iPhone : making UIBarButtonItem that is arrow shaped - iphone

I have a UIBarButtonItem on a navigation bar. I'd like to make it arrow shaped. By that I mean I want it to be square except for a pointy side. Does anyone know how to do this?
Thanks!

I wrestled with several approaches on this one and finally figured it out using all the answers from several sources. There are a couple of tricks; this snippet will show it all (I was creating a custom rightNavButton, but you can adapt this easily for any UIBarButtonItem):
// Produces a nice "right arrow" style button that mirrors the back arrow
// automatically added by the navController
//
UIImage *buttonImage = [UIImage imageNamed:#"forwardButton.png"];
UIButton *forwardButton = [UIButton buttonWithType:UIButtonTypeCustom];
[forwardButton setBackgroundImage:buttonImage forState:UIControlStateNormal];
[forwardButton setTitle:#"Meter" forState:UIControlStateNormal];
forwardButton.font = [UIFont boldSystemFontOfSize:12];
forwardButton.frame = CGRectMake(0, 0, buttonImage.size.width, buttonImage.size.height);
[forwardButton addTarget:self action:#selector(showMeter)
forControlEvents:UIControlEventTouchUpInside];
self.navigationItem.rightBarButtonItem = [[UIBarButtonItem alloc]
initWithCustomView:forwardButton];
Note: it turns out that if you try to set the target and action directly on the button item after assigning a custom view using a UIButton that it won't take - you have to set the target and action on the button itself - apparently the navBar uses the button provided verbatim.
This is the image I was using on the opaque black navBar (you can use anything, obviously): http://raretiger.com/images/forwardbutton.png

Make a custom background. See Creating a left-arrow button (like UINavigationBar's "back" style) on a UIToolbar for how.
You may -pushNavigationItem:animated: to make the built-in back button appear, although you cannot assign custom actions to it.
For undocumented methods, you may use
UIButton* backButton = [UIButton buttonWithType:101];
to create a back "button".

You could create an UIImageView or an UIButton with the required image then use:
[[UIBarButtonItem alloc] initWithCustomView: arrowButton];
Hope this helps.

continuing on #Plamen Dragozov's idea: i noticed if you leave the uibutton as is, it would trigger a picture adjustment when touched and that is quite the opposite what a normal navigation back button does. So what I did was to uncheck "highlighted adjusts Image" and it works like a charm.
hope this helps newbies like me.

More elegant solution:
UIBarButtonItem * backButtonItem = [[UIBarButtonItem alloc] initWithTitle:#"Title" style:UIBarButtonItemStylePlain target:self action:#selector(back:)];
[backButtonItem setBackgroundImage:[UIImage imageNamed:#"back.png"] forState:UIControlStateNormal barMetrics:UIBarMetricsDefault];
self.navigationItem.leftBarButtonItem = backButtonItem;

My problem was renaming the back button that appears on the pushed view controller. I found a dirty workaround and if you ignore the non-ideal animation problem, you'll get a back button with the title you want.
The trick is to change the title of the first VC in viewWillDisappear and re-set it of course in viewWillAppear
(Needless to say, by default, if there is no leftBarButtonItem set, UINavigationController will show a back button with the title of the VC that pushed the current VC)
In the VC where you push your current VC, do
-(void) viewWillDisappear:(BOOL) animated {
[super viewWillDisappear:animated];
self.title = #"Back";
}
-(void) viewWillAppear:(BOOL) animated {
[super viewWillAppear:animated];
self.title = #"Original Title";
}

Related

Most idiomatic iOS5 way of customizing the UINavigationBar?

