I am downloading some very large data from a server with the NSURLConnection class.
How can I implement a pause facility so that I can resume downloading?
You can't pause, per-se, but you can cancel a connection, and then create a new one to resume where the old left off. However, the server you're connecting to must support the Range header. Set this to "bytes=size_already_downloaded-", and it should pick up right where you cancelled it.
To resume downloading and get the rest of the file you can set the Range value in HTTP request header by doing something like this:
- (void)downloadFromUrl:(NSURL*)url toFilePath:(NSString *)filePath {
NSMutableURLRequest *request = [[NSMutableURLRequest alloc]initWithURL:url cachePolicy:NSURLRequestReloadIgnoringCacheData timeoutInterval:10];
if (!request) {
NSLog(#"Error creating request");
// Do something
}
[request setHTTPMethod:#"GET"];
// Add header to existing file
NSFileManager *fm = [NSFileManager defaultManager];
if([fm fileExistsAtPath:filePath]) {
NSError *error = nil;
NSDictionary * fileProp = [fm attributesOfItemAtPath:filePath error:&error];
if (error) {
NSLog(#"Error: %#", [error localizedDescription]);
// Do something
} else {
// Set header to resume
long long fileSize = [[fileProp objectForKey:#"NSFileSize"]longLongValue];
NSString *range = #"bytes=";
range = [[range stringByAppendingString:[[NSNumber numberWithLongLong:fileSize] stringValue]] stringByAppendingString:#"-"];
[request setValue:range forHTTPHeaderField:#"Range"];
}
}
NSURLConnection * connection = [[NSURLConnection alloc] initWithRequest:request delegate:self];
if (!connection) {
NSLog(#"Connection failed.");
// Do something
}
}
Also you can use
- (void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response to check if the existing file is fully downloaded by checking the expected size: [response expectedContentLength];. If sizes match you probably want to cancel the connection.
Related
I'd like to download a video from a remote URL and save it to a file in an iPhone app.
I know the video link works, since I have used it from AVPlayer, however, I am unable to download it. The response is always (null).
What is wrong with the following code?
NSURLRequest *request = [NSURLRequest requestWithURL:[NSURL URLWithString:someURLString]];
AFHTTPRequestOperation *operation = [[AFHTTPRequestOperation alloc] initWithRequest:request];
operation.outputStream = [NSOutputStream outputStreamToFileAtPath:someFilePath append:NO];
[operation setCompletionBlockWithSuccess:^(AFHTTPRequestOperation *operation, id responseObject) {
NSLog(#"Successfully downloaded file to %#", [NSURL fileURLWithPath:someFilePath]);
NSLog(#"THE RESPONSE: %#", responseObject);
} failure:^(AFHTTPRequestOperation *operation, NSError *error) {
NSLog(#"Error: %#", error);
}];
[operation start];
Update
I commented out the operation.outputStream line, and this time I got a response. Does this mean that there is something wrong with the file path?
just create a link to that file, then use NSURLConnection to download.
Create a URL connection to download:
NSMutableURLRequest *request = [[NSMutableURLRequest alloc] init];
[request setURL:[NSURL URLWithString:strFileUrl]]; //strFileURL is url of your video/image
NSURLConnection *conection = [[[NSURLConnection alloc] initWithRequest:request delegate:self startImmediately:NO] autorelease];
[conec start];
[request release];
Get path of file to save data:
strFilePath = [[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0] stringByAppendingPathComponent:strFileName];
Your class must adopt 3 methods of NSURLConnectionDelegate protocol: (please read about Protocol and Delegate)
- (void) connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response
{
// create
[[NSFileManager defaultManager] createFileAtPath:strFilePath contents:nil attributes:nil];
file = [[NSFileHandle fileHandleForUpdatingAtPath:strFilePath] retain];// read more about file handle
if (file) {
[file seekToEndOfFile];
}
}
- (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)receivedata
{
//write each data received
if( receivedata != nil){
if (file) {
[file seekToEndOfFile];
}
[file writeData:receivedata];
}
}
- (void)connectionDidFinishLoading:(NSURLConnection*)theConnection {
//close file after finish getting data;
[file closeFile];
}
- (void) connection:(NSURLConnection *)connection didFailWithError:(NSError *)error
{
//do something when downloading failed
}
If you want to review you file, use a UIWebview to load it:
NSURL *fileURL = [NSURL fileURLWithPath:strFilePath];
[wvReview loadRequest:[NSURLRequest requestWithURL:fileURL]];
This is what was going wrong.
