt () { run('cls') }
Additional:
I looked up the source code of mongo shell (src/mongo/shell/linenoise.cpp). Here is how it clears the screen:
void linenoiseClearScreen( void ) {
#ifdef _WIN32
COORD coord = {0, 0};
CONSOLE_SCREEN_BUFFER_INFO inf;
HANDLE screenHandle = GetStdHandle( STD_OUTPUT_HANDLE );
GetConsoleScreenBufferInfo( screenHandle, &inf );
SetConsoleCursorPosition( screenHandle, coord );
DWORD count;
FillConsoleOutputCharacterA( screenHandle, ' ', inf.dwSize.X * inf.dwSize.Y, coord, &count );
#else
if ( write( 1, "\x1b[H\x1b[2J", 7 ) <= 0 ) return;
#endif
}
In case you feel like trying to implement your own screen cleaning function by filling screen with chars.
> help admin
ls([path]) list files
pwd() returns current directory
listFiles([path]) returns file list
hostname() returns name of this host
cat(fname) returns contents of text file as a string
removeFile(f) delete a file or directory
load(jsfilename) load and execute a .js file
run(program[, args...]) spawn a program and wait for its completion
runProgram(program[, args...]) same as run(), above
sleep(m) sleep m milliseconds
getMemInfo() diagnostic
This shows the run and runProgram commands along with some other helpers. The program argument is a string.
I'm writing a program using the C language with gtk+ and gtksourceview-2.0.
I'm using a GtkFileChooser for the user to choose a file and when he clicks on it, i want the content to be loaded to the GtkSourceView' TextBuffer
this is the function that gets executed when a user double click's a file on the GtkFileChooser:
void on_file_activated(GtkWidget *widget, gpointer data) {
GFile *file;
FILE *fp;
gchar *path_name;
long file_size;
gchararray file_buffer;
file = gtk_file_chooser_get_file(GTK_FILE_CHOOSER(widget));
path_name=g_file_get_path(file);
g_debug("%s is chosen\n", path_name);
fp=fopen(path_name, "r");
g_assert( fp != NULL);
fseek(fp, 0L, SEEK_END);
file_size = ftell(fp);
rewind(fp);
g_debug("file size: %ld\n",file_size*sizeof(gchar));
file_buffer=calloc(file_size, sizeof(gchar));
g_assert(file_buffer != NULL);
fread(&file_buffer,file_size,1,fp);
g_debug("after fread");
//file_buffer[file_size*sizeof(gchar)]=0;
//g_debug("after adding zero: %s",file_buffer);
gtk_text_buffer_set_text (textbuffer, file_buffer,2);
g_debug("after set text");
g_object_unref(file);
}
this is the output of my application:
** (tour_de_gtk:18107): DEBUG: /home/ufk/Projects/gtk-projects/tour-de-gtk/Debug/src/examples/example_gtk_label/main.c is chosen
** (tour_de_gtk:18107): DEBUG: file size: 16
** (tour_de_gtk:18107): DEBUG: after fread
after then i get a segmentation fault on the command gtk_text_buffer_set_text
as you can see i have two commands that are commented out. trying to g_debug the buffer which obviously creates a segmentation fault because i didn't add a zero to the end of the string, and even when I try to add zero to the end of the string i get a segmentation fault. I probably did something wrong.
here i'm trying to write only the first two characters of the buffer but with no luck.
any ideas?
update
the finished function:
void on_file_activated(GtkWidget *widget, gpointer data) {
GFile *file;
gchar *path_name;
long file_size;
gchar *file_buffer;
GError *error;
gboolean read_file_status;
file = gtk_file_chooser_get_file(GTK_FILE_CHOOSER(widget));
path_name=g_file_get_path(file);
g_debug("%s is chosen\n", path_name);
read_file_status=g_file_get_contents (path_name,&file_buffer,NULL, &error);
if (read_file_status == FALSE) {
g_error("error opening file: %s\n",error && error->message ? error->message : "No Detail");
return;
}
gtk_text_buffer_set_text (textbuffer, file_buffer,-1);
g_debug("after set text");
g_object_unref(file);
}
There are a lot of improvements possible here, you may already know many and just be messing around, but I'll list several in case.
gchararray file_buffer;
Just use char*
g_assert( fp != NULL);
Should use assert for programming errors, not runtime errors, so here g_printerr() or a dialog would be better
fseek(fp, 0L, SEEK_END);
file_size = ftell(fp);
rewind(fp);
fstat(fileno(fp), &statbuf) is probably a better way to do this, but the whole approach is kind of bad; rather than get the size, it's better to just read into a dynamically-growing buffer. Or if you're willing to preallocate the whole buffer, just use g_file_get_contents(). Another approach is g_file_query_info() (which is more portable and uses the vfs)
file_buffer=calloc(file_size, sizeof(gchar));
g_new0(char, file_size) is nicer, or g_malloc0(file_size). Also you need file_size+1 to make room for the nul byte.
fread(&file_buffer,file_size,1,fp);
Here you want file_buffer (a char*) rather than &file_buffer (a char**). This is probably the actual cause of the immediate breakage.
You also need to check the return value of fread().
Also missing here is g_utf8_validate() on the data read in.
Have a look at the implementation of g_file_get_contents() to see one approach here. You could also use g_file_load_contents to use a GFile instead of a path (portable, uses vfs) or better yet in a real-world app, g_file_load_contents_async().
To debug segfaults, the two best tools are:
run in gdb, wait for crash, then type "bt"; be sure to use -g with your compiler when you compile
run in valgrind, see where it says you look at bad memory