I'm working on customizing the appearance of navigation controllers in my app to look like the following:
As I've discovered after a few hours of SO research, there are a ton of different ways of doing it, some really hackish, some much less so. I'm interested in finding out the Apple-blessed / most elegant way of achieving this that will lead to the least amount of pain down the road as the app grows. Some approaches I've looked into so far:
1) I changed the background / height of the navigation bar by applying an image through [UINavigationBar appearance], seems to have worked fine.
UIImage *navBarImage = [UIImage imageNamed:#"navigation-bar.png"];
[[UINavigationBar appearance] setBackgroundImage:navBarImage
forBarMetrics:UIBarMetricsDefault];
Seems like the most "modern" way of achieving background/height change, although it most likely doesn't survive an orientation change. Any improvements that could be made here?
2) I replaced the default back button with the following in the viewDidLoad of the pushed view
// Set the custom back button
UIImage *buttonImage = [UIImage imageNamed:#"back.png"];
//create the button and assign the image
UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
[button setImage:buttonImage forState:UIControlStateNormal];
//set the frame of the button to the size of the image (see note below)
button.frame = CGRectMake(0, 0, buttonImage.size.width, buttonImage.size.height);
[button addTarget:self action:#selector(back) forControlEvents:UIControlEventTouchUpInside];
// offset the back button
button.contentEdgeInsets = UIEdgeInsetsMake(10, 5, -10, -5);
//create a UIBarButtonItem with the button as a custom view
UIBarButtonItem *customBarItem = [[UIBarButtonItem alloc] initWithCustomView:button];
self.navigationItem.leftBarButtonItem = customBarItem;
I'm not very pleased with this solution because it leaves customization of the bar to the controller on top of the navigation stack. From the Apple docs it would seem like they'd prefer you to subclass the UINavigationBar altogether and replace it once and for all in the navigation controller:
You can also specify a custom UINavigationBar subclass by using the initWithNavigationBarClass:toolbarClass: method to initialize the navigation controller.
Would that be the advised route? I was NOT able to replace the default Back button of the UINavigationBar through [UIBarButtonItem appearance] as it still attempts to display text in the button, and when you remove the text, the button isn't displayed at all. Suggestions?
3) The page title should be replaceable with another view through navigationItem.titleView. Anything better out there?
Thanks!
1) You should set two images, for two UIBarMetrics (UIBarMetricsDefault and a separate image for UIBarMetricsLandscapePhone). Thus
UIImage *navBarImage = [UIImage imageNamed:#"navigation-bar.png"];
UIImage *navBarImage_Landscape = [UIImage imageNamed:#"navigation-bar-landscape.png"];
[[UINavigationBar appearance] setBackgroundImage:navBarImage
forBarMetrics:UIBarMetricsDefault];
[[UINavigationBar appearance] setBackgroundImage:navBarImage_Landscape
forBarMetrics:UIBarMetricsLandscapePhone];
2) You could either subclass UINavigationBar (as you've also mentioned and that would be the default Apple way). Or if it's just the button, maybe you could hack its behaviour by passing in " " (empty text)
3) Not sure what you meant. You could setTitle of the navigation bar and it would show whatever title you want. Or you should be able to plug in another view for titleView
Note that setBackgroundImage is iOS 5.0 and later.

How to Hide the UInavigationBar Rightbarbutton item?

I added the info button to the navigation bar using below code:
UIButton *infoButton = [UIButton buttonWithType:UIButtonTypeInfoLight];
[infoButton addTarget:self action:#selector(showImage:)
forControlEvents:UIControlEventTouchUpInside];
self.navigationItem.rightBarButtonItem = [[UIBarButtonItem alloc] initWithCustomView:infoButton];
Now i want to hide this button at some part of the code based on some conditions. But i didn't find any hide property for right bar button item in the navigation bar?
For making hidden, try with assigning nil to your rightBarButtonItem like below.
self.navigationItem.rightBarButtonItem = nil ;
Best option is to use buttonItem.enabled = NO to indicate the functionality isn't available at the moment. That should, in most cases, be the right behavior.
However if you intend to make it disappear, the best way would be to store a reference to the bar button. Set the rightBarButtonItem to nil when you want it to disappear and set it to the stored reference when you want it to be displayed.
If you have multiple UIBarButtonItems and you just want to remove one, you can do this:
NSMutableArray *barButtonItems = [self.toobbar.items mutableCopy];
[barButtonItems removeObject:self.buttonToRemove];
[self.toolbar setItems:[barButtonItems copy] animated:NO];
If you just want to 'hide' it visually:
Swift 3:
self.navigationItem.rightBarButtonItem?.tintColor = UIColor.clear
self.navigationItem.rightBarButtonItem?.isEnabled = false

How do I make NavigationItem UIBarButtonItems visually acknowledge a touch?

