Reorder NSOperationQueue - iphone

I'm looking for a way to reorder an NSOperationQueue.
I could cancel all the operations and toss them back in using the order I want, but I was hoping for something a little bit cleaner. Any thoughts?

The major difference between NSOperationQueue and the underlying GCD queues is that NSOperations support dependencies between operations. NSOperationQueue will not schedule an operation until all of its dependencies have completed. Of the available operations, the highest priority operation is chosen to run next.
Since the operation queue may run several operations simultaneously (according to maxConcurrentOperations), there is not strict sense of order on the queue. You would be much better off using the dependencies API or changing operation prorities.
I believe that you can change dependencies and priorities after adding an operation to the queue.

There is no ability to re-order operations in a queue. If you need to express that one operation must come after another, use the dependencies API to do so.
See the NSOperationQueue documentation for more information. The first two paragraphs of the overview discuss dependencies.

Related

When are GCD queues used and when do you know you need them? Swift

After reading about Concurrent and Serial queues, sync and async, I think I have an idea about how to create queues and the order they are executed in. My problem is that in any of the tutorials I have seen, none of them actually tell you many use cases. For example:
I have a network manager that uses URLSessions and serializes json to send a request to my api. Does it make sense to wrap it in a .utility Queue or in a .userInitiated or do I just don't wrap it in a queue.
let task = LoginTask(username: username, password: password)
let networkQueue = DispatchQueue(label: "com.messenger.network",
qos: DispatchQoS.userInitiated)
networkQueue.async {
task.dataTask(in: dispatcher) { (user, httpCode, error) in
self.presenter?.loginUserResponse(user: user, httpCode: httpCode, error: error)
}
}
My question is: Is there any guidlines I can follow to know when there is a need to use queues or not because I cant find this information anywhere. I realise apple provides example usage howver it is very vague
Dispatch queues are used in a multitude of use cases, so it's hard to enumerate them, but two very common use cases are as follows:
You have some expensive and/or time-consuming process that you want to run on some thread other than the current thread. Often this is used when you're on the main thread and you want to run something on a background thread.
A good example of this would be image manipulation, which is a notoriously computationally (and memory) intensive process. So, you'd create a queue for image manipulation and then you'd dispatch each image manipulation task to that queue. You might also dispatch the UI update when it's done back to the main queue (because all UI updates must happen on the main thread). A common pattern would be:
imageQueue.async {
// manipulate the image here
// when done, update the UI:
DispatchQueue.main.async {
// update the UI and/or model objects on the main thread
}
}
You have some shared resource (it could be a simple variable, it could be some interaction with some other shared resource like a file or database) that you want to synchronize regardless of from which thread to invoke it. This is often part of a broader strategy of making something that is not inherently thread-safe behave in a thread safe manner.
The virtue of dispatch queues is that it greatly simplifies writing multi-threaded code, an otherwise very complicated technology.
The thing is that your example, initiating a network request, already runs the request on a background thread and URLSession manages all of this for you, so there's little value in using queues for that.
In the interest of full disclosure, there is a surprising of variety of different tools using GCD directly (e.g. dispatch groups or dispatch sources) or indirectly (e.g. operation queues) above and beyond the basic dispatch queues discussed above:
Dispatch groups: Sometimes you will initiate a series of asynchronous tasks and you want to be notified when they're all done. You can use a dispatch group (see https://stackoverflow.com/a/28101212/1271826 for a random example). This eliminates you from needing to keep track of when all of these tasks are done yourself.
Dispatch "apply" (now called concurrentPerform): Sometimes when you're running some massively parallel task, you want to use as many threads as you reasonably can. So concurrentPerform lets you effectively perform a for loop in parallel, and Apple has optimized it for the number of cores and CPUs your particular device, while not flooding it with too many concurrent tasks at any one time, exhausting the limited number of worker threads. See the https://stackoverflow.com/a/39949292/1271826 for an example of running a for loop in parallel.
Dispatch sources:
For example, if you have some background task that is doing a lot of work and you want to update the UI with the progress, sometimes those UI updates can come more quickly than the UI can handle them. So you can use a dispatch source (a DispatchSourceUserDataAdd) to decouple the background process from the UI updates. See aforementioned https://stackoverflow.com/a/39949292/1271826 for an example.
Traditionally, a Timer runs on the main run loop. But sometimes you want to run it on a background thread, but doing that with a Timer is complicated. But you can use a DispatchSourceTimer (a GCD timer) to run a timer on a queue other than the main queue. See https://stackoverflow.com/a/38164203/1271826 for example of how to create and use a dispatch timer. Dispatch timers also can be used to avoid some of the strong reference cycles that are easily introduced with target-based Timer objects.
Barriers: Sometimes when using a concurrent queue, you want most things to run concurrently, but for other things to run serially with respect to everything else on the queue. A barrier is a way to say "add this task to the queue, but make sure it doesn't run concurrently with respect to anything else on that queue."
An example of a barrier is the reader-writer pattern, where reading from some memory resource can happen concurrently with respect to all other reads, but any writes must not happen concurrently with respect to anything else on the queue. See https://stackoverflow.com/a/28784770/1271826 or https://stackoverflow.com/a/45628393/1271826.
Dispatch semaphores: Sometimes you need to let two tasks running on separate threads communicate to each other. You can use semaphores for one thread to "wait" for the "signal" from another.
One common application of semaphores is to make an inherently asynchronous task behave in a more synchronous manner.
networkQueue.async {
let semaphore = DispatchSemaphore(0)
let task = session.dataTask(with: url) { data, _, error in
// process the response
// when done, signal that we're done
semaphore.signal()
}
task.resume()
semaphore.wait(timeout: .distantFuture)
}
The virtue of this approach is that the dispatched task won't finish until the asynchronous network request is done. So if you needed to issue a series of network requests, but not have them run concurrently, semaphores can accomplish that.
Semaphores should be used sparingly, though, because they're inherently inefficient (generally blocking one thread waiting for another). Also, make sure you never wait for a semaphore from the main thread (because you're defeating the purpose of having the asynchronous task). That's why in the above example, I'm waiting on the networkQueue, not the main queue. All of this having been said, there's often better techniques than semaphores, but it is sometimes useful.
Operation queues: Operation queues are built on top of GCD dispatch queues, but offer some interesting advantages including:
The ability to wrap an inherently asynchronous task in a custom Operation subclass. (This avoids the disadvantages of the semaphore technique I discussed earlier.) Dispatch queues are generally used when running inherently synchronous tasks on a background thread, but sometimes you want to manage a bunch of tasks that are, themselves, asynchronous. A common example is the wrapping of asynchronous network requests in Operation subclass.
The ability to easily control the degree of concurrency. Dispatch queues can be either serial or concurrent, but it's cumbersome to design the control mechanism to, for example, to say "run the queued tasks concurrent with respect to each other, but no more than four at any given time." Operation queues make this much easier with the use of maxConcurrentOperationCount. (See https://stackoverflow.com/a/27022598/1271826 for an example.)
The ability to establish dependencies between various tasks (e.g. you might have a queue for downloading images and another queue for manipulating the images). With operation queues you can have one operation for the downloading of an image and another for the processing of the image, and you can make the latter dependent upon the completion of the former.
There are lots of other GCD related applications and technologies, but these are a few that I use with some frequency.

