UIAlertView and detemining what is clicked - iphone

I have code that when a user hits the end of the game, it prompts them if the would like to play again:
-(void)showAlert
{
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#" B U S T E D ! "
message:#"Sorry, you busted!\n\nWant to try your luck 1 More Time! ?"
delegate:self
cancelButtonTitle:#"Cancel"
otherButtonTitles:#"New Game", nil];
[alert show];
[alert release];
}
- (void)alertView:(UIAlertView *)actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex {
// the user clicked one of the OK/Cancel buttons
if (buttonIndex == 0)
{
//here is where we can close it
}
if (buttonIndex == 1)
{
[self createNewGame];
}
}
Now I want to also do a check when a user first starts the app to see if a prior game file exists and if so ask if they want to continue. I know I can do via:
-(void)priorGameExists
{
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#" Previous Game Exists ! "
message:#"A previous game currently exists. Would you like to resume that game?"
delegate:self
cancelButtonTitle:#"Cancel"
otherButtonTitles:#"Resumse", nil];
[alert show];
[alert release];
}
But how do I have it go to a new "custom" clickedButtonAtIndex? Am I correct in assuming it has something to do with setting a different delegate? And if so, how would I do that?

You don't necessarily need a different delegate. Read my answer to this question:
iPhone - Several UIAlertViews for a delegate

One solution is to declare some UIAlertView as private class instance like that:
#interface myViewControllerInterface : UIViewController {
#private
UIAlertView *newGameAlert;
UIAlertView *resumeGameAlert;
}
Then in your view controller you can create your alertViews using them:
-(void)showAlert {
newGameAlert= [[UIAlertView alloc] initWithTitle:#" B U S T E D ! "
message:#"Sorry, you busted!\n\nWant to try your luck 1 More Time! ?"
delegate:self cancelButtonTitle:#"Cancel"
otherButtonTitles:#"New Game", nil];
[newGameAlert show];
[newGameAlert autorelease];
}
-(void)priorGameExists {
resumeGameAlert = [[UIAlertView alloc] initWithTitle:#" Previous Game Exists ! "
message:#"A previous game currently exists. Would you like to resume that game?"
delegate:self cancelButtonTitle:#"Cancel"
otherButtonTitles:#"Resumse", nil];
[resumeGameAlert show];
[resumeGameAlert autorelease];
}
And to finish you can make the difference between each alert view using their pointer:
- (void)alertView:(UIAlertView *)actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex {
if (actionSheet == newGameAlert ) {
//do something
} else if (actionSheet == resumeGameAlert ) {
//do something
}
}

You could use a different delegate but an easier way would be to set the tag property to a unique value. If tag was, say, 10 you'd know it was from the original alert and if it was 20 it would be from the priorGameExits question. (You should probably use constants of course.)

in your clickedButtonAtIndex method test the title of the incoming alertview.
if ([actionSheet.title isEqualToString:#" B U S T E D ! "]) {
// do some busted stuff here
else if ([actionSheet.title isEqualToString:#" Previous Game Exists ! "]) {
// do some previous game stuff here
}
You'll probably want to set those titles using static strings, so you only have the string in one place in your code, but this is basically how you'd do it.

Related

UIAlertViewDelegate not acting as expected

I have a very simple process running where after each round of a simple game the scores are calculated, labels updated and all the normal, very simple stuff. I have a UIAlertView that informs the player of how s/he performed. I use a UIAlertViewDelegate to postpone all the updates, resetting of controls etc. till after the UIAlertView is dismissed. The methods are [startNewRound],[startOver] and [updateLabels]. It's fairly obvious what they all do. Anyway, when the user hits round ten, I've made another UIAlertView that informs the player that the game has ended and shows the overall score. Again, I hoped to use a delegate to postpone the resets till after the AlertView is dismissed. The only problem is, with the endGame AlertView, it seems to be using the first AlertView's delegate method causing the game to continue with a new round and not start from the beginning. I hope this makes sense. Anyway, here are snippets of my code.
if (round == 10){
UIAlertView *endGame = [[UIAlertView alloc]
initWithTitle: #"End of Game"
message: endMessage
delegate:self
cancelButtonTitle:#"New Game"
otherButtonTitles:nil];
[endGame show];
}
else {
UIAlertView *alertView = [[UIAlertView alloc]
initWithTitle: title
message: message
delegate:self
cancelButtonTitle:#"Next"
otherButtonTitles:nil];
[alertView show];
}
And then the delegate methods:
- (void)alertView:(UIAlertView *)alertView didDismissWithButtonIndex:(NSInteger)buttonIndex
{
[self startNewRound];
[self updateLabels];
}
- (void)endGame:(UIAlertView *)endGame didDismissWithButtonIndex:(NSInteger)buttonIndex
{
[self startOver];
}
So there it is. As I mentioned, the endGame AlertView appears to be using alertView's delegate, thus not activating the [self startOver] method. All the methods are working, it's just the AlertView is using the incorrect delegate method. Regards, Mike
Change your code like this,
if (round == 10){
UIAlertView *endGame = [[UIAlertView alloc]
initWithTitle: #"End of Game"
message: endMessage
delegate:self
cancelButtonTitle:#"New Game"
otherButtonTitles:nil];
endGame.tag = 111;
[endGame show];
}
else {
UIAlertView *alertView = [[UIAlertView alloc]
initWithTitle: title
message: message
delegate:self
cancelButtonTitle:#"Next"
otherButtonTitles:nil];
alertView.tag = 222;
[alertView show];
}
and delegate method as,
- (void)alertView:(UIAlertView *)alertView didDismissWithButtonIndex:(NSInteger)buttonIndex
{
if(alertView.tag == 111)
{
[self startNewRound];
[self updateLabels];
}
else if(alertView.tag == 222)
{
[self startOver];
}
}
You cant have two delegate method for dismisswithbuttonindex, you need to handle this situation with tag.
Give both alert view a different tag and check it on delegate object. Thus you can differentiat the both alert view.