I was using the url of the video, and as part of the file path.
Why is this wrong? It has backslashes, so I assume iOS was getting confused.
Lesson learned: make sure that the string that you add to a directory to create a file does not have backslashes.
I hope this helps anyone else who makes this silly mistake. :P
I am stuck from 2 days i want to display downlaod progress bar.
I am sending json in post to server and in response server send me video data.
To display progress bar i write some logic code like
In didreceivedata method of ASIhttep i am appending receive data with global NSmutabledata and in request done method i write that global Nsmutalbedata into file.
but file is blank it wont get store into file.
I know ASIHttprequest is old library but everyone suggest me to use AFnetworking but I dont want to change the code because it will take so much time and i have to read documents again.
anybody can help me how can i append data and after downlaod done write that appended data to file??
ASIFormDataRequest *request = [ASIFormDataRequest requestWithURL:[[NSURL alloc] initWithString:#"http://testing.io/dev.php/video/verifyReceipt"]];
[request setDidReceiveDataSelector:#selector(request:didReceiveData:)];
[request setPostValue:resultAsString forKey:#"verify"];
[request setDidFinishSelector:#selector(requestDone:)];
[request setTimeOutSeconds:120];
[request setDelegate:self];
[request setNumberOfTimesToRetryOnTimeout:2];
[request setDownloadProgressDelegate:progressBar];
request.showAccurateProgress = YES;
[request startSynchronous];
}
-(void)request:(ASIHTTPRequest *)request didReceiveData:(NSData *)data
{
[videoData appendData:data];
NSLog(#"data is %#",data);
}
- (void)requestDone:(ASIHTTPRequest *)request
{
//[MBProgressHUD hideHUDForView:self.view animated:YES];
// SAVED PDF PATH
// Get the Document directory
NSString *documentDirectory = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) lastObject];
// Add your filename to the directory to create your saved pdf location
NSString* movLocation = [documentDirectory stringByAppendingPathComponent:[fileName stringByAppendingString:#".mov"]];
if(request.responseStatusCode==200)
{
[videoData writeToFile:movLocation atomically:NO];
NSLog(#"in request done sucsessfully downlaod and store in database %d",request.responseStatusCode);
[DBHelper savePurchaseId:fileName];
[self movieReceived];
}
else
{
NSLog(#"in request downlaod and store in database failed %#",request.responseHeaders);
}
}
It's better to use asynchronous requests for the task like this. You can use the same ASIHTTPRequest class, but with block approach. Try to write the code similar to this:
-(void) verifyReceipt {
NSURL *theURL = [NSURL URLWithString:#"http://testing.io/dev.php/video/verifyReceipt"];
NSMutableURLRequest *theRequest = [NSMutableURLRequest requestWithURL:theURL cachePolicy:NSURLRequestReloadIgnoringCacheData timeoutInterval:10.0f];
[theRequest setHTTPMethod:#"POST"];
NSString *param1 = [self getParam1]; // getParam1 - some method to get useful data for request's body
NSNumber *param2 = [self getParam2];
NSString *postString = [NSString stringWithFormat:#"param1=%#¶m2=%#", param1, param2];
[theRequest setHTTPBody:[postString dataUsingEncoding:NSUTF8StringEncoding]];
NSOperationQueue *queue = [[NSOperationQueue alloc] init];
[NSURLConnection sendAsynchronousRequest:theRequest queue:queue completionHandler:^(NSURLResponse *response, NSData *data, NSError *error)
{
if ([data length] > 0 && error == nil) {
//[delegate receivedData:data]; // - if you want to notify some delegate about data arrival
NSString *rootPath = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0];
NSString *filePath = [NSString stringWithFormat:#"%#/fileArrived.ext", rootPath];
//try to access that local file for writing to it...
NSFileHandle *hFile = [NSFileHandle fileHandleForWritingAtPath:filePath];
//did we succeed in opening the existing file?
if (!hFile)
{ //nope->create that file!
[[NSFileManager defaultManager] createFileAtPath:filePath contents:nil attributes:nil];
//try to open it again...
hFile = [NSFileHandle fileHandleForWritingAtPath:filePath];
}
//did we finally get an accessable file?
if (!hFile)
{ //nope->bomb out!
NSLog(#"could not write to file %#", filePath);
return;
}
//we never know - hence we better catch possible exceptions!