I have a UINavigationController where I initialize the NavigationBar as such (using MonoTouch):
NavigationBar.BarStyle = UIBarStyle.Black;
NavigationBar.TintColor = UIColor.Black;
On a UIViewController that I subsequently push onto the navigation controller, I add a button as such:
NavigationItem.RightBarButtonItem = new UIBarButtonItem(UIBarButtonSystemItem.Add, (s, e) => HandleAddItem());
However, when I touch the button, it doesn't change color/shade (i.e. animate) to signify it's been touched. Similar UIBarButtonItems added to a manually-created UINavigationBar on another view controller (plain UIVIewController) animate as I'd expect.
How can I get the navigation bar buttons to "flash" when they are on a UIViewController that has been pushed onto a UINavigationController?
I have found that once you change the UINavigationBar's barStyle and tintColor, there is a very good chance that the highlighted state for the button will be no different than the default state. I believe the best way to work around this is to use a UIBarButtonItem created from a custom view.
UIImage *bgImage = [UIImage imageNamed:#"button-normal.png"];
bgImage = [bgImage stretchableImageWithLeftCapWidth:6.0 topCapHeight:0.0];
UIImage *bgImageHighlighted = [UIImage imageNamed:#"button-highlighted.png"];
bgImageHighlighted = [bgImageHighlighted stretchableImageWithLeftCapWidth:6.0 topCapHeight:0.0];
UIButton *myButton = [UIButton buttonWithType:UIButtonTypeCustom];
[myButton setBackgroundImage:bgImage forState:UIControlStateNormal];
[myButton setBackgroundImage:bgImageHighlighted forState:UIControlStateHighlighted];
UIBarButtonItem *myItem = [[UIBarButtonItem alloc] initWithCustomView:myButton];
It's kind of a pain, especially when your button uses an image instead of a title. I would definitely recommend submitting a bug report to Apple about this.
In your particular situation, it might work better to only set the barStyle to UIBarStyleBlack and leave the tintColor property alone. I have also had luck only specifying the tintColor and leaving barStyle set to UIBarStyleDefault, as long as the tintColor is not black. In general, a tintColor of black does not work very well.

Adding button to left of UISearchBar

I am tearing my hair out on this one. My client wants to add a button to the left of a search bar like the example below:
(source: erik.co.uk)
But I just can't figure out how to do it. Apple don't seem to provide any documented method for adding custom buttons to a UISearchBar, let alone to the left of the search bar.
I've tried hacking around in Interface Builder adding a UIToolbar with a button in it to the left but I cannot find any combination of styles where the two line up properly to give the impression that they are one. There is always what looks like one pixel difference in the vertical alignment as you can see from the picture below:
(source: erik.co.uk)
I've searched around and just can't find the answer, but as we can see from the screenshot it must be possible!
Thank you in advance for your help.
Erik
Use a navigation bar instead of a toolbar. Set the search bar to the navigation bar's title view.
In Interface Builder:
Result:
You can replace the Bookmark image instead, and adjust its offset if necessary.
For example:
[self.searchDisplayController.searchBar setImage:[UIImage imageNamed:#"plus2"] forSearchBarIcon:UISearchBarIconBookmark state:UIControlStateNormal];
[self.searchDisplayController.searchBar setPositionAdjustment:UIOffsetMake(-10, 0) forSearchBarIcon:UISearchBarIconBookmark];
Handle the button event in the delegate method:
- (void)searchBarBookmarkButtonClicked:(UISearchBar *)searchBar
This is how it looks:
The first solution is to use UINavigationBar instead of UIToolbar, as KennyTM noticed. But you may not be satisfied with Navigation bar, like in my case, when I need to use 3 buttons (Navigation bar is allow to use only 2 buttons) - see the left picture. This is how I did it:
Use Toolbar with 3 buttons and Flexible Space Bar Button Item in the place where search bar should be placed.
Put search bar on (not in) the toolbar. To do so in Interface Builder, do not drag & drop the search bar on the toolbar. Instead, put it somewhere nearby and then move it to place using the arrow keys on the keyboard (or by changing X & Y position in Interface Builder).
Search bar left black line under it (see the right picture). To hide it I put one additional view with the height 1px and a white background over it.
It looks a bit dirty for me, so if you have a better solution, let me know.
The easiest solution is to add your SearchBar in TOP of your Toolbar, (not in), I give you the best solution I use in my company eBuildy:
UIBarButtonItem *mySettingsButton = [[UIBarButtonItem alloc] initWithTitle:#"Settings" style:UIBarButtonItemStyleBordered target:self action:#selector(refresh)];
UIBarButtonItem *mySpacer = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFlexibleSpace target:nil action:nil];
UIBarButtonItem *myRefreshButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemRefresh target:self action:#selector(refresh)];
UIToolbar *myTopToolbar = [[UIToolbar alloc]initWithFrame:CGRectMake(0,0,320,40)];
UISearchBar *mySearchBar = [[UISearchBar alloc]initWithFrame:CGRectMake(70,1,220,40)];
[myTopToolbar setItems:[NSArray arrayWithObjects:mySettingsButton,mySpacer,myRefreshButton, nil] animated:NO];
[self.view addSubview:myTopToolbar];
[self.view addSubview:mySearchBar];
answering an old question here but i was struggling with this one myself recently and found some shortcomings with the other answers for the situation i was trying to address. here's what i did in a subclass of UISearchBar:
first add a UIButton property (here "selectButton"). then override the initWithFrame method and do something similar to the following:
-(id)initWithFrame:(CGRect)frame{
if (self = [super initWithFrame:frame])
{
self.selectButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
self.selectButton.contentEdgeInsets = (UIEdgeInsets){.left=4,.right=4};
[self.selectButton addTarget:self action:#selector(pressedButton:) forControlEvents:UIControlEventTouchUpInside];
self.selectButton.titleLabel.numberOfLines = 1;
self.selectButton.titleLabel.adjustsFontSizeToFitWidth = YES;
self.selectButton.titleLabel.lineBreakMode = UILineBreakModeClip;
[self addSubview:self.selectButton];
[self.selectButton setFrame:CGRectMake(5, 6, 60, 31)];
}
return self;
}
Now you want to override the layout subviews method to resize the searchbar to the appropriate width, depending on whether or not the cancel button is showing. That should look something like this:
-(void)layoutSubviews
{
[super layoutSubviews];
float cancelButtonWidth = 65.0;
UITextField *searchField = [self.subviews objectAtIndex:1];
if (self.showsCancelButton == YES)
[searchField setFrame:CGRectMake(70, 6, self.frame.size.width - 70 - cancelButtonWidth, 31)];
else
[searchField setFrame:CGRectMake(70, 6, self.frame.size.width - 70, 31)];
}
Note that in the above method I added a constant for the cancelButtonWidth. I tried adding code to get the width from [self cancelButton] but that seems only accessible at runtime and doesn't allow the project to compile. In any case this should be a good start for what you need
If you want a custom button on the right, taking place of the Cancel button, just use this code (valid for iOS 9 and up):
[self.searchBar setShowsCancelButton:YES];
[[UIBarButtonItem appearanceWhenContainedIn:[self.searchBar class], nil] setTitle:#""];
[[UIBarButtonItem appearanceWhenContainedIn:[self.searchBar class], nil] setImage:[UIImage imageNamed:#"search"]];