Running parallel tasks in background

I am using NSOperationQueue to run the task. I am using background processing in my application. But while adding tasks in NSOperationQueue, I found that tasks will be added in a queue format.
Does NSOperationQueue performs parallel task or sequential task processing?
If not parallel, then how can I achieve parallel task operations in my app?
I would recommend you read this document about concurrency programming.
You can perform parallel tasks by using "performSelectorInBackground" method. In this you are just showing the foreground tasks, meanwhile background tasks is being in progress. I have already answered on the following link, please follow the link given below with accepted answer. Perhaps it will help you.
http://[stackoverflow.com/questions/8725636/cant-get-the-activity-indicator-to-show-on-iphone-app/8725875#8725875][1]
Thanks!
Regards!
Khalid Usman
Use the setMaxConcurrentOperationCount: to set the number of concurrent operations.
I would suggest that you read this. The relevant information for you is:
Operation queues work with the system to restrict the number of concurrent operations to a value that is appropriate for the available cores and system load.
Although the NSOperationQueue class is designed for the concurrent execution of operations, it is possible to force a single queue to run only one operation at a time. The setMaxConcurrentOperationCount: method lets you configure the maximum number of concurrent operations for an operation queue object. Passing a value of 1 to this method causes the queue to execute only one operation at a time. Although only one operation at a time may execute, the order of execution is still based on other factors, such as the readiness of each operation and its assigned priority.

Problem about using NSOperationQueue and NSOperation in iphone OS

Im using NSOperation to do a task: download some files with NSURLConnection and then merge files that spend much cpu and memory
I need to excute the task in new/background thread
So I add some these tasks to NSOperationQueue and set maxConcurrentOperationCount = 2
But the result is when merging files it will block the main thread(UI not respond for a while)
,it seems not excuting in new/background thread
how to make it go as I expected ?
What type of operations are you putting in the NSOperationQueue? Apple's documentation for the NSOperationQueue includes this note:
Note: In iOS, operation queues do not
use Grand Central Dispatch to execute
operations. They create separate
threads for non-concurrent operations
and launch concurrent operations from
the current thread. For a discussion
of the difference between concurrent
and non-concurrent operations and how
they are executed, see NSOperation Class Reference.
Since you using NSOperationqueue,therefore you are having only two files at one time and you can merge only them because all the other threads or files are not present there.
So for merging them together you will have to keep them together at one time.

