Buttons and Cartesian Coordinates - iphone

I have this scrollview "eager" to be filled up with buttons (4 per row), and resembling iphone apps icons, I want the user to be able to rearrange them has she/he pleases. If it were one row of buttons only, Apple Autoscroll tutorial app would be an excellent example to follow. Not the case, this is 2D and I cannot figure out how to do it. Couple of ideas tried: An array keeping buttons coordinates as reference; at this moment I'm trying to find out a way to pick up the buttons that have "lower/lesser" coordinates than the one being dragged. I've been searching and researching with no success. Any mathematical algorithm to do this? I suspect there are some other solutions out there seriously tested and robust. Can you pin point some?
Thank you very much.

Why don't you use the TTLauncherView?

Related

detect coordinates of some element on image

Please tell me how to solve this problem.
Where to start and which way to go.
I have an image with some buttons :
How can i detect coordinates of blue round button for example?
The difficulty lies in the fact that these are not application buttons, but just a picture on the desktop.
I understand that this is a vast and complex question, but tell me at least the right way.
It will be useful to many people.
The first thing I can imagine is to do a desktop screen, and then try to detect pixels with blue color.
You don't need to do manual image detection because Apple's vision framework already does this. You can use it to detect rectangular regions, detect text, or recognize and image within an image, depending on your needs.
See Detecting Objects in Still Images

Using PageControl?

I have an array and lets say I have 5 objects in it. The array just contains a string with an address to a picture. I would like to use the Page Control feature in the iPhone SDK to swipe Left and Right to change the picture. I already have the multitouch gestures in place all I need is to implement the Page Control so if I swipe left and then right it will take me back to the previous image.
Does anyone know of any good Page Control tutorials or sample code online that may be able to help me thought implementing the Page Control.
The UIPageControl isn't a control as much as it's just an indication of what "page" your on.
To do what you want, you need to set up a UIScrollView and add subviews for each image. It will require some math to figure out where each "page" starts and ends based on image dimensions and screen sizes.
Apple has some docs on using scroll views with page controls here.
Indeed, you need a UIScrollView along with the UIPageControl. You can find a good tutorial on how to make them work together here

iphone image carousel

I hardly know how to explain my case other than to point to the excellent Absolute vodka app, Drink Spiration.
I am trying to make a carousel like image browsing with a little spice. I would really like to find a simple core animation explanation on how to accomplish something like the above app.
I hope someone can help with this. The solution doesn't have to be exactly the same, but just explain what is happening and it would be best if it was simple and no opengl. Just something to point me in the right direction. I don't think using just a scrollview with uiimageviews is enough.
I wrote something similar and its quite easy once you figure it out in your mind. All done justing using regular old views and animating transforms on them.
Say its 3 images on screen, and you can rotate new ones on and off ... then you will need 5 views set up (most simply just a UIImageView with a relevant image set). They are the currently selected image, the two either side of it and the ones that are, or will be animating on or off when the user flicks left or right.
Each of these 5 images has a position, an angle and an image. When the user flicks left or right each gets animated to the next position and angle, views that are about to come onscreen have their image updated to the next image in the set. If the user keeps on flicking in the same direction you simply reposition views on one side as they come off the other.
With this setup you can do lots of cool carousel like things very simply.

Simulating graphing paper on iPhone

I need to implement 'graphing paper' in an iPhone app. The user should be presented with a grid. They user can touch individual squares to turn them on, or if they're already on, off.The user can pinch to zoom and scroll around the paper as well..
So far I'm thinking Quartz 2D + UIScrollView is the way to do this but these are both areas of iPhone development that I'm unfamiliar with. Does this seem like a reasonable strategy?
Yes, this would be the way to go. You could also create a UIView and give it a background color based off an image (+[UIColor colorWithPatternImage:]), but, myself, I'd go with option (a).

Radio dial type functionality as seen on Where To? App

Straight forward question. I'm trying to understand UI design more and how to make it work with code. In particular there used to be an app that went through several design sessions, named Where To? by Tap Tap Tap. They had a table which they turned into a radio dial, screenshot:
(source: taptaptap.com)
My question is, is this nothing more than 22 or so images, with different states put together on top of a UIView? Each UIImageView is a button? How would something like this be put together? I'd love a tutorial on programmatically turning images into actual actions. If there's any book or blog which describes the process, that would be an ideal answer for me.
Any insight into how the above is done?
I actually think it's a single image that has it's layer rotated in response to touch events and then calculates which is the active button based on the radial distance from the original position. It's not horribly complicated code (touchset change is left or right and rotate in response to that, modify the hittest method to respect the radial deltas) but the math is more than I can do before six cups of coffee.