Managing Signal Handling for daemons that fork() - perl

I want to write a robust daemon in perl that will run on Linux and am following the template described in this excellent answer. However there are a few differences in my situation: First I am using Parallel::ForkManager start() and next; to fork on an event immediately followed by exec('handle_event.pl')
In such a situation, I have the following questions:
Where should I define my signal handlers. Should I define them in the parent (the daemon) and assume that they will be inherited in the children?
If I run exec('handle_event.pl') will the handlers get inherited across the exec (I know that they are inherited across the fork)?
If I re-define a new signal handler in handle_event.pl will this definition override the one defined in the parent?
What are best practices in a situation like this?
Thank you

When you fork, the child process has the same signal handlers as the parent. When you exec, any ignored signals remain ignored; any handled signals are reset back to the default handler.

The exec replaces the whole process code with the code that will be executed. As signal handlers are code in the process image, they cannot be inherited across an exec, so exec will reset the signal handling dispositions of handled signals to their default states (ignored signals will remain ignored). You will therefore need to install any signal handling in the execed process when it starts up.

Related

UVM End of test Objection Mechanism and Phase Ready to End Implementation

I am exploring different ways to end a UVM test. One method that has come often from studying different blogs from Verification Academy and other sites is to use the Phase Ready to End. I have some questions regarding the implementation of this method.
I am using this method in scoreboard class, where my understanding is after my usual run phase is finished, it will call the phase ready to end method and implement it. The reason I am using it my scoreboard's run_phase finishes early, and there are some data into queues that need to be processed. So I am trying to prolong this scoreboard run_phase using this method. Here are is some pseudo-code that I have used.
function void phase_ready_to_end(uvm_phase phase);
if (phase.get_name() != "run") return;
if (queue.size() != 0) begin
phase.raise_objection(.obj(this));
fork
begin
delay_phase(phase);
end
join_none
end
endfunction
task delay_phase(uvm_phase phase);
wait(queue.size() == 0);
phase.drop_objection(.obj(this));
endtask
I have taken inspiration for this implementation from this link UVM-End of Test Mechanism for your reference. Here are some of the ungated thoughts in my mind on which I need guidance and help.
to the best of my understanding the phase_ready_to_end is called at the end of run_phase and when it runs it raises the objection for that scoreboard run_phase and runs delay_phase task.
That Delay Phase task is just waiting for the queue to end, but I am not seeing any method or task which will pop the items from the queue. Does I have to call some method to pop from the queue or as according to the 1st point above the raised objection will start the run phase so there is no need for that and we have to wait for a considerable amount of time?
Let me give you some pre-context to this question. I have a scoreboard where there are two queues whose write methods are implemented and they are being fed correctly by their source.
task run_phase (uvm_phase phase);
forever begin
compare_queues(); // this method takes data from two queues and compares them, both queues implementation are fine and they take data from their respective sources. Let me give you a scenario, let's suppose there are a total of 10 transactions being generated but the scoreboard was able to process only 6 of them and there are 4 transactions left when all objections are dropped. So to tackle that I implement this phase_to_ready_end method in my scoreboard.
end
endtask
The problem with this method that I am having is that, when I raise the objection in this phase_ready_to_end and call delay_phase method, nothing happens. And I am curious is there more to this implementation or not?
Sorry for the delay. I have shared more context to the existing question. Please see to that, let me know if it is confusing.
We have a pair of monitors that calls write method implemented inside the scoreboard. The monitors typically capture the transaction from BUS and call these WR methods to push the transactions. Thus two source and destination monitors WR into two - source and destination - queues as and when they find the transactions.
We have a checker task with RD-n-check running in forever loop in the run-phase of scoreboard. It's in a while loop and watches if the destination queue has non-zero entry. Once it finds so, it pops the head entry from destination queue and then pops the head entry from source queue as well and compares the two entries to declare if the check was a PASS or FAIL.
There are more than 2 queues and more than a pair of source/destination of course, but broadly this is the architecture around here.
Now in the current scenario, it seems that the checker tasks stop prints after certain point of time in some of the test cases. Upon adding debug prints thoroughly, it seems that checker tasks that does the job #2/#3 above and gets called inside the forever loop of the run-phase, exits gracefully one last time. However they are entered again - which is to say that the forever loop that should be calling them didn't call. As if the forever loop of run-phase stopped completely.
We also added another forever loop in run-phase that observes whether the queues are empty. From prints inside that parallel loop and from the monitor prints, we know that the queues aren't empty and monitors did push WRs into the queues for a long time.
It seems that the forever loop stopped working suddenly ( going by prints spewed out) all of a sudden but another set of threads that we added in runphase in another forever loop just to monitor those queues - keep printing that the queues have contents. So run-phase shouldn't be over but the checker tasks running in forever has stopped.
We are using Vivado 2020.2 for the simulation. This is a baffling/weird problem for us and we did go through prints multiple times to make sure nothing has been missed out. It seems we are missing very very basic or has hit a bug/broken some basics of UVM coding to land into here.
If you have any help, thoughts here, will appreciate that greatly.
The function phase_ready_to_end() gets called at the end of every task-based phase when all objections have been dropped (or never raised at all).
Typically a scoreboard has a queue or some kind of array of transactions waiting to be checked sent from a monitor via an analysis_port write() method. If your scoreboard is an in-order comparison checker, the queue size is zero when there are no more transactions waiting to be received.
If you look at the code in the link you shared, there is the following in the write_south method doing exactly that:
if (!item.compare(item_stream.pop_front()))

Handle signals of child processes

Is it possible to catch signals received (specifically SIGSEGV, SIGABRT) by child processes of a program without actually modifying it (or with minimal modification)?
The program I'm talking about is a pretty complex tool of which I don't have low-level (implementation details) knowledge of. I do have access to its source code. I can start it using a command like:
$ ./tool_name start # tool_name is an executable created after compiling and building its source code
It forks many child processes and I want to see if those child processes are being killed by a signal or not.
What I have thought about is to create a simple C program and call above command through that (using system()). Write a signal handler for above signals I'm looking for, and do other stuffs. Is it a right way to keep track of signals received by child processes? Is there a better way to do the same?