Multiple alertViews create error

Hello and good afternoon, I'm having some issues here, and to be honest, I don't understand
I have to create different alertViews for the same screen with different messages, most of these alerts only have 1 button, but there's this one to delete that needs 2 buttons, the thing is that, since the others have only 1 button, when I created the 2 button screenview and I added the (void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex method, I have some problems
some code here
- (IBAction)saveInfo{
if (med.text.length ==0) {
UIAlertView *alertViewError = [[UIAlertView alloc] initWithTitle:NSLocalizedString(#"ERROR",#"")
message:NSLocalizedString(#"EMPTY1",#"")
delegate:self
cancelButtonTitle:#"OK"
otherButtonTitles: nil];
[alertViewError show];
[alertViewError release];
}
else if(medicamento.text.length >= 41){
[self lenghtError:40:NSLocalizedString(#"TF_MED",#"")];
}
else if (med.text.length ==0 || descripcion.text.length == 0) {
UIAlertView *alertViewError = [[UIAlertView alloc] initWithTitle:NSLocalizedString(#"ERROR",#"")
message:NSLocalizedString(#"EMPTY2",#"")
delegate:self
cancelButtonTitle:#"OK"
otherButtonTitles: nil];
[alertViewError show];
[alertViewError release];
}
else if (descripcion.text.length >= 41){
[self lenghtError:40:NSLocalizedString(#"TF_DESCRIPCION",#"")];
}
else{
[self insertDictionary];
UIAlertView *alertViewAcept = [[UIAlertView alloc] initWithTitle:#""
message: NSLocalizedString(#"ACCEPT_MSG",#"")
delegate:self
cancelButtonTitle:#"OK"
otherButtonTitles: nil];
[alertViewAcept show];
[alertViewAcept release];
[self.navigationController popViewControllerAnimated:YES];
}
}
- (IBAction)cancelData{
UIAlertView *alertViewCancel =
[[UIAlertView alloc] initWithTitle: NSLocalizedString(#"BT_DELETE_MED",#"")
message: NSLocalizedString(#"MSG_DELETE_MED",#"")
delegate:self
cancelButtonTitle:#"OK"
otherButtonTitles: #"Cancel", nil];
[alertViewCancel setTag:999];
[alertViewCancel show];
[alertViewCancel release];
}
- (void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex
{
if (alertView.tag == 999) {
if(buttonIndex==0){
[self.Bayer_DB_obj deleteRowWithKeyValue:[NSString stringWithFormat:#"%d",IdMed] onKeyName:#"id_ctl_med" onTable:#"ctl_med"];
// code to delete here
[self.navigationController popViewControllerAnimated:YES];
}
}
}
So, in the first part, I created some alerts to indicate the user that he/she is making a mistake, in the second part, I need a confirmation before deletion, but here, I need 2 buttons, then, in the 3rd part, I have the method that is been called, I added a tag to my alert to avoid doing this comparison in all the alerts, the problem is that, when you show alertViewAcept, it takes you to the previous view controller, and after you click the ok button (that actually is the cancelbuttontitle) the app crashes without any "error message"
so I'm not sure what I'm doing wrong, please help
My guess the problem is that you set the delegate for the alertViewAcept, and right after you showed the alert, you pop the viewController and so your delegate will get released, which will then give you an error once a button on the alert view is clicked.
You should do this:
UIAlertView *alertViewAcept = [[UIAlertView alloc] initWithTitle:#""
message: NSLocalizedString(#"ACCEPT_MSG",#"")
delegate:nil
cancelButtonTitle:#"OK"
otherButtonTitles: nil];
Even better, all your alerts which only have the OK button, do not need a delegate. And in that case you do not even need the tag.

Multiple alertviews in a single view?

