The main concept goes like this. I have four listviews with its own
data loaded at the same time. Only one listview will be visible to the
user. Now, when the user presses a button, not only the current
listview but also other three listviews should be minimized and then
user can just scroll just as in Gallery and select the listview that
one wants to open.
I hope you all have understood what I want.
Let me know if someone have some idea of implementing such a User
Interface in Android.
You can use either View.draw() or View.getDrawingCache() depending on what suits you best. Then just display them using Gallery or something similar.
Related
Im creating for my girlfriend app for her work that will store her customers with some details and dates when they comes to her.
It is my first application, and also im new to flutter, as far i have one screen where i have button when i pressed it, shows bottomsheet with form to add customer and additional info in to listviews Card that build in body on this screen.
Soo far i have that correct.
My problem is i want to add something like this...
when i click on that added card i want it to take to another screen or unwind/ show textfield for that specific card when she could add dates for that client.
Any suggestions for me what to change or what widget/method to use?
You should implement a navigation so you can bring the user to a new page and pass an argument when you want to load the data. Best example is with the todo list : https://flutter.dev/docs/cookbook/navigation/passing-data
I am looking for a solution for display a window over the page like a dialog box but this box will contains a lot of information. It is for my betting game, i display a list of game with a choice between 1 N and 2.
Here is an image of a betting game named netbet :
As you can see i have selected 2.10 in the game Slavia Mozyr/ FC Minsk and a window appears at the bottom of the page for set the amount of money i need to bet. I think it will be better,because mobile screen are very little, displaying a window over the page like a dialog box. Is there a solution for do that in flutter ? Thanks
You might want to use Bottom sheet which does the exact task. It opens a small 'page' (read: widget) over the normal app screen. It'll allow to place the bet etc. It vanishes when use taps anywhere outside.
Sample implementation is here. You can also check solid bottom sheet.
I've just started on a new project of my own.
What I would like to do is, on large screens, having a button activating a modal window BUT, on smaller screen (mobiles), I would like that modal window to become an off canvas section and when the button is clicked, the off canvas slides in from the side. Within that modal/off canvas part, there will be a form to fill out. (there will actually be multiple buttons that will need to activate the feature. Think something like multiple thumbnails with each a button to let viewers add comments)
I'm using Bootstrap 3 as my base framework. I would like to minimise the javascript (jQuery) functionalities but I understand I can't completely.
Questions I have,
do I have to create two HTML sections, one for the modal and one for the off canvas and then programatically hide/show according screen size?
Would it be best to create the form and then thru javascript, add the proper HTML around it according screen size? (though I think this option would be a tough to implement as my javascript skills are "advance beginner" at best)
How would I make the same button switch activation of the modal window or the off canvas form?
It seems to me that I need to detect screen size, no matter how I do the above, what would be the best way to detect the screen size, the safest and surest way?
Thanks for any insights you guys might have on this.
You will have to show code in your questions here, so i also vote to close your question.
I'm using Bootstrap 3 as my base framework. I would like to minimise
the javascript (jQuery) functionalities but I understand I can't
completely.
Angular JS decouples Twitter's Bootstrap from javascript. See: http://angular-ui.github.io/bootstrap/
Questions I have, do I have to create two HTML sections, one for the
modal and one for the off canvas and then programatically hide/show
according screen size?
Take a look to the Responsive Utilities: http://getbootstrap.com/css/#responsive-utilities
The screen detection of Twitter's Bootstrap is based on CSS media queries.
How would I make the same button switch activation of the modal window or the off canvas >form?
To give the same button different function based on sceensize you will need javascript / jQuery. See: Get the size of the screen, current web page and browser window you also could consider to use something like enquire.js, see also http://bassjobsen.weblogs.fm/responsive-banner-ads-2/
Or create two buttons and hide / show them with the the Responsive Utilities.
In my iPhone app, I must have around 9-15 different views, all available from a main menu. I started yesterday with a simple tab bar controllers, but they are only ideal with 6-7 views. Which controller can I use? Is there a nice one for my needs?
Edit: I am talking about around 9-15 menu-points for my application.
Each point is a single, categorizable function. I though about something like the Facebook app, where the app shows 2 menu-pages (slideable) and 9 icons on each page, each with another view / function in it.
look for cocoacontrols.com . i think you will find your need there .....
I think the component you are looking for(the same used in facebook app) is in the three20 library. Its called Launcher. It's like having iphone springboard inside the app. I'd go with that.
Can your views be split into categories? If so, I would suggest using the tab bar tabs as categories, and then using a table view as a menu in each tab.
You could also try using a page control, but 9-15 views seems like they would be obnoxious to navigate with a page control.
I understand that you need to have access to those "views" all the time. You can do what an iphone CNN app does. It uses horizontal scroll, where it has lot's of "views".
This is propably the most challenging part of writing an app for mobile phones. At least i find it not that easy to find the perfect user interface. Espcially if you have so much content and navigation to show.
I think the best way to solve this problem is to write your own navigation. If you want to use something similar like the facebook app - this is not so hard.
Take a UIScrollView in combination with the UIPagingControl. Create a new View for your buttons or whatever you want your user to see and put it in the scroll view. Enable paging for the UIScrollVIew and your almost done. Maybe it's not the easiest way - but in the end it's the most flexible way. You can decide what you want to show and you dont have to be dependent on what some other developer wrote.
Just a thought :)
// Edit: Just read in another question about appLauncher. This might be such a control you are looking for.
https://github.com/rigoneri/myLauncher
I've seen how iphone users delete from lists - its generally a swipe action and then shows some minus/remove button.
I realize that it is counterproductive to implement iphone things on android because android users don't know this stuff.
I don't want to do that, I just don't know of a better/intuitive way to delete from a listview.
I've previously opted for doing "longclicks" on listview items, which will show an alertdialog asking if you want to delete or do other things, but this is never an obvious thing to do.
I've seen delete buttons that are shown in each view, but that messes with the layout of the listview, in a way that wasnt' considered in the wireframes.
What is a good intuitive way to allow the user to remove items from listviews on android?
Here's my two cents before I pitch my answer. Any one who has an android phone is going to know or eventually find out that longclicks often lead to another menu. Yes, it's not immediately obvious but they are going to figure it out just as iphone users have figured out the swipe action is to delete.
If you really want a fool proof way for a user to know how to delete, I would implement checkBoxes. (More on check boxes here)If the user checks the item, bring up a "soft menu" at the bottom that has a bunch of options normally associated with long clicks.
If you look at the gmail application and check a box, you'll see what I mean when I say "soft menu".
Another way you could go would be to implement check box, then have "menu options." Every android user should be able to see and figure out the menu button on their device, all devices have them. Make one of the menu options delete and you're all set.
http://developer.android.com/guide/practices/ui_guidelines/menu_design.html#options_menu
I agree that long click is horrible, but it is the standard on Android; people are more likely to be able to discover using this than any alternative gesture.
Also, put in a delete menu item on the Activity you get to after selecting something from the ListView.
In my view you should add checkbox to your list view and give a separate button for deleting items from list I mean to say that add a delete button in the layout in which your list view is also present and when user checks the item which he/she wants to delete and click on the delete button,the item which is checked by the user gets remove from list.