#try
{
//seek to the end of the file
[hFile seekToEndOfFile];
//finally write our data to it
[hFile writeData:data];
}
#catch (NSException * e)
{
NSLog(#"exception when writing to file %#", filePath);
}
[hFile closeFile];
} else if ([data length] == 0 && error == nil) {
// [delegate emptyReply];
} else if (error != nil && error.code == NSURLErrorTimedOut) {
// [delegate timedOut];
} else if (error != nil) {
// [delegate downloadError:error];
}
[queue release];
}];
}
This will append every arrived chunk of your big data into a file as you wanted.
Customize the request POST body for your needs, and this should work. Asynchronously :)
Ok, first check your file path, I usually prefer to refer file path in this way:
you need to get the root of your application in this way:
NSString* rootPath = NSHomeDirectory();
and save the the data in one of the sub folder as specified by Apple file system guide line
NSString* fullPath = [rootPath stringByAppendingPathComponent:#"subFoldeder/file.extension"];
About append new data to old data a very quick solution could be initialize your videoData in this way:
NSMutableData *videoData = [[NSMutableData alloc] initWithContentsOfFile:#"filePath"];
After that you can procede like you are already duing appending data when you receive it, and write the complete file at the end
The correct thing to do, to don't use too much memory should be open a file seek it to the end and append data to the file
I am downloading video file from response.
i want to display downloading progress bar of HUD-progress.
but how can i do that.
I am sending verify json to server and server verify that send back the video file bytes. i want to display how much percentage of downloading is done by using HUD-progreasse bar.
If i call [request setDidReceiveDataSelector:#selector(request:didReceiveBytes:)]; than it display how much bytes i got but it doesn't store the bytes into cache file ( it doesn't not store file into phone)
ASIFormDataRequest *request = [ASIFormDataRequest requestWithURL:[[NSURL alloc] initWithString:#"http://testing.io/dev.php/video/verifyReceipt"]];
[request setPostValue:resultAsString forKey:#"verify"];// sending json in post
[request setDidReceiveDataSelector:#selector(request:didReceiveBytes:)];
[request setDidFinishSelector:#selector(requestDone:)];
[request setTimeOutSeconds:120];
[request setDelegate:self];
[request setNumberOfTimesToRetryOnTimeout:2];
[request setDownloadProgressDelegate:self];
request.showAccurateProgress = YES;
[request startSynchronous];
}
-(void)request:(ASIHTTPRequest *)request didReceiveData:(NSData *)data
{
[videoData appendData:data];// appending data with global NSmutabledata
NSLog(#"data is %#",data);
}
- (void)requestDone:(ASIHTTPRequest *)request{
//[MBProgressHUD hideHUDForView:self.view animated:YES];
// SAVED Video PATH
// Get the Document directory
NSString *documentDirectory = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) lastObject];
// Add your filename to the directory to create your saved video location
NSString* movLocation = [documentDirectory stringByAppendingPathComponent:[fileName stringByAppendingString:#".mov"]];
if(request.responseStatusCode==200)
{
[videoData writeToFile:movLocation atomically:NO];
NSLog(#"in request done sucsessfully downlaod and store in database %d",request.responseStatusCode);
[DBHelper savePurchaseId:fileName];
[self movieReceived];
}
else{
NSLog(#"in request downlaod and store in database failed %#",request.responseHeaders);
}
}
-(void)requestFailed:(ASIHTTPRequest *)request
{
NSLog(#"%#",request.error);
}
fileUrl = string of URL to download a video.
NSURLRequest *request = [NSURLRequest requestWithURL:[NSURL URLWithString:[fileUrl stringByAddingPercentEscapesUsingEncoding:NSUTF8StringEncoding]]];
AFHTTPRequestOperation *operation = [[AFHTTPRequestOperation alloc] initWithRequest:request];
operation.outputStream = [NSOutputStream outputStreamToFileAtPath:destPath append:NO];
[operation setCompletionBlockWithSuccess:^(AFHTTPRequestOperation *operation, id responseObject)
{
// Give alert that downloading successful.
NSLog(#"Successfully downloaded file to %#", destPath);
/* To call delegate to response the result. */
[self.target parserDidDownloadItem:destPath];
HUD.detailsLabelText = [NSString stringWithFormat:#"%# %i%%",[JGlobals getLocalvalue:#"Downloading"],100];
[HUD hide:TRUE];
}
failure:^(AFHTTPRequestOperation *operation, NSError *error)
{
// Give alert that downloading failed
NSLog(#"Error: %#", error);
/* To call delegate to response the result. */
[self.target parserDidFailToDownloadItem:error];
[HUD hide:TRUE];
}];
[operation setDownloadProgressBlock:^(NSUInteger bytesWritten, long long totalBytesWritten, long long totalBytesExpectedToWrite)
{
// Progress
float totalProgress = (totalBytesWritten / (totalBytesExpectedToWrite * 1.0f) * 100);
HUD.detailsLabelText = [NSString stringWithFormat:#"Downloading %i%%", MIN((int)(totalProgress), 99)];
}];
[operation start];
I'm thinking of a method which might not be the right one, but it going to save you from writing a lot of code.