Navigation toolbar rightside two buttons

Does anyone know how to add two system buttons to the top right side of my navigation toolbar? I know that custom buttons can be added, and I really don't understand why the system buttons can't do this too.
And I really need it. I need an add button and an edit button.
Edit to reorder and delete table rows.
Add to add a new row.
I can't use the bottom toolbar because I have a tabbar there.
Could somebody help me out?
Something like this should work (substitute your own images and action methods):
#define ACTIONEDIT 0
#define ACTIONADD 1
...
UISegmentedControl* segmentedControl = [[UISegmentedControl alloc]
initWithItems: [NSArray arrayWithObjects:
[UIImage imageNamed:#"icon-edit.png"],
[UIImage imageNamed:#"icon-add.png"],
nil]
];
[segmentedControl addTarget:self
action:#selector(segmentAction:)
forControlEvents:UIControlEventValueChanged];
segmentedControl.frame = CGRectMake(0, 0, 90, 30);
segmentedControl.segmentedControlStyle = UISegmentedControlStyleBar;
segmentedControl.momentary = YES;
[segmentedControl setEnabled:YES forSegmentAtIndex:ACTIONEDIT];
self.navigationItem.rightBarButtonItem = [[UIBarButtonItem alloc]
initWithCustomView:segmentedControl];
...
- (void)segmentAction:(id)sender
{
UISegmentedControl* segCtl = sender;
int action = [segCtl selectedSegmentIndex];
switch (action) {
case ACTIONADD:
[self addToList];
break;
case ACTIONEDIT:
[self editList];
break;
}
}
With the default navigation bar, you can only have three buttons, unless I'm missing something. One on the left, one in the center, and one on the right. Even if you create a smaller button and think you have enough space, the touches will all register to the same button (whichever is linked to the right or left). If you want to get functionality like google's navbars, I would suggest implementing it yourself. It really wouldn't be that difficult, and you would get exactly the functionality that you want. If you decide to do this, I'm sure SO can guide you through difficult parts.
I wonder what would happen if you'd use a custom view for your UINavigationItem:
myViewController.navigationItem.titleView = myCustomView;
I imagine the titleView might expand all the way to the right if you don't have a button there. I'noticed that title text gets more space if there is no right button.
Then you could add a label (for the title) and your two buttons to that custom view.