How to limit concurrency when using actors in Scala?

I'm coming from Java, where I'd submit Runnables to an ExecutorService backed by a thread pool. It's very clear in Java how to set limits to the size of the thread pool.
I'm interested in using Scala actors, but I'm unclear on how to limit concurrency.
Let's just say, hypothetically, that I'm creating a web service which accepts "jobs". A job is submitted with POST requests, and I want my service to enqueue the job then immediately return 202 Accepted — i.e. the jobs are handled asynchronously.
If I'm using actors to process the jobs in the queue, how can I limit the number of simultaneous jobs that are processed?
I can think of a few different ways to approach this; I'm wondering if there's a community best practice, or at least, some clearly established approaches that are somewhat standard in the Scala world.
One approach I've thought of is having a single coordinator actor which would manage the job queue and the job-processing actors; I suppose it could use a simple int field to track how many jobs are currently being processed. I'm sure there'd be some gotchyas with that approach, however, such as making sure to track when an error occurs so as to decrement the number. That's why I'm wondering if Scala already provides a simpler or more encapsulated approach to this.
BTW I tried to ask this question a while ago but I asked it badly.
Thanks!
I'd really encourage you to have a look at Akka, an alternative Actor implementation for Scala.
http://www.akkasource.org
Akka already has a JAX-RS[1] integration and you could use that in concert with a LoadBalancer[2] to throttle how many actions can be done in parallell:
[1] http://doc.akkasource.org/rest
[2] http://github.com/jboner/akka/blob/master/akka-patterns/src/main/scala/Patterns.scala
You can override the system properties actors.maxPoolSize and actors.corePoolSize which limit the size of the actor thread pool and then throw as many jobs at the pool as your actors can handle. Why do you think you need to throttle your reactions?
You really have two problems here.
The first is keeping the thread pool used by actors under control. That can be done by setting the system property actors.maxPoolSize.
The second is runaway growth in the number of tasks that have been submitted to the pool. You may or may not be concerned with this one, however it is fully possible to trigger failure conditions such as out of memory errors and in some cases potentially more subtle problems by generating too many tasks too fast.
Each worker thread maintains a dequeue of tasks. The dequeue is implemented as an array that the worker thread will dynamically enlarge up to some maximum size. In 2.7.x the queue can grow itself quite large and I've seen that trigger out of memory errors when combined with lots of concurrent threads. The max dequeue size is smaller 2.8. The dequeue can also fill up.
Addressing this problem requires you control how many tasks you generate, which probably means some sort of coordinator as you've outlined. I've encountered this problem when the actors that initiate a kind of data processing pipeline are much faster than ones later in the pipeline. In order control the process I usually have the actors later in the chain ping back actors earlier in the chain every X messages, and have the ones earlier in the chain stop after X messages and wait for the ping back. You could also do it with a more centralized coordinator.

NSOperationQueue and concurrent vs non-concurrent

I want to setup a serialized task queue using NSOperationQueue but I'm a little confused by the terminology discussed in the documentation.
In the context of an NSOperation
object, the terms concurrent and
non-concurrent do not necessarily
refer to the side-by-side execution of
threads. Instead, a non-concurrent
operation is one that executes using
the environment that is provided for
it while a concurrent operation is
responsible for setting up its own
execution environment.
What does it mean to setup "own execution environment'?
My NSOperation derived tasks need to execute serially in the order they were added to the queue.
So I thought that this implies a 'non-concurrent' operation so I'd implement 'main' for the work that needs to be completed and also return NO for 'isConcurrent'. In addition, NSOperationQueue's 'setMaxConcurrentOperationCount' would be set to 1.
The reason I am not setting up NSOperation dependency between these tasks is because the order they're inserted into the queue is the order they should be completed.
Are these assumptions correct?
NSOperationQueue always executes operations concurrently, while taking dependencies into account.
A "non-concurrent" operation requires a separate thread in order to execute concurrently. NSOperationQueue is responsible for providing this thread. In other words, a non-concurrent operation depends on NSOperationQueue to make it a concurrent operation.
A "concurrent" operation is concurrent on its own; it doesn't need NSOperationQueue to create a thread for it. An example would be an operation that uses asynchronous file IO.
If you want two or more operations to execute serially you need to use dependencies.
If you want an operation to block the main thread then don't use NSOperationQueue; just run each operation one after the other on the main thread.
To manually set maximum of concurrent operations, use method on operationQueue setMaxConcurrentOperationCount:
Do you really need to subclass NSOperation? Why not just use NSInvocationOperation and its addDependency: method?
See my answer in this SO question.