First set a normal UIProgressView instance as the download progress delegate like this
[request setDownloadProgressDelegate:uiprogreeViewInstance];
Now ASIHTTPRequest framework will take care of updating that progressview when the downloading will be taking place. ProgressView has a property named progress, which ranges from 0.0 to 1.0.
Now instantiate MBProgressHUD, add it as your subview where you want. Set the progress value of the MBProgressHUD instance to that of the UIProgressView. Hide the uiprogressview instance.
I am calling NSURLConnection asynchronous method calls in my view controller. I would like to handle TWO RESPONSES FOR TWO REQUEST in the same Delegate. Please suggest me what would the best approach to achieve this? I'm developing in iOS 5 SDK.
UPDATED:
// Class A
[serverconns setDelegate:self];
connection = [serverconns executeAsyncHttpPost :firstjsonrequest];
[serverconns setDelegate:self];
connection = [serverconns executeAsyncHttpPost :secondjsonrequest];
- (void) connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response
{
}
- (void) connection:(NSURLConnection *)connection didReceiveData:(NSData *)data
{
[self.appendData appendData:data];
}
- (void) connection:(NSURLConnection *)connection didFailWithError:(NSError *)error
{
// logs the error
}
- (void) connectionDidFinishLoading:(NSURLConnection *)connection
{
NSData *responseData = [[NSData alloc] initWithData:appendData];
//HOW CAN WE HANDLE TWO RESPONSES FOR TWO REQUEST in the same Delegate
if (responseData)
{
// doing something
}
}
//Class B: ServerConnection
- (NSURLConnection *) executeAsyncHttpPost :(id) jsonParams
{
NSString *urlstr = [NSString stringWithFormat:#"%#", baseURL];
urlstr = [urlstr stringByAppendingFormat:method];
NSURL *pUrl = [NSURL URLWithString:urlstr];
NSMutableURLRequest *request = [[NSMutableURLRequest alloc] initWithURL:pUrl];
NSData *requestData = [NSData dataWithBytes:[jsonParams UTF8String] length:[jsonParams length]];
[request setHTTPMethod:#"POST"];
[request setValue:#"application/json" forHTTPHeaderField:#"Accept"];
[request setValue:#"application/json" forHTTPHeaderField:#"Content-type"];
[request setHTTPBody: requestData];
return [[NSURLConnection alloc] initWithRequest:request delegate:delegateResponder startImmediately:YES];
}
-(void) setDelegate:(id)newDelegate
{
delegateResponder = newDelegate;
}
save your connections somewhere (maybe ivar of your delegate)
- (void) connectionDidFinishLoading:(NSURLConnection *)connection
{
NSData *responseData = [[NSData alloc] initWithData:appendData];
//HOW CAN WE HANDLE TWO RESPONSES FOR TWO REQUEST in the same Delegate
if (responseData)
{
if (connection == yourFirstConnection) {
// doing something for first connection
} else {
// doing something for second connection
}
}
}
just point out some minor problem of your code
NSString *urlstr = [NSString stringWithFormat:#"%#", baseURL];
urlstr = [urlstr stringByAppendingFormat:method];
should replace to
NSString *urlstr = [baseURL absoluteString];
urlstr = [urlstr stringByAppendingString:method];
and add two(or more or array) weak/assign property of NSURLConnection to your class A (connection delegate)
#property (assign) NSURLConnection *myFirstConnection;
#property (assign) NSURLConnection *mySecondConnection;
// assume only need to handle two connection otherwise NSArray should be used instead
than in your class B (create connection)
- (NSURLConnection *) executeAsyncHttpPost :(id) jsonParams
{
NSString *urlstr = [baseURL absoluteString];
urlstr = [urlstr stringByAppendingString:method];
NSURL *pUrl = [NSURL URLWithString:urlstr];
NSMutableURLRequest *request = [[NSMutableURLRequest alloc] initWithURL:pUrl];
NSData *requestData = [NSData dataWithBytes:[jsonParams UTF8String] length:[jsonParams length]];
[request setHTTPMethod:#"POST"];
[request setValue:#"application/json" forHTTPHeaderField:#"Accept"];
[request setValue:#"application/json" forHTTPHeaderField:#"Content-type"];
[request setHTTPBody: requestData];
NSURLConnection *connection = [[NSURLConnection alloc] initWithRequest:request delegate:delegateResponder startImmediately:YES];
delegateResponder.myFirstConnection = connection;
// delegateResponder.mSecondConnection = connection;
return connection;
}
If I were you I would create a CustomClass which inherits the NSURLConnection. And I will add property called tag.