I have an Iphone application in which when i am pressing a button it shows an alertview to chose the background.whichever background user is chosing will be played as the background of the audio clips.But now i need to add another alert before i am showing this alert for giving some warning.after that only i need to pop the second one.but i was done that chosing alert in the didappear of that viewcontroller and set it as a Uialertview delegate.and on the button actions i was doing different actions.Can anybody help me on achieving this?
proAlertView *loginav1=[[proAlertView alloc] initWithTitle:#"title" message:#"Choose a Background to play with this program?" delegate:self cancelButtonTitle:#"Cancel" otherButtonTitles:#"Field",#"Beach", #"Stars",nil];
[loginav1 setBackgroundColor:[UIColor colorWithRed:0.129 green:0.129 blue:0.129 alpha:1.0] withStrokeColor:[UIColor colorWithHue:0.625 saturation:0.0 brightness:0.8 alpha:0.8]];
[loginav1 show];
- (void)alertView:(UIAlertView *)actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex {
// the user clicked one of the OK/Cancel buttons
if (buttonIndex == 0)
{
//[self play];
//moviePlayer.scalingMode=MPMovieScalingModeAspectFill;
if(actionSheet.tag==123)
{
[self backButtonPressed];
}
}
else if (buttonIndex == 1)
{
videoFile = [[NSBundle mainBundle] pathForResource:#"video-track" ofType:#"mp4"];
[self play];
moviePlayer.scalingMode=MPMovieScalingModeAspectFill;
}
how can i include another alert before this is my question?
Initialize first Alertview
UIAlertView *al1 = [[UIAlertView alloc] initWithTitle:#"Warning!" message:#"Warning Msg!!!" delegate:self cancelButtonTitle:#"Ok" otherButtonTitles: nil];
al1.tag=1;
al1.delegate=self;
[al1 show];
Implement Delegate method
-(void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex{
if(alertView.tag==1){
// implement button events for first Alertview
if(buttonIndex==1){
//First button clicked of first Alertview
UIAlertView *al2 = [[UIAlertView alloc] initWithTitle:#"Choose BG" message:#"Choose BG?" delegate:self cancelButtonTitle:#"Cancel" otherButtonTitles:#"1",#"2",#"3", nil];
al2.tag=2;
al2.delegate=self;
[al2 show];
}
}
if(alertView.tag==2){
// implement button events for second Alertview
if(buttonIndex==1){
// First button clicked second Alertview.
}
}
}
Controller Class header
#interface ViewController : UIViewController<UIAlertViewDelegate>{
}
Hope this will fulfill your need !
You can do like this, first display warning message in alertview and when user click OK in alertview then in alertview delegate method write code to display second alertview where user can choose background.

How to show an AlertView with another AlertView

I want to show nested alertViews. Problem, which i am facing in nested alertViews is that when i click an "add" button of first alertView it shows the second alertView, in second alertView i have a textField and a "Save" button. I want to save data when i click on save button and then reload UITableViewData, which is already in the first alertView.
I am new in iphone, so please help me.
You should create your alert views with different tag property so that in delegate method you can easily differentiate which alert view is appeared on the screen.
For example :
UIAlertView *alert = [[[UIAlertView alloc] initWithTitle:#"Info"
message:#"Message" delegate:self cancelButtonTitle:#"OK" otherButtonTitles: nil] autorelease];
[alert setTag: 1001]; // give different tag to different alert views
[alert show];
[alert release];
Now in delegate method :
- (void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex
{
if (alertView.tag == 1001)
{
// do something
}
eles if (alertView.tag == 1002)
{
}
}
Hope it helps you..

My UIActionSheet acting like non-modal?

NSLog(#"Display Action Sheet");
UIActionSheet *alert = [[UIActionSheet alloc] initWithTitle:#"Warning" delegate:self cancelButtonTitle:#"Proceed" destructiveButtonTitle:#"Cancel (current data will be discard)" otherButtonTitles:nil];
[alert showInView:[self view]];
[alert release];
NSLog(#"Action Sheet Released");
This is my code that creates an action sheet. Before I see the action sheet, both "Display Action Sheet" and "Action Sheet Released" get output to the debugger console. Actually other codes that I want to execute AFTER I receive input from user are all executed before I am presented the action sheet.
This is rather weird. I thought I could use action sheet to execute codes based on user's input.
Action sheets aren't modal. Pretty much nothing in iOS is. You need to handle whatever the user chooses in the sheet in one of the UIActionSheetDelegate methods, like -actionSheet:clickedButtonAtIndex:.
Make sure you have the UIActionSheetDelegate in your header.
If I want the answer to a question without the user allowing the option of cancel, I do something like this (key is : "if (buttonIndex == -1) performSelector")... Basically just loop till happy...
- (void)actionSheet:(UIActionSheet *)actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex {
if (debug==1) {
NSLog(#"Running %# '%#'", self.class, NSStringFromSelector(_cmd));
}
if (buttonIndex == -1) {
[self performSelector:#selector(selectDb) withObject:nil afterDelay:0.1];
} else {
[DataLayer selectDatabase: buttonIndex];
}
}
- (void) selectDb {
if (![DataLayer hasSelectedDatabase]) {
actionSheet = [[UIActionSheet alloc] initWithTitle:#"Filter" delegate:self cancelButtonTitle:nil destructiveButtonTitle:nil otherButtonTitles:#"Main", #"Training", #"Test 1", #"Test 2", #"Test 3", #"Test 4", nil];
[actionSheet showInView:[self view]];
}
}