GTK3 - Monitoring all signals emitted from a widget

Is there any way to monitor all signals emitted from a widget with GTK3? I know that the event signal is emitted before an event, but I'm not sure of the distinction between "event" and "signal" in GTK terminology - as this does not seem to capture all signals.
I know GDK has a function gdk_set_show_events but this mostly shows events which are sent to the window from the operating system. Is there a GTK3 equivalent?
There is not built in function AFAIK, but I'm sure you can hack something together yourself:
Use g_signal_lookup to get all signal ids for a gtype. Then use g_signal_add_emission_hook on each signal of your instance to register a hook to be called whenever that particular signal is emitted. Inside the hook function, you're provided with the signal id via *ihint, from which g_signal_query should provide you with all the information you need to print debug messages. (I didn't test it, but it should work)
Note that this will unfortunately not work for signals defined with G_SIGNAL_NO_HOOKS.
Use g_signal_lookup to get all signal ids
It's a little more complicated than described. In order to use g_signal_lookup, you first need a signal-name. If you want to monitor every signal independent of the object-type, you first need to list all signals of the specific instance-type. This can be arranged by g_signal_list_ids for exactly one single GType. To get really ALL signals emitted on the instance, you need to iterate over all parent-types of this instance. You can do this by using g_type_parent.
I have build some utility-functions by myself, that provide this functionality for the same debugging purpose the question was intended. You can connect an Emission-Hook for all signals of a GObject-instance with gemu_glib_util_connect_to_all_signals or connect an emission-Hook to a GtkWidget-instance and all its children with gemu_gtk_util_signal_connect_to_widget_children.

Running perl function in background or separate process

I'm running in circles. I have webpage that creates a huge file. This file takes forever to be created and is in a subroutine.
What is the best way for my page to run this subroutine but not wait for it to be created/processed? Are there any issues with apache processes since I'm doing this from a webpage?
The simplest way to perform this task is to simply use fork() and have the long-running subroutine run in the child process. Meanwhile, have the parent return to Apache. You indicate that you've tried this already, but absent more information on exactly what the code looks like and what is failing it's hard to help you move forward on this path.
Another option is to have run a separate process that is responsible for managing the long-running task. Have the webpage send a unit of work to the long-running process using a local socket (or by creating a file with the necessary input data), and then your web script can return immediately while the separate process takes care of completing the long running task.
This method of decoupling the execution is fairly common and is often called a "task queue" (if there is some mechanism in place for queuing requests as they come in). There are a number of tools out there that will help you design this sort of solution (but for simple cases with filesystem-based communication you may be fine without them).
I think you want to create a worker grandchild of Apache -- that is:
Apache -> child -> grandchild
where the child dies right after forking the grandchild, and the grandchild closes STDIN, STDOUT, and STDERR. (The grandchild then creates the file.) These are the basic steps in creating a zombie daemon (a parent-less worker process unconnected with the webserver).

Perl: Installing signal handlers in forked child which execs

I found the answer in Managing Signal Handling for daemons that fork() very helpful for what I'm doing. I'm unsure about how to solve
"You will therefore need to install any signal handling in the execed process when it starts up"
I don't have control over the process that start up. Is there any way for me to force some signal handles on the execed from the parent of the fork?
Edit:{
I'm writing a Perl module that monitors long-running processes. Instead of
system(<long-running cmd>);
you'd use
my_system(<ID>, <long-running cmd>);
I create a lock file for the <ID> and don't let another my_system(<ID>...) call through if there is one currently running with a matching ID.
The parent fork/execs <long-running cmd> and is in change of cleaning up the lock file when it terminates. I'd like to have the child self-sufficient so the parent can exit (or so the child can take care of itself if the parent gets a kill -9).
}
On Unix systems, you can make an exec'd process ignore signals (unless the process chooses to override what you say), but you can't force it to set a handler for it. The most you can do is leave the relevant signal being handled by the default handler.
If you think about it, you'll realize why. To install a signal handler, you have to provide a function pointer - but the process that does the exec() can't specify one of its functions because they won't exist as part of the exec'd process, and it can't specify one of the exec'd processes functions because they don't exist as part of the exec'ing process. Similarly, you can't register atexit() handlers in the exec'ing process that will be honoured by the exec'd process.
As to your programming problem, there's a good reason that the lock file normally contains the process ID (pid) of the process that holds the lock; it allows you to check whether that process is still around, even if it isn't your child. You can read the pid from the lock file, and then use kill(pid, 0) which will tell you if the process exists and you can signal it without actually sending any signal.
One approach would be to use two forks.
The first fork would create a child process responsible for cleaning up the lock file if the parent dies. This process will also fork a grandchild which would exec the long running command.