When I initiate the CustomClass, I would set the tag property and use that to determine which request is being worked on
CustomURLConnection *connection = [[CustomURLConnection alloc] initWithRequest:request delegate:self tag:1];
- (id)initWithRequest:(NSURLRequest *)request delegate:(id)delegate tag:(int)_tag
{
if(self = [super initWithRequest:request delegate:delegate])
{
self.tag = _tag;
}
Now in the code you posted add this
- (void) connectionDidFinishLoading:(NSURLConnection *)connection
{
NSData *responseData = [[NSData alloc] initWithData:appendData];
//HOW CAN WE HANDLE TWO RESPONSES FOR TWO REQUEST in the same Delegate
if (responseData)
{
if (connection.tag == 1){
}
}
}
return self;
}
I think all the mentioned solutions are "ugly". I would not implement a solution with delegate methods but instead create a blocks-based solution. I could post an example if you're interested. I would make use of the AFNetworking classes for this approach.
What follows is an example of a class that handles 2 different responses without using a delegate implementation, opting for blocks instead with the AFNetworking library.
- (void)JSONFromService
{
// create the first request and set the methods that handle the return values (either NSData or NSError in this case) in blocks ...
NSURL *firstURL = [NSURL URLWithString:#"http://dl.dropbox.com/u/6487838/test1.html"];
NSURLRequest *firstRequest = [NSURLRequest requestWithURL:firstURL];
AFHTTPRequestOperation *firstOperation = [[AFHTTPRequestOperation alloc] initWithRequest:firstRequest];
[firstOperation setCompletionBlockWithSuccess:^ (AFHTTPRequestOperation *operation, id object)
{
NSString *firstString = [[NSString alloc] initWithData:object encoding:NSASCIIStringEncoding];
NSLog(#"%#", firstString);
} failure:^ (AFHTTPRequestOperation *operation, NSError *error) {
NSLog(#"%#", error);
}];
[firstOperation start];
// create the second request and set the methods that handle the return values (either NSData or NSError in this case) in blocks ...
NSURL *secondURL = [NSURL URLWithString:#"http://dl.dropbox.com/u/6487838/test2.html"];
NSURLRequest *secondRequest = [NSURLRequest requestWithURL:secondURL];
AFHTTPRequestOperation *secondOperation = [[AFHTTPRequestOperation alloc] initWithRequest:secondRequest];
[secondOperation setCompletionBlockWithSuccess:^ (AFHTTPRequestOperation *operation, id object) {
NSString *secondString = [[NSString alloc] initWithData:object encoding:NSASCIIStringEncoding];
NSLog(#"%#", secondString);
} failure:^ (AFHTTPRequestOperation *operation, NSError *error) {
NSLog(#"%#", error);
}];
[secondOperation start];
}
I usually subclass NSURLConnection and add properties to store whatever context I need to handle the response.
Since the delegate methods get NSURLConnection passed in, you can just cast it back to your subclass and access the context.
Take a look at this example.
I think you should keep all of your connections in an activeConnections array. Every time one finishes, you do [activeConnections indexForObject:connection] and you update your delegate method accordingly, using the index.
Now, a cleaner way to do it( and a better way from my point of view, but this depends on how large is the data you want to transfer) is to use queues. I'll provide a small example and add comments to it:
// we assume you have 2 requests: req1, req2
//now, create a new dispatch queue
dispatch_queue_t netQueue = dispatch_queue_create("com.mycompany.netqueue",DISPATCH_QUEUE_SERIAL);
//execute the operations in the queue ASYNC
//is very important to dispatch this ASYNC on a background thread, otherwise your UI will be stuck until the request finishes
dispatch_async(netQueue,
^{
// We are on a background thread, so we won't block UI events (or, generally, the main run loop)
NSHTTPURLResponse *response = nil;
NSError *error = nil;
NSData *data = nil;
//We can call the request synchronous and block this thread until completed
data = [NSURLConnection sendSynchronousRequest:req1
returningResponse:&response
error:&error];
dispatch_async(dispatch_get_main_queue(),
^{
//call your delegate with the appropriate method for req1
//be sure to copy the contents in data, as we will reuse it with the next request
});
//We can call the other request synchronous and block this thread until completed
data = [NSURLConnection sendSynchronousRequest:req2
returningResponse:&response
error:&error];
dispatch_async(dispatch_get_main_queue(),
^{
//call your delegate with the appropriate method for req2
});
//and this can go on forever. If you have many requests to execute, simply put them in a loop
});
dispatch_release(netQueue);
my app downloads a video from internet and saves it in the iPhone.
I'm using this code
NSMutableURLRequest *request = [[[NSMutableURLRequest alloc] init] autorelease];
[request setHTTPMethod:#"GET"];
NSError *error;
NSURLResponse *response;
NSString *documentFolderPath = [NSHomeDirectory() stringByAppendingPathComponent:#"Documents"];
NSFileManager *fileManager = [NSFileManager defaultManager];
NSString *videosFolderPath = [documentFolderPath stringByAppendingPathComponent:#"videos"];
//Check if the videos folder already exists, if not, create it!!!
BOOL isDir;
if (([fileManager fileExistsAtPath:videosFolderPath isDirectory:&isDir] && isDir) == FALSE) {
[[NSFileManager defaultManager] createDirectoryAtPath:videosFolderPath withIntermediateDirectories:YES attributes:nil error:nil];
}
NSString *filePath = [videosFolderPath stringByAppendingPathComponent:#"name.mp4"];
if ([fileManager fileExistsAtPath:filePath ] == YES) {
NSLog (#"File exists");
}
else {
NSLog (#"File not found");
NSData *urlData;
NSString *downloadPath = #"http://www.mywebsite.com/name.mp4";
[request setURL:[NSURL URLWithString:downloadPath]];
urlData = [NSURLConnection sendSynchronousRequest:request returningResponse:&response error:&error];
BOOL written = [urlData writeToFile:filePath atomically:NO];
if (written)
NSLog(#"Saved to file: %#", filePath);
else {NSLog(#"problem");}
}
All works fine, but I want to add a progress View, to indicate the status of the download.
The problem (I think but I'm not sure) is that my NSURLConnection hasn't itself as delegate, so methods like
- (void)connection:(NSURLConnection *)theConnection didReceiveData:(NSData *)data
or
-(void)connection:(NSURLConnection *)connection didSendBodyData:(NSInteger)bytesWritten totalBytesWritten:(NSInteger)totalBytesWritten totalBytesExpectedToWrite:(NSInteger)totalBytesExpectedToWrite{
are never called.
I tried to use
urlData = [[NSURLConnection alloc] initWithRequest:request delegate:self];
but the app crashes when I try to write the file
[urlData writeToFile:filePath atomically:NO];
What can I do?
Thanks
What you are doing is sending a "synchronous" request, meaning that the thread that is downloading the HTTP response will hang until all data has been fetched. It is never good to do this on a UI thread, even when you do not want display any indicator of the download's progress. I suggest using the NSURLConnection class, setting it's delegate, and responding to delegate methods. A small tutorial for this can be found at http://snippets.aktagon.com/snippets/350-How-to-make-asynchronous-HTTP-requests-with-NSURLConnection.
Once you are a connection's delegate, you can get the content length when the connection receives a response:
- (void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response {
NSHTTPURLResponse * httpResponse = (NSHTTPURLResponse *)response;
contentSize = [httpResponse expectedContentLength];
}
Then, to calculate the total progress of the download whenever new data arrives, do something like this:
- (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data {
// download data is our global NSMutableData object that contains the
// fetched HTTP data.
[downloadData appendData:data];
float progress = (float)[downloadData length] / (float)contentSize;
[progressView setValue:progress];
}
UPDATE:
Another example on how to do async HTTP with Foundation: http://codewithchris.com/tutorial-how-to-use-ios-nsurlconnection-by-example/
You are using synchronous request here.
The document says -
A synchronous load is built on top of the asynchronous loading code made available by the class. The calling thread is blocked while the asynchronous loading system performs the URL load on a thread spawned specifically for this load request. No special threading or run loop configuration is necessary in the calling thread in order to perform a synchronous load.
Refer the class reference here
After you have read the class reference, you can either send asynchronous request or initialize the request, set delegate, and start.